Club Penguin Wiki
m (Fixing link.)
m (→‎External links: disney lol page)
Tag: Visual edit
(45 intermediate revisions by 26 users not shown)
Line 1: Line 1:
 
{{DISPLAYTITLE:''Club Penguin: Elite Penguin Force''}}
 
{{Unlock}}
 
{{Unlock}}
 
{{Real Life}}
 
{{Real Life}}
 
:''This article is about the Nintendo DS game. For the series, see [[Club Penguin: Elite Penguin Force (series)]].''
 
:''This article is about the Nintendo DS game. For the series, see [[Club Penguin: Elite Penguin Force (series)]].''
  +
{{DisambigMessage|EPF (disambiguation)}}
:''You may have also been looking for the [[Everyday Phoning Facility]] or the [[Elite Penguin Force]] agency.''
 
{{GameInfobox
+
{{GameInfobox
|name= Club Penguin: Elite Penguin Force
+
|name= ''Club Penguin: Elite Penguin Force''
|image= File:CP_EPF_DS.png
+
|image= File:CP Elite Penguin Force box art.png
|caption= The box art.
 
 
|platform= Nintendo DS family
 
|platform= Nintendo DS family
|developer= [[1st Playable Productions]]<ref name=disney>http://bvgames.disney.go.com/disney/news/Club%20Penguin_25November2008.html</ref>
+
|developer= [[1st Playable Productions]]<ref>http://archive.is/ugBoD</ref>
 
|publisher= [[Disney Interactive Studios]]
 
|publisher= [[Disney Interactive Studios]]
|rating=[[File:ESRB E.gif|15px]] No Descriptors
+
|rating= [[File:ESRB Everyone.svg|15px]] Comic Mischief
 
|genre= Point-And-Click
 
|genre= Point-And-Click
|year= America: November 25, 2008<br />Singapore: February 13, 2009 <br/>UK and Ireland: March 13, 2009 <br/> Australia and New Zealand: April 16, 2009 <br/> Germany: March 8, 2012
+
|year= America: November 25, 2008<br>Singapore: February 13, 2009<br>UK and Ireland: March 13, 2009<br>Australia and New Zealand: April 16, 2009<br>Germany: March 8, 2012
|previousgame= [[Club Penguin: Game Day!]]
 
|nextgame= [[Club Penguin: Elite Penguin Force: Herbert's Revenge]]
 
 
}}
 
}}
 
'''''Club Penguin: Elite Penguin Force''''' is a ''[[Club Penguin]]'' [[game]] for the [[Wikipedia:Nintendo DS|Nintendo DS]]. It uses the Nintendo DS's touchscreen to complete intuitive secret agent missions for the [[Elite Penguin Force]], a higher tier of the [[Penguin Secret Agency|PSA]], (until its destruction) as well as mini-[[game]]s based upon ''[[Club Penguin]]'' itself. The game received mostly positive reviews.<ref>http://www.ign.com/articles/2009/02/03/club-penguin-elite-penguin-force-review</ref><ref>https://web.archive.org/web/20090304175046if_/http://www.variety.com/review/VE1117939141.html</ref>
 
'''''Club Penguin: Elite Penguin Force''''' is a ''[[Club Penguin]]'' [[game]] for the Nintendo DS. It uses the Nintendo DS's touchscreen to complete intuitive secret agent missions for the [[Elite Penguin Force]], a higher tier of the [[Penguin Secret Agency|PSA]], (until its destruction) as well as mini-[[game]]s based upon ''[[Club Penguin]]'' itself. The game received mostly positive reviews.<ref>http://ds.ign.com/articles/941/941248p1.html</ref><ref>http://www.variety.com/review/VE1117939141.html?categoryid=1079&cs=1</ref>
 
   
 
==History==
 
==History==
On Monday, July 14<sup>th</sup>, 2008, [[Club Penguin]] officially announced one of the largest projects the [[New Horizon Interactive|company]] would probably ever do. They planned to release a special edition of ''[[Club Penguin]]'' for the Nintendo DS, which was launched in North America on November 25, 2008 and launched in Europe in March 13, 2009. Before the release of the game, they decided the name could be "''Club Penguin: Elite Penguin Force''".
+
On Monday, July 14, 2008, [[Club Penguin]] officially announced one of the largest projects the [[New Horizon Interactive|company]] would probably ever do.<ref>[https://web.archive.org/web/20090202144127if_/http://community.clubpenguin.com:80/blog/2008/07/club-penguin-on-the-ds.php Club Penguin on the DS!!]</ref> They planned to release a special edition of ''[[Club Penguin]]'' for the Nintendo DS. It was released in North America on November 25, 2008, and in Europe on March 13, 2009. Before the release of the game, they decided the name could be "''Club Penguin: Elite Penguin Force''".
   
