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(Operation: Blackout)
(This is a list article, not some extensive article for information already on the main articles, keep it as a table and start expanding the main articles for the DS missions - remove all redirects)
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:''You may have been looking for [[Field-Op|the Field-Ops]], [[System Defender]], or the [[PSA Secret Missions]].''
 
:''You may have been looking for [[Field-Op|the Field-Ops]], [[System Defender]], or the [[PSA Secret Missions]].''
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{{Cleanup}}
 
 
{{List|Elite Penguin Force Missions}}
 
{{List|Elite Penguin Force Missions}}
   
 
'''Elite Penguin Force Missions''' are special missions [[EPF agent]]s are assigned in [[Club Penguin Island|Club Penguin]].
 
'''Elite Penguin Force Missions''' are special missions [[EPF agent]]s are assigned in [[Club Penguin Island|Club Penguin]].
   
==[[Elite Penguin Force]] [[Mission]]s==
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{|class="wikitable sortable"
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! scope="col"| Mission type
===The Mystery Unfolds===
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! scope="col"| Mission name
In this mission you have to solve a mystery of riddles signed by a mysterious "D" who turns out to be [[Dot]]. Then you join the [[Elite Penguin Force]].
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|-
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|rowspan="19"|[[Club Penguin: Elite Penguin Force]]<br/>(Nintendo DS)
===Left To Your Own Devices===
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|[[The Mystery Unfolds]]
In this mission the player has to find the entrance to the [[Puffle Training Dojo]] and train with the [[Elite Puffle]] [[Blast]]. Then the player is taken to the [[Command Room]] where the player is locked in and has to find things inside the [[room]] to assemble a satellite dish.
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|-
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|[[Left To Your Own Devices]]
===Rookie On The Rocks===
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|-
In this mission the player is supposed to help find a mysterious snowman thief, but the mission turns into a rescue mission when [[Rookie]] gets lost in [[the wilderness]]. You must also win the Trophy back to the red team, then the penguin will give you his board. Then the player must find and rescue [[Rookie]]. At the end of the mission the player will receive an EPF Badge and officially become an [[EPF agent]].
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|[[Rookie On The Rocks]]
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|-
===Looking For Clues===
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|[[Looking For Clues]]
In this mission [[Gary]] goes missing and the player has to find clues that could help locate him.
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|-
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|[[All's Weld That Ends Weld]]
===All's Weld That Ends Weld===
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|-
In this mission you have to cheer [[Flare]] up so he can fix the key to [[Gary's Room]] and you can continue investigating.
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|[[Do It Yourself Carting]]
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|-
===Do It Yourself Carting===
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|[[Double Trouble]]
In this mission you have to make your own [[Mine]] Cart and save [[Gary]] from the [[Mine Tunnels]].
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|-
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|[[Flying High Pitched]]
===Double Trouble===
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|-
In this mission you have to train with [[Loop]] and [[Pop]], the [[Elite Puffles]].
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|[[Super Secret Gadgets]]
Talk to [[Agent PH]] then go to the [[Ice Rink]]. [[Loop]] is there. You need to use [[Bouncer]] to impress her. Go to the stage then use [[Loop]] to stop the [[Jackhammer 3000|Jackhammer]]. Then go to the [[Costume Trunk]] and pick out a costume because you need fancy clothes for the [[Night Club]]. [[Pop]] is at the [[Night Club]]. You need to compete with the [[DS Dancing Penguin|Penguin Dancing]] right next to her. You will hear a big crash. Talk to the [[DJ]] then go to the [[Boiler Room]] the [[Boiler]] is missing and a cabin blocking the way to the [[Cave]]. Use [[Pop]] To make a big bubble to lift the Cabin then go to the [[Cave]]. Then talk to [[Dot the Disguise Gal|Dot]].
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|-
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|[[Damage Control]]
===Flying High Pitched===
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|-
In this mission the [[player]] is taken to the [[Tallest Mountain]] to train with [[Elite Puffles]], Flit and Chirp. Then they must use all the [[Elite Puffles]] to uncover a hidden chest in the [[Puffle Training Dojo]].
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|[[Robotomy 101]]
Talk to [[Jet Pack Guy]]. Then play [[Jet Pack Adventure (DS)|Jet Pack Adventure]]. Once your on the [[Tallest Mountain]] Get all 3 Rings with [[Flit]] then after that give them to [[Agent PH|PH]]. She will give you [[Chirp]]. Break the ice with [[Chirp]] then get the hat inside. Climb Down the mountain and go to the [[Dojo]] once your there go to the [[Puffle Training Room]]. Take the test. '''NOTE:''' If you need help passing the test here is how to pass the test: Use [[Pop]] to lift the weight then a snow globe will appear. Don't do anything to it yet. Use [[Blast]] to hit the piñata. A jack in the box will appear with a key.
