Board Thread:General Discussion/@comment-10133078-20130531081758/@comment-13523476-20130730211326

AnonymousDuckLover wrote: How about a quiet party, where there are no noises, the fart emoticon is removed, only free items are Herbert's Giveaway, who is the only mascot, and a Green Guitar.

The Night Club is the main room where the DJ3K is broken, dance contest is closed, and the dance floor is broken. Outside, the lights that are usually flashing are off, and in the arcade, the games are off.

At the EPF HQ, there is a mission to investigate. You will except the mission and head to the Boiler Room where you find a fuse missing from the fuse box.

You then get a call from G stating the instruments at the lighthouse are missing. You head over to investigate and find a Pillow where the instrument catalog used to be. You pick up the pillow, and you are teleported to the Polar Bear Dimension, where you see Herbert laughing. He traps you in a cage, then leaves through a box portal.

You try to contact G, but your Spy Phone is broken. You find a target that opens the cage when hit. You pick up a crab, and throw it at the target, you leave through the box portal and end up in the Box Dimension. You immediately call G to tell him Herbert is behind it. Gary then tells you that the puffles at the Pet Shop were kidnapped. best idea ever

You head over to the Pet Shop and find no puffles there, except a white puffle that was hiding behing the door to puffle round-up. You pick up the white puffle, then the puffle escapes, and you follow it. The puffle leads you to the mine, where you see Herbert packing the puffles into a mine cart. You pick up a puffle, and trow it down the shaft. Herbert mistakes this as the puffle trying to escape, and follows it down the shaft, but Herbert, being to fat, gets stuck in the mine.

Now the Herbert's Butt Giveaway is added to your inventory, and you find the missing fuse and a map to the missing instruments. You then call G, and he tells you to report to Headquarters.

At the HQ, you show G the map, and he tells you to put the fuse back into the fuse box. You do as he tells you, and when you're done G calls you telling you Herbert escaped, and he sent Rookie to recover the instruments.

A small music jam is then held at the night club, where you can pick up a free guitar.