Nearly a year after the original release, a special edition was released, which contains a 2,500 [[coin]] code card, an "EPF" logo stylus, and a DS skin. It also has its own trailer.
+
Nearly a year after the original release, a [[Club Penguin: Elite Penguin Force (Collector's Edition)|collector's edition]] was released, which contains a 2,500 [[coin]] code card, an "EPF" logo stylus, and a DS skin.
   
 
==Gameplay==
 
==Gameplay==
[[File:EpfMenu.png|thumb|left|The Club Penguin: Elite Penguin Force Menu.]]
+
[[File:EpfMenu.png|thumb|right|The Club Penguin: Elite Penguin Force Menu.]]
 
[[File:Epfcodecard.png|thumb|200px|The Code Card, included in the box.]]
 
[[File:Epfcodecard.png|thumb|200px|The Code Card, included in the box.]]
   
 
The gameplay is very similar to the online missions, by tapping the Touch Screen.
 
The gameplay is very similar to the online missions, by tapping the Touch Screen.
   
The box contains a special "Code Card", which when typed in unlocks a [[Spy Phone]] (if you do not have one), 1,500 [[Coin]]s, and a Certificate which enables you to access to the [[Command Room]].
+
The box contains a small card with a one-time use code printed on it, that, when entered into [[Unlock Items Online]], grants the player a [[Spy Phone]], [[EPF Certificate]], and 1500 [[coin]]s.
   
In the game, your [[penguin]] is assigned an Elite role ranked superior to the [[secret agent]]s, an "[[Elite Penguin Force]] agent". Players embark on missions utilizing both familiar and all-new gadgets, accessories, vehicles, and locations to investigate mysterious events on [[Club Penguin Island]]. In addition, the game operates with the Nintendo Wi-Fi system, [[Coin]]s that you earn in the game can be sent to your online [[penguin]] via the DS. To earn the [[Coin|virtual coins]] you must play the mini games.
+
In the game, your [[penguin]] is assigned an Elite role ranked superior to the [[secret agent]]s, an "[[Elite Penguin Force]] agent". Players embark on missions utilizing both familiar and all-new gadgets, accessories, vehicles, and locations to investigate mysterious events on [[Club Penguin Island (location)|Club Penguin Island]]. In addition, the game operates with the Nintendo Wi-Fi system, [[coin]]s that you earn in the DS game could be sent to the online [[Club Penguin]] game. Coins can be earned by playing mini games.
   
  +
A [[List of Clothing in Club Penguin: Elite Penguin Force|large variety of clothing items]] can be obtained within the game, usually from the game's catalog, but some can be obtained as rewards for completing various tasks, such as side missions. None of these items can be transferred to online Club Penguin.
==Development & Data==
 
*The game was released in cooperation with [[Disney|Disney Interactive Studios]] and [[Club Penguin]] has had a major part of its development.
 
 
*The game took 10 months to be created and it was developed by 1st Playable Productions, LLC
 
   
 
==Development and data==
 
*The game was released in cooperation with [[The Walt Disney Company|Disney Interactive Studios]] and ''[[Club Penguin]]'' has had a major part of its development.
 
*The game took 10 months to be created and it was developed by 1st Playable Productions, LLC.
 
*It is rated "E for Everyone", by the [[Wikipedia:ESRB|ESRB]], and "3+" by the [[Wikipedia:PEGI|PEGI]].
 
*It is rated "E for Everyone", by the [[Wikipedia:ESRB|ESRB]], and "3+" by the [[Wikipedia:PEGI|PEGI]].
 
*The game has 2 "3D" Renders. The [[Ultimate Proto-Bot|Ultimate Protobot 10,000]], [[Gary the Gadget Guy]] (inside the Protobot), and the [[Snow Cat|Snow Trekker]] (whilst playing Snow Trekker, top screen).
   
 
==Release dates==
*The game has 3 "3D" Renders. The [[Ultimate Proto-Bot|Ultimate Protobot 10,000]], [[Gary the Gadget Guy]] (inside the Protobot), and the [[Snow Cat|Snow Trekker]] (whilst playing Snow Trekker, top screen).
 
 
==Release Dates==
 
 
*The game was released in North and South America on November 25, 2008.
 
