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((Yeah that's what I meant, thanks.) added more field ops up to #40)
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{{List|Field-Op}}
 
{{List|Field-Op}}
The following is a list of '''Field-Ops''':
+
The following is a list of [[Field-Op]]s- the former [[EPF]] tasks- and their location.
:''Note: more info can be found [[Field-Op|Here]].''
 
{{expansion}}
 
   
  +
==List of Field-Ops==
#Go to the [[Town]], stand near big "S", and follow instructions.
 
  +
The "Mascots" row represent characters that appeared in the [[EPF Phone]], after finishing certain Field-ops. Game cells in orange represent games on their first appearance.
#Go to the [[Ski Hill]], stand near the pole, and follow instructions.
 
  +
#Go to the [[Cave Mine]], stand near by the light device, and follow instructions.
 
  +
<!--
#Go to the [[Lodge Attic]], stand near the red couch, and follow instructions.
 
  +
number of total field-ops: 106
#Go to the [[Forest]], stand near to microphone, and follow instructions.
 
  +
delete this comment once the article contains all the ops
#Go to the [[Recycling Plant]], stand near to the desk, and follow instructions.
 
  +
-->
#Go to the [[Beacon]], stand near to the light, and follow instructions.
 
  +
{| class="wikitable"
#Go to the [[Dojo Courtyard]], stand near the projector, and follow instructions.
 
  +
! # !! Date !! Room !! Orders !! Where !! Game !! Mascot !! Completion Message
#Go to the [[Stadium]], stand near to the cash register, and follow instructions.
 
  +
|-
#Go to the [[Coffee Shop]], stand near the steamer, and follow instructions.
 
  +
| 1 || June 15, 2010 || [[Town]] || Calling all Agents! We’ve Learned that Herbert has concealed a highly dangerous Popcorn Device “near a Big letter S”. Work together to find it, then shut it down with your Spy Phone. Time is running out! || Stand near the "S" of the [[Night Club]] || style="background: #ffbb00; color: #000000;" | [[Circuit Match]] || style="background-color:#efefef;" rowspan="30" | Mascots were first seen in Field Op #31 || style="background-color:#efefef;" rowspan="30" | Completion Messages were introduced in Field Op #31
#Go to the [[Lighthouse]], stand near the speaker at the bottom left hand corner, and follow instructions.
 
  +
|-
#Go to the [[Snow Forts]], stand near the clock tower, and follow instructions.
 
  +
| 2 || June 23, 2010 || [[Ski Hill]] || Calling All Agents! Our Security system is offline – a broken antenna has left us defenseless! Sensors show the antenna is up high, but disguised. Search the Island, then use your phone to fix it! || Stand next to the base of the pole || style="background: #ffbb00; color: #000000;" | [[Chip Maze]]
#Go to the [[Hidden Lake]], stand near the broken Aqua Grabber, and follow instructions.
 
  +
|-
#Go to the [[Iceberg]], stand near the top left tip, and follow instructions.
 
  +
| 3 || June 29, 2010 || [[Cave Mine]] || Calling all Agents! We’ve detected an old PSA Spy Phone lost near a “large light bulb”. It must not be found by Herbert! Search the Island for the Phone, then destroy it by overloading its circuits. We’re counting on you!|| Stand by the large light device || [[Circuit Match]]
#Go to the [[Beach]], stand near the buoy, and follow instructions.
 
  +
|-
#Go to the [[Dance Lounge]], stand near the curtain, and follow instructions.
 
  +
| 4 || July 05, 2010 || [[Lodge Attic]] || Calling all Agents! Our Surveillance network has had a major black out. We’re not sure what, or who, is responsible. The broken network computer is disguised inside a couch. Search the Island for it, then power it up!|| Standing on the red couch || [[Chip Maze]]
#Go to the [[Cave]], stand near the middle window, and follow instructions.
 
  +
|-
#Go to the [[Dock]], stand near the Hydro-Hopper boat, and follow instructions.
 
  +
| 5 || July 12, 2010 || [[Forest]] ||Calling all Agents! We’ve uncovered evidence that someone is planning to ruin Music Jam. We must act Immediately! A microphone has been set to overload and wreck!|| Stand in the very center of the room, where a microphone was hidden || [[Circuit Match]]
#Go to the [[Beach]], stand near the shells, and follow instructions.
 
