Ideas:Mission

Ideas for new missions! Things in italic are things that already happened.

Penguin at Work
Rory the Construction Worker has fallen back on tasks. Help him catch up with them so he can finish for the day.


 * Talk to Rory at the Snow Forts.
 * He will say that the First Task is to Fix the Ice Rink door.
 * Go to the Ice Rink and use Flare on the Door.
 * It will fix the Door and you can exit the Ice Rink.
 * Ask Rory for the Second Task.
 * The Second Task will be to relight the Lodge Fire.
 * Go to the Lodge and use Flare on the Fire.
 * That should Fire the Log and you can then talk to Rory.
 * The Third Job is to Blast the Ice away at the Iceberg.
 * Go straight to the Iceberg and use Blast to Blast the Ice to Pieces.
 * You will have finished the Third Task.
 * The Final task is to light the candle at the Mine.
 * Go to the Mine and use flare on the Candle.
 * It will relight the Candle and you can talk to Rory.
 * Rory will thank you and will give you a Hard Hat as a gift.

Prize: Hardhat

The Rookie
A newbie has just started work on the EPF, but he doesn't seem to fit in the EPF & PSA. Your mission is to help the newbie on his first task.


 * Enter the Command Room and talk to the Director.
 * He will tell you that a new Penguin has joined the Force and Agency and needs to settle in.
 * Ask the Director if you could help him fit in the Agency and the Force.
 * The Director will say yes.
 * Meet with G outside the Gift Shop.
 * G will tell you where The Newbie is and what he's doing.
 * Ask G if you can speak to the newbie.
 * G will gladly say yes.
 * Enter the Gift Shop and talk to the Newbie.
 * The Newbie will befriend you and will tell you that he is codenamed Agent Conor
 * Ask Conor what he's doing.
 * Conor will say that he's investigating the missing Register.
 * Go to the Upstairs room and look for the Club Penguin Storage Catalog.
 * Show it to Conor and you will find a Register.
 * The Register is located in the Lighthouse.
 * Go to the Lighthouse with Conor.
 * Pick up the Register from Agent D.
 * Go back to the Gift Shop with Conor to install the new Register
 * Conor will thank you and the Mission will end.

Prize: Mini Register sculpture Medal: Newbie Helper Medal.

Where there's a Volcano, There's a secret to be found
The Volcano has been fully opened to the Public, but has suddenly been closed down for Ninja secrets. Since Sensei has requested only you to help him, you will have to do things on your own. Your mission is to help sensei recover the hidden Ninja Treasure deep within the Fire Dojo.


 * Talk to Sensei at the Ninja Hideout.
 * Take the Amulet and Excavating gear.
 * Look around and talk to the other Ninjas.
 * One of them will give you a gadget called the "Excavating Bucket 3,000".
 * Enter The Volcano.
 * At the Volcano, look around for Clues.
 * Sensei will enter the Volcano and tell you what you have to do.
 * Pick up the black gem from the Fire symbol.
 * Sensei will say that it's something very valuble.
 * Carry on with your search.
 * Pick up the white tuft of fur.
 * Analyse it with your "Mini-Furensic Analyser 3,000".
 * It will show that there's someone else working for Herbert, and it's a White Penguin.
 * Continue looking for clues.
 * You will see a strange looking mound of dirt on the Card-Jitsu Fire mat.
 * Scrub that away with your Mechano Duster 3,000.
 * It will reveal a hidden Tunnel.
 * You and Sensei must enter the Tunnel.
 * Follow the Footprints until you come to a tunnel where you can hear Klutzy, Herbert and Herbert's little helper.
 * Look behind the corner of the entrance to the lair.
 * Jump out at Herbert, who will be surprised.
 * Sensei will jump out and grab the Penguin, and Klutzy.
 * Herbert will try to run away through the Tunnels.
 * Follow Herbert back through the Tunnels.
 * Herbert will be waiting outside with a bag of 'Ninja Crystals', ready to throw them in lava.
 * Tell Herbert not to do it.
 * He will just laugh.
 * Out of nowhere, a Ninja will grab the Crystals off Herbert.
 * Then, use the Mechano Duster to make Herbert Sneeze.
 * Herbert will fall off the side of the Volcano, But he survives.
 * G, the PSA and the EPF and a mysterious penguin will arrive.
 * The mysterious Penguin will congratulate you, same as the EPF & PSA.
 * Ask who the Mysterious Penguin is.
 * The penguin will tell you that he is the Director, and he will not show you who he or she is.
 * You can still see green on him/her, though.
 * The Mission will end.

Prize: EPF promotion Medal: PSA level up certificate.

Ninja Theropy
After helping Sensei melt the Snow at the Dojo, Herbert has Struck once more. But this time, He has ruined the New Ninja Hideout. Your mission is to Save The Ninja Hideout.