*The game was released in North and South America on November 25, 2008.
 
*The game was released in Singapore on February 13, 2009.
 
*The game was released in Singapore on February 13, 2009.
Line 62: Line 58:
   
 
==Missions==
 
==Missions==
  +
{{Main|Elite Penguin Force Missions}}
 
 
===Main===
 
===Main===
1. '''The Mystery Unfolds''' While looking for an issue of the [[Club Penguin Times]], the player takes a quest with an unusual [[Blue Puffle]] to gather pieces of a map, each signed by an enigma named [[Dot the Disguise Gal|D]].
+
#[[The Mystery Unfolds]]: While looking for an issue of the [[Club Penguin Times]], the player takes a quest with an unusual [[Blue Puffle]] to gather pieces of a map, each signed by an enigma named [[Dot the Disguise Gal|D]].
 
#[[Left to your Own Devices]]: The player is hired to join a top secret organization called [[Elite Penguin Force|the Elite Penguin Force]] (EPF). But first takes test with two [[Elite Puffles|elite puffles]] [[Bouncer]] and [[Blast]] by the Puffle Handler (PH) and takes a questionnaire by [[The Director|the mysterious director]] and receives a handy spy gadget.
 
 
#[[Rookie on the Rocks]]: The player is sent to occupy the wright board down to the wilderness to recover a missing agent, [[Rookie|the rookie]].
2. '''Left to your Own Devices'''
 
  +
#[[Looking for Clues]]: The player learns that they are missing their local gadget inventor, [[Gary the Gadget Guy|G]], and gathers information and clues from nearby residents for the disappearance.
The player is hired to join a top secret organization called [[Elite Penguin Force|the Elite Penguin Force]] (EPF). But first takes test with two [[Elite Puffles|elite puffles]] [[Bouncer]] and [[Blast]] by the Puffle Handler (PH) and takes a questionaire by [[The Director|the mysterious director]] and recieves a handy spy gadget.
 
 
#[[All's Weld That Ends Weld]]: The [[Puffle]] handler introduces another [[Elite Puffles|elite puffle]], [[Flare]], to fix the key to [[Gary the Gadget Guy|G]]'s office. The player finds all that's left are some blueprints and a notepad [[Gary the Gadget Guy|G]] had been using.
 
 
#[[Do It Yourself Carting]]: The information led the player to the mine. With the help from a miner, the player builds a custom-built cart in order to ride the extreme track to find G stranded at the end.
3. '''Rookie on the Rocks'''
 
 
#[[Double Trouble]]: The player is sent to find the next [[Elite Puffles|elite puffles]], [[Loop]], with a lasso that can wrap around moving objects, and [[Pop]], a [[Purple Puffle]] that can dance, for the next training assessment, but is interrupted by an earthquake coming from underground.
The player is sent to occupy the wright board down to the wilderness to recover a missing agent, [[Rookie|the rookie]].
 
 
#[[Flying High Pitched]]: The player is sent to fly to the tallest mountain with the [[Jet Pack Guy|jet pack flyer]] to meet [[Puffle Handler|PH]] with a flute-playing [[Puffle]] named [[Chirp]] and you must use its flute to break the ice cube. You will win a hat. With all [[Elite Puffles|elite puffles]], the player takes his final [[Puffle]] training assessment to gain the award.
 
 
#[[Super Secret Gadgets]]: The player and [[Gary the Gadget Guy|G]] work together to build an all new gadget, the [[Snow Trekker]], to follow trails of what is causing havoc around Club Penguin and finds a robot tracking device buried at the [[Mine Shack]].
4. '''Looking for Clues'''
 
The player learns that they are missing their local gadget inventor, [[Gary the Gadget Guy|G]], and gathers information and clues from nearby residents for the disappearance.
+
#[[Damage Control]]: The player helps the field agents to solve robberies and damages and collects blueprint pages of a scrapbook which tells [[Gary the Gadget Guy|G]] that the service robots he had been working on are planning something.
 
#[[Robotomy 101]]: The agents block the [[Gift Shop]] entrance to corner the first robot, the Wheel-bot. The player uses the [[Elite Puffles|elite puffles]] to disable the robot and deactivates it with [[Gary the Gadget Guy|G]]'s robotomy deactivating device.
 
