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|date= September 21, 2005 ([[Beta Testing]])<br>October 24, 2005 (everyone)
 
|date= September 21, 2005 ([[Beta Testing]])<br>October 24, 2005 (everyone)
 
}}
 
}}
'''Astro Barrier''' was a ''[[Club Penguin]]'' mini-[[game]] that is located in the [[Arcade]], next to [[Thin Ice]] and is styled around a classic arcade game. All levels were originally playable by all [[players]]. However, on July 26, 2010, [[Non-Member|non-members]] were only able to play until level 5.
+
'''Astro Barrier''' was a ''[[Club Penguin]]'' mini-[[game]] that is located in the [[Arcade]], next to [[Thin Ice]], and is styled around a classic arcade game. All levels were originally playable by all [[players]]. However, on July 26, 2010, [[Non-Member|non-members]] were only able to play until level 5.
   
 
==Gameplay==
 
==Gameplay==
 
The game is played on the green screen of the Astro Barrier arcade machine. Only the keyboard is used to play, so the buttons featured on the machine are entirely cosmetic.
 
The game is played on the green screen of the Astro Barrier arcade machine. Only the keyboard is used to play, so the buttons featured on the machine are entirely cosmetic.
   
The game features a space ship on the bottom of the screen, and a series of targets that move back and forth along rails. Each level has its own target layout, and a number of available shots, ranging from 3 to 10. Upon shooting all targets, the player moves to the next level. Consuming all shots without hitting all targets would cost the player a life, and the player would have to restart the level.
+
The game features a space ship on the bottom of the screen and a series of targets that move back and forth along rails. Each level has its own target layout, and a number of available shots, ranging from 3 to 10. Upon shooting all targets, the player moves to the next level. Consuming all shots without hitting all targets would cost the player a life, and the player would have to restart the level.
   
When a target is shot, it turns red and stops moving. It will be noted that some targets can only be aimed at through narrow gaps, making hitting them impossible if a target in front of them has been shot beforehand, which requires restarting the level in this case. In addition, the shots do not instantly hit the targets and take a brief moment to travel to hit, thereby requiring careful aiming and timing.
+
When a target is shot, it turns red and stops moving, unless there are multiple targets on the same line in which case, it turns orange and all the targets on the same line stop moving. It will be noted that some targets can only be aimed at through narrow gaps, making hitting them impossible if a target in front of them has been shot beforehand, which requires restarting the level in this case. In addition, the shots do not instantly hit the targets and take a brief moment to travel to hit, thereby requiring careful aiming and timing.
   
 
The game ends after successfully completing all 40 levels, or earlier if the player lost all lives.
 
The game ends after successfully completing all 40 levels, or earlier if the player lost all lives.
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{| class="wikitable"
 
{| class="wikitable"
! Name !! Image !! Description !! Appears from level
+
! Name !! Image !! Image when hit !! Description !! Appears from level
 
|-
 
|-
| Green circles || [[File:Green Circle.svg|center]] || The basic targets in the game. Move at a constant speed and, when hit, stop and turn red || 1
+
| Green circles || [[File:Green Circle.svg|center]] || [[File:Green Circle Hit.svg|center]] || The basic targets in the game. Move at a constant speed and, when hit, stop and turn red || 1
 
|-
 
|-
| Small green circles || [[File:Small Green Circle.svg|center]] || A small variant of the green targets || 3
+
| Small green circles || [[File:Small Green Circle.svg|center]] || [[File:Small Green Circle Hit.svg|center]] || A small variant of the green targets || 3
 
|-
 
|-
| Green ellipses || [[File:Green Ellipse.svg|center]] || A wider variant of the green targets || 3
+
| Green ellipses || [[File:Green Ellipse.svg|center]] || [[File:Green Ellipse Hit.svg|center]] || A wider variant of the green targets || 3
 
|-
 
|-
| Blue circles || [[File:Blue Circle.svg|center]] || Rewards an extra life if hit before other targets || 7
+
| Stunted small green circles || [[File:Stunted Small Green Circle.svg|center]] || [[File:Stunted Small Green Circle Hit.svg|center]] || Stunts all targets of its kind when hit || 8 of the Expert Levels
 
|-
 
|-
| Blue ellipses || [[File:Blue Ellipse.svg|center]] || A wider variant of the blue targets || 20
+
| Blue circles || [[File:Blue Circle.svg|center]] || [[File:Green Circle Hit.svg|center]] || Rewards an extra life if hit before other targets || 7
 
|-
 
|-
| Orange switch || [[File:Orange Switch.svg|center]] || Makes all orange barriers in the level disappear when hit || 11
+
| Small blue circles || [[File:Small Blue Circle.svg|center]] || [[File:Small Green Circle Hit.svg|center]] || A small variant of the blue targets || 22
 