  +
|-
#Go to the [[Mine]], stand near the table by the ''[[Puffle Rescue]]'' game, and follow instructions.
 
  +
| 6 || July 19, 2010 || [[Recycling Plant]] ||Calling all Agents! Someone is using a computer to attack our system! The Scanner is holding…for now. Search the Island with other Agents for the computer responsible, then shut it down. You must hurry!|| Stand near the computer on the bottom-right desk || style="background: #ffbb00; color: #000000;" | [[Firewall]]
#Go to the [[EPF Command Room]], stand near the computer that has the Club Penguin map, and follow instructions.
 
  +
|-
#Go to the [[Hidden Lake]], stand near the big barrel, and follow the instructions.
 
  +
| 7 || July 27, 2010 || [[Beacon]] ||We've detected a malfunction with part of the Beacon’s power system. The light could burn out any moment! The Beacon is vital to public Safety. Work Together to find the Broken system, then power it up.
#Go to the [[Everyday Phoning Facility]], stand near the Telephone, and follow the instructions.
 
  +
|| Stand next to the light switch || [[Chip Maze]]
#Go to the [[VR Room]], stand near the 3rd tile on the bottom, and follow the instructions.
 
  +
|-
#Go to the [[Cove]], stand near the rope, and follow the instructions.
 
  +
| 8 || August 03, 2010 || [[Dojo Courtyard]] ||We’ve detected a Possible threat somewhere near the Dojo. The Ninjas might be in Danger! search the area together. Look for technology that Ninjas don’t normally use, then shut it down. Hurry! 
#Go to the [[Plaza]], stand near the Stage Booth, and follow the instructions.
 
  +
|| Stand near the projector || [[Circuit Match]]
#Go to the [[Ski Village]], stand near the back of the Tour Guide booth, and follow the instructions.
 
  +
|-
#Go to the [[Night Club]], stand near the speaker beneath the ''[[Dance Contest]]'' game, and follow the instructions.
 
  +
| 9 || August 11, 2010 || [[Stadium]] ||Someone has been tampering with the Island’s coin supply. We must handle this situation quietly! Investigate the Island’s cash registers. Fix the one that sets off your Spy Phone. Good Luck!  
#Go to the [[Hidden Lake]], stand near the broken Aqua Grabber, and follow the instructions.
 
  +
|| [[Cash Registers|Cash register]] in the snack stand ||[[Firewall]]
#Go to the [[Ski Hill]], stand near the pole and follow the instructions.
 
  +
|-
#Go to the [[Forest]], stand between the trees and rocks at top.
 
  +
| 10 || August 16, 2010 || [[Coffee Shop]] ||We have a situation: Someone has tampered with the steamer in the Coffee Shop. It’s turned up to dangerous levels! Go there, and power up a new safety override for the steamer. Make sure all citizens are safe. You must Hurry!
#Go to the [[Night Club]], stand just to the upper-right of the [[Disco Ball]] and follow the instructions.
 
  +
|| Stand near the steamer || [[Chip Maze]]
#Go to the [[Box Dimension]], stand near the box at the top left opposite the exit and follow the instructions.
 
  +
|-
#Go to the [[Recycling Plant]] stand near the computer and follow the instructions.
 
  +
| 11 || August 23, 2010 || [[Lighthouse]] ||We’ve received information that a speaker somewhere has been rigged to cause “serious damage.” Search the Island together for it, then shut down. We can’t take any changes!
#Go to the [[Ski Village]], stand in between the [[Ski Lodge]] and the [[Everyday Phoning Facility]] and follow the instructions.
 
  +
|| Stand near the speaker in the bottom-left corner || [[Circuit Match]]
#Go to the [[Stadium]], stand in the 'Sports' stand and follow the instructions.
 
  +
|-
#Go to the [[Mine Shack]], stand in the Herbert Snow Statue and follow the instructions.
 
  +
| 12 || August 30, 2010 || [[Snow Forts]] ||We’ve detected some strange readings from the Clock Tower…We need to make sure it’s safe to use. Work Together at the Snow Fort to power up a new security system. Make sure not to alert the public! 
#Go to the [[Cave]], and stand in the center of the middle window (the grey one)
 
  +
|| Below [[Clock Tower]] target || [[Chip Maze]]
#Go to the [[Lodge Attic]], and stand by the suitcase and follow the instructions.
 
