Club Penguin Wiki
m (→‎top: Removing unnecessary archive template.)
No edit summary
Line 58: Line 58:
   
 
==Tips==
 
==Tips==
The most efficient way to get coins on Cart Surfer was to alternate the '''Back Flip''' and '''Air Twist''', '''Handstand''' or '''Run on Rails''': a 100 scoring stunt and any of the 80 scoring ones. '''Rail Grind''' was the highest scoring stunt for the turns. It also helped to crash a few times near the end, which gave the player more time to do tricks.
+
The most efficient way to get coins on Cart Surfer was to alternate the '''Flip''' and '''Spin''', '''Handstand''' or '''Run on Tracks''': a 100 scoring stunt and any of the 80 scoring ones. '''Cart Grind''' was the highest scoring stunt for the turns. It also helped to crash a few times near the end, which gave the player more time to do tricks.
When you lost a life, you got the chance to perform about 2–3 moves before the next turn so you had to use your lives wisely and you could get an extra 540–840 points. Note that if a move was performed twice in a row, the score you would normally get for the trick was halved every time after the first trick.
+
When a player lost a life, they got the chance to perform about 2–3 moves before the next turn so they had to use their lives wisely and could get an extra 540–840 points. Note that if a trick was performed twice or above in a row, the points it would yield normally were halved, until a different trick was performed.
   
 
An efficient player could earn approximately 450 coins per game. If a player had all the stamps for the game, their coins would be doubled, giving them 900 coins.
 
An efficient player could earn approximately 450 coins per game. If a player had all the stamps for the game, their coins would be doubled, giving them 900 coins.
Line 76: Line 76:
 
|-
 
|-
 
|Turn
 
|Turn
|{{Key|left}} ''or'' {{Key|right}}
+
|{{Key|right}} / {{Key|left}}
 
|10
 
|10
 
|-
 
|-
 
|Surf Turn
 
|Surf Turn
|{{Key|up}} {{Key|right}} ''or'' {{Key|left}}
+
|{{Key|up}} {{Key|right}} / {{Key|left}}
 
|**
 
|**
 
|-
 
|-
 
|Cart Grind
 
|Cart Grind
|{{Key|down}} {{Key|right}} ''or'' {{Key|down}} {{Key|left}}
+
|{{Key|down}} {{Key|right}} / {{Key|left}}
 
|**
 
|**
 
|-
 
|-
 
|Spin
 
|Spin
|{{Key|space}} {{Key|right}} ''or'' {{Key|left}} {{Key|space}}
+
|{{Key|space}} {{Key|right}} / {{Key|left}}
 
|80
 
|80
 
|-
 
|-

Revision as of 19:46, 24 May 2020

Cart Surfer
Curt Surfer logo
Information
Players 1
Controls Arrow Keys and Spacebar
Minigame location Mine
Date released June 6, 2006[1]
Date closed March 30, 2017

Cart Surfer was a Club Penguin minigame that could be played in the Mine. The main objective of the game was the performance of various tricks and stunts to earn points (similar to Catchin' Waves) while riding a Mine Cart on a track. When players finished the game, they were brought to the Mine Shack.

This was one of the most popular games in Club Penguin, as it was a quick way to earn a great amount of coins, by using the right and best moves (see table below). In the Cart Surfer minigame in Club Penguin: Elite Penguin Force, the player had to jump over rocks and duck to avoid obstacles.

Stamps

Easy

Name Description
Great Balance stamp Recover from a wobble.

Medium

Name Description
Cart Pro Stamp Earn 150 coins in one game.
Mine Marvel stamp Perform 10 tricks in the cart.
Mine Mission stamp Perform 10 tricks out of the cart.
Trick Master stamp Perform 14 different tricks.
Puffle Power stamp Recover from a wobble with a puffle.

Hard

Name Description
Cart Expert stamp Earn 250 coins in one game.
Mine Grind stamp Grind around 8 corners.
Surf's Up stamp Surf around 8 corners.
Flip Mania stamp Flip 20 times in a row without crashing.
Ultimate Duo stamp Perform 20 tricks with your puffle.

Extreme

Name Description
Cart Master stamp Earn 350 coins in one game.

Tips

The most efficient way to get coins on Cart Surfer was to alternate the Flip and Spin, Handstand or Run on Tracks: a 100 scoring stunt and any of the 80 scoring ones. Cart Grind was the highest scoring stunt for the turns. It also helped to crash a few times near the end, which gave the player more time to do tricks. When a player lost a life, they got the chance to perform about 2–3 moves before the next turn so they had to use their lives wisely and could get an extra 540–840 points. Note that if a trick was performed twice or above in a row, the points it would yield normally were halved, until a different trick was performed.

An efficient player could earn approximately 450 coins per game. If a player had all the stamps for the game, their coins would be doubled, giving them 900 coins.

Tricks

Name Method Points
Jump* space 0
Surf Jump space 20
Turn / 10
Surf Turn / **
Cart Grind / **
Spin space / 80
Leap space 50
Cart Slam space 30
Flip space 100
Handstand 80
Run on Tracks 80

* Jump was not counted for the Trick Master stamp.

** Surf Turn and Cart Grind varied in point value based upon how long the trick was performed, all points void if you crashed.

Trivia

Cart Surfer Menu

The menu

RESPONSE!!!

An email from Club Penguin confirming it was originally called cave runner

  • It was supposed to be released on May 29, 2006, but it was delayed a week late due to bugs.[2]
  • One of the loading screens for the game depicted a penguin cart surfing with his black puffle.
  • On July 20, 2007, new tricks were added.
  • The game was featured on the CART SURFER (ID 1) Card-Jitsu card, as well as the Cart Surfer (ID 354) Card-Jitsu Power Card.
  • The prototype version of it was called Cave Runner.

Glitches

  • Sometimes a Black Puffle would briefly appear even if you did not have one with you, along with your penguin turning to yellow (however, it did not happen if your penguin was yellow). This glitch was never fixed.
  • At one time, you were able to earn more than the maximum amount of stamps available on Cart Surfer, presumably due to a removed stamp. When you completed a game, it would display as "13/12" stamps. This glitch was never fixed.
  • When grinding around corners, you could extend a grind for much longer than usual. If you kept grinding after the initial "tipping" animation began playing, the cart would right itself again, allowing you to continue grinding. This only worked on or just after corners, and required careful timing, but allowed you to get upwards of 90 points on a single grind. This was a very efficient method of earning coins.

Gallery

Stamp Book photographs

Moves

Other

Names in other languages

Language Name
Portuguese Surfe na Caçamba
French Surf des Mines
Spanish Carrito surfero
German Karren-Skater
Russian Виражи

See also

SWF

References