Elite Penguin Force


 * Were you looking for the game Club Penguin: Elite Penguin Force?

The Elite Penguin Force (commonly called the EPF) was a special group of highly skilled agents (called EPF Agents) that help keep Club Penguin safe. The EPF headquarters were the EPF Command Room, located inside the Everyday Phoning Facility. It replaced the P.S.A., which no longer exists due to the Popcorn Explosion. Field-ops were released weekly until Operation: Blackout started because Herbert destroyed the Field-ops yellow screen computer.

Members

 * Aunt Arctic - Codenamed "The Director". The director of EPF, and formerly PSA, hence her codename.
 * Gary the Gadget Guy - Tech Lead, inventor.
 * Jet Pack Guy - Tactical Lead
 * Rookie - Public Relations Officer
 * Agent PH - A well-known Club Penguin Puffle Trainer.
 * Dot - One of the first members of the EPF, a master of disguise.
 * Delta - The male mascot of the EPF.
 * Alpha - The female mascot of the EPF.
 * Your Penguin (if you joined EPF) - A normal EPF agent which works together with the main agents, which are Gary,Jet Pack Guy,Rookie,Dot and the Director.

Factions
There are five different Elite Penguin Force factions. Each specializes in different jobs and has a leader. You can buy clothes for each faction set in the Elite Gear catalog. The Director (Aunt Arctic) is the overall main leader of all of the factions. There is a special faction, Elite Puffles, made specially for puffles.

Tech

 * Lead Gary the Gadget Guy
 * Description Tech agents are gadget-geniuses and computer experts. They solve problems with intellect, and are most powerful in front of a computer.

Comm

 * Lead Rookie
 * Description Comm Agents are experts in intel and recon. They solve problems with information and diplomacy. They are excellent leaders.

Stealth

 * Lead Dot
 * Description Stealth agents are masters of disguise. They solve problems by watching and waiting for the right time to act. They are very secretive.

Tactical

 * Lead Jet Pack Guy
 * Description Tactical agents are experts of snowball combat. They are heavily armored, and solve problems head-on with as much action as possible.

Elite Puffles

 * Lead PH
 * Description Puffle Handler trains these puffles to use their talents and help EPF agents solve missions with ease. There is one Elite Puffle for each color. The only type of puffle not to have an Elite Puffle is the brown puffle and the orange puffle.

Command Room
The Command Room was the original headquarters of the EPF, from November 2008 until May 2010. Its main feature was a large table in the center, that by clicking it, different items appear.

EPF Command Room
The EPF Command Room is situated behind the Everyday Phoning Facility. It has a minigame, System Defender and gives weekly Field-Ops. The Tube Transport allows accessing the VR Room.

Everyday Phoning Facility
This room is a facility, on which penguins can take the test for becoming an EPF Agent, which is done by clicking the large phone on its furthest wall. It contains the entrance to the EPF Command Room

VR Room
The VR Room was accessible via a transportation tube at the EPF Command Room. It contained a large computer that launched the PSA Missions. The room has four buttons,which is reset 2005,2007 and 2010. The first button is just to make the room not showing any old HQ look,while the other three buttons is to view the old looks of the HQ,while It was removed following Operation: Blackout.

EPF Rooftop
This room was accessible from the right side of the Everyday Phoning Facility during Battle of Doom.

Puffle Training Room
This room was only accessible in the DS game Club Penguin: Elite Penguin Force. It is built below the dojo.

Underground Resistance
The underground resistance was a room during Operation: Blackout. Its purpose was to train Agents to fight Herbert after the EPF Command Room was destroyed by him.

History
The EPF first appeared in the video game, Club Penguin: Elite Penguin Force. Penguins such as Dot and Agent PH make their first appearance. The Command Room, making its first appearance, is behind the drawer in the PSA HQ. It is unknown when the EPF first was assembled, but it was definitely formed by Aunt Arctic, the Director, as a backup for the Penguin Secret Agency before 2008. The Director's identity was not known for six years, but she finally revealed the secret in November 2012, after the island is saved during Operation: Blackout.

In the online mission "The Veggie Villain", Herbert P. Bear hacks into the PSA data and nearly reveals all it's secrets to the whole island. On his computer that he stole from the Gift Shop Office, Herbert was about to reveal the secret of the PSA, when the agent (you) pulled out the plug of the computer. Then Herbert teleports a 'gift' and the agent to the HQ. The 'gift' turns out to be a popcorn time bomb. The agent, along with Rookie, Dot, and Gary come out safely but the bomb blasts the HQ and Sport Shop with the time-bomb.

Construction followed and the damaged Sport Shop was replaced with the Everyday Phoning Facility. The Phoning Facility was actually a cover for the EPF, and new recruits could take a test their to join the EPF, although they would first need to have been a PSA agent or have received a invitation from an existing agent. The PSA Spy Phone was upgraded to the EPF Spy Phone.

In Herbert's Revenge, you are an EPF Agent, like the first game. Like the online Club Penguin, you are placed in a time after the PSA is destroyed. Like the online missions, your hideout is the EPF Command Room and the Sport Shop has been replaced by the Everyday Phoning Facility. This marks the first time the new EPF meets Herbert.

After Medieval Party 2011, The Everyday Phoning Facility was attacked and an entrance was made from the inside of the building to the roof. Herbert stole the Hydra from the Medieval Party and used it against the EPF. After a long battle, the Hydra-Bot was destroyed and Herbert and Klutzy fled to the wilderness. You would be rewarded by the EPF Badge Pin or a Hydra head furniture item (only if you are a member).

