Herbert's Plan

Herbert's Plan is an EPF mission that was assigned to the EPF Agents to find Herbert, and arrest him. It was one of the most important missions that was assigned in Operation: Herbert's Revenge.  Hide=''Plot and ending details are in this section. Click "show" if you want to see them.'' Show= Gary and the other EPF agents at the beginning, are talking about Herbert's Evil Plan. Gary explains that his plans prove to be very dangerous, and Club Penguin is in danger, so the EPF is on Red Alert. Rookie exclaims that they have never went to red alert before. The EPF Agent asks G what Herbert is going to do. Gary explains that Herbert is looking for a way to super heat Club Penguin, and he wants to melt all the snow and ice to creat a tropical paradise, but what Herbert doesn't realize however is that his plan could cause major disaster. Gary tells the agents that if he tries to do that, will burn a hole straight through club penguin, and the no more Club Penguin. He tells the agents that that the Top EPF Agent will be leading the team once they get out of the EPF Command Room. He presents his latest invention: the Heads-Up 3000. He then explains how to use it. The agent uses it, and loses contact with the other agents. The agent and G then discover that Herbert captured them. Gary explained that the Heads-Ups went offline, so they couldn't track the team. Gary gives you a tracking device to track Rookie's Hat, to find Rookie. Gary also gives you a grappling hook, and a Jackhammer. You notice Herbert flying in the skies. You follow him to the Wilderness. After that, you get to the mountains and save the agents. Then you encounter Herbert in the sky where he uses his Super Magnifying Glass to melt the ice and snow. The agent reflects the light, and destroys it. Then all of the sudden, you feel an "earthquake".

Trivia
Info Needed.