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- This article is about the Nintendo DS game. For the series, see Club Penguin: Elite Penguin Force (series).
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|Club Penguin: Elite Penguin Force|
|Platform||Nintendo DS family|
|Developer||1st Playable Productions|
|Publisher||Disney Interactive Studios|
|ESRB rating||Comic Mischief|
|Date released||America: November 25, 2008|
Singapore: February 13, 2009
UK and Ireland: March 13, 2009
Australia and New Zealand: April 16, 2009
Germany: March 8, 2012
Club Penguin: Elite Penguin Force is a Club Penguin game for the Nintendo DS. It uses the Nintendo DS's touchscreen to complete intuitive secret agent missions for the Elite Penguin Force, a higher tier of the PSA, (until its destruction) as well as mini-games based upon Club Penguin itself. The game received mostly positive reviews.
On Monday, July 14, 2008, Club Penguin officially announced one of the largest projects the company would probably ever do. They planned to release a special edition of Club Penguin for the Nintendo DS. It was released in North America on November 25, 2008, and in Europe on March 13, 2009. Before the release of the game, they decided the name could be "Club Penguin: Elite Penguin Force".
The gameplay is very similar to the online missions, except that the Touch Screen is used rather than a mouse.
In the game, your penguin is assigned an Elite role ranked superior to the secret agents, an "Elite Penguin Force agent". Players embark on missions utilizing both familiar and all-new gadgets, accessories, vehicles, and locations to investigate mysterious events on Club Penguin Island. In addition, the game operates with the Nintendo Wi-Fi system, coins that you earn in the DS game could be sent to the online Club Penguin game. Coins can be earned by playing mini games.
A large variety of clothing items can be obtained within the game, usually from the game's catalog, but some can be obtained as rewards for completing various tasks, such as side missions. None of these items can be transferred to online Club Penguin.
Development and data
- The game was released in cooperation with Disney Interactive Studios and Club Penguin has had a major part of its development.
- The game took 10 months to be created and it was developed by 1st Playable Productions, LLC.
- It is rated "E for Everyone", by the ESRB, and "3+" by the PEGI.
- The game has 2 "3D" Renders. The Ultimate Protobot 10,000, Gary the Gadget Guy (inside the Protobot), and the Snow Trekker (while playing Snow Trekker, top screen).
- The game was released in North and South America on November 25, 2008.
- The game was released in Singapore on February 13, 2009.
- The game was released in the UK and Ireland on March 13, 2009.
- The game was released in Australia and New Zealand on April 16, 2009.
- The game was released in Germany on March 8, 2012.
- Take on the role of an EPF agent, completing 13 top secret missions only available on the Nintendo DS.
- Play exclusive new DS-only mini-games, including Snowboarding, Snow Trekker, and Dance Challenge.
- Play favorite Club Penguin mini-games such as Cart Surfer, Jet Pack Adventure, and Ice Fishing in a whole new way, using the DS touch screen and the unique dual-screen view.
- Earn Coins while playing on the DS to spend in game or upload to online accounts.
- Download weekly newsletters and polls, along with new, seasonal missions.
- Explore never-before-seen locations including the Puffle Training Room, Mine Shed, and Mine Tunnels.
- Includes DGamer - the all new online community exclusively for Disney gamers. Create unique 3-D avatars, create a persistent profile, chat with friends in a Club Penguin chat room, share Club Penguin themed accessories, earn in-game honors, and unlock exclusive Disney content.
- Main article: Elite Penguin Force Missions
- The Mystery Unfolds: While looking for an issue of the Club Penguin Times, the player takes a quest with an unusual Blue Puffle to gather pieces of a map, each signed by an enigma named D.
- Left to Your Own Devices: The player is hired to join a top secret organization called the Elite Penguin Force (EPF). But first takes test with two elite puffles Bouncer and Blast by the Puffle Handler (PH) and takes a questionnaire by the mysterious director and receives a handy spy gadget.
- Rookie on the Rocks: The player is sent to occupy the wright board down to the wilderness to recover a missing agent, the rookie.
- Looking for Clues: The player learns that they are missing their local gadget inventor, G, and gathers information and clues from nearby residents for the disappearance.
- All's Weld that Ends Weld: The Puffle handler introduces another elite puffle, Flare, to fix the key to G's office. The player finds all that's left are some blueprints and a notepad G had been using.