 * Talk to Sensei about the Ninja Hideout
 * He will say that a Polar Bear has Ruined it.
 * Ask Sensei how to get into the Ninja Hideout
 * He will say you have to be a Ninja and he gives you a Ninja Mask.
 * Enter the Hideout
 * The Hideout will look Totally Ruined
 * Pick up the Tuft of White Fur
 * Pick up the Amulet
 * You will hear a Croaky Voice
 * Turn around and you will see a wounded Ninja
 * Ask him what happened
 * The Ninja will tell you that Herbert Stormed the Hideout looking for an Amulet.
 * Ask the Ninja what happened next
 * He will then tell you that Herbert Clawed The Ninja's Arm and he dropped the Amulet.
 * The Ninja will point to a Big Crater
 * The Ninja will say that is where Herbert Clawed The Ninja.
 * Take the Ninja to Sensei
 * Enter the Ninja Hideout.
 * There will be a Loud Bang
 * You will see Herbert with a Smoke Emmiter
 * Ram into Herbert and knock the Polar Bear flying
 * Herbert will get his Spy Phone and Teleport to his Unknown Base.
 * Use Your Mechano Duster to Sweep up the mess
 * Ninjas will appear and help you
 * Sensei and the Patched Up Ninja will enter
 * Sensei will give you Access to The Volcano
 * The Mission will end.

Medal: Brother In Arms Medal Prize: An Amulet

Case of the Dojo
Herbert has made the Dojo sink into the snow and penguins can't get into the Dojo. Your mission is to Dig Out the Dojo.

Award: Snow Shovel Medal Prize: Thank-You card off Sensei
 * Go to the Dojo
 * Click the heap of snow
 * The heap of snow will reveal a Hole in the Dojo wall
 * Go inside the Dojo
 * Herbert will be in there with the AC 3,000
 * Sneak up on Herbert, He will escape anyway.
 * You hear someone digging the snow, Go outside
 * A mysterious Grey penguin arrives with a Straw hat, Coat, and Shovel.
 * Ask the Mysterious Penguin his name
 * The Mysterious Penguin will say he is a Traveller, a Visitor.
 * Ask him what he is doing here
 * He will say that he is digging out the Dojo
 * Ask him to Help you
 * He will say that the Dojo comes first. He will not help you.
 * He gives you a Shovel and a Wrench
 * Ask him why he gives them to you
 * He will say that they might help you with the AC 3,000
 * Go into the Dojo
 * Use the wrench to open the Hatch on the AC 3,000
 * Use the Shovel to scoop out the snow inside
 * Turn the dial to "Sun Maker"
 * Take the AC 3,000 outside
 * Use it on the snow
 * The snow will melt and the Penguin will congratulate you
 * He will say that his real name is "Sensei" and he will ask you to train with him
 * You say no but you will sometime in the future.
 * He will agree and the Mission will end

Card Rays
Herbet is turning everyone in to card-jitsu cards! It's up to you to get the card-jitsu-card-ray-gun of him.

Medal: The exploration medal Letter: It says: Dear (your name), well done for trapping herbet again. I have done experements and now rookie, jet pack guy, the director and lots more people are no longer cards. You have explored nearly everywhere today. From (symbol G) Gift(if you give the paint to the penguin): A penguin holding a kite with puffle pictures on the kite model and 500 coins
 * Go to the lab and talk to G
 * Get the rope and net
 * Go to the forest
 * Get a stick
 * Go to the dock
 * You see a penguin looking sad
 * Put the net, rope and net together
 * They form to make a kite
 * Swap the kite for a key
 * Go to the beach
 * Get the paint
 * Go back to the dock
 * Give the paint to the penguin
 * Go to HQ
 * G gives you the 'cage 1000'
 * Open the cage
 * Go to the mine
 * Go in a mine cart
 * Crash
 * Find a minieletromagnet 1000
 * Get a pizza from the pizza parlor
 * Go to the ski lodge
 * Find Herbet the bear
 * Put the pizza in the cage
 * Put the minieletromagnet 1000 next to the cage
 * Turn it on
 * You will get the card-jitsu-card-ray-gun.
 * Set the minieletromagnet 1000 to reverse
 * Close the cage

Flooding Chaos
All of the windows of the mine had been shattered again due to a massive water overload, it's up to you to solve this problem:


 * The code red siren has been heard, go to the pool
 * You see the whole pool flooded into a huge tide, go back to the plaza
 * You see a penguin in front of you, ask him for a sponge to absorb the water
 * Go to the pool again and use the sponge
 * The result is that all of the water in the pool is gone, go back to the plaza again
 * You saw an fireman, ask him to bring the hose
 * Get down the pool yet again and pour the water from the hose onto the pool, be careful not to put too much water in it, or else, You'll have to do it again
 * G comes in and brings the Glass 3000, which is about the length of a bus and then G puts the glass onto the wall
 * G congratulates you for returning the water level to normal.


