|Minigame location||Fire Dojo|
|Date released||November 23, 2009 (members)|
May 9, 2013 (everyone)
|Date closed||March 30, 2017|
|“||For those who defeat Sensei, and become ninjas, things are heating up. A new challenge has presented itself. Are you ready to master the element of fire?||”|
— Mysterious Voice, Card-Jitsu Fire trailer
Card-Jitsu Fire was a multiplayer game that was first accessible for members who were ninjas. It was a spin-off of the classic mini-game, Card-Jitsu. Card-Jitsu Fire, however, differs greatly from the original Card-Jitsu. Non-members could play Card-Jitsu Fire for the first time ever during the Card-Jitsu Party 2011. After the party it was once again members only. On May 9, 2013, the game became available to non-members permanently along with Card-Jitsu Water and the newly released Card Jitsu Snow.
- 1 Stamps
- 2 Gameplay
- 3 Rewards
- 4 Sensei messages
- 5 Real life replication (game)
- 6 Trivia
- 7 Glitches
- 8 Gallery
- 9 Video
- 10 Names in other languages
- 11 See also
- 12 SWF
- 13 References
- 14 External links
|Warm Up stamp||Win 10 Fire Matches.|
|Score Fire stamp||Win 1 Energy Point in a match.|
|Fire Midway stamp||Earn your coat. Finish 50% of your Fire Ninja Journey.|
|Strong Defence stamp||Win a match without losing any energy.|
|Fire Suit stamp||Complete your Fire Suit.|
|Fire Ninja stamp||Defeat Sensei and become a Fire Ninja.|
|Max Energy stamp||Win 3 Energy Points in a match.|
|Fire Expert stamp||Win 50 matches.|
The game's field consists of two rings of tiles. Players in their turn must select a tile from the inner ring which determines the amount of steps they will move from 1 to 6 in the outer ring. These tiles were flipped so players had to choose it randomly. Players could choose between two tiles to move to from the selected amount of steps.
There were three types of tiles that players could land on, an element tile, cycle of elements tile, and two cards battling tile. When a player landed on an element tile, a battle would begin where all players select a card of the same specific element from their current list of cards. When a player landed on a cycle of elements tile, they would get to choose the battle element. In both battles, the player who got the highest card number did not lose any points, while the other opponents lost one energy point. When a player landed on two cards battling tile, they would have an original Card-Jitsu battle against an opponent of their choice. This could also happen when a player landed on the same tile as an opponent, and they would battle against each other. In this type of battle, players could lose one energy point or gain one.
If a penguin stepped onto a tile in the outer ring of a particular element, and no player had a card of that element, all players would lose one point.
A player's score was measured by their energy points. All players started the game with 6 points, and could gain or lose one point in the different battle types. If a player lost all their energy points, they were out of the game. The place of each player at the end of the game was determined by their energy points they have ended up with.
If the player was wearing a certain item or walking a certain type of puffle while opening the Sensei dialog closeup, he would make a comment. If the player met the criteria for multiple messages, only one would appear at once, selected at random. All comments were made in the form of a haiku, with the first and third lines containing five syllables each, and the second containing seven syllables.
|Cloud Wave Bracers||I see you’re wearing|
the ancient Cloud Wave Bracers.
Forecast is cloudy...
|Tuba||Ahh, the great tuba.|
A graceful instrument, and
strong, like brass ninja.
|1st, 2nd, 3rd, or
4th Year Party Hat
|I see you’re wearing|
an anniversary hat.
I like pointy hats.
|Party Hat||Ahh, the beta hat.|
The most ancient of all hats.
I rarely wear mine.
|Santa Beard||Oh! You have a beard!|
A fine choice. Mine helps me train...
Wait... Is that tied on?
|Puffle (unused)||You brought a puffle!|
Good thinking. Puffles taught me
much of what I know...
|Black Puffle||Heh heh, black puffles|
have great power. They are true
masters of fire...
|White Puffle||Your white puffle must|
concentrate in this hot place,
for fire beats snow...
|Yellow Puffle||Your yellow puffle|
is drawn to the Fire Suit...
Keen artistic sense.
|Red Puffle||Heh heh, red puffles|
Have no fear of fire! Yours
laughs at danger’s face!
|Purple Puffle||Your purple puffle|
is loyal to follow you...
Most food gets burnt here.
|Green Puffle||Ahh, your green puffle|
is ready for lava with
that propeller hat!
|Pink Puffle||Ahh, the pink puffle.|
Secret masters of water...
Water beats fire...
|Blue Puffle||The great blue puffle,|
teaches us to hide our strength,
behind quiet face.
Item versions without messages
Some alternate variants of items in the above list do not cause their item's message to appear.
|Santa Beard||162 (from parties)||Yes|
|2028 (from Penguin Style)||No|
|White Beard||10162 (unlockable)||No|
|Cloud Wave Bracers||5040 (from Martial Artworks)||Yes|
|Cloud Wave Bracers R||15040 (unreleased)||No|
Real life replication (game)
This is a real life game, the instructions are:
- Cut out a circle, and draw elements on it. Draw 2 amulets facing each other, and perpendicular to it, draw 2 Card-Jitsu symbols.
- Get a 6-face dice.
- Get up to 4 different pieces of objects, small enough, something like Monopoly.
- Have at least 25 cards. Best amount is 40–60 cards.
- Have fun!
- Penguins could help building the arena starting on November 13, 2009 by wearing a Miners Helmet, with or without a Safety Vest. The construction ended on November 20.
- When the game started, the floor of the Fire Dojo and the mats were not in the Volcano, for it was just stones and Sensei's pillow.
- Card-Jitsu Fire started when Volcano started to produce smoke at the end of September 2009 directly after The Fair 2009. This then led to Sensei's Fire Scavenger Hunt, where you had to search for fiery items. Soon after the hunt, smoke began to darken the skies of the Club Penguin Island. After the Halloween Party 2009, the Fire Dojo started construction on November 13, 2009, exactly one year after the Dojo Courtyard was revealed. The game was eventually released on November 23, 2009.
- If penguins challenged Sensei before completing their Fire Suit, they would have no chance of winning, the same happened in the original Card-Jitsu; although Sensei would usually let you win until he had 3 energy left.
- In the process of development, the Club Penguin Team created prototype board games to test the concepts of Card-Jitsu Fire. Board games were also created for Card-Jitsu Water.
- On the first day of its release, there was a glitch where the game would not begin when it was full.
- If all of the other players quit and you clicked "OK," the game would freeze. This glitch was never fixed.
- If you started a game and a friend popup appeared, you could open up your Buddy List while playing the game. This glitch was never fixed.
- You would disappear but your clothes would not. This glitch was never fixed.
- During the Card-Jitsu Party 2011, all of the Card-Jitsu games had their matchmaking interface updated, and as a result of that, a glitch surfaced, where if you played on a 4-player mat and then when all the players were ready, you and the other players would turn Old Blue. This glitch was never fixed.
Names in other languages
|Portuguese||Desafio Ninja Fogo|