User blog:Agent Unknown/Operation: Herbert

Operation: Herbert is an upcoming Elite Penguin Force event that will begin on November 14, 2014 and will end on November 28, 2014. It was confirmed by Spike Hike in a Spike Saturday event. In this mission you have to stop Herbert from launching his big meltdown lazers on the Island which will melt it in minutes.

Storyline
The Operation began on November 14 and The Director of The EPF gave the instructions. Herbert was building the Meltdown Lazer Cannon to shoot Meltdown Lazers on the island and had a plan to kidnap the top EPF agents.

Stage 1
The agents had to sneak into Herbert's HQ from Operation: Blackout and look for clues, they were able to spot a photo of a Plasma Lazer which was the first clue for the EPF.

Stage 2
The agents then had to sneak into Herbert's HQ from Operation: Hot Sauce to look for more clues, they were able to find two more clues for Herbert's plan, it was part of the [[Hot Sauce 3000 and part of the water that flooded the HQ. These were the Second and Third clues for the EPF.

Stage 3
The agents then found the Mind-Control Helmet from Operation: Puffle, however they found out that Herbert had used it on all of the island's residents. The agents had to sneak into his lair and disable the first part of Security Lazers.

Stage 4
The agents had to disable the 2nd part of the security lazers, after that they had to get past the security lazers which turned invisible and visible every 5 seconds. After that they had to run down to the bottom of the HQ and meet the other agents at the EPF Command Room.

Stage 5
The agents had to find a way to disable the Mind-Control Helmets, they got the Elite Puffles to attack the penguins and take it off, Herbert realized what was going on and found out that the EPF were onto him so he broke into the Command Room and tried capturing the EPF agents, he captured a couple of agents but he didn't capture Gary, Rookie, Jet Pack Guy, Dot or The Director and they sent the agents who didn't get captured out to defeat Herbert once and for all.

Stage 6
The agents broke into Herbert's Lair and had to find a way to disable his Meltdown Lazer Cannon. Herbert kept blocking their attacks so they used one thing to disable it, the grappling hook that The Director gave them after Stage 4, they used this gadget to fly over at the cannon and disable it, but herbert knocked them off. Herbert laughed evily as he used the Lazers on the island. It was about to melt, so the agents had to find a way to disable it in 2 minutes otherwise the island would melt, when the agents got back up, they defeated herbert and disabled the lazer with half a second left before it melted.

Aftermath
When the Meltdown Lazer Cannon was disabled, it's self-distruction sequence was activated. Herbert yells in defeat and begins to try and work on his next plot but he slips and falls into the water. The Director congratulates the Agents for their work and rewards them with the Ultimate EPF Phone for their work, which has over 300 gadgets and you can send messages to other agents and more.