 
#[[Robots on the Run]]: The agents clear the [[Ski Hill]] to capture and deactivate the rest of the robots, the Snow-bot and the Jet-bot.
5. '''All's Weld That Ends Weld'''
 
 
#[[An Agent's Work is Never Done]]: During a celebration party, a great error sends the agents back to HQ to investigate. The player finds that there is an [[Ultimate Proto-Bot 10000]] already built at full size made of pieces of machinery from around Club Penguin. The player rescues [[Gary the Gadget Guy|G]] and the caged [[Puffle]]s and deactivates the monster to save Club Penguin once and for all.
The [[Puffle]] handler introduces another [[Elite Puffles|elite puffle]], [[Flare]], to fix the key to [[Gary the Gadget Guy|G]]'s office. The player finds all that's left are some blueprints and a notepad [[Gary the Gadget Guy|G]] had been using.
 
 
6. '''Do It Yourself Carting'''
 
The information led the player to the mine. With the help from a miner, the player builds a custom-built cart in order to ride the extreme track to find G stranded at the end.
 
 
7. '''Double Trouble'''
 
The player is sent to find the next [[Elite Puffles|elite puffles]], [[Loop]], with a lasso that can wrap around moving objects, and [[Pop]], a [[Purple Puffle]] that can dance, for the next training assessment, but is interrupted by an earthquake coming from underground.
 
 
8. '''Flying High Pitched'''
 
The player is sent to fly to the tallest mountain with [[Jet Pack Guy|the jet pack flyer]] to meet [[Agent PH|PH]] with a flute-playing [[Puffle]] named [[Chirp]] and you must use its flute to break the ice cube. You will win a hat.
 
 
With all [[Elite Puffles|elite puffles]], the player takes his final [[Puffle]] training assessment to gain the award.
 
 
9. '''Super Secret Gadgets'''
 
The player and [[Gary the Gadget Guy|G]] work together to build an all new gadget, the [[Snow Trekker]], to follow trails of what is causing havoc around Club Penguin and finds a robot tracking device buried at the [[Mine Shack]].
 
 
10. '''Damage Control'''
 
The player helps the field agents to solve robberies and damages and collects blueprint pages of a scrapbook which tells [[Gary the Gadget Guy|G]] that the service robots he had been working on are planning something.
 
 
11. '''Robotomy 101'''
 
The agents block the [[Gift Shop]] entrance to corner the first robot, the Wheel-bot. The player uses the [[Elite Puffles|elite puffles]] to disable the robot and deactivates it with [[Gary the Gadget Guy|G]]'s robotomy deactivating device.
 
 
12. '''Robots on the Run'''
 
The agents clear the [[Ski Hill]] to capture and deactivate the rest of the robots, the Snow-bot and the Fly-bot.
 
 
13. '''An Agent's Work is Never Done'''
 
During a celebration party, a great error sends the agents back to HQ to investigate. The player finds that there is an [[Ultimate Proto-Bot 10000]] already built at full size made of pieces of machinery from around Club Penguin. The player rescues [[Gary the Gadget Guy|G]] and the caged [[Puffle]]s and deactivates the monster to save Club Penguin once and for all.
 
   
The player is promoted to an ultimate high clearance level by the director for clearing the great climax and saving the entire region of [[Club Penguin Island|Club Penguin]].
+
The player is promoted to an ultimate high clearance level by the director for clearing the great climax and saving the entire region of [[Club Penguin Island (location)|Club Penguin]].
   
 
===Minor===
 
===Minor===
 
#[[A Wrench in the Works]]
 
 
#[[Hide and Seek]]
1. '''A Wrench in the Works'''
 
 
#[[Leaning Order of Pizza]]
 
 
#[[The Wrong Orders]]
2. '''Hide and Seek'''
 
 
#[[Alien Conspiracy]]
 
 
#[[Penguin at Work]]
3. '''Leaning Order of Pizza'''
 
 
#[[Sweet Friend of Mines]]
 
 
#[[Drifting Away]]
4. '''The Wrong Orders'''
 
 
#[[Cause and Effect]]
 
 
#[[Lost and Confused]]
5. '''Alien Conspiracy'''
 
 
6. '''Penguin at Work'''
 
 
7. '''Sweet Friend of Mines'''
 
 
8. '''Drifting Away'''
 
 
9. '''Cause and Effect'''
 
 
10. '''Lost and Confused'''
 
   
 
===Downloadable===
 
===Downloadable===
 
 
[[File:CPEPF DLC.png|thumb|A downloaded [[Newsletter]] and mission.]]
 
[[File:CPEPF DLC.png|thumb|A downloaded [[Newsletter]] and mission.]]
   