 * Award: a glass window from the pool (300 coins)
 * Reward: Fish-shaped red ribbon

The Case of the Carting Bombs
Herbert stole the magic pencil and drew lots of carts carrying bombs. The agents destroyed all of them except 3. Your mission is to find all the carts that Herbert drew and bring them to G so he can deactivate them. Here are the steps:


 * Go to the Mine.
 * One of the 10 carts hads bombs disguised as rocks.
 * Go to the Gadget Room and take the Disquise Identificator.
 * Take the lighter next to it.
 * Ask G for one of the captured bombs. He will give you one.
 * Light the bomb and rest it on your beak.
 * Remove the nose cover from the Disquise Identificator and put it above your beak.
 * Put on the goggles and go to the Mine.
 * Look around until you see the bombs.
 * Ride the cart to the Sport Shop. On the way there, a farmer will ask you for a ride to the Forest. Do this to get a prize.
 * When you get to the Sport Shop, hand the cart of bombs in to Gary and take off the goggles.
 * Go to the Pizza Parlor. The now emptied cart is used for rides. The bombs will be covered in bills so no one will notice.
 * Ask the boss for a cashier job. He will say yes. Put on the uniform he gives you.
 * Lots of robbers will come in. You need to blow out the fire and knock the robbers down.
 * Tell the boss you quit and collect your money.
 * Use the money to buy a string and scissors at the Gift Shop. Go to the Forest. The last cart will be on a tree.
 * Stretch the tree back and tie on end of the string to it.
 * Roll the rock onto the the tree and tie the other end of the string to the tree. Remove the rock, cut the string, and collect the extra 2 dollars, the medal(golden fire), and a rake from the farmer if you helped him.

Rescue the Director
Herbert uses rookie's spy phone to get to the director and kidnap him or her. You rookie, jet pack guy, the TV controller (seen on cover of F.I.S.H) must rescue him. Here are the steps:


 * Go Aunt arctic's igloo.
 * She has the key to his secret office.
 * Go to the boiler room.
 * Click the bottom left droor.
 * the filing cbainet will move revealing a passage.
 * Click the paper on floor
 * It will reveal a map to herbert's lair.
 * Go to ski montain.
 * Click the bushes.
 * Go into the tunnel they reveal.
 * Click the key.
 * Click the lock on the black puffle's cage.
 * Clik the lock on the direcotr's cage.
 * The director will be wearing a cloak so you cant see his or her face.
 * Return to HQ.
 * Recieve the golden key award adn the bag of O-berries if you freed the puffle.

Rescue the mysterious penguin
A very important penguin has gone missing. Who?


 * You start at the Dojo. Your locked in!
 * Grab the key to escape.
 * Leave.
 * Open the trap door on the ground of the Exterior.
 * Turn on the light.
 * Grab the binder
 * Bring it to G. He looks in the binder and gives you a photo of Dancing Penguin (the character) having fun.
 * Go to the beach
 * Give DP the photo
 * He gives you the Penguin Locater
 * Go to the lighthouse roof
 * Put the hair in the penguin locater
 * Bring it to G.
 * G will say Thanks and dismiss you
 * Leave the HQ. A penguin in a mysterious black robe stares at you and vanishes.
 * You get the G's Little Helper Award!

Rescue the mysterious penguin 2:Who he is
G will ask you to fetch a paper from the binder that he lost for him. Why?


 * You start at the Town.
 * Ask the Gift Shop Guy if he's seen a paper. He says no, but a paper will fly past you.
 * Go to the snow forts. It's the flag on the forts.
 * Pick it up and go back to the HQ. Give it to G.
 * Now there will be a cutscene. It says that the mysterious penguin's name is Clyde, and that he was a fighter for-
 * G closes the binder. "Can't tell you more than that" he says.
 * Go to the command room.
 * Look under the table for the remote.
 * Turn on the TV and ask the Director who Clyde is.
 * The Director says, "NO" and turns off the TV.
 * Go to the Pizza Shop.
 * Pick up the hot sauce and throw it on the floor. The owner will clean it up.
 * Go into the back room. Grab the jackhammer.
 * Bring it to the iceberg.
 * Jackhammer to the far right of the Aqua Grabber.
 * The iceberg will rise. It's a big blue lobster fish bird puffle thing with turqiouse hands!
 * Ask him who Clyde is.
 * He will say, "No" and go back into the sea. But then he says, "You will find out later."
 * Go back to G.
 * He will say, "Hey, Agent. It's getting late. Bye!" and leave.
 * The mission rewards are:nothing, but you get to play the next mission

A game of Penguin and Bear

 * Talk to Cadance in the night club

Cadance: Oh, my! I always Loved to go to the dojo to see penguins play Card Jitsu, but the dojo is closed!