  +
|-
#Go to the [[Iceberg]], and stand on the left side of the iceberg and follow the instructions.
 
  +
| 13 || September 07, 2010 || [[Hidden Lake]] ||We’re receiving a distress signal from a wrecked vehicle. Its technology could be used against us! Work Together to track it down, then shut down it’s computer. It could be anywhere…Good Luck!|| Broken [[Aqua Grabber 3000]] || [[Firewall]]
#Go to the [[Dock]] by the trees in the top right, and follow instructions.
 
  +
|-
#Go to the [[Coffee Shop]] and stand in the plant between the two red couches and follow the instructions.
 
  +
| 14 || September 14, 2010 || [[Iceberg]] ||We must find out who's been vandalizing the Island. We suspect it may not be Herbert…We need a new radio scanner. Work Together to install the first part, out at sea. Good Luck! || Stand on the top of the small hill || [[Chip Maze]]
#Go to the [[EPF Command Room]], stand near the computer that has the Club Penguin map, and follow instructions.
 
  +
|-
#Go to the [[Cove]], stand on the left side of the rock, and follow instructions.
 
  +
| 15 || September 20, 2010 || [[Beach]] ||The scanner is only half done, but it's already been damaged. Someone is sabotaging us! Work together to find the broken part, and restart the system. It's disguised as a buoy.|| [[Buoys|Buoy]] 6 || [[Firewall]]
#Go to the [[Cave]], go to the bottom right corner, and follow instructions.
 
  +
|-
#Go to the [[Ski Village]] go to the pot of the yellow flowers on the [[Everyday Phoning Facility]] and follow the instructions.
 
  +
| 16 || September 27, 2010 || [[Dance Lounge]] ||The new scanner is almost done. Next week I’ll have a new Field-Ops tool ready for you. Work Together to install the last part. Look for a place to hide it. I suggest behind a curtain.|| The curtain near the chair on the upper-left corner || [[Chip Maze]]
#Go to the [[Mine]], then go into the [[Mine Cave]], go over to the machine, and follow instructions.
 
  +
|-
#Go to [[Classified Area]], by entering the [[Ice Cave]], and going through the Laser Mazes. Then trap Herbert in a Mini AC3000. During the [[Great Snow Race]] party.
 
  +
| 17 || October 4, 2010 || [[Cave]] ||The New Scanner is online! We can now locate and intercept radio signals. Great Work! Work together to find an enemy signal, and send it to me. I believe they may be underground.|| Floating aids near the middle window || style="background: #ffbb00; color: #000000;" | [[Code Break]]
#Go to the [[Boiler Room]], stand on the left side of the File Cabinet, and follow instructions.
 
  +
|-
#Go to the [[Snow Forts]], and stand next to the [[Clock Tower]], and follow instructions.
 
  +
| 18 || October 12, 2010 || [[Dock]] ||The signal we intercepted last week was strange. It was just a series of snapping noises. We have a hunch. Work Together to check all water vehicles for tampering. You must hurry!|| [[Hydro Hopper (boat)|Hydro Hopper boat]] || [[Circuit Match]]
#Go to the [[Hidden Lake]] and stand on the waterfall, and follow instructions. Beneath the [[Forest]], via hole under the boulder.
 
  +
|-
#Go to the [[EPF Command Room]] during the [[Halloween Party 2011]] and stand next to the [[System Defender]] game, and follow instructions.
 
  +
| 19 || October 18, 2010 || [[Beach]] ||Whoever is sabotaging our investigation is very skilled. I’m working on new technology to aid us. However, we need more information. Work Together to look for more enemy signals. Check near the ocean.|| Right side of the bottom room area || [[Code Break]]
#Go to the [[Night Club]] and stand next to the pumpkin with shades on top of one of the speakers.
 
  +
|-
#Go to the [[Mine]] and stand on the left side of the [[Puffle Rescue]] game.
 
  +
| 20 || October 26, 2010 || [[Mine]] ||The signal we found was just more snapping noises. We have no choice – we must prepare our new defense. Work Together to power up the last part for next week. It’s disguised as a telephone.|| [[Puffle Rescue]] phone || [[Chip Maze]]
#Go to the [[Pet Shop]] and stand to left of the toy puffle plasma ball. This field op was given to protect [[Pufflescape]].
 
  +
|-
#Go to the [[Cove]], and stand on the right buttom corner. This field op was probably located there because all the elements are found there.
 