1. '''A Special Message from Aunt Arctic'''
+
#[[A Special Message from Aunt Arctic]]
 
#[[The Puffle Pranksters]]
 
2. '''The Puffle Pranksters'''
 
   
 
===Seasonal===
 
===Seasonal===
 
#Spring (April 1–7)
 
#Summer (June 20–30)
 
#Autumn (October 25–31)
 
#Winter (December 14–25)
   
  +
==Minigames==
1. '''Spring''' (April 1–7)
 
  +
*[[Cart Surfer (DS)|Cart Surfer]]
 
  +
*[[Dance Challenge]]
2. '''Summer''' (June 20–30)
 
  +
*[[Ice Fishing (DS)|Ice Fishing]]
 
  +
*[[Jet Pack Adventure (DS)|Jet Pack Adventure]]
3. '''Autumn''' (October 25–31)
 
  +
*[[Snow Trekker (minigame)|Snow Trekker]]
 
  +
*[[Snowboarding]]
4. '''Winter''' (December 14–25)
 
   
==Regional Variations==
+
==Regional variations==
 
*There is no code card in the UK version's box. Instead, there is a sticker with the code on the plastic wrapping.
 
*There is no code card in the UK version's box. Instead, there is a sticker with the code on the plastic wrapping.
 
*The DGamer feature is not available on the UK version.
 
*The DGamer feature is not available on the UK version.
Line 154: Line 116:
 
==Achievements==
 
==Achievements==
 
*During its first week, it was the number 1 Nintendo DS game in sale, surpassing various Nintendo games and being in 5th place of Amazon video game sales, both during and after Black Friday.<ref>http://www.gamasutra.com/php-bin/news_index.php?story=21393</ref>
 
*During its first week, it was the number 1 Nintendo DS game in sale, surpassing various Nintendo games and being in 5th place of Amazon video game sales, both during and after Black Friday.<ref>http://www.gamasutra.com/php-bin/news_index.php?story=21393</ref>
*In December 2008, the game was announced to be the 4th in popularity of Nintendo DS games in its during the week of its release.
+
*In December 2008, the game was announced to be the 4th most popular Nintendo DS game during the week of its release.
*In April 2009, the game won an ELAN award for best handheld game.<ref name=ign>http://ds.ign.com/articles/977/977206p1.html</ref>
+
*In April 2009, the game won an ELAN award for best handheld game.<ref>http://ds.ign.com/articles/977/977206p1.html</ref>
 
*In the announcement of the [[Club Penguin: Elite Penguin Force: Herbert's Revenge|sequel]], Disney also mentioned that the game sold 1.5 million copies in 15 months.
 
*In the announcement of the [[Club Penguin: Elite Penguin Force: Herbert's Revenge|sequel]], Disney also mentioned that the game sold 1.5 million copies in 15 months.
*The game helped 1st Playable Productions go to place 39 in Develop100 during the 2010 issue.<ref name=develop100>http://issuu.com/develop/docs/develop100_2010</ref>
+
*The game helped 1st Playable Productions go to place 39 in Develop100 during the 2010 issue.<ref>http://issuu.com/develop/docs/develop100_2010</ref>
   
==Beta Elements==
+
==Sequel==
  +
On May 25, 2010, a sequel named ''[[Club Penguin: Elite Penguin Force: Herbert's Revenge]]'' was released. The sequel follows the plot left by online missions.
Several things not present in the game are seen in several places.
 
 
*The back of the box shows a penguin wearing a [[Red Electric Guitar]]. However, the [[Red Electric Guitar]] was probably replaced by the [[Black Electric Guitar]] during development.
 
 
*The back of the box also shows the penguins in [[Dance Challenge]] on one screen, proving it was originally going to be single-screen.
 
 
*Some mission icons and an image in page 10 of the [http://buenavistagames.go.com/support/images/common/tdmedia/documents/cp_ds.pdf manual] show [[Dot the Disguise Gal|Dot]] with black hair, instead of blonde hair.
 
