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{{MinigameInfobox
 
{{MinigameInfobox
|name=Card-Jitsu
+
|name= Card-Jitsu
|image = File:Card Jitsu Logo.png
+
|image= File:Card Jitsu Logo.png
 
|imagesize= 250px
 
|imagesize= 250px
|controls = Mouse
+
|controls= Mouse
 
|players= 2
 
|players= 2
|room = [[Dojo]]<br>[[Igloo]]s (with [[Card-Jitsu Mat]])<br>Formerly [[Ninja Hideout]]
+
|room= [[Dojo]]<br>[[Igloo]]s (through a [[Card-Jitsu Mat]])<br>Formerly [[Ninja Hideout]]
  +
|date= November 17, 2008<ref>[https://web.archive.org/web/20090420224633if_/http://community.clubpenguin.com:80/blog/2008/11/-new-game.php Card-Jitsu™ - New Game in The Dojo!]</ref>
|date = November 17, 2008
 
  +
|close= March 30, 2017
 
}}
 
}}
:''For a list of cards, click [[List of Card-Jitsu Cards|here]]. For a list of power cards, click [[List of Card-Jitsu Power Cards|here]]. For a guide for the game, see [[Card-Jitsu/Tactics Guide|tactics guide]]. For the other games in the series, see [[Card-Jitsu (disambiguation)]].''
+
:''For a list of cards, click [[List of Card-Jitsu Cards|here]]. For a list of power cards, click [[List of Card-Jitsu Power Cards|here]]. For a guide for the game, see [[Card-Jitsu/Tactics Guide|tactics guide]]. For the real life replica, see [[Club Penguin Trading Cards]]. For the other games in the series, see [[Card-Jitsu (disambiguation)]].''
 
'''Card-Jitsu''' was a card [[game]] played in the [[Dojo]], [[Membership|member]] [[igloo]]s (through [[Card-Jitsu Mat]]s) and formerly, the [[Ninja Hideout]]. To get there, players needed to go to the [[Dojo Courtyard]], which was accessible via the [[map]] or the [[Mine Shack]] and enter through the doors.
   
 
On a player's first visit, they had to talk with [[Sensei]], the owner of the Dojo. He would tell the player about the game and give the [[Starter Deck]] as well.
'''Card-Jitsu''' is a card [[game]] played in the [[Dojo]], [[Member]] Igloos and formerly, the [[Ninja Hideout]]. To get there, players need to go to the [[Dojo Courtyard]], which is accessible via the [[map]] or the Mine Shack and enter through doors.
 
   
 
According to the Belts Legend, belts were earned faster if players used the "Earn Your Belts" mode instead of playing on a mat. The belts ranked from white belt to black belt (excluding the rank of [[ninja]]).
On a [[penguin]]'s first visit, they must talk to the [[Sensei]], the owner of the Dojo. He will explain what to do, as well as giving them a [[starter pack]].
 
   
 
Since May 28, 2009, players could see their deck at the Dojo and [[Dojo Courtyard]]. They needed to click on the icon with 3 cards at the bottom right corner of the screen.
According to the Belts Legend, belts are earned faster if [[Penguin|players]] use the "Earn Your Belts" mode instead of playing on a mat. The belts rank from white belt to black belt (excluding the rank of [[ninja]]).
 
 
Since May 28, 2009, [[player]]s could see their deck at the [[Dojo]] and [[Dojo Courtyard]]. They need to click on the 3 cards that are at the down-right angle of the screen.
 
 
Member penguins can now buy Card-Jitsu mats in the ninja catalog. A Card-Jitsu mat allows penguins to play Card-Jitsu in a member igloo.
 
   
 
==Stamps==
 
==Stamps==
====Easy====
+
===Easy===
 
 
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
 
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
 
!'''Name''' !! Description
 
!'''Name''' !! Description
 
|-
 
|-
|[[Grasshopper stamp]]|| Begin your journey. Earn your white belt.
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|[[Grasshopper stamp]]||Begin your journey. Earn your white belt.
 
|-
 
|-
|[[Elemental Win stamp]]|| Win a match with three different elements.
+
|[[Elemental Win stamp]]||Win a match with three different elements.
 
|}
 
|}
   
====Medium====
+
===Medium===
 
 
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
 
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
 
!'''Name''' !! Description
 
!'''Name''' !! Description
 
|-
 
|-
|[[Fine Student stamp]]|| Reach halfway. Earn your blue belt.
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|[[Fine Student stamp]]||Reach halfway. Earn your blue belt.
 
