Spy Phone

The Spy Phone is a small, blue phone that all Secret Agents have (it is their first Secret Agent Item). It can transport agents to most areas of Club Penguin.

Tools of The Phone

 * Long-Range Antenna
 * View Screen
 * HQ Entry Button
 * 14.3 hZ Auditory Impulse Receptor
 * Teleporter Scroll Button
 * "Tools" Button
 * - Scissors
 * - Comb
 * - Wrench

Secrets

 * In the F.I.S.H., when you click on the long-range antenna on the spy phone, a coded note appears telling you that the LED blinking light, in morse, says, "You are cool".


 * The Model Number #102405 is a reference to October 24, 2005, when Club Penguin was first launched.

Trivia

 * Most players prefer to use the Map over the Spy Phone, due to the factor that the map is quicker to use.
 * After the CPIP Upgrade, the Spy Phone was able to be seen on the bottom left-hand corner of the screen rather than going through your inventory.
 * In Mission 6, Herbert stole a spy phone (your old spy phone). It is later seen in Mission 9.
 * The Spy Phone never allows you to transport to the The Party during Parties.
 * Gary himself said that he did not know what the comb was for.
 * The Spy Phone was Gary's first invention.
 * It is only used to talk on like a normal phone and use tools from in secret missions.
 * Gizmo's Test Penguin Helper Test says he has the Box Dimension on his Spy Phone. It is said that if you get banned you lose your spy phone, but it is just a threat for you not to do anything to get banned.
 * Herbert P. Bear currently has 2 spy phones:Your phone (from Mission 6) and Rookie's Spy Phone.