- Do It Yourself Carting: The information led the player to the mine. With the help from a miner, the player builds a custom-built cart in order to ride the extreme track to find G stranded at the end.
- Double Trouble: The player is sent to find the next elite puffles, Loop, with a lasso that can wrap around moving objects, and Pop, a Purple Puffle that can dance, for the next training assessment, but is interrupted by an earthquake coming from underground.
- Flying High Pitched: The player is sent to fly to the tallest mountain with the jet pack flyer to meet PH with a flute-playing Puffle named Chirp and you must use its flute to break the ice cube. You will win a hat. With all elite puffles, the player takes his final Puffle training assessment to gain the award.
- Super Secret Gadgets: The player and G work together to build an all new gadget, the Snow Trekker, to follow trails of what is causing havoc around Club Penguin and finds a robot tracking device buried at the Mine Shack.
- Damage Control: The player helps the field agents to solve robberies and damages and collects blueprint pages of a scrapbook which tells G that the service robots he had been working on are planning something.
- Robotomy 101: The agents block the Gift Shop entrance to corner the first robot, the Wheel-bot. The player uses the elite puffles to disable the robot and deactivates it with G's robotomy deactivating device.
- Robots on the Run: The agents clear the Ski Hill to capture and deactivate the rest of the robots, the Snow-bot and the Jet-bot.
- An Agent's Work Is Never Done: During a celebration party, a great error sends the agents back to HQ to investigate. The player finds that there is an Ultimate Proto-Bot 10000 already built at full size made of pieces of machinery from around Club Penguin. The player rescues G and the caged Puffles and deactivates the monster to save Club Penguin once and for all.
The player is promoted to an ultimate high clearance level by the director for clearing the great climax and saving the entire region of Club Penguin.
- A Wrench in the Works
- Hide and Seek
- Leaning Order of Pizza
- The Wrong Orders
- Alien Conspiracy
- Penguin at Work
- Sweet Friend of Mines
- Drifting Away
- Cause and Effect
- Lost and Confused
- Spring (April 1–7)
- Summer (June 20–30)
- Autumn (October 25–31)
- Winter (December 14–25)
|Aunt Arctic||Free play before The Mystery Unfolds||The editor-in-chief for the Club Penguin Times. She appears at several points in the game to guide the player, or ask them for interviews.|
|Bouncer||The Mystery Unfolds||The first of the Elite Puffles that the player encounters. Skilled at throwing snowballs.|
|Dot the Disguise Gal, aka Agent D||The Mystery Unfolds||An EPF agent and a master of disguise. She recruits the player into the EPF, and frequently works alongside them in missions.|
|The Director||Left to Your Own Devices||The Director of both the PSA and EPF, leading all agents in Club Penguin, whose identity is unknown. Enlists the player in several missions.|
|Puffle Handler||Left to Your Own Devices||The top puffle handler in the EPF, and an expert on puffles. She is the training coach of the elite puffles, and helps teach the player how to make use of the puffles' abilities.|
|Blast||Left to Your Own Devices||An adventurous elite puffle. He is skilled in launching out of a cannon and destroying objects, such as crates, or pushing things.|
|Rookie||Rookie on the Rocks||An EPF agent that joined around the same time as the player. Tries his best to help, but is not always very successful.|
|Jet Pack Guy||Rookie on the Rocks||An EPF agent equipped with a jetpack. He is skilled in flying, so he often patrols the skies.|
|Flare||All's Weld that Ends Weld||A somewhat-grumpy elite puffle. He is skilled in lighting a flame, useful for welding objects together or fixing broken things.|
|Gary the Gadget Guy, aka G||Do It Yourself Carting||The EPF's genius inventor, who created many inventions, some used by agents and others across the whole island. He created the Test Robots that went rogue and wreaked havoc.|
|Loop||Double Trouble||A sporty elite puffle. She is skilled at using a lasso to immobilize moving objects.|
|Pop||Double Trouble||An elite puffle that likes to dance. She is skilled at blowing super-strong bubbles that can make even the heaviest of objects near-weightless.|
|Flit||Flying High Pitched||An speedy elite puffle that likes to fly. He can retrieve or interact with things that float in the air.|
|Chirp||Flying High Pitched||A whimsical elite puffle that likes music. She is skilled at playing the flute in such a way that it can shatter ice or disrupt electronics.|