|-
 
|-
|[[Flawless Victory stamp]]|| Win without letting your opponent gain any cards.
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|[[Flawless Victory stamp]]||Win without letting your opponent gain any cards.
 
|-
 
|-
|[[One Element stamp]]|| Win a match with three cards of the same element.
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|[[One Element stamp]]||Win a match with three cards of the same element.
 
|}
 
|}
   
====Hard====
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===Hard===
 
 
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
 
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
 
!'''Name''' !! Description
 
!'''Name''' !! Description
 
|-
 
|-
|[[True Ninjas stamp]]|| Prove your ninja skills. Earn your black belt.
+
|[[True Ninjas stamp]]||Prove your ninja skills. Earn your black belt.
 
|-
 
|-
|[[Ninja Master stamp]]|| Defeat Sensei and become a ninja.
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|[[Ninja Master stamp]]||Defeat Sensei and become a ninja.
 
|-
 
|-
|[[Match Master stamp]]|| Win 25 matches.
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|[[Match Master stamp]]||Win 25 matches.
 
|}
 
|}
   
====Extreme====
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===Extreme===
 
 
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
 
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
 
!'''Name''' !! Description
 
!'''Name''' !! Description
 
|-
 
|-
|[[Sensei Card stamp]]|| See the Sensei Power Card.
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|[[Sensei Card stamp]]||See the Sensei Power Card.
 
|-
 
|-
|[[Full Dojo stamp]]|| Score 9 cards before you win.
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|[[Full Dojo stamp]]||Score 9 cards before you win.
 
|}
 
|}
   
== Playing Online==
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==Playing online==
Once [[player]]s have the cards from the Sensei, go to a mat, or talk to the Sensei and select Earn your [[belts]] (as mentioned before, earn your belts mode is recommended as you get new belts quicker doing it). If they use a mat, they will have to wait for another player to come and play with them, which might take a while. If no one comes to your mat, switch to a busier server, or a match can also be found in under 10 seconds by speaking to the Sensei via Earn your belts Mode.
+
Once players received the cards from the Starter Deck, they had to go to a mat, or talk to Sensei and select "Earn Your Belts" (as mentioned before, this mode was recommended as you got new belts quicker). If they used a mat, they would have to wait for another player to come and play with them, which might take a while. If no one came to your mat, you could switch to a busier server, or a match could also be found in under 10 seconds by speaking to Sensei on the "Earn Your Belts" mode.
   
The aim of the [[game]] is to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of ''Rock, Paper, Scissors''.
+
The objective of the game was to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards would beat others, via the form of ''Rock, Paper, Scissors''.
   
Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they are revealed. Then the winner keeps the card to help make a set.
+
Once players had an opponent, they would be taken to the arena, and would bow to each other. Both players had 20 seconds to choose a card. If they failed to choose a card, one would automatically be selected when the timer reached zero. Once both players have chosen a card, they were revealed. The winner kept the card to help make a set.
   
 
Remember that:
 
Remember that:
 
 
*Fire beats Snow
 
*Fire beats Snow
 
*Snow beats Water
 
*Snow beats Water
 
*Water beats Fire
 
*Water beats Fire
   
However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round.
+
However, in the event of similar types of cards being played, the card with the highest number would win. If the numbers also matched, a draw would happen.
   
=== Winning ===
+
===Winning===
There are three ways to win Card-Jitsu. First, players can have the same type of card (such as Snow, Water or Fire), but three in different colors, such as Red, Blue, Green, etc. Alternatively, you can have one of each card, in different colors. And also if you play a power card with a "No Snow", "No Fire" or "No Water" until the next round, while the opponent player has all of that element and cannot place a card, thus automatically makes you the winner.[[File:Card Jitsu Alternate Win.png|thumb|362px|A "No Snow" power card was placed. Opponent cannot play due to having all snow.]]
+
[[File:Card Jitsu Alternate Win.png|thumb|362px|A "No Snow" power card was placed. Opponent could not play due to having all snow]]
  +
There were three ways to win a match. First, players could have the same type of card (such as Snow, Water or Fire), but three in different colors, such as Red, Blue, Green, etc. Alternatively, you could have one of each card, in different colors. Also, if you played a power card with a "No Snow", "No Fire" or "No Water" until the next round and the opponent player had only that element, no card could be placed, thus automatically making you the winner. You could also see how to play by mousing over the question mark "?" during a match.
You can also see how to win by mousing over the question mark "?" in a game.
 
   
=== Glitches ===
+
===Actions===
 
When players won a round, your penguin might perform an action. They are as follows:
*There's a glitch where the loading loads for a long time and shows your name and nothing else.
 