 * Go to the dojo
 * Turn the fuse box on
 * Enter and talk to Sensei
 * He will give you an amulet. (If you have one from 'Martial Artworks', it's already in your inventory.)
 * Go in the ninja hideout (Sensei let you in)
 * Go to the volcano
 * Talk to Fire Sensei

Fire Sensei: I just saw a polar bear pass. I think he's considering the volcano.


 * Herbert Appears

Fire Sensei: Here, have some hot sauce.


 * You get the hot sauce.

You: What's it for?

Fire Sensei: It is useful for a fight,and a pizza.


 * First Online Boss Battle

You have the hot sauce. You have to squirt it at Herbert and the snowballs he throws. You have 9 health. Herbert has 9, too. Snowballs take 1 health. You charge your hot sauce up to see its power. The higher the bar, the stronger the squirt. If you fill the bar up, the hot sauce will discharge, no damage. Kinda like the Toontown C.E.O.


 * After the fight


 * Talk to Fire Sensei. He says something under his breath. The only word you can make out is 'agent.'


 * Then he says 'I think a scientest is expecting you.'


 * Go to G

G: Good job! He have Herbert off for a while, but not all of the rest of Club Penguin. Thanks.


 * Prize: Fire Ninja, Agent, and 'No Herbert' badge.


 * (SECRET)


 * After you defeat the boss, talk to Cadance. She will challange you to Card-Jitsu Fire. She also says she is a Fire Ninja. Accpet.


 * Play fire card jitsu. Beat Cadance to get the award.

Cadance:Whoo! You beat me! Nice!


 * Beat the mission normmaly from this point on.


 * Secret Prize: Hot Sauce (Click on the hot Sauce in your inventory and a bottle will come up. Click the bottle and hot sauce will come out.

Card-Jitsu Chaos

 * The mission starts out with you and another agent playing Card-Jitsu.
 * Then, Sensei trips over a small box and falls in the middle of your game. Cards are scattered everywhere.
 * Sensei: Oh no! I'm terribly sorry.
 * You: It's okay. Accidents happen sometimes!
 * Click on the cards to sort out which ones are yours and your opponent's.
 * When you're done,tell Sensei the cards are sorted out. Your opponent will leave the Dojo.
 * Sensei will then give you some cards as a reward.
 * Now go to the Forest, and click all of the trees. Herbert P. Bear will jump out, holding Klutzy.
 * Herbert: I see you have had a problem playing that card game of yours.
 * You: How did you know?
 * Herbert: I was standing right outside, watching you... I saw everything!
 * You: Herbert, you'll never belive this but I sorted out the cards and got more from Sensei.
 * Herbert: So? I DON'T CARE! I'm out to spread this news. I'll see you in humiliation!
 * Now, go to the Snow Forts. You'll find a jar with a message in it. Put it in your inventory.
 * Go to the Book Room, and you will find another agent.
 * You: Excuse me, but where's G?
 * The Agent: He's in the Gadget room, call him with your Spy Phone.
 * Call G, and tell him that he needs to open the Gadget Room door, now go to the HQ and into the Gadget Room.
 * Give the bottle to G. It will say all about your accident with Sensei and the cards.
 * You: Herbert! He must have thought that a penguin would find it and pick it up!
 * G: Let's track down these bottles and Herbert.
 * Go to the Dojo Courtyard, and click on the bushes. A bottle will roll out.
 * Go inside the Dojo, and give it to Sensei.
 * Sensei:I wonder how many of these are hidden, and where?
 * Go to the Iceberg.
 * Pick up the bottle on the tip of it, as it is just about to fall off.
 * Go to the Beacon. Give the bottle to Rookie, who is looking out the telescope.
 * Rookie: Wow! How'd this happen?
 * You: Sensei tripped over a little box with some cards in it. Ours were scattered all over.
 * Go to the Dock, and ask the Hydro Hopper Driver for a motor.
 * He'll pass you one, take it to the Mine Shack.
 * Place the motor on the rails.
 * Turn it on. Watch the rails shake.
 * Go inside the Mine, and watch Herbert surf out on a cart.
 * He will crash into the motor and it will explode, as well as the cart.
 * Call G using your Spy Phone, and tell him about it.
 * G: Oh, good thinking! Meet me in the HQ.
 * Go there.
 * G will give you a medal as an award, as well as some new cards. He will also give you a Card-Jitsu jacket.
 * Thank him, and that will be the end of the mission.