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|-
Use [[Loop]] to get stop the jack in the box from moving then grab the key. Break the globe with [[Chirp]] the Chest inside is frozen. Use [[Flare]] to heat the chest up. Now it is hot too hot. Use [[Bouncer]] to cool it off. Then the chest will open. A scroll will appear with a balloon on top use [[Flit]] to get it. Then you will get the stroll. Then Talk to [[Agent PH|PH]] on last time and the mission is finished.
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|[[Robots On The Run]]
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|-
===Super Secret Gadgets===
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|[[An Agent's Work Is Never Done]]
In this mission the player is assigned to help [[G]] test his newest invention, the [[Snow Cat|Snow Trekker]]. But after the player tests the machine, the player gets trapped in a cave by a mysterious robot. The player must find a way to escape the cave and tell G about the mysterious robot.
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|-
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|[[April Fools Mission]]
===Damage Control===
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|-
*In this mission the player must go around the [[Club Penguin Island|island]] and find blueprints belonging to the [[Test Bots]].
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|[[Christmas Mission]]
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|-
===Robotomy 101===
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|[[Halloween Mission]]
*In this mission the player must capture and deactivate one of the [[Test Bots]] that the other [[EPF agent]] have cornered in the [[Gift Shop]].
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|-
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|[[Summer Mission]]
===Robots On The Run===
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|-
*In this mission the player must capture and deactivate the other two [[Test Bots]] with the help of the [[Elite Puffles]]. At the end of the mission the other [[EPF agent]]s will throw a surprise party for you at the [[Stage]].
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|[[A Special Message From Aunt Arctic]]
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|-
===An Agent's Work Is Never Done===
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|[[Puffle Prankster]]
*[[G]] and the [[Elite Puffles]] are captured by the [[Ultimate Proto-Bot]] and the player must rescue G and the elite puffles and then deactivate the robot.
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|-
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|rowspan="4"|[[Club Penguin: Elite Penguin Force: Herbert's Revenge]]<br/>(Nintendo DS)
=== Seasonal missions ===
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|[[The Elite Penguin Force]]
Here's a list of all the missions that you can only do during certain days in [[Club Penguin: Elite Penguin Force]]:
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|-
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|[[Suspect at Large]]
*'''Christmas Mission:''' December 25 - January 12
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|-
*'''April Fools Mission:''' April 1 - April 4
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|[[Herbert's Plan]]
*'''Summer Mission:''' June 21 - July 4
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|-
*'''Halloween Mission:''' October 31 - November 10
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|[[The Ultimate Mission]]
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|-
[[File:Santads.PNG|thumb|Santa at the Christmas mission.]]
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|rowspan="6"|In-Game Missions
====Christmas mission====
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|[[Battle of Doom]]
*This mission is only available on Christmas, hence the name. In this mission, Santa's sleigh breaks down and the player has to help Santa deliver presents to four different penguins.
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|-
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|[[Operation: Hibernation]]
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|-
====April Fools mission====
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|[[Marvel Superhero Takeover 2012|Return of the Ultimate Protobot 10,000]]
*In this mission, Aunt Arctic is in the [[Plaza]] and tells that there is a scavenger hunt going on and you have to pick flowers hidden throughout the island.
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|-
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|[[Operation: Blackout]]
====Summer mission====
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|-
*In this mission the player helps the [[Coffee Shop Barista]] to collect coconuts from the palm trees all over the island. Use the blue puffle to get the coconuts down from the trees.
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|[[Operation: Hot Sauce]]
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|-
====Halloween mission====
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|[[Operation: Puffle]]
*In this mission [[Gary the Gadget Guy]], [[Aunt Arctic]], [[Rookie]], [[Jet Pack Guy]] and [[Dot]] are disguised in crazy outfits and challenge the player to find out who they are.
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|}
 