 
*'''Snow''' The player's penguin hits the opponent with a snowball.
*There is a glitch that turns you into [[Dark Black]].
 
 
*'''Water''' The player's penguin hits the opponent with a water balloon.
 
*'''Fire''' The player's penguin squirts hot sauce at the other penguin's feet.
 
*'''Power Cards''' Every Power Card had its own animation. (''See [[List of Card-Jitsu Power Cards]]'')
   
=== Actions ===
+
===Cards===
When players win a round, your penguin might perform an action. They are as follows:
 
*'''Snow:''' The player's penguin hits the opponent with a snowball.
 
*'''Water:''' The player's penguin hits the opponent with a water balloon.
 
*'''Fire:''' The player's penguin squirts hot sauce at the other penguin's feet.
 
*'''Power Cards:''' What power cards do is decided by which power card it is. (''See [[List of Card-Jitsu Power Cards]]'')
 
 
==== Cards ====
 
 
:''For a list of cards and its special effects see [[Card-Jitsu Cards]].''
 
:''For a list of cards and its special effects see [[Card-Jitsu Cards]].''
   
 
==Rewards==
 
==Rewards==
After playing a certain number of games, players are rewarded with a belt. When they reach black, they must fight Sensei and earn their mask.
+
After playing a certain number of games, players were rewarded with a belt. When they reached black, they had to fight Sensei to earn their mask and become a ninja.
 
<gallery>
 
<gallery>
 
White Ninja Belt icon.png|The [[White Ninja Belt]]
 
White Ninja Belt icon.png|The [[White Ninja Belt]]
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==Tips==
 
==Tips==
 
{{Main|Card-Jitsu/Tactics Guide}}
 
{{Main|Card-Jitsu/Tactics Guide}}
*Use Logic to try to beat your opponents. For example, if a player has one Fire-type and one Snow-type card, they would probably use a water-type card so you should use a snow type card. But if the penguin who is fighting with you is a high belt penguin, they know if they choose water and you choose snow you would win. So they choose Fire-type card to defeat your snow. This way it is better to choose a water-type card.
+
*Use logic to try to beat your opponents. For example, if a player had one Fire-type and one Snow-type card, they would probably use a water-type card so you should use a snow type card. But if the penguin who was fighting with you was a high belt penguin, they know if they chose water and you choose snow you would win. So they chose Fire-type card to defeat your snow. This way it was better to choose a water-type card.
*When fighting [[Sensei]] use Fire and Water back and forth to win easier. It won't always work but it will eventually. And if you do not have a water/fire card just use the same element you did last time, but don't use snow.
+
*When fighting Sensei, you could use Fire and Water back and forth to win easier. It would not always work but it would eventually. And if you did not have a water/fire card you could use the same element you did last time, but you should not use snow.
*Most players of Card-Jitsu have developed "special techniques" to help them win almost every game. These tactics can vary from their starter card, to the last card, or which cards to playing a difficult situation.
+
*Most players of Card-Jitsu developed "special techniques" to help them win almost every game. These tactics could vary from their starter card, to the last card, or which cards to play at a difficult situation.
*Predicting your opponent's next move will help you greatly when playing Card-Jitsu. If they also predict your move, this is known as a "double-bluff", and can sometimes backfire onto you.
+
*Predicting your opponent's next move would help you greatly when playing Card-Jitsu. If they also predicted your move, this was known as a "double-bluff", and could sometimes backfire onto you.
*Typically you have a 1 and a half chance in winning a round. These chances increase under certain circumstances.
+
*Typically you had a 1 and a half chance in winning a round. These chances increased under certain circumstances.
*If you are a person with a high belt (brown, black etc.) and the person you are playing is or almost is the same belt as you, and you for example have two snow but no fire or water. It would be safe to pick a high snow because the other person thinks you will try to trick them, so they think it would be safe to pick water.
+
*If you were a person with a high belt (brown, black etc.) and the person you were playing was or almost was the same belt as you, and you for example had two snow but no fire or water. It would be safe to pick a high snow because the other person would think you would try to trick them, so they thought it would be safe to pick water.
*Most players try to win by getting a snow, fire, and water. Try to win by getting a three-of-a-kind.
+
*Most players tried to win by getting a snow, fire, and water. You could try to win by getting a three-of-a-kind.
*A common method is to use 2 cards of a certain element. For an example, if they have 2 fire cards, they expect you to use water. You will have to use fire yourself. If you're the one tricking, double-fool them by using water.
+
*A common method was to use 2 cards of a certain element. For example, if they had 2 fire cards, they expected you to use water. You would have to use fire. If you were the one tricking, double-fool them by using water.
*Pick high numbered cards so if you have the same element as the opponent, you can win, but pick a low numbered card when someone picks one of the three starter pack power cards.
+
*Pick high numbered cards so if you had the same element as the opponent, you could win, but you could pick a low numbered card when someone picked one of the three Starter Pack power cards.
*One technique is the backwards technique. This technique works when you're fighting high-belts and low. It works by picking your highest card at the time. For example, say it is snow. Then you pick the card that would lose to that (water). If they are the same color, move onto the next one (fire). If it is the same color keep the cycle (snow water fire). This sometimes works better for the belts in the middle (green, blue, red) better than high belts.
+
*One technique was the backwards technique. This technique worked when you were fighting high-belts and low. It worked by picking your highest card at the time. For example, a snow card. Then you picked the card that would lose to that (water). If they were the same color, move onto the next one (fire). If it was the same color you had to keep the cycle (snow, water, fire). This sometimes worked better for the belts in the middle (green, blue, red) better than high belts.
   
