Elite Penguin Force Missions


 * You may have been looking for the Field-Ops, System Defender, or the PSA Secret Missions.

Elite Penguin Force Missions are special missions EPF agents are assigned in Club Penguin.

The Mystery Unfolds
In this mission you have to solve a mystery of riddles signed by a mysterious "D" who turns out to be Dot. Then you join the Elite Penguin Force.

Left To Your Own Devices
In this mission the player has to find the entrance to the Puffle Training Dojo and train with the Elite Puffle Blast. Then the player is taken to the Command Room where the player is locked in and has to find things inside the room to assemble a satellite dish.

Rookie On The Rocks
In this mission the player is supposed to help find a mysterious snowman thief, but the mission turns into a rescue mission when Rookie gets lost in the wilderness. You must also win the Trophy back to the red team, then the penguin will give you his board. Then the player must find and rescue Rookie. At the end of the mission the player will receive an EPF Badge and officially become an EPF agent.

Looking For Clues
In this mission Gary goes missing and the player has to find clues that could help locate him.

All's Weld That Ends Weld
In this mission you have to cheer Flare up so he can fix the key to Gary's Room and you can continue investigating.

Do It Yourself Carting
In this mission you have to make your own Mine Cart and save Gary from the Mine Tunnels.

Double Trouble
In this mission you have to train with Loop and Pop, the Elite Puffles. Talk to Agent PH then go to the Ice Rink. Loop is there. You need to use Bouncer to impress her. Go to the stage then use Loop to stop the Jackhammer. Then go to the Costume Trunk and pick out a costume because you need fancy clothes for the Night Club. Pop is at the Night Club. You need to compete with the Penguin Dancing right next to her. You will hear a big crash. Talk to the DJ then go to the Boiler Room the Boiler is missing and a cabin blocking the way to the Cave. Use Pop To make a big bubble to lift the Cabin then go to the Cave. Then talk to Dot.

Flying High Pitched
In this mission the player is taken to the Tallest Mountain to train with Elite Puffles, Flit and Chirp. Then they must use all the Elite Puffles to uncover a hidden chest in the Puffle Training Dojo. Talk to Jet Pack Guy. Then play Jet Pack Adventure. Once your on the Tallest Mountain Get all 3 Rings with Flit then after that give them to PH. She will give you Chirp. Break the ice with Chirp then get the hat inside. Climb Down the mountain and go to the Dojo once your there go to the Puffle Training Room. Take the test. NOTE: If you need help passing the test here is how to pass the test: Use Pop to lift the weight then a snow globe will appear. Don't do anything to it yet. Use Blast to hit the piñata. A jack in the box will appear with a key. Use Loop to get stop the jack in the box from moving then grab the key. Break the globe with Chirp the Chest inside is frozen. Use Flare to heat the chest up. Now it is hot too hot. Use Bouncer to cool it off. Then the chest will open. A scroll will appear with a balloon on top use Flit to get it. Then you will get the stroll. Then Talk to PH on last time and the mission is finished.

Super Secret Gadgets
In this mission the player is assigned to help G test his newest invention, the Snow Trekker. But after the player tests the machine, the player gets trapped in a cave by a mysterious robot. The player must find a way to escape the cave and tell G about the mysterious robot.

Damage Control

 * In this mission the player must go around the island and find blueprints belonging to the Test Bots.

Robotomy 101

 * In this mission the player must capture and deactivate one of the Test Bots that the other EPF agent have cornered in the Gift Shop.

Robots On The Run

 * In this mission the player must capture and deactivate the other two Test Bots with the help of the Elite Puffles. At the end of the mission the other EPF agents will throw a surprise party for you at the Stage.

An Agent's Work Is Never Done

 * G and the Elite Puffles are captured by the Ultimate Proto-Bot and the player must rescue G and the elite puffles and then deactivate the robot.

Seasonal missions
Here's a list of all the missions that you can only do during certain days in Club Penguin: Elite Penguin Force:


 * Christmas Mission: December 25 - January 12
 * April Fools Mission: April 1 - April 4
 * Summer Mission: June 21 - July 4
 * Halloween Mission: October 31 - November 10



Christmas mission

 * This mission is only available on Christmas, hence the name. In this mission, Santa's sleigh breaks down and the player has to help Santa deliver presents to four different penguins.

