Tour Guide



The Tour Guide project began on January 26, 2007, with the intent of helping newcomers find their way around Club Penguin. To become a tour guide, a penguin must first be at least 45 days old and have had no more than one ban (or sufficiently good behavior after a ban). Being a member is not required. However, the project didn't turn out as successfully as it was thought, mainly because Penguins could just leave a tour, and partly becuase of penguins not finding each other, similar to the other reason.

To apply, one goes to the Tour Booth in the Ski Village and takes a quiz. The eight-question quiz tests one's knowledge such as to where things are located, puffle facts, game play, and so forth. Answering seven out of the eight questions correctly wins a Tour Guide hat, which can be found in one's clothing inventory. Only those who have passed the test and have the hat are official tour guides.

The Tour Guide headquarters is the Tour Booth.

When a penguin wears only the Tour Guide hat and waves, a "Tours Here" sign appears. Another option while wearing the hat (with or without other items) is giving pre-written messages about the current room. To do this, one clicks the Messages icon, selects Activities, then clicks "Give a Tour". Messages about the room will then appear. Even the HQ has these pre-written messages, even though only penguins that are 30 days and older and that have not been banned twice may access the HQ, and the purpose of a tour guide is to help new penguins around.

If your penguin is a tour guide and then banned after wards, you will lose your tour guide privileges. You can retake the tour guide test if you want to.

Most tour guides don't actually give tours. A tour guide who was "Only in it for the hat" was featured in the comic "Tour Guide?"

Tour Guide Tips
These tips came from the Penguin Times newspaper.


 * Stop your tour group from getting lost by sending them a post card. It's an easy way to invite penguins to rooms you want them to visit, without them going missing on the way there.


 * Try having a tour planned out ahead of time, so you know where you're going next!
 * Make sure not to move too quickly for your tour group. Give them a chance to see everything and then follow you to the next room.


 * The sign is your friend! Use your tour guide sign to show other penguins you're ready to show them around.


 * Use phrases from the tour guide chat menu to help you describe a room. Just click the 'Message' button on the chat bar, highlight 'Activities', and press 'Give a tour'.


 * Giving a tour is a great way to make penguins feel welcome. Why not offer to be your tour team's Club Penguin guru. Add them to your Buddy List - so whenever they have a question, they can come to you!


 * Why not plan your tour around a theme? You could take your group on a mystery tour of areas of Club Penguin they might not know about - like the Underground or the Dojo. You could teach them some cool facts about Club Penguin's history too!


 * Showing your tour group an activity they can join in with is a great way to end a tour. Why not start a play, a band rehearsal or even a party?


 * Make sure you stand out from the crowd. Sure - you're wearing the tour guide hat. But what about the rest of you? Why not offer some fashion advice and help new penguins pick cool clothes?


 * Why not take your puffle on your tour too? They make a great talking point. You can advise your tour how to look after their puffles and tell them what yours likes to do.


 * You could take other penguins on a tip swapping sports tour. Why not take penguins to the Cove and give them ideas on how to improve their surfing?


 * If you're a tour guide, you should try taking other penguins' tours - they'll probably give you a different look at the places you know well.

Tour Guide Question Answers
Note: The following are spoilers as it contains the answers to the quiz!

Before becoming a Tour Guide you must take a quiz. There are 8 questions in the quiz and answering at least 7 out of the 8 correctly will earn a Tour Guide Hat. You must own one of these hats to be an official Tour Guide. To help you answer the quiz, here are the possible questions you may be asked with the answers:




 * How many Sled Racing courses are there?
 * 4


 * How does the pink puffle play?
 * Skips with skipping rope


 * What is the name of the big fish in Ice Fishing?
 * Mullet


 * What day does the newspaper come out?
 * Thursday


 * Which of these games has a shark in it?
 * Ice Fishing


 * What color of puffle can catch on fire?
 * Black


 * How many coins does it cost to buy a player card background?
 * 60


 * What is thrown out of the truck in level 4 of bean counters?
 * A Flowerpot


 * In what room can you find old copies of The Penguin Times?
 * The Boiler Room


 * What is the name of Captain Rockhopper’s ship?
 * The Migrator


 * Which of these rooms does not have a game in it?
 * Beach


 * Which room has a cuckoo clock?
 * Ski Lodge


 * How do you get a pin?
 * Walk on top of it


 * Which of these places doesn’t have music playing in the background?
 * Pet Shop

Questions do not always come in this order.

Spoilers end here.

Trivia

 * Once you have become a tour guide, clicking on the Tour Booth at Ski Village will show a book full of handy tips on how to be a great tour guide.


 * The Penguin Times newspaper usually has an "In Focus" section that tells about places and gives good tips on being a great tour guide. A tour guide leads it and supposedly helped Aunt Arctic write it.


 * The Tour Guide Booth used to be in the Plaza before the Forest and Cove were found and opened. Now it is located in the Ski Village.


 * A tour guide is featured as a power card in Card Jitsu.


 * In Club Penguin: Elite Penguin Force a tour guide actually gets lost in the wilderness while he's giving a tour but he's eventually rescued.


 * In the Winter Fiesta of 2009, the Tour Booth was decorated with cacti.


 * Starting on May 1, Tour Guides and Secret Agents began to to get paid 250 coins per month for doing their duties.