 
==Spinoffs==
 
==Spinoffs==
 
 
{{Main|Card-Jitsu Series}}
 
{{Main|Card-Jitsu Series}}
   
=== Card-Jitsu Fire ===
+
===Card-Jitsu Fire===
 
 
{{Main|Card-Jitsu Fire}}
 
{{Main|Card-Jitsu Fire}}
 
Card-Jitsu Fire was released on November 23, 2009. In Card-Jitsu Fire, you had to move through the tiles according to the number which was shown on the dice-like circle in the middle of the [[Volcano]]. Only ninjas that had the [[Amulet]] could play the game. Card-Jitsu Fire was a multiplayer game, with 2–4 players at once. Instead of earning belts, you would get a [[Fire Suit]] by unlocking item by item, starting with shoes up to the head. When you got all of the items, you had to beat Sensei to earn a [[Fire Gem]] on your Amulet, and become a [[Fire Ninja]].
   
 
===Card-Jitsu Water===
Card-Jitsu Fire is a spin-off of Card-Jitsu, heavily revolving around the fire element. It's actually held in the [[Volcano]]. Only [[Ninjas]] that have the Amulet can play the game. Card-Jitsu Fire is only multiplayer, with a maximum of 4 players at once. When you first talk to Sensei in the room, he will give you a pack of 10 cards; the Fire Pack. You can use these cards in all of the Card-Jitsu games. Instead of belts, you have a suit that you unlock item by item, starting with shoes up to the head. When you get all of the items you have to beat Sensei to earn a fire gem on your [[Amulet]].
 
 
=== Card-Jitsu Water ===
 
 
{{Main|Card-Jitsu Water}}
 
{{Main|Card-Jitsu Water}}
Card-Jitsu Water was released on the 24th of November 2010. On Card-Jitsu Water, you must move from the end of the waterfall by throwing the correct element that beats the other element to get to the next platform. It's located in one of the secret doors, like [[Card-Jitsu Fire]], so only [[Penguins]] with the Amulet can get to the room. Instead of belts, you have a suit that you unlock item by item, starting with shoes up to the head. When you get all of the items you have to beat [[Sensei]]. This is the same with [[Card-Jitsu Fire]], but most players find that the Card-Jitsu Fire is easier to play since it does not lag. This game is only multiplayer from 2-4 players. When you first talk to Sensei in the room, he will give you a pack of 10 cards; the Water Pack. You can use these cards in all of Card-Jitsu games.
+
Card-Jitsu Water was released on November 24, 2010. In Card-Jitsu Water, you had to move from the end of the [[Waterfall]] by throwing the correct element that would beat the other element to get to the next platform. It was located in one of the secret doors, like Card-Jitsu Fire, so only penguins with the Amulet could get to the room. It was a multiplayer game, with 2–4 players at once. Instead of earning belts, you would get a [[Water Suit]] by unlocking item by item, starting with shoes up to the head. When you got all of the items, you had to beat Sensei to earn a [[Water Gem]] on your Amulet, and become a [[Water Ninja]].
It is heavily based off the elements and which defeat which.
 
   
 
===Card-Jitsu Snow===
Although Card-Jitsu Water might seem harder, there is a panel at the top now. It is best to choose Lowest Graphics Mode because then it won't lag. This makes it easier to win.
 