  +
| 21 || November 02, 2010 || [[EPF Command Room]] ||Red Alert! Our new defenses have detected an advanced computer Bug. We’re under Attack! Work Together to find the infected EPF computer, and fix it you must Hurry!|| Map next to [[System Defender]] || style="background: #ffbb00; color: #000000;" | [[The Navigator]]
# Go to the [[Candy Dimension]] and go to the Candy cane (right) on the hill.
 
  +
|-
#Go to the [[Dance Lounge]] and go to the [[Unplugged Arcade Machine]]
 
  +
| 22 || November 08, 2010 || [[Hidden Lake]] ||We’re still under attack! We’ve detected what may be a popcorn device – we must prevent another incident! The device has been hidden inside a barrel. Work Together to search the island, then shut it down.|| Barrel on upper-left corner || [[Circuit Match]]
# Go to the bottom right computer inside the [[Recycling Plant]], and follow instructions.
 
  +
|-
# go to the [[Snow Forts]] and go up the laddder
 
  +
| 23 || November 18, 2010 || [[Everyday Phoning Facility]] ||Our enemies are still attacking! They’ve infected systems in the Everyday Phoning Facility – we’re locked out! Work Together to find and repair the locked system. You’ll need to breakthrough EPF security. Good luck!|| The telephone || [[Firewall]]
#Go to the [[Pizza Parlor]] and go to the till
 
  +
|-
#81 Go to the [[Beach]] and stand by the biggest mushroom on the ground
 
  +
| 24 || November 26, 2010 || [[VR Room]] ||We're still on Red Alert! Enemy programs have damaged systems in the VR Hologram Quarters. Travel down to the VR HQ, and find the broken hologram panel. Work together to power it up. || Third block from the left on the bottom side of the front wall || [[Chip Maze]]
#82 Go to the [[Dock]] and stand by the near town tree
 
  +
|-
#83 Go to the [[EPF Command Room]] and stand near the west of tube transporter
 
  +
| 25 || December 01, 2010 || [[Cove]] ||The Attacks on EPF have stopped. Our enemies have gone quiet – thanks to the effort of our agents. We must act. Work Together to look for a new enemy signals. Search near the Ocean – It’s our only clue.|| Near the rope in the water || [[Code Break]]
#84
 