|-
 
|-
| Yellow circles || [[File:Yellow Circle.svg|center]] || Has to be hit twice. Turns into a regular, green target on the first hit || 16
+
| Blue ellipses || [[File:Blue Ellipse.svg|center]] || [[File:Green Ellipse Hit.svg|center]] || A wider variant of the blue targets || 20
 
|-
 
|-
| Small yellow circles || [[File:Small Yellow Circle.svg|center]] || A small variant of the yellow targets || 17
+
| Orange switch || [[File:Orange Switch.svg|center]] || [[File:Orange Switch Hit.svg|center]] || Makes all orange barriers in the level disappear when hit || 11
 
|-
 
|-
| Yellow ellipses || [[File:Yellow Ellipse.svg|center]] || A wider variant of the yellow targets || 19
+
| Yellow circles || [[File:Yellow Circle.svg|center]] || [[File:Green Circle.svg|center]] || Has to be hit twice. Turns into a regular, green target on the first hit || 16
 
|-
 
|-
| Expanding green targets || [[File:Expanding Target.svg|center]] || Targets that expand horizontally upon being hit || 24
+
| Small yellow circles || [[File:Small Yellow Circle.svg|center]] || [[File:Small Green Circle.svg|center]] || A small variant of the yellow targets || 17
 
|-
 
|-
  +
| Yellow ellipses || [[File:Yellow Ellipse.svg|center]] || [[File:Green Ellipse.svg|center]] || A wider variant of the yellow targets || 19
| Blaster || [[File:Blaster.svg|center]] || An extra cannon that shoots when the player shoots. (Its shots do not affect the number of shots left.) If aimed at the player's ship, can potentially destroy it || 31
 
 
|-
 
|-
| Score target || [[File:Score Target.svg|center]] || colspan="2"| Rewards the player with 500 points upon hitting. Only available at the end of the secret levels
+
| Expanding green targets || [[File:Expanding Target.svg|center]] || [[File:Expanding Target Hit.svg|center]] || Targets that expand horizontally upon being hit || 24
  +
|-
 
| Blaster || [[File:Blaster.svg|center]] || [[File:Blaster Hit.svg|center]] || An extra cannon that shoots when the player shoots. (Its shots do not affect the number of shots left.) If aimed at the player's ship, can potentially destroy it || 31
  +
|-
  +
| Score target || [[File:Score Target.svg|center]] || [[File:Score Target Hit.svg|center]] || colspan="2" | Rewards the player with 500 points upon hitting. Only available at the end of the secret levels
 
|}
 
|}
   
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[[File:AstroBarrierWallpaper.png|thumb|A wallpaper where [[penguin]]s are playing the game.]]
 
[[File:AstroBarrierWallpaper.png|thumb|A wallpaper where [[penguin]]s are playing the game.]]
 
*The Expert Levels are accessible before level 31. Just like the first secret levels wait 25 seconds and shoot to make the turret shoot the blue ship. Then after the 10 Expert Secret Levels, you can shoot five targets with a number of 500. That means you got 2500 extra points. Then the game is won.
 
*The Expert Levels are accessible before level 31. Just like the first secret levels wait 25 seconds and shoot to make the turret shoot the blue ship. Then after the 10 Expert Secret Levels, you can shoot five targets with a number of 500. That means you got 2500 extra points. Then the game is won.
*You can earn more points to addition to your [[coin]]s by shooting at targets and blasters when they are in the Instruction Pages.
+
*You can earn more points in addition to your [[coin]]s by shooting at targets and blasters when they are in the Instruction Pages.
 
*Before proceeding on to another level, a loading box will appear for about 4 seconds. This box isn't a real loading box. But if you press enter, it will disappear and you will progress to the next level.
 
*Before proceeding on to another level, a loading box will appear for about 4 seconds. This box isn't a real loading box. But if you press enter, it will disappear and you will progress to the next level.
   
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*It is one of the five original games in ''[[Club Penguin]]''.
 
*It is one of the five original games in ''[[Club Penguin]]''.
 
*During the [[April Fools' Party 2008]], Astro Barrier and [[Thin Ice]] were not playable, as they were merged into a game called [[Thinicetrobarrier]].
 
*During the [[April Fools' Party 2008]], Astro Barrier and [[Thin Ice]] were not playable, as they were merged into a game called [[Thinicetrobarrier]].
*The Secret levels are the shape of the numbers. The shape of the level will vary depending of the level you're playing. The only exception is level 10, where the number is 0.
+
*The Secret levels are the shape of the numbers. The shape of the level will vary depending on the level you're playing. The only exception is level 10, where the number is 0.
 
*The ships (both the white one and the blue one) resemble the [http://starwars.wikia.com/wiki/T-47_airspeeder Snowspeeder] from Star Wars.
 