 
=== Card-Jitsu Snow ===
 
 
{{Main|Card-Jitsu Snow}}
 
{{Main|Card-Jitsu Snow}}
 
Card-Jitsu Snow was the most recent game in the series. It was released on May 23, 2013 as confirmed by [[Spike Hike]] and [[Polo Field]] on Twitter. It was the first Card-Jitsu game to be beta tested. Beta Testing began on February 28, 2013 and ended on April 11, 2013. Unlike the other games in the series, you had to team up with other ninjas to battle [[Snow Minions]] in order to win. There were three rounds, and you had to win all three rounds to complete a match or to enter the bonus round if you met the requirements (every ninja with full health; complete the three sessions in the time limit; no ninjas down). After you earned the [[Snow Gem]], you could battle [[Tusk]] alongside Sensei and two other ninjas, and become a [[Snow Ninja]]. If you won, you could earn even more snow-themed items beyond the [[Snow Suit]].
Card-Jitsu Snow is the newest game in the series of Card-Jitsu.
 
It was released on May 23, 2013 as confirmed by [[Spike Hike]] and [[Polo Field]]
 
on Twitter. It was the first game to beta tested. Beta Testing began on February 28, 2013 and ended on April 11 2013. It was finally released on May 23. You Have to battle [[Snow Minions]] in order to win. This is the first game in which you team up with other ninjas to battle bigger threats unlike other three games in the series. There are three rounds. You have to win all three rounds to win or to enter the bonus round if you fulfill the requirements (every ninja must have full health; you must complete the three sessions in the time limit; no are down). After you earn the [[Snow Gem]] you can battle [[Tusk]] with Sensei. After that you can earn even more snow-themed items.
 
   
 
==Trivia==
 
==Trivia==
  +
*According to a comment made by [[Rsnail]], the [[Club Penguin Staff|Club Penguin Team]] was working on Card-Jitsu as early as [[Beta Testing]].<ref>[https://web.archive.org/web/20081218064616/http://community.clubpenguin.com:80/blog/2005/09/Meet-the-team.php#comment-26028 Rsnail mentions working on a game for the Dojo in 2005]</ref>
*Card-Jitsu was [[Rsnail]]'s last big project before leaving Club Penguin.
+
*Card-Jitsu was Rsnail's last big project before leaving ''[[Club Penguin]]''.
*In issue #160 of the [[Club Penguin Times]], if you clicked the letters N, I, and N in the word Lightning, the letter J in [[Dojo]], and the letter A in Damaged (this spells [[Ninja|NINJA]]), a stone tablet would appear saying: "fire, water, snow the triangle of power your journey's first step".
+
*In issue 160 of the [[Club Penguin Times]], if you clicked the letters N, I, and N in the word Lightning, the letter J in [[Dojo]], and the letter A in Damaged (this spells NINJA), a stone tablet would appear saying: "fire, water, snow the triangle of power your journey's first step".
*According to Rsnail, Card-Jitsu was born from his desire to make a rock-paper-scissors game. Originally, this was going to be a pirate sword fighting game that would take place on [[The Migrator]], but this was scrapped. After a meeting with employees of [[Wikipedia:WizKids|WizKids Games]], Rsnail got the idea to make Card-Jitsu.<ref>http://rocketsnail.com/blog/2015/8/28/ninjas-and-penguins</ref>
+
*According to Rsnail, Card-Jitsu was born from his desire to make a rock-paper-scissors game. Originally, this was going to be a pirate sword fighting game that would take place on [[The Migrator]], but this was scrapped. After a meeting with employees of [[Wikipedia:WizKids|WizKids Games]], Rsnail got the idea to make Card-Jitsu.<ref>[http://rocketsnail.com/blog/2015/8/28/ninjas-and-penguins Ninjas and Penguins]</ref>
  +
*According to [[Polo Field]], the game would have been called "Card-Jutsu" but was named "Card-Jitsu" as he thought "ninjutsu" was spelled as "ninjitsu". This mistake was pointed out to him by a player.<ref>[https://chrisgliddon.com/how-club-penguin-changed-my-life-b6d3f9a9625e#b671 How Club Penguin Changed My Life]</ref>
   
  +
==Glitches==
==Names in other languages==
 
 
*The game would load for a long time and show your name and nothing else.
{| cellspacing=0 cellpadding=2 border=1 style="text-align:center;"
 
  +
*Your penguin's color could appear [[Dark Black]].
|-
 
  +
*While battling [[Sensei]], his color could eventually appear [[orange]] instead of [[Sensei Gray|gray]].
! width=160px | Language
 