=== Downloadable missions ===
 
These missions can be downloaded though the internet (Wifi).
 
 
====A Special Message From Aunt Arctic====
 
*[[Aunt Arctic]] gives an introduction to downloadable missions, and reminds you to check the newsletter for updates on them.
 
 
====Puffle Prankster====
 
'':See main article: [[Puffle Prankster]]''
 
 
===[[Club Penguin: Elite Penguin Force: Herbert's Revenge]]===
 
In the [[PSA Secret Missions|PSA mission]], [[PSA Mission 11: The Veggie Villain|The Veggie Villain]], [[Herbert]] planted a [[Popcorn Bomb]] in the [[PSA HQ]] to defeat the PSA once and for all. The [[Secret Agent]] then had to open the entrance to the [[Command Room]] and get [[Dot]] to teleport them out of there before the bomb went off. This was the first time the EPF was seen online. The [[PSA]] lost all their data, and the dominant agency switched from the [[Penguin Secret Agency]] to the Elite Penguin Force.
 
 
[[Club Penguin: Elite Penguin Force: Herbert's Revenge]] takes place after the downfall of the [[PSA]]. After the downfall of the PSA, the original EPF Agents explain that the [[EPF]] would replace the PSA. The [[Secret Agent]]s questioned what the [[EPF]] is. The agents explain that the EPF is a more advanced version of the PSA. The former PSA Agents take a test in the new [[Everyday Phoning Facility]] to prove they are worthy of the [[EPF]]. The new [[EPF Agent]]s used one of [[Gary]]'s new inventions to experience the time of one of the most advanced [[Secret Agent|PSA Agents]]. [[Herbert]] was spotted measuring the [[Ice Rink]] by [[Rookie|Agent Rookie]], who reported this to his fellow agents. Then the [[EPF agent]]s infiltrated his lair, but Herbert captured the other agents. They escape, but Herbert lured them back and kidnapped them again and took them to the [[Mountain]]s. He revealed his plan to use his Mega-Magnifying Glass to heat up and melt the island. The agents managed to escape and foil his plans once again, and then Herbert learns about the Elite Penguin Force.
 
 
[[Herbert]] then constructed a hot air balloon and flew around the island in it. However, his magnifying glass caused a geyser to erupt at the [[Mine Shack]], which hits the balloon, stranding him on the [[Ski Lift]]. In addition, the geyser floods Club Penguin. [[Herbert]] is rescued by [[EPF Agents]] and agreed to team up with them to save himself. [[Herbert]] blocked the geyser with [[Herbert Statue|a statue of himself]], which remained there until the Mine's [[Renovation]] in 2013 when the geyser froze again. Herbert's balloon went haywire, and he landed on the [[Toughest Mountain]] where he constructed a new lair.
 
 
===In-Game Missions===
 
===='''Battle of Doom and Operation: Hibernation (May 2011 - January 2012)'''====
 
 
After the [[Medieval Party 2011]], the Everyday Phoning Facility was attacked on May 31, 2011 and an entrance was made from the inside of the building to the roof. Herbert stole the Hydra from the Medieval Party and used it against the EPF. After a long battle, the Hydra-Bot was destroyed and Herbert and Klutzy fled to the wilderness. You would be rewarded the EPF Badge Pin or a Hydra head furniture item (only if you are a member).
 
