Board Thread:Club Penguin/@comment-15305799-20140320024324/@comment-4018164-20140409051611

To disable an account, try perhaps to E-mail CP for the request or for some more info, though if you're not using a certain account, i'd say it's more practical to change its password and never to log in again (unless you change your mind at some point).

Now obviously, the basic limit for igloos is the number of different igloos that has ever been available and were not removed. This is because each igloo can only be bought once, so if there are n igloos, you can have as much as n igloos in your -already-decorated-igloos inventory as well.

The current limit of designed igloos that you can save is probably because each one requires the following info:
 * The music ID.
 * A list of items (probably by their ID, may repeat if you have multiple from the same sort).
 * Where these furniture items are located.
 * What flooring you have.
 * Which igloo location you have.

This info by itself may be rather light weight- maybe 1-3k bytes, but imagine 1,000,000 members (i don't know the real numbers but i guess there are much more), each one has on average a database of maybe 20 igloos, each with 3,000 bytes of info, and you realize that the overall database size- not counting the information on which penguin owns which igloo- is probably around 300GB. This may not be much if you run a database or something, but it's still a lot to bother, and the developers of CP would probably be much pleased if there's a limit for how much igloos you can have so they don't have to worry when the numbers get bigger and bigger. That's probably one of the reasons for why there's a limit to begin with.
 * (you can also take a screenshot of an igloo before replacing it with another one, so that you can recreate it, of course)

I don't think this "glitch" can actually be called glitch- you used some JS hacks to be a friend of someone who was not meant to be given or apply for any friend requests, so it's not surprised if CP doesn't spend time and resources in completing all of the resources needed for this.

Anyway, i think it may be because in the mascots json, as Protobot has no BG, it's  is set to 0. That's why (possibly) the game tries to load an item with an ID 0, which doesn't exist, and keeps loading forever.