*The ships (both the white one and the blue one) resemble the [http://starwars.wikia.com/wiki/T-47_airspeeder Snowspeeder] from Star Wars.
 
*This game was designed to be an 8-bit [[game]].
 
*This game was designed to be an 8-bit [[game]].
*It is featured on the ''[https://icer.ink/media1.clubpenguin.com/play/v2/games/card/icons/3.swf ASTRO-BARRIER]'' [[Card-Jitsu]] [[List of Regular Card-Jitsu Cards (series 1-4)|card]].
+
*It is featured on the ''[https://skihill.net/media1.clubpenguin.com/play/v2/games/card/icons/3.swf ASTRO-BARRIER]'' [[Card-Jitsu]] [[List of Regular Card-Jitsu Cards (series 1-4)|card]].
 
*On December 30, 2005, the hidden levels were added to the game.<ref>[https://web.archive.org/web/20060721174340if_/http://blog.clubpenguin.com:80/2005/12/new-levels.html New Levels!]</ref>
 
*On December 30, 2005, the hidden levels were added to the game.<ref>[https://web.archive.org/web/20060721174340if_/http://blog.clubpenguin.com:80/2005/12/new-levels.html New Levels!]</ref>
*It could possibly be based on the real life games, ''[[wikipedia:Galaga|Galaga]]'' or ''[[wikipedia: Space Invaders|Invaders]]''.
+
*It could possibly be based on the real-life games, ''[[wikipedia:Galaga|Galaga]]'' or ''[[wikipedia: Space Invaders|Invaders]]''.
 
*There is a [[pin]] called [[Astro-Barrier Ship pin]], which is based on the spaceship used in this game.
 
*There is a [[pin]] called [[Astro-Barrier Ship pin]], which is based on the spaceship used in this game.
  +
*There was a model of the ship from this game hanging in [[Gary's Room]].
  +
*The ship from this game appeared in the [[Lace Background]].
   
 
==Gallery==
 
==Gallery==
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==SWF==
 
==SWF==
*[https://icer.ink/media1.clubpenguin.com/play/v2/games/astro/AstroBarrier.swf Astro Barrier]
+
*[https://skihill.net/media1.clubpenguin.com/play/v2/games/astro/AstroBarrier.swf Astro Barrier]
*[https://icer.ink/media1.clubpenguin.com/play/v2/games/astro/lang/en/locale.swf Locale]
+
*[https://skihill.net/media1.clubpenguin.com/play/v2/games/astro/lang/en/locale.swf Locale]
*[https://icer.ink/media1.clubpenguin.com/play/v2/games/astro/bootstrap.swf Bootstrap]
+
*[https://skihill.net/media1.clubpenguin.com/play/v2/games/astro/bootstrap.swf Bootstrap]
*[https://icer.ink/media1.clubpenguin.com/play/v2/content/local/en/membership/game_astrobarrier.swf Membership popup]
+
*[https://skihill.net/media1.clubpenguin.com/play/v2/content/local/en/membership/game_astrobarrier.swf Membership popup]
   
 
==References==
 
==References==

Revision as of 20:23, 24 May 2020

Astro Barrier
Astro Barrier logo
Information
Players 1
Controls Arrow Keys (move)
Spacebar (shoot)
Minigame location Arcade
Date released September 21, 2005 (Beta Testing)
October 24, 2005 (everyone)

Astro Barrier was a Club Penguin mini-game that is located in the Arcade, next to Thin Ice, and is styled around a classic arcade game. All levels were originally playable by all players. However, on July 26, 2010, non-members were only able to play until level 5.

Gameplay

The game is played on the green screen of the Astro Barrier arcade machine. Only the keyboard is used to play, so the buttons featured on the machine are entirely cosmetic.

The game features a space ship on the bottom of the screen and a series of targets that move back and forth along rails. Each level has its own target layout, and a number of available shots, ranging from 3 to 10. Upon shooting all targets, the player moves to the next level. Consuming all shots without hitting all targets would cost the player a life, and the player would have to restart the level.

When a target is shot, it turns red and stops moving, unless there are multiple targets on the same line in which case, it turns orange and all the targets on the same line stop moving. It will be noted that some targets can only be aimed at through narrow gaps, making hitting them impossible if a target in front of them has been shot beforehand, which requires restarting the level in this case. In addition, the shots do not instantly hit the targets and take a brief moment to travel to hit, thereby requiring careful aiming and timing.

The game ends after successfully completing all 40 levels, or earlier if the player lost all lives.