! width=160px | Name
 
! width=160px | Meaning
 
|-
 
| Portuguese
 
| Desafio Ninja
 
| Ninja Challenge
 
|-
 
| Spanish
 
| Card-Jitsu
 
| -
 
|-
 
| French
 
| Card-Jitsu
 
| -
 
|-
 
|German
 
| Card-Jitsu
 
| -
 
|-
 
|}
 
   
 
==Gallery==
 
==Gallery==
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sgigloo.PNG|A Rank 11 rare card
 
sgigloo.PNG|A Rank 11 rare card
 
rockhoppersship.PNG|Rare Rank 12 card
 
rockhoppersship.PNG|Rare Rank 12 card
clocktower.PNG|A Rank 6 card that is given in the water booster
+
clocktower.PNG|A Rank 6 card that was given in the [[Water Booster Deck]]
 
dojosketch.PNG|A common power card
 
dojosketch.PNG|A common power card
ff.PNG|The second-rarest starter deck power card
+
ff.PNG|The second rarest [[Starter Deck]] power card
mecards.PNG|An example of a user with exactly 100 cards
+
mecards.PNG|An example of a player with exactly 100 cards
jetpackcards.png|4 rare cards (the Rank 7 is not that rare, if you are lucky you would get it in the fire booster) with the Jet-pack theme
+
jetpackcards.png|4 rare cards (the Rank 7 was not that rare, if you were lucky you would get it in the [[Fire Booster Deck]]) with the Jet-pack theme
cloudwavecard.png|A quite common rank 12 card (given to lucky users in fire booster)
+
cloudwavecard.png|A quite common rank 12 card (given to players in the Fire Booster Deck)
 
whitepufflecard.png|A puffle deck power card
 
whitepufflecard.png|A puffle deck power card
ABOMINABLE SNOW PUFFLE card image.png|A puffle deck card with the "Abominable Snowpuffle" sketch seen in Mission 5
+
ABOMINABLE SNOW PUFFLE card image.png|A puffle deck card with the "Abominable Snowpuffle" sketch seen in [[PSA Mission 5: Secret of the Fur]]
s.PNG|4 blue water cards scored in a row, attempting to earn the [[Full Dojo stamp]].
+
s.PNG|4 blue water cards scored in a row, attempting to earn the [[Full Dojo stamp]]
 
me1.PNG|A page of cards
 
me1.PNG|A page of cards
 
File.jpg|An example of a real life card
 
File.jpg|An example of a real life card
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Stampbook Polaroid Card-Jitsu 3.png
 
Stampbook Polaroid Card-Jitsu 3.png
 
</gallery>
 
</gallery>
  +
 
==Names in other languages==
  +
{{Language
 
|pt= Desafio Ninja
 
|fr= Card-Jitsu
 
|es= Card-jitsu
 
|de= Card-Jitsu
  +
|ru= Ниндзя-Карты
 
}}
  +
  +
==SWF==
 
*[https://skihill.net/media1.clubpenguin.com/play/v2/content/local/en/close_ups/ninjabelts.swf Card-Jitsu Belts]
 
*[https://skihill.net/media1.clubpenguin.com/play/v2/content/local/en/instructions/card_jitsu.swf Card-Jitsu Instructions]
 
*[https://skihill.net/media1.clubpenguin.com/play/v2/games/sensei/SenseiWidget.swf Card-Jitsu Menu]
  +
===Music===
 
*[https://skihill.net/media1.clubpenguin.com/play/v2/content/global/music/116.swf Music of the game]
   
 
==References==
 
==References==
Line 213: Line 192:
   
 
==External links==
 
==External links==
 
*[https://web.archive.org/web/20150102040127if_/http://media2.clubpenguin.com/www/flv/card-jitsu-fire-path.flv Video on how to become a ninja]
*[http://media1.clubpenguin.com/play/v2/content/local/en/close_ups/ninjabelts.swf Card-Jitsu Belts]
 
*[http://media1.clubpenguin.com/play/v2/content/local/en/instructions/card_jitsu.swf Card-Jitsu Instructions]
 
*[http://media1.clubpenguin.com/play/v2/games/sensei/SenseiWidget.swf Card-Jitsu Menu]
 
*[http://media1.clubpenguin.com/play/v2/content/global/music/116.swf Music of the game]
 
*[http://www.clubpenguin.com/card-jitsu/ Video on how to become a ninja]
 
   
 
{{Games}}
 
{{Games}}

Revision as of 20:37, 24 May 2020

Card-Jitsu
Card Jitsu Logo
Information
Players 2
Controls Mouse
Minigame location Dojo
Igloos (through a Card-Jitsu Mat)
Formerly Ninja Hideout
Date released November 17, 2008[1]
Date closed March 30, 2017
For a list of cards, click here. For a list of power cards, click here. For a guide for the game, see tactics guide. For the real life replica, see Club Penguin Trading Cards. For the other games in the series, see Card-Jitsu (disambiguation).

