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==Tips== |
==Tips== |
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− | The most efficient way to get coins on Cart Surfer was to alternate the ''' |
+ | The most efficient way to get coins on Cart Surfer was to alternate the '''Flip''' and '''Spin''', '''Handstand''' or '''Run on Tracks''': a 100 scoring stunt and any of the 80 scoring ones. '''Cart Grind''' was the highest scoring stunt for the turns. It also helped to crash a few times near the end, which gave the player more time to do tricks. |
− | When |
+ | When a player lost a life, they got the chance to perform about 2–3 moves before the next turn so they had to use their lives wisely and could get an extra 540–840 points. Note that if a trick was performed twice or above in a row, the points it would yield normally were halved, until a different trick was performed. |
An efficient player could earn approximately 450 coins per game. If a player had all the stamps for the game, their coins would be doubled, giving them 900 coins. |
An efficient player could earn approximately 450 coins per game. If a player had all the stamps for the game, their coins would be doubled, giving them 900 coins. |
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|Turn |
|Turn |
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− | |{{Key| |
+ | |{{Key|right}} / {{Key|left}} |
|10 |
|10 |
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|- |
|- |
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|Surf Turn |
|Surf Turn |
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− | |{{Key|up}} {{Key|right}} |
+ | |{{Key|up}} {{Key|right}} / {{Key|left}} |
|** |
|** |
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|- |
|- |
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|Cart Grind |
|Cart Grind |
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− | |{{Key|down}} {{Key|right}} |
+ | |{{Key|down}} {{Key|right}} / {{Key|left}} |
|** |
|** |
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|- |
|- |
||
|Spin |
|Spin |
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− | |{{Key|space}} {{Key|right}} |
+ | |{{Key|space}} {{Key|right}} / {{Key|left}} |
|80 |
|80 |
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|- |
|- |
Revision as of 19:46, 24 May 2020
Cart Surfer | |
---|---|
Information | |
Players | 1 |
Controls | Arrow Keys and Spacebar |
Minigame location | Mine |
Date released | June 6, 2006[1] |
Date closed | March 30, 2017 |
Cart Surfer was a Club Penguin minigame that could be played in the Mine. The main objective of the game was the performance of various tricks and stunts to earn points (similar to Catchin' Waves) while riding a Mine Cart on a track. When players finished the game, they were brought to the Mine Shack.
This was one of the most popular games in Club Penguin, as it was a quick way to earn a great amount of coins, by using the right and best moves (see table below). In the Cart Surfer minigame in Club Penguin: Elite Penguin Force, the player had to jump over rocks and duck to avoid obstacles.
Stamps
Easy
Name | Description |
---|---|
Great Balance stamp | Recover from a wobble. |
Medium
Name | Description |
---|---|
Cart Pro Stamp | Earn 150 coins in one game. |
Mine Marvel stamp | Perform 10 tricks in the cart. |
Mine Mission stamp | Perform 10 tricks out of the cart. |
Trick Master stamp | Perform 14 different tricks. |
Puffle Power stamp | Recover from a wobble with a puffle. |
Hard
Name | Description |
---|---|
Cart Expert stamp | Earn 250 coins in one game. |
Mine Grind stamp | Grind around 8 corners. |
Surf's Up stamp | Surf around 8 corners. |
Flip Mania stamp | Flip 20 times in a row without crashing. |
Ultimate Duo stamp | Perform 20 tricks with your puffle. |
Extreme
Name | Description |
---|---|
Cart Master stamp | Earn 350 coins in one game. |
Tips
The most efficient way to get coins on Cart Surfer was to alternate the Flip and Spin, Handstand or Run on Tracks: a 100 scoring stunt and any of the 80 scoring ones. Cart Grind was the highest scoring stunt for the turns. It also helped to crash a few times near the end, which gave the player more time to do tricks. When a player lost a life, they got the chance to perform about 2–3 moves before the next turn so they had to use their lives wisely and could get an extra 540–840 points. Note that if a trick was performed twice or above in a row, the points it would yield normally were halved, until a different trick was performed.
An efficient player could earn approximately 450 coins per game. If a player had all the stamps for the game, their coins would be doubled, giving them 900 coins.
Tricks
Name | Method | Points |
---|---|---|
Jump* | space | 0 |
Surf Jump | ↑ space | 20 |
Turn | → / ← | 10 |
Surf Turn | ↑ → / ← | ** |
Cart Grind | ↓ → / ← | ** |
Spin | space → / ← | 80 |
Leap | space ↑ | 50 |
Cart Slam | space ↓ | 30 |
Flip | ↓ space | 100 |
Handstand | ↑ ↑ | 80 |
Run on Tracks | ↓ ↓ | 80 |
* Jump was not counted for the Trick Master stamp.
** Surf Turn and Cart Grind varied in point value based upon how long the trick was performed, all points void if you crashed.
Trivia
- It was supposed to be released on May 29, 2006, but it was delayed a week late due to bugs.[2]
- One of the loading screens for the game depicted a penguin cart surfing with his black puffle.
- On July 20, 2007, new tricks were added.
- The game was featured on the CART SURFER (ID 1) Card-Jitsu card, as well as the Cart Surfer (ID 354) Card-Jitsu Power Card.
- The prototype version of it was called Cave Runner.
Glitches
- Sometimes a Black Puffle would briefly appear even if you did not have one with you, along with your penguin turning to yellow (however, it did not happen if your penguin was yellow). This glitch was never fixed.
- At one time, you were able to earn more than the maximum amount of stamps available on Cart Surfer, presumably due to a removed stamp. When you completed a game, it would display as "13/12" stamps. This glitch was never fixed.
- When grinding around corners, you could extend a grind for much longer than usual. If you kept grinding after the initial "tipping" animation began playing, the cart would right itself again, allowing you to continue grinding. This only worked on or just after corners, and required careful timing, but allowed you to get upwards of 90 points on a single grind. This was a very efficient method of earning coins.
Gallery
Stamp Book photographs
Moves
Other
Names in other languages
Language | Name |
---|---|
Portuguese | Surfe na Caçamba |
French | Surf des Mines |
Spanish | Carrito surfero |
German | Karren-Skater |
Russian | Виражи |