Targets

There are several types of targets introduced throughout the game, with new ones having new properties and rewarding the player with a different amount of points:

Name Image Image when hit Description Appears from level
Green circles
Green Circle
Green Circle Hit
The basic targets in the game. Move at a constant speed and, when hit, stop and turn red 1
Small green circles
Small Green Circle
Small Green Circle Hit
A small variant of the green targets 3
Green ellipses
Green Ellipse
Green Ellipse Hit
A wider variant of the green targets 3
Stunted small green circles
Stunted Small Green Circle
Stunted Small Green Circle Hit
Stunts all targets of its kind when hit 8 of the Expert Levels
Blue circles
Blue Circle
Green Circle Hit
Rewards an extra life if hit before other targets 7
Small blue circles
Small Blue Circle
Small Green Circle Hit
A small variant of the blue targets 22
Blue ellipses
Blue Ellipse
Green Ellipse Hit
A wider variant of the blue targets 20
Orange switch
Orange Switch
Orange Switch Hit
Makes all orange barriers in the level disappear when hit 11
Yellow circles
Yellow Circle
Green Circle
Has to be hit twice. Turns into a regular, green target on the first hit 16
Small yellow circles
Small Yellow Circle
Small Green Circle
A small variant of the yellow targets 17
Yellow ellipses
Yellow Ellipse
Green Ellipse
A wider variant of the yellow targets 19
Expanding green targets
Expanding Target
Expanding Target Hit
Targets that expand horizontally upon being hit 24
Blaster
Blaster
Blaster Hit
An extra cannon that shoots when the player shoots. (Its shots do not affect the number of shots left.) If aimed at the player's ship, can potentially destroy it 31
Score target
Score Target
Score Target Hit
Rewards the player with 500 points upon hitting. Only available at the end of the secret levels

Controls

Astro ID not ready

An error.

  • Pressing left/right moves the ship in the respective direction.
  • Pressing the space bar makes the ship shoot.

Secrets

  • It is possible to skip levels right after clicking start. On your keyboard press 1 to go to level 10, 2 to go to level 20, or 3 to go to level 30.
  • The secret levels in Astro Barrier are accessible before level 11 starts. Wait 30 seconds when the screen is showing information about the orange switch, and shoot the blue ship that appears. Then after the 10 Secret Levels, you will skip levels 10 to level 16.
AstroBarrierWallpaper

A wallpaper where penguins are playing the game.

  • The Expert Levels are accessible before level 31. Just like the first secret levels wait 25 seconds and shoot to make the turret shoot the blue ship. Then after the 10 Expert Secret Levels, you can shoot five targets with a number of 500. That means you got 2500 extra points. Then the game is won.
  • You can earn more points in addition to your coins by shooting at targets and blasters when they are in the Instruction Pages.
  • Before proceeding on to another level, a loading box will appear for about 4 seconds. This box isn't a real loading box. But if you press enter, it will disappear and you will progress to the next level.

Stamps

Easy

Name Description
Astro5 stamp Finish 5 levels.
Astro5 Max stamp Finish 5 levels without missing a shot.

Medium

Name Description
Astro40 stamp
Membership Badge Toolbar
Finish 1-40 levels.
Ship Blast stamp
Membership Badge Toolbar
Use a Blaster to shoot a ship.
1-up Blast stamp
Membership Badge Toolbar
Use a Blaster to shoot a 1-up.
Astro Secret stamp
Membership Badge Toolbar
Complete all Secret Levels.
Astro10 Max stamp
Membership Badge Toolbar
Complete levels 1-10 without missing a shot.
Astro20 Max stamp
Membership Badge Toolbar
Complete levels 1-20 without missing a shot.

Hard

Name Description
Astro Expert stamp
Membership Badge Toolbar
Complete the Expert Levels.
Astro30 Max stamp
Membership Badge Toolbar
Complete levels 1-30 without missing a shot.
Astro 1-up stamp
Membership Badge Toolbar
Collect 8 1-ups.

Extreme

Name Description
Astro Master stamp
Membership Badge Toolbar
Complete 25 levels + Secret and Expert.

Trivia

  • It is one of the five original games in Club Penguin.
  • During the April Fools' Party 2008, Astro Barrier and Thin Ice were not playable, as they were merged into a game called Thinicetrobarrier.
  • The Secret levels are the shape of the numbers. The shape of the level will vary depending on the level you're playing. The only exception is level 10, where the number is 0.
  • The ships (both the white one and the blue one) resemble the Snowspeeder from Star Wars.
  • This game was designed to be an 8-bit game.
  • It is featured on the ASTRO-BARRIER Card-Jitsu card.
  • On December 30, 2005, the hidden levels were added to the game.[1]
  • It could possibly be based on the real-life games, Galaga or Invaders.
  • There is a pin called Astro-Barrier Ship pin, which is based on the spaceship used in this game.
  • There was a model of the ship from this game hanging in Gary's Room.
  • The ship from this game appeared in the Lace Background.

Gallery

Stamp Book photographs

Names in other languages

Language Name
Portuguese Patrulha Espacial
French Astrotorpille
Spanish Barra espacial
German Astrowache
Russian Космо-барьер

See also

SWF

References