Card-Jitsu was a card game played in the Dojo, member igloos (through Card-Jitsu Mats) and formerly, the Ninja Hideout. To get there, players needed to go to the Dojo Courtyard, which was accessible via the map or the Mine Shack and enter through the doors.

On a player's first visit, they had to talk with Sensei, the owner of the Dojo. He would tell the player about the game and give the Starter Deck as well.

According to the Belts Legend, belts were earned faster if players used the "Earn Your Belts" mode instead of playing on a mat. The belts ranked from white belt to black belt (excluding the rank of ninja).

Since May 28, 2009, players could see their deck at the Dojo and Dojo Courtyard. They needed to click on the icon with 3 cards at the bottom right corner of the screen.

Stamps

Easy

Name Description
Grasshopper stamp Begin your journey. Earn your white belt.
Elemental Win stamp Win a match with three different elements.

Medium

Name Description
Fine Student stamp Reach halfway. Earn your blue belt.
Flawless Victory stamp Win without letting your opponent gain any cards.
One Element stamp Win a match with three cards of the same element.

Hard

Name Description
True Ninjas stamp Prove your ninja skills. Earn your black belt.
Ninja Master stamp Defeat Sensei and become a ninja.
Match Master stamp Win 25 matches.

Extreme

Name Description
Sensei Card stamp See the Sensei Power Card.
Full Dojo stamp Score 9 cards before you win.

Playing online

Once players received the cards from the Starter Deck, they had to go to a mat, or talk to Sensei and select "Earn Your Belts" (as mentioned before, this mode was recommended as you got new belts quicker). If they used a mat, they would have to wait for another player to come and play with them, which might take a while. If no one came to your mat, you could switch to a busier server, or a match could also be found in under 10 seconds by speaking to Sensei on the "Earn Your Belts" mode.

The objective of the game was to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards would beat others, via the form of Rock, Paper, Scissors.

Once players had an opponent, they would be taken to the arena, and would bow to each other. Both players had 20 seconds to choose a card. If they failed to choose a card, one would automatically be selected when the timer reached zero. Once both players have chosen a card, they were revealed. The winner kept the card to help make a set.

Remember that:

  • Fire beats Snow
  • Snow beats Water
  • Water beats Fire

However, in the event of similar types of cards being played, the card with the highest number would win. If the numbers also matched, a draw would happen.

Winning

Card Jitsu Alternate Win

A "No Snow" power card was placed. Opponent could not play due to having all snow

There were three ways to win a match. First, players could have the same type of card (such as Snow, Water or Fire), but three in different colors, such as Red, Blue, Green, etc. Alternatively, you could have one of each card, in different colors. Also, if you played a power card with a "No Snow", "No Fire" or "No Water" until the next round and the opponent player had only that element, no card could be placed, thus automatically making you the winner. You could also see how to play by mousing over the question mark "?" during a match.

Actions

When players won a round, your penguin might perform an action. They are as follows:

  • Snow – The player's penguin hits the opponent with a snowball.
  • Water – The player's penguin hits the opponent with a water balloon.
  • Fire – The player's penguin squirts hot sauce at the other penguin's feet.
  • Power Cards – Every Power Card had its own animation. (See List of Card-Jitsu Power Cards)

Cards

For a list of cards and its special effects see Card-Jitsu Cards.

Rewards

After playing a certain number of games, players were rewarded with a belt. When they reached black, they had to fight Sensei to earn their mask and become a ninja.

