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|seen= No
 
|seen= No
 
|type= Machine
 
|type= Machine
|party= [[Batte of Doom]]
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|party= [[Battle of Doom]]
 
|where= [[EPF Rooftop]]
 
|where= [[EPF Rooftop]]
 
}}
 
}}
 
''This is the remake by Herbert. Were you looking for the original [[Hydra]]?''
 
''This is the remake by Herbert. Were you looking for the original [[Hydra]]?''
  +
 
The '''Hydra Bot''' is an altered version of the [[Hydra]]. It was constructed by [[Gary]]. The Hydras' attacks are the same as in the Medieval Party. The only exception is that they now shoot more lasers at a time. Herbert switches bots throughout the battle.
 
The '''Hydra Bot''' is an altered version of the [[Hydra]]. It was constructed by [[Gary]]. The Hydras' attacks are the same as in the Medieval Party. The only exception is that they now shoot more lasers at a time. Herbert switches bots throughout the battle.
   

Revision as of 23:28, 19 February 2013

Hydra Bot
Picture 4mmfm
Information
Is it seen right now? No
Type Machine
Party Battle of Doom
Where? EPF Rooftop

This is the remake by Herbert. Were you looking for the original Hydra?

The Hydra Bot is an altered version of the Hydra. It was constructed by Gary. The Hydras' attacks are the same as in the Medieval Party. The only exception is that they now shoot more lasers at a time. Herbert switches bots throughout the battle.


Defeating the Hydra Bot

Once the player enters the room, they are encountered by Herbert P. Bear and, after a brief conversation, his new invention, the Hydra Bot. Herbert then starts using the Hydra Bot to blast the five spaces along the roof of the Everyday Phoning Facility. The player must dodge the attacks, and use the same techniques from the Knights Quest 3 to defeat the three head: red, blue and yellow. Once all three are defeated, Herbert and Klutzy, who was repairing the bots, use escape pods. The player may then take two rewards: an EPF badge pin, and one of the three Hydra heads (a furniture item) .


Tips

  • G has left some helpful inventions for the player: the "Laser Shield 3000" and the "Cauldron 3000" .
  • A space that is about to be hit by an attack will faintly glow the color of the attacking head.
  • Each bot shoots a differet form of attack at the player
    • The red hydra head blasts fire at the player. This one should be the most concern, since if it hits the player with fire, they will be sent back to the Everyday Phoning Facility.
    • The blue hydra head blasts ice at the player. Any player on the space cannot help defeat the bot until after the ice has broken.
    • The yellow bot blasts what resembles a laserbeam. Although they look dangerous, they do not harm the player in any way.
  • To defeat the red head, the player(s) must throw snowballs at the head while avoiding the fire.
  • To defeat the blue head, the player(s) must hit the "Cauldron 3000" with a snowball while it is over the head. After doing this multiple times, the lava dumped on the head destroys it.
  • Even though the first impression is to run away from attacks, to defeat the yellow head, the player(s) must stand on the green space behind a square the head is about to hit to activate the "Laser Shield 3000" and reflect the attack back at the head.
  • An easier way to defeat the yellow head is to use the shield from the Knights Quest 3 instead of the green spaces.
  • The only way to defeat the Hydra Bot is to perfectly defeat all three heads in a row. Klutzy repairs the heads, so if a head is not defeated, the next head (defeated or not) will activate and start to attack the player(s) .
    • Example: If the player destroys the red and blue heads, but fails to destroy the yellow head, the red head will be fully repaired and the player will have to start all over again.
  • All three heads are available as rewards, but only one will be available each defeat.

Trivia

  • When entering the room, it says "Loading Battle of Doom" .
  • When the conversation with Herbert is loading, it says "Herbert Taunt Detected" .
  • The yellow head's attack is the only one that does not harm the player in any way.
  • Even though the player cannot move or throw snowballs when trapped in the blue head's ice, they can dance, wave and sit.
  • If the player is walking toward a square that isn't being attacked at the moment, but is still on a square that is being attacked when the attack hits, as long as they are still walking to the unattacked square, the attack will not affect them.
  • It is named after the the Greek myth of the Lernaean Hydra.