 
==Trailer==
 
 
[[File:Elite Penguin Force Nintendo DS (Club Penguin)-0|335px]]
 
   
 
==Trivia==
 
==Trivia==
*If you go into the Dance Lounge and talk to the penguin there, he says, "Someone told me if I stood in the Dojo for thirty minutes, I'd become a ninja. Do you think that's true?" this is a reference to Sensei's joke that if you stood in the Dojo for half an hour, you would become a ninja.
+
*A penguin in the Dance Lounge says "Someone told me if I stood in the Dojo for thirty minutes, I'd become a ninja. Do you think that's true?". This is a reference to Sensei's joke that if you stood in the Dojo for half an hour, you would become a ninja.
*There is a reference to [[w:c:pixar|Pixar Animation Studios]] in the [[HQ]]. If the lamp on the desk is touched, it bounces like Luxo Jr., the lamp in the Pixar logo shown before every Disney/Pixar movie.
+
*There is a reference to [[Wikipedia:Pixar|Pixar Animation Studios]] in the [[HQ]]. If the lamp on the desk is touched, it bounces like Luxo Jr., the lamp in the Pixar logo shown in the opening of every Disney/Pixar movie.
*A reference to [[Penguin Chat 3]] is made in "Super Secret Gadgets" when your penguin says while looking at the [[Snow Trekker]], "Wow, I thought that had vanished off the face of the island...", referencing that it disappeared after Penguin Chat 3 and also implying Club Penguin Island was where [[Penguin Chat 3]] was set.
+
*A reference to [[Penguin Chat 3]] is made in [[Super Secret Gadgets]] mission when your penguin says while looking at the [[Snow Trekker]], "Wow, I thought that had vanished off the face of the island...", referencing that it disappeared after Penguin Chat 3 and also implying Club Penguin Island was where [[Penguin Chat 3]] was set.
 
*The [[Cove]] cannot be accessed in the game, even though the [[Forest]] is there.
 
*The [[Cove]] cannot be accessed in the game, even though the [[Forest]] is there.
*Since May 20, 2010, this game is no longer connected to the online version anymore (except transfer coins), as becoming an EPF agent doesn't need to have the DS anymore, but you could get more items by using another DS game, '''Herbert's Revenge'''.
+
*As of May 20, 2010, the game was no longer connected to the online version anymore (except transfer coins), as becoming an EPF agent did not require the game anymore. However, players could still transfer items from ''[[Club Penguin: Elite Penguin Force: Herbert's Revenge|Herbert's Revenge]]''.
*A reference to [[Rsnail|Rocketsnail]], Club Penguin's former employer, is made when [[Jetpack Guy]] says "Faster than a snail tied to a rocket"!
+
*A reference to [[Rsnail|Rocketsnail]], Club Penguin's former employer, is made when [[Jet Pack Guy]] says "Faster than a snail tied to a rocket!".
 
*This was [[Dot]]'s first appearance in ''[[Club Penguin]]''.
 
*This was [[Dot]]'s first appearance in ''[[Club Penguin]]''.
* The [[Puffle Training Room]] under the ground in this game.
+
*There is a secret entrance to [[Puffle Training Room]] in the [[Dojo]].
*Every code's sprite looks like it says 'Secret' Before you decode it.
+
*Every code's sprite looks like it says 'Secret' before you decode it.
 
*Neil Hooson illustrated the box art for the first Elite Penguin Force DS game.
 
*Neil Hooson illustrated the box art for the first Elite Penguin Force DS game.
* The Sprites for your penguin while searching in the map is the in-game sprites for your Penguin on the PC Game.
+
*The sprites for your penguin while searching in the map are the same as the in-game sprites in the online game.
  +
*[[Dot the Disguise Gal|Dot]] has black hair in page 10 of the manual, although she has blonde hair in the game.
   
==Sequel==
+
==Music==
On May 25, 2010, a sequel named ''[[Club Penguin: Elite Penguin Force: Herbert's Revenge]]'' was released. The sequel follows the plot left by online missions.
+
{{Main|Club Penguin: Elite Penguin Force/Music}}
   
 
==Trailer==
==Sources and references==
 
  +
<gallery>
{{reflist}}
 
 
Club Penguin Elite Penguin Force - Nintendo DS
  +
</gallery>
  +
  +
==References==
  +
{{Reflist}}
   
 
==External links==
 
==External links==
  +
*[https://web.archive.org/web/20130124025110if_/http://buenavistagames.go.com/support/images/common/tdmedia/documents/cp_ds.pdf The original manual for the game]
*[http://disney.go.com/disneyinteractivestudios/product.html?platform=ds&game=club_penguin Disney Interactive Studios page]
 
  +
*[https://lol.disney.com/games/club-penguin-elite-penguin-force-video-game Disney LOL Page]
   
 
{{EPF}}
 
{{EPF}}
[[Category:Games]]
 
[[Category:Video Games]]
 
[[Category:Machines]]
 
[[Category:Events]]
 
[[Category:Miscellaneous]]
 
[[Category:Misc. Merchandise]]
 
[[Category:Secrets]]
 
 
[[Category:DS]]
 
