EPF Phone

The EPF Phone is an award in Club Penguin. It is similar to the Spy Phone, but it is for EPF Agents. Secret Agents can get it after finishing the tests in the Everyday Phoning Facility. It is usable in both Club Penguin and Herbert's Revenge. The spy phone replaces the Spy Gadget, also being much more advanced than the Spy Phone. The spy phone seems to resemble the iPhone. It was first seen at the website home replacing the old Spy Phone.

Features
The phone is composed of 7 touch buttons:
 * Elite Gear: This allows everyone to spend their Field-Op Medals on special gear. Non-members can only buy one item: the EPF Earpiece.
 * Field-Ops: This alerts you on any new Field-Ops, and it provides a quick reminder of what you have to do on current ones.
 * Teleport: This allows you to teleport to most free rooms. All are arranged in alphabetical order.
 * Recruit: This gives you information on how to make other penguins join the EPF.
 * Elite Puffle: If you have Herbert's Revenge, this allows you to call the Elite Puffle Flare. With an update, it is now for anyone who has a code for the DS game.
 * Messages: Added in January 2011 when System Defender came out, this informs you of what's going on with the famous penguins that run it all.
 * EPF Button: Like the teleport button, but this teleports you straight to the EPF Command Room.

Trivia

 * This item is in your inventory like the Old Spy Phone
 * It has it's own Card-Jitsu Power Card.
 * It is required to complete the EPF test to obtain the Spy Phone.
 * One message from the Director said that there would be no more messages.
 * Flare is the only puffle you can call right now.
 * As revealed by Dot the Disguise Gal in PSA Mission 11: The Veggie Villain, the EPF spy phone has a much more powerful teleport, and can teleport multiple objects at the same time.

SWF

 * EPF Phone (icon)
 * Client EPF Phone