Tips

Main article: Card-Jitsu/Tactics Guide
  • Use logic to try to beat your opponents. For example, if a player had one Fire-type and one Snow-type card, they would probably use a water-type card so you should use a snow type card. But if the penguin who was fighting with you was a high belt penguin, they know if they chose water and you choose snow you would win. So they chose Fire-type card to defeat your snow. This way it was better to choose a water-type card.
  • When fighting Sensei, you could use Fire and Water back and forth to win easier. It would not always work but it would eventually. And if you did not have a water/fire card you could use the same element you did last time, but you should not use snow.
  • Most players of Card-Jitsu developed "special techniques" to help them win almost every game. These tactics could vary from their starter card, to the last card, or which cards to play at a difficult situation.
  • Predicting your opponent's next move would help you greatly when playing Card-Jitsu. If they also predicted your move, this was known as a "double-bluff", and could sometimes backfire onto you.
  • Typically you had a 1 and a half chance in winning a round. These chances increased under certain circumstances.
  • If you were a person with a high belt (brown, black etc.) and the person you were playing was or almost was the same belt as you, and you for example had two snow but no fire or water. It would be safe to pick a high snow because the other person would think you would try to trick them, so they thought it would be safe to pick water.
  • Most players tried to win by getting a snow, fire, and water. You could try to win by getting a three-of-a-kind.
  • A common method was to use 2 cards of a certain element. For example, if they had 2 fire cards, they expected you to use water. You would have to use fire. If you were the one tricking, double-fool them by using water.
  • Pick high numbered cards so if you had the same element as the opponent, you could win, but you could pick a low numbered card when someone picked one of the three Starter Pack power cards.
  • One technique was the backwards technique. This technique worked when you were fighting high-belts and low. It worked by picking your highest card at the time. For example, a snow card. Then you picked the card that would lose to that (water). If they were the same color, move onto the next one (fire). If it was the same color you had to keep the cycle (snow, water, fire). This sometimes worked better for the belts in the middle (green, blue, red) better than high belts.

Spinoffs

Main article: Card-Jitsu Series

Card-Jitsu Fire

Main article: Card-Jitsu Fire

Card-Jitsu Fire was released on November 23, 2009. In Card-Jitsu Fire, you had to move through the tiles according to the number which was shown on the dice-like circle in the middle of the Volcano. Only ninjas that had the Amulet could play the game. Card-Jitsu Fire was a multiplayer game, with 2–4 players at once. Instead of earning belts, you would get a Fire Suit by unlocking item by item, starting with shoes up to the head. When you got all of the items, you had to beat Sensei to earn a Fire Gem on your Amulet, and become a Fire Ninja.

Card-Jitsu Water

Main article: Card-Jitsu Water

Card-Jitsu Water was released on November 24, 2010. In Card-Jitsu Water, you had to move from the end of the Waterfall by throwing the correct element that would beat the other element to get to the next platform. It was located in one of the secret doors, like Card-Jitsu Fire, so only penguins with the Amulet could get to the room. It was a multiplayer game, with 2–4 players at once. Instead of earning belts, you would get a Water Suit by unlocking item by item, starting with shoes up to the head. When you got all of the items, you had to beat Sensei to earn a Water Gem on your Amulet, and become a Water Ninja.

Card-Jitsu Snow

Main article: Card-Jitsu Snow

Card-Jitsu Snow was the most recent game in the series. It was released on May 23, 2013 as confirmed by Spike Hike and Polo Field on Twitter. It was the first Card-Jitsu game to be beta tested. Beta Testing began on February 28, 2013 and ended on April 11, 2013. Unlike the other games in the series, you had to team up with other ninjas to battle Snow Minions in order to win. There were three rounds, and you had to win all three rounds to complete a match or to enter the bonus round if you met the requirements (every ninja with full health; complete the three sessions in the time limit; no ninjas down). After you earned the Snow Gem, you could battle Tusk alongside Sensei and two other ninjas, and become a Snow Ninja. If you won, you could earn even more snow-themed items beyond the Snow Suit.

Trivia

  • According to a comment made by Rsnail, the Club Penguin Team was working on Card-Jitsu as early as Beta Testing.[2]
  • Card-Jitsu was Rsnail's last big project before leaving Club Penguin.
  • In issue 160 of the Club Penguin Times, if you clicked the letters N, I, and N in the word Lightning, the letter J in Dojo, and the letter A in Damaged (this spells NINJA), a stone tablet would appear saying: "fire, water, snow the triangle of power your journey's first step".
  • According to Rsnail, Card-Jitsu was born from his desire to make a rock-paper-scissors game. Originally, this was going to be a pirate sword fighting game that would take place on The Migrator, but this was scrapped. After a meeting with employees of WizKids Games, Rsnail got the idea to make Card-Jitsu.[3]
  • According to Polo Field, the game would have been called "Card-Jutsu" but was named "Card-Jitsu" as he thought "ninjutsu" was spelled as "ninjitsu". This mistake was pointed out to him by a player.[4]

Glitches

  • The game would load for a long time and show your name and nothing else.
  • Your penguin's color could appear Dark Black.
  • While battling Sensei, his color could eventually appear orange instead of gray.

Gallery

Stamp Book photographs

Names in other languages

Language Name
Portuguese Desafio Ninja
French Card-Jitsu
Spanish Card-jitsu
German Card-Jitsu
Russian Ниндзя-Карты

SWF

Music

References

External links