[[Category:DS]]
[[Category:OTD|July 14th, 2008]]
+
[[Category:2008]]
 
[[Category:Video Games]]

Revision as of 15:58, 9 May 2020

This article is about the Nintendo DS game. For the series, see Club Penguin: Elite Penguin Force (series).
Not the article you were looking for? Check the disambiguation page.
Club Penguin: Elite Penguin Force
CP Elite Penguin Force box art
Information
Platform Nintendo DS family
Developer 1st Playable Productions[1]
Publisher Disney Interactive Studios
ESRB rating ESRB Everyone Comic Mischief
Genre Point-And-Click
Date released America: November 25, 2008
Singapore: February 13, 2009
UK and Ireland: March 13, 2009
Australia and New Zealand: April 16, 2009
Germany: March 8, 2012

Club Penguin: Elite Penguin Force is a Club Penguin game for the Nintendo DS. It uses the Nintendo DS's touchscreen to complete intuitive secret agent missions for the Elite Penguin Force, a higher tier of the PSA, (until its destruction) as well as mini-games based upon Club Penguin itself. The game received mostly positive reviews.[2][3]

History

On Monday, July 14, 2008, Club Penguin officially announced one of the largest projects the company would probably ever do.[4] They planned to release a special edition of Club Penguin for the Nintendo DS. It was released in North America on November 25, 2008, and in Europe on March 13, 2009. Before the release of the game, they decided the name could be "Club Penguin: Elite Penguin Force".

Nearly a year after the original release, a collector's edition was released, which contains a 2,500 coin code card, an "EPF" logo stylus, and a DS skin.

Gameplay

EpfMenu

The Club Penguin: Elite Penguin Force Menu.

Epfcodecard

The Code Card, included in the box.

The gameplay is very similar to the online missions, by tapping the Touch Screen.

The box contains a small card with a one-time use code printed on it, that, when entered into Unlock Items Online, grants the player a Spy Phone, EPF Certificate, and 1500 coins.

In the game, your penguin is assigned an Elite role ranked superior to the secret agents, an "Elite Penguin Force agent". Players embark on missions utilizing both familiar and all-new gadgets, accessories, vehicles, and locations to investigate mysterious events on Club Penguin Island. In addition, the game operates with the Nintendo Wi-Fi system, coins that you earn in the DS game could be sent to the online Club Penguin game. Coins can be earned by playing mini games.

A large variety of clothing items can be obtained within the game, usually from the game's catalog, but some can be obtained as rewards for completing various tasks, such as side missions. None of these items can be transferred to online Club Penguin.

Development and data

Release dates

  • The game was released in North and South America on November 25, 2008.
  • The game was released in Singapore on February 13, 2009.
  • The game was released in the UK and Ireland on March 13, 2009.
  • The game was released in Australia and New Zealand on April 16, 2009.
  • The game was released in Germany on March 8, 2012.

Features

CPEPF Poll

A downloaded poll.

Missions

Main article: Elite Penguin Force Missions

Main

  1. The Mystery Unfolds: While looking for an issue of the Club Penguin Times, the player takes a quest with an unusual Blue Puffle to gather pieces of a map, each signed by an enigma named D.
  2. Left to your Own Devices: The player is hired to join a top secret organization called the Elite Penguin Force (EPF). But first takes test with two elite puffles Bouncer and Blast by the Puffle Handler (PH) and takes a questionnaire by the mysterious director and receives a handy spy gadget.
  3. Rookie on the Rocks: The player is sent to occupy the wright board down to the wilderness to recover a missing agent, the rookie.
  4. Looking for Clues: The player learns that they are missing their local gadget inventor, G, and gathers information and clues from nearby residents for the disappearance.
  5. All's Weld That Ends Weld: The Puffle handler introduces another elite puffle, Flare, to fix the key to G's office. The player finds all that's left are some blueprints and a notepad G had been using.
  6. Do It Yourself Carting: The information led the player to the mine. With the help from a miner, the player builds a custom-built cart in order to ride the extreme track to find G stranded at the end.
  7. Double Trouble: The player is sent to find the next elite puffles, Loop, with a lasso that can wrap around moving objects, and Pop, a Purple Puffle that can dance, for the next training assessment, but is interrupted by an earthquake coming from underground.
  8. Flying High Pitched: The player is sent to fly to the tallest mountain with the jet pack flyer to meet PH with a flute-playing Puffle named Chirp and you must use its flute to break the ice cube. You will win a hat. With all elite puffles, the player takes his final Puffle training assessment to gain the award.
  9. Super Secret Gadgets: The player and G work together to build an all new gadget, the Snow Trekker, to follow trails of what is causing havoc around Club Penguin and finds a robot tracking device buried at the Mine Shack.
  10. Damage Control: The player helps the field agents to solve robberies and damages and collects blueprint pages of a scrapbook which tells G that the service robots he had been working on are planning something.
  11. Robotomy 101: The agents block the Gift Shop entrance to corner the first robot, the Wheel-bot. The player uses the elite puffles to disable the robot and deactivates it with G's robotomy deactivating device.
  12. Robots on the Run: The agents clear the Ski Hill to capture and deactivate the rest of the robots, the Snow-bot and the Jet-bot.
  13. An Agent's Work is Never Done: During a celebration party, a great error sends the agents back to HQ to investigate. The player finds that there is an Ultimate Proto-Bot 10000 already built at full size made of pieces of machinery from around Club Penguin. The player rescues G and the caged Puffles and deactivates the monster to save Club Penguin once and for all.

