Gadget Room

The Gadget Room is where Secret Agent G makes machines and can only be visited by Secret Missions and in Club Penguin: Penguin Elite Force and is in the Secret Agent HQ. Agents are first introduced to it in the fourth Mission and they've been having to use the equipment in there since then. To enter the gadget room you need to first go though a retina scan. The main invention you'll see is a life preserver shooter and the Thingamajig (3000, 3001, 3002, etc.), a shoe that rings like a phone, and a mallet which has a boxing glove that comes out. There are also other inventions by G. His model sled from G's Secret Mission in the Gadget Room. They also have the old Spy Phone on a shelf between the AC 1000 and the Jet Pack. In Mission #7 replacing the model Sled is an older version of Aqua Grabber. In Mission #6 G invented the Crab Translator 3000, but Klutzy over-powered G's invention and blew it up. Therefore, it is no longer in the Gadget Room. In missions #4-6 the Test Chamber was out of order but in Mission #7 G finally fixed it. In mission 8 there was G's seismometer, a device used to measure the magnitude of earthquakes.

Trivia

 * There is an eye scanner which possibly only recognizses G which must be used to get in at the door.
 * One can see the old sled you used in Mission 2:G's Secret Mission in the Gadget Room.


 * There are many prototypes in the room.


 * In Mission 8, there is a contraption that says "Do Not Touch". If touched, it fires a snowball at you, causing you to wipe it off.


 * One can see the Sub 1000, which is possibly the protype of the Aqua Grabber submarine.


 * Old spy phone is one of the prototypes, along with some kind of weird jet pack which is a firecracker.


 * The A.C. 1,000 can be seen which is a big rotating fan and is possibly a prototype of the A.C. 3,000.