Clothes, or clothing, are optional items that penguins can wear. Most clothes can only be purchased by members, but non-members can still obtain party items, unlock items from the Treasure Book and also buy certain clothing items. Clothes can be bought in some catalogs, including catalogs that are available during special occasions.
Clothing items are stored in the inventory, where the players can use items they have previously obtained, and wear other items. Clothing are removed by clicking the item on the penguin in its player card.
Clothing are divided to several different categories.
Clothing items from the same sort cannot be worn at once; When trying to do so, the new item replaces the former item. Puffles were counted as hand items before, but if you walk a puffle, your hand item will not detach from your player card, you will still be holding it.
Each individual item is given an identification number that is unique. The former id system used numbers from 1 to 999, but after CPIP, due to lack in id numbers, the system was updated, and included numbers from 1 to 20,000
Information and patterns
The 2008 system was added after the completion of the Club Penguin Improvement Project defined cascading IDs from 1,000 to 9,999. The system is based on the following rules:
- Each range of numbers from N,000 to N,999 is dedicated to a single type of clothing items, by an ascending order of IDs. The lower the last three digits are, the earlier the item has been created and was given an ID.
- Unlockable items are based on the same method, but instead of only increasing the least three digits, 10,000 is added to their ID as well.
- For instance, if the last item was not unlockable, and for this example, its ID was 4,042, if the next item would be unlockable, it wouldn't be 4,043 but 14,043.
- The base ID for an unlockable item (e.g., the ID 4,043, if the ID of a given unlockable item is 14,043) would not be taken by another non-unlockable item, but would be skipped whnever a new non-unlockable item's ID is needed. The base ID is reserved for a non-unlockable version for the same unlockable item, if ever released.
- This also goes the other way round: If an item with an ID of 5,200 is released, the ID 15,200 will be skipped by new unlockable items, and will only be used if this item will have an unlockable version in the future.
- If The base ID of an unlockable version (e.g. an unlockable item that its ID is 15342, and a base ID of 5342) would not be taken by a different non-unlockable item. This will only happen if a non-unlockable version of that same item has been released, and vice versa.
- Occasionally a certain ID will be skipped both in the non-unlockable and unlockable range. This is sometimes due to a reserved ID for a planned item for an event in the near future, or if the IDs of items from a certain events left a gap of unused IDs behind them, but the unused IDs aren't always used in the future.
The system used since late 2013 is an extended version of the 2008 system, which was added for a lack of available IDs. It is identical to the 2008 system but works by these two extra rules:
- If there are no longer available IDs both in the non-unlockable and unlockable range for a certain item type, the next ID of the next item would be reset, and 20,000 would be added for it.
- For instance, if all body items, which are ranged from 4,000 to 4,999, have run out, the next body item ID would be 24,000. The next one would have an ID of 24,001, and so on.
- Similarly, unlockable items' IDs are also given a 20,000 boost. As their original IDs were ranged from 10,000 to 19,999, in the 2013 system, they will be given IDs ranged from 30,000 to 39,999
- An ID in the new system of older items is lower than IDs of newer items.
- In the new system, unlockable items are given an id of their equivalent item + 10,000, or, in case there is no equivalent item, their ID will be bigger than 10,000 and greater than the IDs of previous items in its category.
In the Penguin Style catalog, there are special Jobs available each month. These Jobs allow you to perform certain actions and also allows penguins to pretend that they are actually performing these occupations. Sometimes, free items are released which can be used for the Jobs. But, unlike Hydro Hopper they are not games and they will not earn you coins. Penguins that have jobs wear these items.
- Water Suit 3000
- Rescue Squad
- Hula Dancer
- Coffee Waiter
- Construction Worker
- Music Director
- Pizza Chef
- Rad Scientist
- Ice Cream Vendor
- Popcorn Vendor
- Popcorn Tray (member)
- Some glitches result removing items from the inventory.
- As of August 2013, Club Penguin has approximately 4,000 clothing items.
Gallery of Special Dances