The player is promoted to an ultimate high clearance level by the director for clearing the great climax and saving the entire region of Club Penguin.

Minor

  1. A Wrench in the Works
  2. Hide and Seek
  3. Leaning Order of Pizza
  4. The Wrong Orders
  5. Alien Conspiracy
  6. Penguin at Work
  7. Sweet Friend of Mines
  8. Drifting Away
  9. Cause and Effect
  10. Lost and Confused

Downloadable

File:CPEPF DLC.png

A downloaded Newsletter and mission.

  1. A Special Message from Aunt Arctic
  2. The Puffle Pranksters

Seasonal

  1. Spring (April 1–7)
  2. Summer (June 20–30)
  3. Autumn (October 25–31)
  4. Winter (December 14–25)

Minigames

Regional variations

  • There is no code card in the UK version's box. Instead, there is a sticker with the code on the plastic wrapping.
  • The DGamer feature is not available on the UK version.
  • The UK version has a Mic. option not found in the American release. It was later added for the 2009 bundle.
  • The DGamer feature isn't available in the German version either. There's a Mic. option instead.

Achievements

  • During its first week, it was the number 1 Nintendo DS game in sale, surpassing various Nintendo games and being in 5th place of Amazon video game sales, both during and after Black Friday.[5]
  • In December 2008, the game was announced to be the 4th most popular Nintendo DS game during the week of its release.
  • In April 2009, the game won an ELAN award for best handheld game.[6]
  • In the announcement of the sequel, Disney also mentioned that the game sold 1.5 million copies in 15 months.
  • The game helped 1st Playable Productions go to place 39 in Develop100 during the 2010 issue.[7]

Sequel

On May 25, 2010, a sequel named Club Penguin: Elite Penguin Force: Herbert's Revenge was released. The sequel follows the plot left by online missions.

Trivia

  • A penguin in the Dance Lounge says "Someone told me if I stood in the Dojo for thirty minutes, I'd become a ninja. Do you think that's true?". This is a reference to Sensei's joke that if you stood in the Dojo for half an hour, you would become a ninja.
  • There is a reference to Pixar Animation Studios in the HQ. If the lamp on the desk is touched, it bounces like Luxo Jr., the lamp in the Pixar logo shown in the opening of every Disney/Pixar movie.
  • A reference to Penguin Chat 3 is made in Super Secret Gadgets mission when your penguin says while looking at the Snow Trekker, "Wow, I thought that had vanished off the face of the island...", referencing that it disappeared after Penguin Chat 3 and also implying Club Penguin Island was where Penguin Chat 3 was set.
  • The Cove cannot be accessed in the game, even though the Forest is there.
  • As of May 20, 2010, the game was no longer connected to the online version anymore (except transfer coins), as becoming an EPF agent did not require the game anymore. However, players could still transfer items from Herbert's Revenge.
  • A reference to Rocketsnail, Club Penguin's former employer, is made when Jet Pack Guy says "Faster than a snail tied to a rocket!".
  • This was Dot's first appearance in Club Penguin.
  • There is a secret entrance to Puffle Training Room in the Dojo.
  • Every code's sprite looks like it says 'Secret' before you decode it.
  • Neil Hooson illustrated the box art for the first Elite Penguin Force DS game.
  • The sprites for your penguin while searching in the map are the same as the in-game sprites in the online game.
  • Dot has black hair in page 10 of the manual, although she has blonde hair in the game.

Music

Main article: Club Penguin: Elite Penguin Force/Music

Trailer

References

External links