 
The Everyday Phoning Facility building was highly damaged. The front door was hit strongly. The glass has been cracked, and the badge was almost falling. Inside, the rooftop was broken and there was a huge hole in the right side wall of the room. However, Herbert didn't destroy anything in the EPF Command Room, maybe because he didn't find what he was looking for.
 
 
After System Defender Level 6, Herbert's location was tracked and it was revealed Herbert had been hiding out at the Toughest Mountain. So, on August 25, 2011, Operation: Hibernation took place. The [[EPF]] [[EPF Agent|Agents]] planned to invade his hideout at The Great Snow Race and put Herbert into hibernation. The plan succeeded, and agents managed to sneak past his security system, and get into the Classified Area. They then built a mini AC 3000 around Herbert while he was sleeping, and planned put him into a 10 month hibernation. However, Klutzy managed to escape. He could be seen sleeping on the EPF Command Room TV screen, until January 26, 2012, when Herbert somehow escaped his cell. This was most likely due to Rookie accidentally tilting the island after ordering too many Anvils. The song Rock-a-bye Herbert is based on his escape.
 
 
===='''Return of the Ultimate Protobot 10000'''====
 
 
On June 7, 2012, a Purple Super Hero Meteorite had crashed into the Dock. The damage was minimal, and no one was hurt. No penguin knew the powers the meteor possessed. Gary had been reading the energy from the meteor, and said that its power could be very dangerous. In the next week, many penguins received strange super powers from this meteor, and while some chose to use its power for good, others used it for the path of evil.
 
 
The tables turned when the Ultimate Protobot 10,000 had its powers restored and sought revenge on the Elite Penguin Force. In spite of this, he gathered Super Villains affected by the meteor to assist in his evil plans. Work on a colossal robot began. This robot was named the Destructobot. On June 14, 2012, the damage had been done. Destructobot had been wreaking havoc on the island, and villains gained the upper hand. The [[Elite Penguin Force]] [[EPF Agent|Agents]] worked closely with the [[Club Penguin Police Department]], and Super Hero teams such as The Avengers, to put a stop to the growing rate of crime on Club Penguin Island. The [[EPF]] helped the [[Club Penguin Police Department]] arrest the robbers in [[Club Penguin Island|Club Penguin]]. This great battle lasted for three whole weeks, and was known as the Marvel Super Hero Takeover 2012. Suddenly, on July 4, Destructobot had fallen, and the meteor's energy had faded away. The parts of Destructobot were then taken into EPF custody.
 
 
===='''Operation: Blackout'''====
 
On November 8, 2012, Herbert kidnapped [[Gary the Gadget Guy]] and froze him in his newly built fortress, which he moved into after [[Puffle Trouble]]. On November 15, he took over [[Club Penguin Island]], and turned it into [[Club Herbert]]. He put up giant statues of himself, covered the buildings in snow, made undesirable laws and blackened the sun using his [[High Frequency Infrared Reversion Laser]], causing the sky to become endlessly dark for three weeks. He even set the [[Everyday Phoning Facility]] on fire, destroying all electronics. [[EPF Agents]] were made aware of his sinister new plots, and infiltrated his fortress to stop him. Herbert then kidnapped [[Dot the Disguise Gal|Agent Dot]] and [[Rookie]] on November 18 & 20 respectively.
 
 
Herbert's plots reached their peak when he captured [[Jet Pack Guy]] on the 22nd and [[The Director of The EPF|The Director]] on the 24th, which meant he had captured all leads of the [[EPF]], and made the island much more colder. All the buildings were covered in snow and the [[EPF Agent|agents]] had shut down all his security terminals. On November 24, they invaded his lair, shut off the solar laser, and saved the island. Herbert fled to the wilderness, and left the EPF in ashes. After almost 7 years of keeping her identity a secret, [[Aunt Arctic]] finally steps out of the shadows and is revealed to be [[The Director of The EPF]]. She tells her agents "Although the road ahead is long, the EPF shall rise again."
 
