The instructions page to Code Break
|Minigame location||EPF Command Room, EPF Spy Phone (Previously)|
|Date released|| October 4, 2010 (Field-Op)|
May 9, 2013 (Spy Drills)
Players have to crack the code by selecting symbols. Once scanning the symbols, a red/yellow/green light appears. Red means that symbol is not in any of the slots and that it is wrong. Yellow means that symbol is the right symbol but is in the wrong spot. Green means that symbol is correctly placed. When a player selected the four right symbols, before reaching seven wrong guesses, the game is completed.
- A similar version of this game was used in The Veggie Villain to track Herbert's signal.
- This game appeared in Field-Ops 17, 19, 25, 27, 31, 38, 46, 51, 63, 65, 72, 75 and 78.
- This game is based off the popular code-breaking game, Mastermind.