The game's field consists of two rings of tiles. Players in their turn must select a tile from the inner ring which determines the amount of steps they will move from 1 to 6 in the outer ring. These tiles were flipped so players had to choose it randomly. Players could choose between two tiles to move to from the selected amount of steps.
There were three types of tiles that players could land on, an element tile, cycle of elements tile, and two cards battling tile. When a player landed on an element tile, a battle would begin where all players select a card of the same specific element from their current list of cards. When a player landed on a cycle of elements tile, they would get to choose the battle element. In both battles, the player who got the highest card number did not lose any points, while the other opponents lost one energy point. When a player landed on two cards battling tile, they would have an original Card-Jitsu battle against an opponent of their choice. This could also happen when a player landed on the same tile as an opponent, and they would battle against each other. In this type of battle, players could lose one energy point or gain one.
If a penguin stepped onto a tile in the outer ring of a particular element, and no player had a card of that element, all players would lose one point.
A player's score was measured by their energy points. All players started the game with 6 points, and could gain or lose one point in the different battle types. If a player lost all their energy points, they were out of the game. The place of each player at the end of the game was determined by their energy points they have ended up with.
If penguins challenged Sensei before completing their Fire Suit, they would have no chance of winning, the same happened in the original Card-Jitsu; although Sensei would usually let you win until he had 3 energy left.
In the process of development, the Club Penguin Team created prototype board games to test the concepts of Card-Jitsu Fire. Board games were also created for Card-Jitsu Water.
On the first day of its release, there was a glitch where the game would not begin when it was full.
If all of the other players quit and you clicked "OK," the game would freeze. This glitch was never fixed.
If you started a game and a friend popup appeared, you could open up your Buddy List while playing the game. This glitch was never fixed.
You would disappear but your clothes would not. This glitch was never fixed.
During the Card-Jitsu Party 2011, all of the Card-Jitsu games had their matchmaking interface updated, and as a result of that, a glitch surfaced, where if you played on a 4-player mat and then when all the players were ready, you and the other players would turn Old Blue. This glitch was never fixed.
The Volcano, where the game was played
A Login Screen advertising Card-Jitsu Fire, with a link to the video