Club Penguin: Elite Penguin Force


 * This article is about the Nintendo DS game. For the series, see Club Penguin: Elite Penguin Force (series).
 * You may have also been looking for the Everyday Phoning Facility or the Elite Penguin Force agency.

Club Penguin: Elite Penguin Force is a Club Penguin game for the Nintendo DS. It uses the Nintendo DS's touchscreen to complete intuitive secret agent missions for the Elite Penguin Force, a higher tier of the PSA, (until its destruction) as well as mini-games based upon Club Penguin itself. The game received mostly positive reviews.

History
On Monday, July 14th, 2008, Club Penguin officially announced one of the largest projects the company would probably ever do. They planned to release a special edition of Club Penguin for the Nintendo DS, which was launched in North America on November 25, 2008 and launched in Europe in March 13, 2009. Before the release of the game, they decided the name could be "Club Penguin: Elite Penguin Force".

Nearly a year after the original release, a special edition was released, which contains a 2,500 coin code card, an "EPF" logo stylus, and a DS skin. It also has its own trailer.

Click here to see the original blog post.

Gameplay


The gameplay is very similar to the online missions, by tapping the Touch Screen.

The box contains a special "Code Card", which when typed in unlocks a Spy Phone (if you do not have one), 1,500 coins, and a Certificate which enables you to access to the Command Room.

In the game, your penguin is assigned an Elite role ranked superior to the secret agents, an "Elite Penguin Force agent". Players embark on missions utilizing both familiar and all-new gadgets, accessories, vehicles, and locations to investigate mysterious events on Club Penguin Island. In addition, the game operates with the Nintendo Wi-Fi system, coins that you earn in the game can be sent to your online penguin via the DS. To earn the virtual coins you must play the mini games.

Development & Data

 * The game was released in cooperation with Disney Interactive Studios and Club Penguin has had a major part of its development.


 * The game took 10 months to be created and it was developed by 1st Playable Productions, LLC


 * It is rated "E for Everyone", by the ESRB, and "3+" by the PEGI.


 * The game has 3 "3D" Renders. The Ultimate Protobot 10,000, Gary the Gadget Guy (inside the Protobot), and the Snow Trekker (whilst playing Snow Trekker, top screen).

Release Dates

 * The game was released in North America on November 25, 2008.
 * The game was released in the UK and Ireland on March 13, 2009.
 * The game was released in Norway, Sweden, Denmark, Finland, and Iceland on March 28, 2009.
 * The game was released in Australia and New Zealand in April 16, 2009.

Features

 * Take on the role of an EPF agent, completing 13 top secret missions only available on the Nintendo DS.
 * Play exclusive new DS-only mini-games, including Snowboarding, Snow Trekker, and Dance Challenge.
 * Play favorite Club Penguin mini-games such as Cart Surfer, Jet Pack Adventure, and Ice Fishing in a whole new way, using the DS touch screen and the unique dual-screen view.
 * Earn coins while playing on the DS to spend in game or upload to online accounts.
 * Download weekly newsletters and polls, along with new, seasonal missions.
 * Explore never-before-seen locations including the Puffle Training Room, Tool Shed, and Mine Tunnels.
 * Includes DGamer - the all new online community exclusively for Disney gamers. Create unique 3-D avatars, create a persistent profile, chat with friends in a Club Penguin chat room, share Club Penguin themed accessories, earn in-game honors, and unlock exclusive Disney content.
 * In the trailer for the game, the music thats playing is the main theme song for MermainMan and Barncleboy in the Nickelodeon TV show Spongebob Squarepants

Main
1. The Mystery Unfolds While looking for an issue of The Club Penguin Times, the player takes a quest with an unusual blue puffle to gather pieces of a map, each signed by an enigma named D.

2. Left to your Own Devices The player is hired to join a top secret organization called the Elite Penguin Force (EPF). But first takes test with two elite puffles Bouncer and Blast by the Puffle Handler (PH) and takes a questionaire by the mysterious director and recieves a handy spy gadget..

