User blog:123VideoGamerNinja/How CPI Can Succeed

Hi everyone, long time no see! Jeez, how long has it been?

Anyway, as you may or may not have heard, Club Penguin is shutting down. Being a player for over 6 years, I was truly devastated. But I'm all better now. And remember, it wasn't about being cool. It was about being the most popular person, or being Lane, uhh, Merrifeld.

We still have Club Penguin Island, right...? That's where I'm scared. If CPI fails, then the franchise is certainly doomed. So as you read the title, here are some things it could do to make it a failure success! Here we go.

More Stuff for Non-Members
The biggest issue (so far) is that non-members can't do anything, aside from waddle around and complete (most) daily challenges. Here's what needs to happen:


 * Let us wear the Alumini Jacket and Beta Hat
 * Participate in Quests
 * Let us buy food

Uh, that's all I have...sorry.

Puffles/Igloos
WHERE ARE MY PUFFLES?! WHERE IS MY HOUSE?! WHY AM I SHOUTING?!

That's probably what people are thinking. And who doesn't love puffles? (besides Herbert of course) But yeah, puffles need to come back, they're a big staple of CP. There's so much to do with them.


 * Take the pink puffle to the Sea Caves.
 * Have the purple puffle in your band.
 * Green puffle zipline with you.
 * Brown puffle design clothes, somehow?

I'll add more later. Where was I? Oh yeah, igloos. Penguins need a place to live you know. Plus, 3D igloos, come on. How is that not cool? Maybe now they'll put in multi-room igloos that I kept emailing them about...

Advertising
Since Club Penguin is owned by Disney, you'd expect good advertising, right. They did, for a while. There haven't been any sort of ads in a while (not since 2014 I saw an ad on TV). That, along with lack of updates, led the game to diminishing popularity.

Recently, Club Penguin followed Disney Channel on Twitter. Now, it could be because they're both Disney, but for something else to. My theory is that the channel will start airing commercials once the game launches worldwide.

Merchandise
Starting in 2008 until 2012/13 (correct me) Disney produced plush toys and action figures. Then, they disappeared. Thing was, that was a big source of renevue (correct my spelling) for them. Problem is, toys cost money, and CP kinda blew their money on CPI (RIP). But hey, Disney's rich. They could just give them money...right?

I don't know what else to put here so I'm just gonna say moving on.

More Platforms
Currently, CPI is only on iOS and Android devices, such as iPad, iPhone, Samsung S7, Note 7 (RIP), etc. Of course, not all of the community are mobile gamers. What many people are asking for is a PC version. It makes perfect sense, but given the size of it, it will probably be a download link on the site. I don't know.

Optionally, they can also point CPI to consoles, like PS4, Xbox One, 3DS, and the recently released Nintendo Switch (which I don't have, sadly). CP was made with Flash, rendering it impossible without a complete overhaul. But CPI runs on Unity, which supports the following platforms. Plus, the controls are perfect (to me that is). A is jump, X is interact, B is snowball, Y is innertube (I used an Xbox controller layout).

Spin-Off Products (Optional)
This doesn't have to happen, and they probably won't, but it would be cool.

TV Show
CP gave us 3 stop motion Disney Channel specials: We Wish You A Merry Walrus, Monster Beach Party, and a Halloween one I forgot the name of. But a traditional TV show is long overdue (to me). They could follow the adventures of some random original characters, but I'm not good at making stuff up.

Theatrical Film
Now how cool would seeing our favorite island of colorful birds on the big screen? Like the TV show, a theatrically released movie is overdue to me. But the scary part is it could lose Disney a lot of money, as the game isn't as popular as it was back in 2008-2013. For example, if it was budgeted at $100 million, and only made $70 million, they would lose around $30 million or so. And I know your probably or probably not thinking, "How is a film based on an app going to work?" Well, The Angry Birds Movie, which was released last May, grossed $350 million worldwide, even though Angry Birds isn't as popular as it was. And I know movies based on video games never get anything higher than a 45% on Rotten Tomatoes, this is still Disney, so they could (finally) break the game-to-movie curse. And who knows, if it's successful, they could make a sequel. I mean, they're making another Angry Birds movie.

So there you have it. It's probably stupid, but I think it's worth writing. Let me know what you think it should do to be successful.

Bye for now!

-123VideoGamerNinja