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You may have been looking for the Field-Ops, System Defender, or PSA Secret Missions.

Elite Penguin Force Missions are special missions EPF agents are assigned in Club Penguin.

Missions

The Mystery Unfolds

In this mission you have to solve a mystery of riddles signed by a mysterious "D" who turns out to be Dot. Then you join the Elite Penguin Force.

Left To Your Own Devices

In this mission the player has to find the entrance to the Puffle Training Dojo and train with the Elite Puffle Blast. Then the player is taken to the Command Room where the player is locked in and has to find things inside the room to assemble a satellite dish.

Rookie On The Rocks

In this mission the player is supposed to help find a mysterious snowman thief, but the mission turns into a rescue mission when Rookie gets lost in the wilderness. You must also win the Trophy back to the red team, then the penguin will give you his board. Then the player must find and rescue Rookie. At the end of the mission the player will receive an EPF Badge and officially become an EPF agent.

Looking For Clues

In this mission Gary goes missing and the player has to find clues that could help locate him.

All's Weld That Ends Weld

In this mission you have to cheer Flare up so he can fix the key to Gary's Room and you can continue investigating.

Do It Yourself Carting

In this mission you have to make your own Mine Cart and save Gary from the Mine Tunnels.

Double Trouble

In this mission you have to train with Loop and Pop, the Elite Puffles. Talk to Agent PH then go to the Ice Rink. Loop is there. You need to use Bouncer to impress her. Go to the stage then use Loop to stop the Jackhammer. Then go to the Costume Trunk and pick out a costume because you need fancy clothes for the Night Club. Pop is at the Night Club. You need to compete with the Penguin Dancing right next to her. You will hear a big crash. Talk to the DJ then go to the Boiler Room the Boiler is missing and a cabin blocking the way to the Cave. Use Pop To make a big bubble to lift the Cabin then go to the Cave. Then talk to Dot.

Flying High Pitched

In this mission the player is taken to the Tallest Mountain to train with Elite Puffles, Flit and Chirp. Then they must use all the Elite Puffles to uncover a hidden chest in the Puffle Training Dojo. Talk to Jet Pack Guy. Then play Jet Pack Adventure. Once your on the Tallest Mountain Get all 3 Rings with Flit then after that give them to PH. She will give you Chirp. Break the ice with Chirp then get the hat inside. Climb Down the mountain and go to the Dojo once your there go to the Puffle Training Room. Take the test. NOTE: If you need help passing the test here is how to pass the test: Use Pop to lift the weight then a snow globe will appear. Don't do anything to it yet. Use Blast to hit the piñata. A jack in the box will appear with a key. Use Loop to get stop the jack in the box from moving then grab the key. Break the globe with Chirp the Chest inside is frozen. Use Flare to heat the chest up. Now it is hot too hot. Use Bouncer to cool it off. Then the chest will open. A scroll will appear with a balloon on top use Flit to get it. Then you will get the stroll. Then Talk to PH on last time and the mission is finished.

Super Secret Gadgets

  • In this mission the player is assigned to help G test his newest invention, the Snow Trekker. But after the player tests the machine, the player gets trapped in a cave by a mysterious robot. The player must find a way to escape the cave and tell G about the mysterious robot.

Damage Control

  • In this mission the player must go around the island and find blueprints belonging to the Test Bots.

Robotomy 101

Robots On The Run

  • In this mission the player must capture and deactivate the other two Test Bots with the help of the Elite Puffles. At the end of the mission the other EPF agents will throw a surprise party for you at the Stage.

An Agent's Work Is Never Done

Battle of Doom and Operation: Hibernation (May 2011 - January 2012)

After Medieval Party 2011, the Everyday Phoning Facility was attacked on May 31, 2011 and an entrance was made from the inside of the building to the roof. Herbert stole the Hydra from the Medieval Party and used it against the EPF. After a long battle, the Hydra-Bot was destroyed and Herbert and Klutzy fled to the wilderness. You would be rewarded the EPF Badge Pin or a Hydra head furniture item (only if you are a member).

The Everyday Phoning Facility building was highly damaged. The front door was hit strongly. The glass has been cracked, and the badge was almost falling. Inside, the rooftop was broken and there was a huge hole in the right side wall of the room. However, Herbert didn't destroy anything in the EPF Command Room, maybe because he didn't find what he was looking for.

After System Defender Level 6, Herbert's location was tracked and it was revealed Herbert had been hiding out at the Toughest Mountain. So, on August 25, 2011, Operation: Hibernation took place. The EPF Agents planned to invade his hideout at The Great Snow Race and put Herbert into hibernation. The plan succeeded, and agents managed to sneak past his security system, and get into the Classified Area. They then built a mini AC 3000 around Herbert while he was sleeping, and planned put him into a 10 month hibernation. However, Klutzy managed to escape. He could be seen sleeping on the EPF Command Room TV screen, until January 26, 2012, when Herbert somehow escaped his cell. This was most likely due to Rookie accidentally tilting the island after ordering too many Anvils. The song Rock-a-bye Herbert is based on his escape.

Trivia

  • Due to the EPF being more advancced than the P.S.A., the EPF missions were more important and serious than the P.S.A. missions.
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