3. Rookie on the Rocks The player is sent to occupy the wright board down to the wilderness to recover a missing agent, the rookie.

4. Looking for Clues The player learns that they are missing thier local gadget inventor, G, and gathers information and clues from nearby residents for the dissapearance.

5. All's Weld That Ends Weld The puffle handler introduces another elite puffle, Flare, to fix the key to G's office. The player finds all that's left are some blueprints and a notepad G had been using.

6. Do It Yourself Carting The information led the player to the mine. With the help from a miner, the player builds a custom-built cart in order to ride the extreme track to find G stranded at the end.

7. Double Trouble The player is sent to find the next elite puffles, Loop, with a lasso that can wrap around moving objects, and Pop, a purple puffle that can dance, for the next training assesment, but is interupted by an earthquake coming from underground.

8. Flying High Pitched The player is sent to fly to the tallest mountain with the jet pack flyer to meet PH with a flute playing puffle named chirp that can make a loud tone that can break glass and solid ice.

With all elite puffles, the player takes his final puffle training assesment to gain the award.

9. Super Secret Gadgets The player and G work together to build an all new gadget, the Snow Trekker, to follow trails of what is causing havoc around Club Penguin and finds a robot tracking device buried at the mine shack.

10. Damage Control The player helps the field agents to solve robberies and damages and collects blueprint pages of a scrapbook which tells G that the service robots he had been working on are planning something.

11. Robotomy 101 The agents block the Gift Shop entrance to corner the first robot, the Wheel-bot. The player uses the elite puffles to disable the robot and deactivates it with G's robotomy deactivating device.

12. Robots on the Run The agents clear the ski hill to capture and deactivate the rest of the robots, the Snow-bot and the Fly-bot.

13. An Agent's Work is Never Done During a celebration party, a great error sends the agents back to HQ to investigate. The player finds that there is an Ultimate Proto-bot already built at full size made of pieces of machinary from around Club Penguin. The player rescues G and the caged puffles and deactivates the monster to save Club Penguin once and for all.

The player is promoted to an ultimate high clearance level by the director for clearing the great climax and saving the entire region of Club Penguin.

Minor
1. A Wrench in the Works

2. Hide and Seek

3. Leaning Order of Pizza

4. The Wrong Orders

5. Alien Conspiracy

6. Penguin at Work

7. Sweet Friend of Mines

8. Drifting Away

9. Cause and Effect

10. Lost and Confused

Downloadable
1. A Special Message from Aunt Arctic

2. The Puffle Pranksters

Seasonal
1. Spring (April 1–7)

2. Summer (June 20–30)

3. Autumn (October 25–31)

4. Winter (December 14–25)

Regional Variations

 * There is no code card in the UK version's box. Instead, there is a sticker with the code on the plastic wrapping.
 * The DGamer feature is not available on the UK version.
 * The UK version has a Mic. option not found in the American release. It was later added for the 2009 bundle.

Achievements

 * During its first week, it was the number 1 Nintendo DS game in sale, surpassing various Nintendo games and being in 5th place of Amazon videogame sales, both during and after Black Friday.
 * In December 2008, the game was announced to be the 4th in popularity of Nintendo DS games in its during the week of its release.
 * In April 2009, the game won an ELAN award for best handheld game.
 * In the announcement of the sequel, Disney also mentioned that the game sold 1.5 million copies in 15 months.
 * The game helped 1st Playable Productions go to place 39 in Develop100 during the 2010 issue.

Beta Elements
Several things not present in the game are seen in several places.


 * The back of the box shows a penguin wearing a red electric guitar. However, the red guitar was probably replaced by the black one during development.


 * The back of the box also shows the penguins in Dance Challenge on one screen, proving it was originally going to be single-screen.