|Wheel-Bot||Do It Yourself Carting (silhouette)
|A rogue Test Robot built for strength that stole things from all over the island. It is eventually cornered in the Gift Shop and deactivated with the Robotomy gadget.|
|Snow-Bot||Super Secret Gadgets (silhouette)
Robots on the Run
|A rogue Test Robot built for speed that stole things from all over the island. After it starts to cause problems on the Ski Hill, it is chased down to the wilderness and deactivated, but is rescued by the Jet-Bot.|
|Jet-Bot||Robots on the Run||A rogue Test Robot built for flight that stole things from all over the island. It comes to the Snow-Bot's rescue, and is chased to the top of the Tallest Mountain where it is deactivated.|
|Ultimate Proto-Bot 10000||An Agent's Work Is Never Done||A "next generation test robot" built by the Test Robots using sketches from Gary's notebook. It captures Gary and the elite puffles and attacks the island in the final mission, but is eventually deactivated as well, putting an end to the robot problems.|
Most of these characters are not named in-game. For characters without names, their internal name in the game's code is used instead, indicated by italics. Not all of these characters are referred to with gendered pronouns either, but they are defined in the game's code.
|Click [Expand] to display characters|
- There is no code card in the UK version's box. Instead, there is a sticker with the code on the plastic wrapping.
- The DGamer feature is not available on the UK version.
- The UK version has a Mic. option not found in the American release. It was later added for the 2009 bundle.
- The DGamer feature isn't available in the German version either. There's a Mic. option instead.
- During its first week, it was the number 1 Nintendo DS game in sale, surpassing various Nintendo games and being in 5th place of Amazon video game sales, both during and after Black Friday.
- In December 2008, the game was announced to be the 4th most popular Nintendo DS game during the week of its release.
- In April 2009, the game won an ELAN award for best handheld game.
- In the announcement of the sequel, Disney also mentioned that the game sold 1.5 million copies in 15 months.
- The game helped 1st Playable Productions go to place 39 in Develop100 during the 2010 issue.
On May 25, 2010, a sequel named Club Penguin: Elite Penguin Force: Herbert's Revenge was released. The sequel follows the plot left by online missions.
- A penguin in the Dance Lounge says "Someone told me if I stood in the Dojo for thirty minutes, I'd become a ninja. Do you think that's true?". This is a reference to Sensei's joke that if someone stood in the Dojo for half an hour, they would become a ninja.
- There is a reference to Pixar Animation Studios in the HQ. If the lamp on the desk is touched, it bounces like Luxo Jr., the lamp in the Pixar logo shown in the opening of every Disney/Pixar movie.
- As of May 20, 2010, the game was no longer required to become an EPF agent in online Club Penguin, as the EPF became the only agency following the PSA's termination.
- This was Dot's first appearance.
- On page 10 of the game's manual, she is shown with a different design, having a black wig instead of a blonde one.
- Every translatable Tic-Tac-Toe Code message in the game reads "SECRET" until the player scans them with the Spy Gadget, revealing the true message in the translating interface.
- Neil Hooson illustrated the game's box art.
- The game contains unused text for a "book all about Club Penguin" which would have been accessed in a manner similar to minigames, such as Jet Pack Adventure. It describes Club Penguin's history:
- Club Penguin Island is a snow-covered wonderland located at the bottom of the world.
- It is here that many penguins live, play games and have amazing adventures.
- Nobody knows exactly when penguin settlers began to arrive or where they came from.
- It is widely believed that prehistoric snails inhabited the island many, many years before.
- One thing is for sure, in the years since their arrival the penguins have worked hard to make the island into a happy and welcoming home.
- Today the island boasts many interesting sites like the Town, the Plaza or the Ice Rink.
- It is also the home of a variety of wildlife including crabs, fish and the very unique puffles which some penguins adopt as pets.
- Working together the penguins accomplish challenging tasks that range from organizing seasonal events to investigating mysteries.
- And so the penguins of this antarctic oasis will continue to waddle on, with lots of interesting things to do and to discover."
- Main article: Club Penguin: Elite Penguin Force/Music
- Club Penguin on the DS!!