  +
|-
  +
| 26 || December 08, 2010 || [[Plaza]] ||The signal we decoded last week said, “Our plan is working! Get the parts from the booth!” We must investigate. Work Together to look for this “booth” and repair any damage you find.|| Ticket booth || [[Chip Maze]]
  +
|-
  +
| 27 || December 15, 2010 || [[Ski Village]] ||We have a clue. After last week’s Field-Operation, strange tire tracks were found leaving the scene. The hidden tracks led right to the Ski Village. Search there for more enemy signals.|| [[Tour Guide Booth]] || [[Code Break]]
  +
|-
  +
| 28 || December 23, 2010 || [[Night Club]] ||We've decoded the message from last week: "They're onto us! Get what we need from the speakers - now!" There's something strangely familiar about all this...For now, find the speakers and fix any damage.|| The speaker of [[The Keeper of the Boiler Room]] || [[The Navigator]]
  +
|-
  +
| 29 || December 30, 2010 || [[Hidden Lake]] ||The Aquagrabber’s security systems just stopped an intruder from stealing its parts! We must act quickly. Work Together to make sure all other Aquagrabbers are secure.|| The broen [[Aqua Grabber]] || [[Circuit Match]]
  +
|-
  +
| 30 || January 10, 2011 || [[Ski Hill]] ||More parts have gone missing. A cart was stolen from the Mine, along with a set of inner tubes from the Docks. We must be prepared. I’m working on a New Spy Phone Feature. Help me finish it by upgrading the EPF antenna.|| Stand next to the base of the pole || [[Chip Maze]]
  +
|-
  +
| 31 || January 24, 2011 || [[Wilderness (room)|Wilderness]] ||Agents – [[Ultimate Protobot 10000|Ultimate Protobot]] has returned. But who rebuilt it? And where is it hiding? We need Answers! We must begin our search. Work Together to scan the wilderness for enemy signals. Be on alert for emergencies.|| Behind a tree on the right of the first Wilderness room || [[Code Break]] || rowspan="2" | [[Gary|G]], Tech Lead ||You Intercepted an enemy signal. Here is the decoded message: “I can’t finish the UP10K without the final circuits, and the Elite Penguin Fools have them! Looks like it’s up to ME. Never send a robot to do a GENIUS’S job”
  +
|-
  +
| 32 || February 04, 2011 || [[Night Club]] || Herbert’s back – and he’s claiming HE rebuilt Protobot. This is extremely serious. They may be trying to invade systems other than ours. Check any citizen electronics for infection. || [[DJ3K]] headphones || [[The Navigator]] || Excellent work Agent! You fixed a computer system infected by Protobot. If my calculations are correct, Protobot has not yet been fully rebuilt. We still have time to stop Herbert from finishing it. Stay on alert. I’ll have more information for you soon
  +
|
  +
|-
  +
|33
  +
|February 16, 2011
  +
|[[Box Dimension]]
  +
|Agents Help – Herbert claims he’s hidden a device inside a box. Work together to search for the device, then deactivate it. Search every box you can find!
  +
|Stand at the far left corner of the platform.
  +
|[[Circuit Match]]
  +
| rowspan="4" |[[Herbert P Bear]], Esquire
  +
|Mwa ha ha! Well done, Elitist Pompous Frauds! You managed to find and disarm Klutzy’s alarm clock! Such heroes! Now if you'd be so kind to give me the circuits I need for Protobot, we can end this foolishness. I wait your surrender. Sincerely - Herbert
  +
|-
  +
|34
  +
|March 03, 2011
  +
|[[Recycling Plant]]
  +
|We have evidence that Herbert and Protobot are using citizen computers for their plans. We must act quietly. Work together to search citizen computers for unusual programs. I have a new tool ready for you to use.
  +
|Stand near the computer on the bottom-right desk
  +
| style="background: #ffbb00; color: #000000;" |[[Code Decrypt]]
  +
|To: UP10K “Protobot! We’ve wasted enough time attacking the EPF’s System Defender! Those fowl fools are better than I thought. We need a new plan. Send the [[Wheel Bot|Wheelbot]] to my lair, I need its design. Oh and stop calling me ‘polar bear’!
  +
|-
  +
|35
  +
|March 09, 2011
  +
|[[Ski Village]]
  +
|Red Alert! Radar is picking up a large group of incoming mini-wheel bots. We’re ready for them this time! Work together to find our new radar defense to take them out.
  +
|Towards the ski lodge
  +
| style="background: #ffbb00; color: #000000;" |[[Grid Command]]
  +
|WHAT??! HOW IN THE WORLD DID YOU DESTROY ALL MY BOTS?! Do you have any idea how long it took to create all of them??? They don’t just grow on trees! Mark my words – you will not be as lucky again!
  +
  +
|-
  +
|36
  +
|March 14, 2011
  +
|[[Ice Rink]]
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|[[Dot|Agent D]] has reported an unusual incident with a crab at the Stadium. We must investigate. Work together to search the entire Stadium. If you run into any locks, your Spy Phones have a new Tool.
  +
|Inside the Sports booth
  +
| style="background: #ffbb00; color: #000000;" |[[Rhythm Lock]]
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|(Inside of locker 377, you found a hidden note from Herbert!)
  +
Protobot – I think those pesky penguins are on to us. They must have decrypted our messages! For now, only send messages with the crabs. We have to take down the EPF communication system!
  +
|-
  +
|37
  +
|March 21, 2011
  +
|[[Mine Shack]]
  +
|Red Alert! Protobot is jamming our entire communication network. We need to get it back online ASAP. Your Spy Phones have a new tool. Find the source of Protobot’s signal, and give it a taste of its own medicine.
  +
|Behind the Herbert snow statue
  +
| style="background: #ffbb00; color: #000000;" |[[Tumblers]]
  +
|[[Gary|<nowiki/>]][[Tumblers|G]][[Tumblers|, Tech Lead]]
  +
|Good work Agent! You jammed Protobot’s signal, and restored EPF communications. It will take a few days for me to work out all the bugs, but we’ll be back online in no time. Be ready though – Protobot may try this strategy again.
  +
|-
  +
|38
  +
|March 28, 2011
  +
|[[Underground Pool]]
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|Herbert and Protobot seem to gone quiet again. Now is the time for us to gather intelligence. Let’s turn our attention to the crabs. Work together to look for signals where crabs can be found.
  +
|Stand next to the middle window
  +
|[[Code Break]]
  +
|[[Rookie]], Comm Lead
  +
|Hey fellow Elite Agent, good work finding this signal! Here's what it said: "Click click clickety! O_O Click ka-click. =P " I'm 36% sure that this is from a crab. I'm going to try translating it. Wish me luck!
  +
|-
  +
|39
  +
|April 05, 2011
  +
|[[Lodge Attic]]
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|Rookie is working on the crab translations, so let’s investigate for more secret messages. Work together to search the Island for clues. Check anything with a lock – like chests, suitcases or lockers.
  +
|The briefcase next to the ledder
  +
|[[Tumblers]]
  +
|[[Herbert P Bear]], Esquire
  +
|(You discovered a letter from Herbert.) "Protobot! Those cursed agents are still a step ahead of us. Be more careful where you're hiding your messages. Don't do ANYTHING until we have a plan. Let's wait until the next noisy celebration to strike!"
  +
|-
  +
|40
  +
|April 15, 2011
  +
|[[Iceberg]]
  +
|The newspaper has announced an Earth Day Party coming on April 21. That’s when we expect Herbert and Protobot to strike! We suspect they’re discussing the announcement now. Work Together to scan remote areas for scrambled radio signals.
  +
|Left most corner
  +
|[[Tumblers]]
  +
|[[Protobot]], 10,000
  +
|(You intercepted a radio signal from Protobot.)
  +
  +
Attention Herbert<strong>:</strong> A new party has been announced. Code named: 'Earth Day'. Purpose: Celebrate the environment.
  +
  +
Proposal<strong>:</strong> Target natural areas during event. Operation: Total Devastation.
  +
|-
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==Trivia==
  +
*As discovered in Field Ops 2 and 30, the ski pole from the [[Ski Hill]] is an EPF antenna in disguise.
  +
*As discovered in Field Op 4, the red couch from the [[Lodge Attic]] is actually an EPF network computer in charge of the Surveillance network in disguise.
   