 * Some mission icons and an image in page 10 of the manual show Dot with black hair, instead of blonde hair.

Trailer
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Trivia

 * If you go into the Dance Lounge and talk to the penguin there, he says, "Someone told me if I stood in the Dojo for thirty minutes, I'd become a ninja. Do you think that's true?" this is a reference to Sanity1's rumour that if you stood in the Dojo for half an hour, you would become a ninja.
 * There is a reference to Pixar Animation Studios in the HQ. If the lamp on the desk is touched, it bounces like Luxo Jr., the lamp in the Pixar logo shown before every Disney/Pixar movie.
 * A reference to Penguin Chat 3 is made in "Super Secret Gadgets" when your penguin says while looking at the Snow Trekker, "Wow, I thought they had vanished off the face of the island...", referencing that it disappeared after Penguin Chat 3.
 * The Cove cannot be seen in the game, even though the Forest is there.
 * When you play the first missions, you talk as if you were not part of the PSA.
 * The opening sequence played when the game is turned on is recreates Get Smart's opening sequence shot for shot at certain parts.
 * Since May 20, 2010, this game is no longer connected to the online version anymore (except transfer coins), as becoming an EPF agent doesn't need to have the DS anymore, but you could get more items by using another DS game, Herbert's Revenge.

Sequel
On May 25, 2010, a sequel named Club Penguin: Elite Penguin Force: Herbert's Revenge was released. The sequel follows the plot left by online missions.

always avaible Items

 * Coffee Apron (known as Apron in the game)
 * Pearls
 * Pink Purse
 * Sun Dress
 * Black Top Hat (known as Top Hat in the game)
 * Blue Coat
 * Black Dress Shoes (known as Dress Shoes in the game)
 * Russian Hat
 * Jean Jacket
 * Yellow Scarf ( Known as Scarf in the game)
 * Pink Earmuffs
 * Pink Hoodie
 * Hockey Stick
 * Pink Toque
 * Green Suede Jacket (known as suede jacket in the game )
 * Black Parka (known as Parka in the game)
 * Fishing Rod
 * Hawaiian Lei (known as Lei in the game)
 * Diva Sunglasses
 * Grass skirt
 * Pink Sandals
 * Poncho
 * Tiara
 * Pink Princess Costume (known as princess costume in the game )
 * Sunstriker Wig
 * Black Electric Guitar (known as black guitar in the game)
 * Black Sneakers
 * Red Dazzling Dress (known as Dazzle Dress in the game)
 * Long Johhns
 * Christmas hat
 * 3D glasses
 * Black Glasses
 * Backpack
 * Blue Track Jacket (known as Track Jacket in the game )
 * Black Hoodie
 * Headphones
 * Pink Bunny Slippers (known as Bunny Slippers in the game)
 * Black Suit
 * Bow Tie
 * Black Sunglasses
 * Black Tie
 * Night Vision Goggles (known as NV goggles in the game )
 * Glacier Suit
 * Dark Trench Coat
 * Light Trench Coat
 * Tweed Coat
 * Tweed Hat
 * Magnifyng Glass
 * Funny Glasses ( avaible in the catalog ànd in a mission )
 * Pendant
 * yellow Hard Hat (only avaible in a mission )
 * Safety Vest (only avaible in a mission)
 * Divers Helmet (only avaible in a mission )
 * Purple Dress
 * Red Viking Helmet (Only avaible in a mission and Known as Viking Helmet in the game )
 * Red Bow Tie
 * Tux
 * Dress Top Hat
 * Snowboard (unavaible in Club Penguin online )
 * Rain Coat
 * Red Sweater (known as Sweater in the game and not always avaible)
 * Gold Watch (not always avaible in the game)
 * Daisy Hoodie (not always avaible in the game)
 * Pink Coat (not always avaible in the game )
 * Blue Ball Cap (not always avaible in the game )
 * Floppy Hat (not always avaible in the game )