Electromagnets

The electromagnet 1000 is the prototype of the electromagnet 3000 in missions 3 and 6.

Mission 3 magnet
When you get to the roof top, there's a large magnet with a tuft of white fur.

Mission 6 magnet
When you're in the cave, move to the table next to the puffle bed. Get the blue prints then put them in your inventory. At the end of the mission, give G the blueprints to get the extra award, the blueprints for the Electromagnet 1000.

Parts

 * Battery
 * Wire
 * Bolt

The wire is tied around the bolt and the two ends of the wire string are stuck to the battery - one end stuck on negative side and one on the positive side of the battery.