April Fools mission

 * In this mission, Aunt Arctic is in the Plaza and tells that there is a scavenger hunt going on and you have to pick flowers hidden throughout the island.

Summer mission

 * In this mission the player helps the Coffee Shop Barista to collect coconuts from the palm trees all over the island. Use the blue puffle to get the coconuts down from the trees.

Halloween mission

 * In this mission Gary the Gadget Guy, Aunt Arctic, Rookie, Jet Pack Guy and Dot are disguised in crazy outfits and challenge the player to find out who they are.

Downloadable missions
These missions can be downloaded though the internet (Wifi).

A Special Message From Aunt Arctic

 * Aunt Arctic gives an introduction to downloadable missions, and reminds you to check the newsletter for updates on them.

Club Penguin: Elite Penguin Force: Herbert's Revenge
In the PSA mission, The Veggie Villain, Herbert planted a Popcorn Bomb in the PSA HQ to defeat the PSA once and for all. The Secret Agent then had to open the entrance to the Command Room and get Dot to teleport them out of there before the bomb went off. This was the first time the EPF was seen online. The PSA lost all their data, and the dominant agency switched from the Penguin Secret Agency to the Elite Penguin Force.

Club Penguin: Elite Penguin Force: Herbert's Revenge takes place after the downfall of the PSA. After the downfall of the PSA, the original EPF Agents explain that the EPF would replace the PSA. The Secret Agents questioned what the EPF is. The agents explain that the EPF is a more advanced version of the PSA. The former PSA Agents take a test in the new Everyday Phoning Facility to prove they are worthy of the EPF. The new EPF Agents used one of Gary's new inventions to experience the time of one of the most advanced PSA Agents. Herbert was spotted measuring the Ice Rink by Agent Rookie, who reported this to his fellow agents. Then the EPF agents infiltrated his lair, but Herbert captured the other agents. They escape, but Herbert lured them back and kidnapped them again and took them to the Mountains. He revealed his plan to use his Mega-Magnifying Glass to heat up and melt the island. The agents managed to escape and foil his plans once again, and then Herbert learns about the Elite Penguin Force.

Herbert then constructed a hot air balloon and flew around the island in it. However, his magnifying glass caused a geyser to erupt at the Mine Shack, which hits the balloon, stranding him on the Ski Lift. In addition, the geyser floods Club Penguin. Herbert is rescued by EPF Agents and agreed to team up with them to save himself. Herbert blocked the geyser with a statue of himself, which remained there until the Mine's Renovation in 2013 when the geyser froze again. Herbert's balloon went haywire, and he landed on the Toughest Mountain where he constructed a new lair.

Battle of Doom and Operation: Hibernation (May 2011 - January 2012)
After the Medieval Party 2011, the Everyday Phoning Facility was attacked on May 31, 2011 and an entrance was made from the inside of the building to the roof. Herbert stole the Hydra from the Medieval Party and used it against the EPF. After a long battle, the Hydra-Bot was destroyed and Herbert and Klutzy fled to the wilderness. You would be rewarded the EPF Badge Pin or a Hydra head furniture item (only if you are a member).

The Everyday Phoning Facility building was highly damaged. The front door was hit strongly. The glass has been cracked, and the badge was almost falling. Inside, the rooftop was broken and there was a huge hole in the right side wall of the room. However, Herbert didn't destroy anything in the EPF Command Room, maybe because he didn't find what he was looking for.

After System Defender Level 6, Herbert's location was tracked and it was revealed Herbert had been hiding out at the Toughest Mountain. So, on August 25, 2011, Operation: Hibernation took place. The EPF Agents planned to invade his hideout at The Great Snow Race and put Herbert into hibernation. The plan succeeded, and agents managed to sneak past his security system, and get into the Classified Area. They then built a mini AC 3000 around Herbert while he was sleeping, and planned put him into a 10 month hibernation. However, Klutzy managed to escape. He could be seen sleeping on the EPF Command Room TV screen, until January 26, 2012, when Herbert somehow escaped his cell. This was most likely due to Rookie accidentally tilting the island after ordering too many Anvils. The song Rock-a-bye Herbert is based on his escape.

