|Bits & Bolts|
|Date released||March 28, 2011|
|Date closed||March 30, 2017|
How to Play
In this game, you had to clear blocks as fast as possible. To clear the blocks, look at the number on the blue target (which took over the cursor's role). Then, you had to click on the blocks with the bolts that matched the number on the target.
Once you cleared all the blocks, you would advance to the next level (automatically). The numbers on the target and the number of bolts on each block would increase. The game ended when a stack of blocks reached the top of the screen. More blocks would fall if you made a mistake or took more time to finish the level.
If you used only the blocks the game asked you for (on the bar on the left), you would win more parts to create a robot. Once a robot was created, the game went back to small numbers.
There were also "blast balls" which helped to explode nearby blocks. Blast balls could either have a plus sign or a minus sign on them.
- It was first announced by the Club Penguin Team in a post on the What's New Blog on March 22, 2011. It was originally going to be released on March 23, 2011, but it was not quite ready yet, as said in the blog post.
- It was eventually released on March 28, 2011.
- This was one of Club Penguin's least popular games.
- This was one of the few games in Club Penguin to not have any stamps.
- This was Club Penguin's first mini-game to use ActionScript 3 (all games prior to this used ActionScript 2).
- The other two arcade games, Astro Barrier and Thin Ice were released years before this, so this was one of the newer games.
Names in other languages
|Portuguese||Porcas e Parafusos|
|Spanish||Tuercas y tornillos|
|German||Die Schrauben sind los|
|Russian||Винтики и шпунтики|