Field-Op

A Field-Op is a mini-mission that EPF Agents can play every week. Unlike regular missions, they are played in the online rooms of Club Penguin, and you can't go back and do previous Field-Ops. When an EPF Agent completes a Field-Op, he or she will get a medal. With these medals, penguins can get Elite Gear from a shop in their EPF Spy Phone.

List of Field-Ops

 * 1) Deactivate Herbert's popcorn bomb, hidden near a big "S".
 * 2) Power up the antenna, hidden somewhere up high.
 * 3) Destroy an old spy phone, detected near a large light bulb.

Field-Ops Walkthrough

 * 1) Go to the big "S" on the Night Club and follow the instructions.
 * 2) Go to the pole on the Ski Hill and get to the pole and follow the instructions.
 * 3) Go to Cave Mine, near by the light device and follow the instructions.

Mini-games
At the end of every Field-Op, the player has to play a mini-game.

Destroy the circuits!
You must match the circles' symbols in 60 seconds. Once a pair is matched they will turn green and explode. Match all of them to overload the circuits.

Power up the chipset!
You have to guide the micro battery to the microchips to recharge them using the arrow keys. When the battery power is drained out go back to the recharger to refill it. Avoid the traps scattered around. If you get hit by a trap the battery power goes down. Get hit three times and the battery is destroyed. Keep repeating the process until all he microchips are recharged.

Trivia

 * Whilst in the EPF Command Room, Gary's face on the screen has no items on, but if you click to zoom in he does.
 * The first and third Field-ops have the same activity.