Return of the Ultimate Protobot 10000
On June 7, 2012, a Purple Super Hero Meteorite had crashed into the Dock. The damage was minimal, and no one was hurt. No penguin knew the powers the meteor possessed. Gary had been reading the energy from the meteor, and said that its power could be very dangerous. In the next week, many penguins received strange super powers from this meteor, and while some chose to use its power for good, others used it for the path of evil.

The tables turned when the Ultimate Protobot 10,000 had its powers restored and sought revenge on the Elite Penguin Force. In spite of this, he gathered Super Villains affected by the meteor to assist in his evil plans. Work on a colossal robot began. This robot was named the Destructobot. On June 14, 2012, the damage had been done. Destructobot had been wreaking havoc on the island, and villains gained the upper hand. The Elite Penguin Force Agents worked closely with the Club Penguin Police Department, and Super Hero teams such as The Avengers, to put a stop to the growing rate of crime on Club Penguin Island. The EPF helped the Club Penguin Police Department arrest the robbers in Club Penguin. This great battle lasted for three whole weeks, and was known as the Marvel Super Hero Takeover 2012. Suddenly, on July 4, Destructobot had fallen, and the meteor's energy had faded away. The parts of Destructobot were then taken into EPF custody.

Operation: Blackout
On November 8, 2012, Herbert kidnapped Gary the Gadget Guy and froze him in his newly built fortress, which he moved into after Puffle Trouble. On November 15, he took over Club Penguin Island, and turned it into Club Herbert. He put up giant statues of himself, covered the buildings in snow, made undesirable laws and blackened the sun using his High Frequency Infrared Reversion Laser, causing the sky to become endlessly dark for three weeks. He even set the Everyday Phoning Facility on fire, destroying all electronics. EPF Agents were made aware of his sinister new plots, and infiltrated his fortress to stop him. Herbert then kidnapped Agent Dot and Rookie on November 18 & 20 respectively.

Herbert's plots reached their peak when he captured Jet Pack Guy on the 22nd and The Director on the 24th, which meant he had captured all leads of the EPF, and made the island much more colder. All the buildings were covered in snow and the agents had shut down all his security terminals. On November 24, they invaded his lair, shut off the solar laser, and saved the island. Herbert fled to the wilderness, and left the EPF in ashes. After almost 7 years of keeping her identity a secret, Aunt Arctic finally steps out of the shadows and is revealed to be The Director of The EPF. She tells her agents "Although the road ahead is long, the EPF shall rise again."

Stage 1
The Agents broke into Herbert's Fortress, and they had to disable the Security Terminal 1.

Stage 2
On November 16, agents were given a Grappling Hook which they used to pull a lever and open the door to access Security Terminal 2 and disable it. You needed to know how to throw the grappling hook.

Stage 3
On November 18, agents are given a Plasma Laser, which they use to cut through another one of Herbert's doors and disable Security Terminal 3. Also, Herbert captured Dot and froze her along with Gary.

Stage 4
On November 20, agents equipped the Deflection Vest to cross a laser security system and infiltrate Security Terminal 4. Rookie was also captured by Herbert P. Bear.

Stage 5
On November 22, agents equipped the Smoke Goggles to see through a smoke screen and infiltrate another location of the last terminal, Security Terminal 5. Jet Pack Guy was captured by Crabs.

Stage 6
On November 24, agents used the Anti Lava Boots to walk across the lava and enter Herbert HQ, disabling the High Frequency Infrared Reversion Laser. The Director was also captured.

Aftermath
All the captured agents are freed. When the agents turned off the Solar Laser, its self-destruction was activated. Penguins around the island rejoice, and the sun comes back out, while Herbert screams in defeat. The Director congratulates you for freeing Club Penguin from Herbert's dictatorship, and reveals her identity to be... Aunt Arctic! Rookie was also a meetable character for the rest of the event. Afterwards, Herbert started building the Hot Sauce 3000 for his next plot. He used the outer body of the Solar Laser.

Operation: Hot Sauce

 * See main article: Operation: Hot Sauce

Operation: Puffle

 * See main article: Operation: Puffle

Trivia

 * Due to the EPF being more advanced than the P.S.A., the EPF missions were more important and serious than the P.S.A. missions.