The Everyday Phoning Facility building was highly damaged. The front door was hit strongly. The glass has been cracked, and the badge was almost falling. Inside, the rooftop was broken and there was a huge hole in the right side wall of the room. However, Herbert's didn't destroy anything in the EPF Command Room, maybe because he didn't find it.

After System Defender Level 6, Herbert's location was tracked and it was revealed Herbert had been hiding out at the Toughest Mountain. So, the EPF planned to invade his hideout at The Great Snow Race. They would put Herbert into hibernation. The plan succeeded, and agents managed to sneak past his security system, and get into the Classified Area. They then built a mini AC 3000 around Herbert while he was sleeping, which put him into a 10 month hibernation. However, Klutzy managed to escape. Herbert later escaped from his cell earlier than expected on January 26th, 2012. This was due to the island being tilted accidentally by Rookie during the Underwater Expedition.

On November 7, 2012, Herbert kidnaps Gary the Gadget Guy and freezes him in his newly built fortress, which he moves into after Puffle Trouble. On November 15, 2012, he takes over Club Penguin Island, and turns it into Club Herbert. He puts up giant statues of himself, covers the buildings in snow, makes undesirable laws and blackens the sun using his High Frequency Infrared Reversion Laser. He even sets the Everyday Phoning Facility on fire, destroying all technologies. EPF Agents are aware of his sinister new plots, and infiltrate his fortress to stop him. Herbert then kidnapped Agent Dot and Rookie.

Herbert's plots reached it's peak when he captured Jet Pack Guy and The Director, which means he has captured all leads of the EPF, and made the island more colder. All the buildings were covered in snow and the agents have shut down all his security terminals. They invaded his lair, shut off the solar laser, and saved the island.

After Operation: Blackout ended on December 6, 2012, it is unknown what the future of the Elite Penguin Force agency is. The Everyday Phoning Facility is still destroyed, as well as the EPF Command Room, and the VR Room is gone. Recently, Polo Field has revealed some future ideas for the EPF, but he has confirmed on his official twitter not to have fixed a date for the release of the new EPF.



Major Operations

 * Operation: Spy & Seek - An operation by the PSA to spy on Herbert's lair.
 * Battle of Doom- When Herbert atacked the EPF Rooftop
 * Operation: Hibernation - An operation done in August 2011 to capture Herbert P. Bear on his lair.
 * Operation: Blackout- A current mission in-which Herbert has kidnapped multiple EPF agents and blows up the EPF and causes Club Penguin Island to go into darkness by his High Frequency Infrared Reversion Laser and causes a snowstorm.

Trivia

 * If you looked in the Elite Penguin Force case before the Popcorn Explosion you would find a code that gives you access to the Command Room, a certificate that would say you are an EPF Agent, a Spy Phone (Command Room teleport included) and 1500 coins.
 * In the game, the password to the Command Room is "3000", like Gary's inventions.
 * The dresser appeared a few days before the game's release, making some penguins suspicious.
 * As of May 17, 2010, the EPF has taken over all P.S.A. operations.
 * This agency is the main agency now, the previous being the PSA.
 * The first letters of the words Everyday Phoning Facility would make EPF.
 * The shape in Everyday Phoning Facility looked like the EPF logo's shape.
 * In a blog post by Billybob, he said that starting June 15 there will be weekly assignments. This turned out to be Field Ops.
 * EPF Agents get paid 350 coins a month, more than the PSA agent's Salary that was 250 coins a month.
 * When the HQ was destroyed, a sign said:
 * To Do List:
 * Eat all the popcorn
 * Plan to catch Herbert
 * Find a new HQ soon
 * The first letters of each line together spells EPF.
 * Club Penguin spoiled the EPF in Dubstep Puffle, by showing Herbert to the penguins that are not agents.
 * The EPF was nearly destroyed during Operation: Blackout, as the Command Room had been destroyed, and Herbert took over the island.
 * Herbert insults the EPF's name with other insulting words every time he sees them. Here is a list of the names he uses.
 * Elite Penguin Fools
 * Error Prone Fumblers
 * Elite Penguin Failures
 * Endlessly Pathetic Fools
 * Easily Perturbed Fowl
 * Elitist Pompous Frauds
 * Exceptionally Putrid Foes
 * Ear Picking Fools
 * Extemely Pointless Fowl
 * Environment Protecting Fools
 * Epic Penguin Failures
 * Extremely Puny Friends (Sarcastly refering to the agents in a field-op)
 * After Operation: Blackout had ended, Polo Field had given some sneak peaks of rough sketches. This shown that the EPF Phone may be updated and EPF may have missions, just like what the PSA had. This might also mean the EPF Recon Team will be coming with the Recon Missions game.
 * If you try to become an EPF agent and attempt to take the test after Operation: Blackout, the test will automatically be skipped and you will receive your spy phone.

Enemies

 * Herbert P. Bear (Ursus Maritimus)
 * Klutzy (Clubpenguinus Crabus)
 * Ultimate Proto-Bot 10000
 * Snow Bot
 * Wheel Bot
 * Jet Bot
 * Webnark (from Shadow Guy and Gamma Gal: Heroes Unite!)

Other suspects

 * Destructobot
 * Loki
 * The Lizard
 * Venom
 * Robbers

Online Accessories

 * EPF Spy Phone
 * EPF Suit
 * EPF Earpiece
 * EPF Certificate

DS Games

 * Club Penguin: Elite Penguin Force
 * Club Penguin: Elite Penguin Force: Herbert's Revenge