Ep. 1 - Leaky Landing

Leaky Landing is the first adventure received from Aunt Arctic in Club Penguin Island and also serves as an introduction to the game itself, and makes full use of several game mechanics. During this adventure, the player arrives at Club Penguin Island aboard The Migrator, but after colliding with rocks, the ship springs leaks, which must be repaired before it sinks.

Unlike all other adventures, it can be played without membership, and also cannot be paused or replayed after completion.

Plot
The player starts on the Migrator, sailed by Rockhopper, who is taking the player to Club Penguin Island. As the ship nears the island, Rockhopper remarks it is in sight, and also that the nearby Lighthouse is out. The ship then collides with a large rock, springing leaks, one of which launches a kit off the deck. Rockhopper is unfazed but panics when one is much larger. He orders the player to get into the cannon and seek help from Aunt Arctic.

The cannon launches the player into the ocean, where they must swim ashore to meet Aunt Arctic, who introduces herself, and requests that the player (optionally) choose a color for their penguin, although this can be changed at any time. Aunt Arctic informs that wood is needed to repair the leaks, and tells the player to search the Boardwalk for three piles. After collecting them all, they must be brought back to the Migrator, now docked. Rockhopper gives the player a jackhammer, and the player must use them on the holes. After all three are repaired, Rockhopper thanks the player, and the player receives the jackhammer as permanent gear, as well as 50 coins and 10 red XP.

Rockhopper mentions the player should receive their starter kit as well, but realizes it must have been lost after the collision, and deduces it must have washed to Coconut Cove. After reaching Coconut Cove, the view pans over to the floating deck over the water, which has the kit on it. The deck can be reached with the zipline near the ruins to the east, but also can be reached by jumping from the small patch of sand nearby. After obtaining the kit, Rockhopper says that Aunt Arctic has the key to open it. After it is taken to her, she apologizes for the rough start and opens the kit, which yields four blueprints, nine fabrics, nine decals, 250 coins, and 25 green XP. Aunt Arctic then gives a tutorial on how to use the Clothing Customizer, where a Pull-over Hoodie must be made. After purchasing it, Aunt Arctic explains Rockhopper crashed because the Lighthouse is frozen, and requests the player come back the next day to fix it. After this, the adventure is complete, and the player receives 50 coins and 55 green XP.

Trivia

 * The player receives enough green XP throughout the adventure to reach Aunt Arctic rank 1, and consequently, level 1.
 * When first aboard the Migrator, there is a cannon that players must use to launch themselves out of to get to shore. After being launched, a small portion of the ocean offshore is accessible, which has invisible walls preventing the player from going too far east, west, or south, requiring the player swim to shore. Once the Migrator docks shortly after, the cannon is removed and the ocean is no longer accessible. Additionally, the springboard, pirate kit, and swords are absent from the Migrator until it docks.
 * When the player is first on the Migrator of the start of the adventure, the ziplines by the water slide and on the Lighthouse balcony of the Beacon Boardwalk are completely absent, but their shadows are still visible. After Aunt Arctic introduces herself, and a short cutscene of the Migrator docking plays, the ziplines suddenly appear while the camera pans back to Aunt Arctic, including the ones on the Migrator's crow's nests.
 * This is the only instance in the game where a zipline or gear can be used without membership.