Ideas:Card-Jitsu Card

Ideas for new Card Jitsu cards! Things in italic are things that already happened.

Card Jitsu Cards (Try to make your cards rank 12 and below to make it normal)
Rock Slide(brown,earth,12)A earthquake comes your in the mine and the rock slide falls on the opponent.Water cards can't be played in the next round.
 * Beta Hat (Snow, Purple, 12) A Beta Hat appears on the opponent, then the opponent laughs but big crowds of penguins come running at your opponent and he gets knocked over then stands up. (Disables Water Cards for the next round)
 * Hot air balloon (Fire, Red, 11) A hot air balloon appears out of nowhere. You and the opponent get in, and when the hot air balloon is way up high, you take the last parachute in the balloon and jump out. The opponent is now stuck in the balloon while you laugh. (Remove all green cards from the opponent's hand.)
 * Jet Pack and Double Guitar (Snow, 11, Yellow). The player gets a Jet Pack and a Double Guitar and "go's" flying around the Opponent playing loud music. Then, the Opponent put it's flippers in its ears. Then the Player goes back to it's spot and the opponent falls backwards.
 * Volcano erupting (Fire,Red,10)
 * Herbert & Klutzy dancing (Snow, Orange, 7)
 * The Golden puffle of doom and despair (Fire, Green, 12 )
 * Dancing penguin ( Snow, Blue, 2)
 * Pet Shop (Fire, Dark orange, 10)
 * Medieval Spike Thing (Wood, Brown, 10)
 * Hula (Water, Red, 14.58)
 * Spade (Earth, Blue, 7)
 * Horrible Card (Wood, Rainbow, 0)
 * Sanity Penguin (Snow, Green, 12)
 * Computer (Water, Lavender, 10)
 * Wood chips (Fire, Blue, 8)
 * Night of the Living Sled (Snow, Yellow, 12)
 * Squidzoid (Water, Blue, 11)
 * Pizzatron 3000 (Fire, Yellow, 10)
 * Giant Squid (Water, Blue, 12)
 * Aunt Arctic (Snow, Green, 9)
 * Cadence (Fire, Red, 9)
 * Ghost (Snow, Blue, 11)
 * Blue Dragon (Fire, Blue, 12)
 * Golden Knight (Snow, Yellow, 10)
 * Hydro Hopper (Water, Green, 11)
 * Herbert (Snow, Yellow, 11)
 * Klutzy (Fire, Red, 10)
 * Shark (Water, Blue, 10)
 * Snowman (Snow, Green, 11)
 * Snow Cat (Snow, Yellow, 12)
 * Gary the Gadget Guy (Water, Blue, 9)
 * Rookie (Fire, Green, 10)
 * Jet Pack Guy (Fire, Red, 10)
 * Pro-bot (Fire, Green, 12)
 * The Director (Water, Yellow, 11)
 * Box Store (Water, Red, 12)
 * The Twelfth Fish (Water, Yellow, 12)
 * Secret Agent (Fire, Red, 11)
 * Pumpkin Puffle (Water, Lavender, 8)
 * RocketSnail (Fire, Yellow, 10)
 * Screenhog (Snow, Red, 10)
 * Disco Ball (Snow, Lavender, 9)
 * Candle (Fire, Green, 11)
 * Paint Bucket (Water, Blue, 10)
 * Box Monster (Fire, Lavender, 12)
 * Santa (Snow,Red, 11)
 * Box Dimension (Air, Purple, 10)
 * Volcano (Fire, Red, 12)
 * Snowball War(Snow,Black,10)
 * Hot Sauce Juggle (Fire, Blue,11) (Card-Jitsu Fire Card)
 * Meteor Puffle (Fire,Red,12) (Card-Jitsu Fire Card)
 * Elite Puffles (Snow,Red,10)
 * Black Puffle (Fire,Red,12) (When card is used Black puffle will appear in front of the opponent and eat a puffle-o and light on fire and flying around the oppenent thus scaring the oppenent away. Then the oppenent walks back in.)
 * White Belt (Water,Yellow,2)
 * Black Belt (Snow,Red,7)
 * Sensei in his Fire Coat (Fire,Green,12)
 * Paddle(Wood, Red, 9) Paddle appears in users hand and the user uses opponent as ping pong ball.
 * Aunt Arctic(Vegetation, Green, 11) Aunt Arctic appears sitting down with a typewriter. She puts the opponent in the typewriter and starts typing.
 * Card-Jitsu Fire(Fire, Orange, 12) The user and opponent start playing Card-Jitsu Fire. The user keeps hopping from stone to stone. The opponent falls in the lava and then they go back to normal.
 * Coins for Change(Yellow, Fire, 10) The Coins for Change pot appears. Opponent falls in and then coins bury him.
