Ideas:Mission/Famous Penguin Fables

All the important famous penguins got off track! Even Gary! It is your job to get them on track.


 * You begin in the HQ. Talk to Gary.
 * He says that some of his inventions have backfired.
 * He will hand you JP Guy's jetpack. Turn it over.
 * Remove the panel and then the circuit board.
 * Give the jetpack a quick charge from your Spy Phone.
 * He will make a clone of it and give it to you. Fly over to Aunt Arctic's igloo.
 * She will give you a newspaper that has puffle print all over it. She says her puffles keep playing around.
 * Sit in her chair. Put the newspaper in the typewriter.
 * Look at her plans for this week's newspaper. One of the plans is an interview with her white puffle. She has it on the back.
 * Attatch the interview to the newspaper and start typing. Insert your card swapper.
 * Swap the puffle print over to the side of the interview.
 * Hand the newspaper to Aunt Arctic. She'll give you a Puffindo PS.
 * Go to the Dance Club. Cadence will be practicing her dance moves.
 * She will keep falling down. Ask her why she keeps falling down.
 * She will say that Sensei is working on something, but she doesn't know what it is and she is worried.
 * Go to Sensei. He will reveal the invention to you.
 * It is a Puffle Designer. He says he can't get it to work. And yes, he said that in haiku.
 * Look at the Puffindo PS. There is a game called "Puffle Designer."
 * Take out the game and hand it to Sensei. He will thank you. And again, yes, he said that in haiku too.
 * Go to Cadence and tell her what it is. She will be surprised and run to the Dojo.
 * Anyways, go to the Dock. Rory will be drilling on the Clock Tower.
 * Ask him what's wrong. He will tell you that the Clock Tower has a screw loose, but it's inside and Rory can't get to it fast enough.
 * Give him the Puffindo PS. He will insert a puffle game called "Puff-Man" into it and start playing.
 * He will be so surprised that he will drill really fast.
 * Go to the Beach. Rookie and JP Guy will be trying to get a magnet to work.
 * Give them the Card Swapper to borrow. They will get it to work and give it back.
 * Go to the Dance Lounge. The Penguin Band can't decide how a new song of theirs is going to start.
 * Get some drumsticks from them. Bang on the Thin Ice game. A cool tune will play from it. They will use that. Give the drumsticks back to them.
 * Meet back with G. He will tell you that the other famous penguins will be done tomorrow. You will get a medal with Sensei sitting on his pillow, Cadence and Aunt Arctic on one side, Gary and Rookie on the other side, The Penguin Band behind Sensei, JP Guy floating above everybody and Rory drilling on the back of his jetpack.