====='''Stage 1'''=====
 
The Agents broke into [[Herbert's Fortress]], and they had to disable the Security Terminal 1.
 
====='''Stage 2'''=====
 
On November 16, agents were given a [[Grappling Hook]] which they used to pull a lever and open the door to access Security Terminal 2 and disable it. You needed to know how to throw the grappling hook.
 
 
====='''Stage 3'''=====
 
On November 18, agents are given a [[Plasma Laser]], which they use to cut through another one of Herbert's doors and disable Security Terminal 3. Also, [[Herbert P. Bear|Herbert]] captured [[Dot the Disguise Gal|Dot]] and froze her along with [[Gary the Gadget Guy|Gary]].
 
 
====='''Stage 4'''=====
 
On November 20, agents equipped the [[Deflection Vest]] to cross a laser security system and infiltrate Security Terminal 4. [[Rookie]] was also captured by [[Herbert P. Bear]].
 
 
====='''Stage 5'''=====
 
On November 22, agents equipped the [[Smoke Goggles]] to see through a smoke screen and infiltrate another location of the last terminal, Security Terminal 5. [[Jet Pack Guy]] was captured by Crabs.
 
 
====='''Stage 6'''=====
 
On November 24, agents used the [[Anti Lava Boots]] to walk across the lava and enter [[Herbert HQ]], disabling the [[High Frequency Infrared Reversion Laser]]. [[The Director of The EPF|The Director]] was also captured.
 
 
====='''Aftermath'''=====
 
All the captured agents are freed. When the agents turned off the Solar Laser, its self-destruction was activated. Penguins around the island rejoice, and the sun comes back out, while Herbert screams in defeat. [[The Director]] congratulates you for freeing [[Club Penguin]] from Herbert's dictatorship, and reveals her identity to be... [[Aunt Arctic]]! [[Rookie]] was also a meetable character for the rest of the event. Afterwards, Herbert started building the [[Hot Sauce 3000]] for [[Operation: Hot Sauce|his next plot]]. He used the outer body of the Solar Laser.
 
 
====Operation: Hot Sauce====
 
:''See main article: [[Operation: Hot Sauce]]''
 
 
====Operation: Puffle====
 
:''See main article: [[Operation: Puffle]]''
 
   
 
==Trivia==
 
==Trivia==

Revision as of 03:01, May 18, 2014

You may have been looking for the Field-Ops, System Defender, or the PSA Secret Missions.

Elite Penguin Force Missions are special missions EPF agents are assigned in Club Penguin.

Mission type Mission name
Club Penguin: Elite Penguin Force
(Nintendo DS)
The Mystery Unfolds
Left To Your Own Devices
Rookie On The Rocks
Looking For Clues
All's Weld That Ends Weld
Do It Yourself Carting
Double Trouble
Flying High Pitched
Super Secret Gadgets
Damage Control
Robotomy 101
Robots On The Run
An Agent's Work Is Never Done
April Fools Mission
Christmas Mission
Halloween Mission
Summer Mission
A Special Message From Aunt Arctic
Puffle Prankster
Club Penguin: Elite Penguin Force: Herbert's Revenge
(Nintendo DS)
The Elite Penguin Force
Suspect at Large
Herbert's Plan
The Ultimate Mission
In-Game Missions Battle of Doom
Operation: Hibernation
Return of the Ultimate Protobot 10,000
Operation: Blackout
Operation: Hot Sauce
Operation: Puffle

Trivia

  • Due to the EPF being more advanced than the P.S.A., the EPF missions were more important and serious than the P.S.A. missions.
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