 * Dance Club(Orange, Snow, 12) Speakers fall and user catches them. User throws them at opponent. Same thing with DJ3K. Followed by lights, Keeper of the Boiler Room, and Dance Lounge stairs.
 * Find Four(Red, Wood, 9) Find Four board appears and opponent gets dropped 4 times into it to make four in a row or opponent dropped the chip 3 times and when opponent wanted to put the fourth one, user uses his chip to hit the opponent's flipper
 * Telescope (Blue,Water,10) The player will knock down the oppenent with telescope.
 * Puffle Play Machine (Purple, Snow, 10) A giant puffle play machine falls down. The opponent is pushed into it. Puffles then come out of nowhere and jump on the opponent.
 * Fish and Mullet (Blue, Water, 12) A fish falls on the opponent. The opponent laughs, but then a mullet falls on him. Fire cards cannot be played next round.
 * snowcannon a cannon appears and your opponent gets knocked into the cannon and gets blasted away(blue,snow,9)(snow and fire cannot be played for the oponnent.
 * solar panel. a solar panel and a sun appears the oponent sits on the solar power for 5 seconds then the opponents bum burns (yellow,fire,11)(water card becomes fire cardfor next round)
 * Cooking Card (Blue, Fire, 12) The user puts the opponent in a pot with veggies and puts them in the oven. After this, it prevents the opponent from drawing any Water cards. The game then goes back to normal.
 * Denno Senshi (Orange, Water, 11) Denno Senshi comes and make opponent get banned. Gets rid of all fire cards in hand.
 * Rory (Yellow, Snow, 9) User summons Rory to build the snow maze. When Rory uses his bulldozer to build the snow maze, the snow lands on the user. When this is scored, fire cards become snow cards for this round.
 * Snow Cones (Comics) (Blue, Snow, 11) User scoops the snow with the cone and throw them to the opponent's eyes. Opponent cannont see so he wanders of and trip on a snow bump. When this is scored, fire cards cannot be played next round.
 * Giant Mermaid Thing(Blue, Water, 13) Opponent becomes bad guy and gets you in rope trap. Just then, a giant mermaid thing jumps from the ground and knocks the opponent down. The rumbling breaks the ropes. You knock the opponent out of the Dojo.
 * Stinky Green Chesse(Green,Fire,12) The opponent gets a box.It gets a mask,gloves and it throws to you a stinky chesse and you faints.
 * Sticky Gum Ball(Red,Water,10) The opponent get a gum and it's make a big gum balloon and it catches you on it.Your opponent throws the balloon away and you finish sticked on a wall.
 * White Puffle(Purple, Snow, 11) The user jumps up. A white puffle come in and the user lands sitting on the white puffle. The white puffle then makes ice while sliding on it and knocks the opponent up. The white puffle and user go off the screen and the opponent lands on his head. The user then parachutes from the sky.
 * Uncle Arctic (Red Water 12 Sensei bangs the ground and Uncle Arctic gets up from the ground and you give him membership and he knocks you in to sensei and sensei traps you in a cage and Sensei gives membership to you what Uncle Arctic took
 * Boiler Room (Blue Snow 11) You are in the night club dancing, keeper of the boiler room knocks you in the boiler room and carries you into the newspaper drawer and Sensei comes down and trys to rip all the newspapers so he rips you as well into peices and you have to glue the peices all on Warning: when the player uses this card you will be blocked from using snow
 * Orange Puffle(Yellow,Fire 9) An Orange Puffle comes from your side of the screen. It get's into it's cart and drives at your opponent, who jumps. While the opponent laughs at you, puffle comes from behind and repeatedly runs the opponent over.
 * Golden Card(Yellow, Fire, 12) The user summons all famous penguins, all famous puffles, and all puffle colors. Opponent backs up, then falls into Box Dimension. He runs out being chased by a sled racing penguin. He runs the other way being chased by a firefighter. He runs the other way being chased by a penguin on a jackhammer. Opponent keeps getting chased by card effects. User automatically wins the match.
 * Red Puffle(Red, Fire, 10) A cannon appears under the user. The user then lights a match and sets the cannon on. A red puffle gets blasted out and parachutes down. The parachute and cannon then explode, making the opponent black. The red puffle runs away while the opponent shakes the black off.
 * Puffle Boost Stamp(Green, Fire, 12)A Green Puffle walks up to the user. Then the user puts on a jet-pack while the Green Puffle puts on his propeller hat. The user and Green Puffle start flying. The user then puts a hat with a fuel tank (from Jet Pack Adventure) on the opponent's head. The user the lands on the floor and ducks. The Green Puffle then takes the hat, taking the opponent with him. When this card is used, No Snow cards can be used the next round.