 
==See also==
 
==See also==
 
*[[Field-Op]]s
 
*[[Field-Op]]s
  +
*[[Spy Drills]]
 
*[[Elite Penguin Force]]
 
*[[Elite Penguin Force]]
[[Category:Field ops]]
+
[[Category:EPF]]
[[Category:Elite Penguin Force]]
 

Revision as of 22:45, 13 November 2019

The following is a list of Field-Ops- the former EPF tasks- and their location.

List of Field-Ops

The "Mascots" row represent characters that appeared in the EPF Phone, after finishing certain Field-ops. Game cells in orange represent games on their first appearance.

# Date Room Orders Where Game Mascot Completion Message
1 June 15, 2010 Town Calling all Agents! We’ve Learned that Herbert has concealed a highly dangerous Popcorn Device “near a Big letter S”. Work together to find it, then shut it down with your Spy Phone. Time is running out! Stand near the "S" of the Night Club Circuit Match Mascots were first seen in Field Op #31 Completion Messages were introduced in Field Op #31
2 June 23, 2010 Ski Hill Calling All Agents! Our Security system is offline – a broken antenna has left us defenseless! Sensors show the antenna is up high, but disguised. Search the Island, then use your phone to fix it! Stand next to the base of the pole Chip Maze
3 June 29, 2010 Cave Mine Calling all Agents! We’ve detected an old PSA Spy Phone lost near a “large light bulb”. It must not be found by Herbert! Search the Island for the Phone, then destroy it by overloading its circuits. We’re counting on you! Stand by the large light device Circuit Match
4 July 05, 2010 Lodge Attic Calling all Agents! Our Surveillance network has had a major black out. We’re not sure what, or who, is responsible. The broken network computer is disguised inside a couch. Search the Island for it, then power it up! Standing on the red couch Chip Maze
5 July 12, 2010 Forest Calling all Agents! We’ve uncovered evidence that someone is planning to ruin Music Jam. We must act Immediately! A microphone has been set to overload and wreck! Stand in the very center of the room, where a microphone was hidden Circuit Match
6 July 19, 2010 Recycling Plant Calling all Agents! Someone is using a computer to attack our system! The Scanner is holding…for now. Search the Island with other Agents for the computer responsible, then shut it down. You must hurry! Stand near the computer on the bottom-right desk Firewall
7 July 27, 2010 Beacon We've detected a malfunction with part of the Beacon’s power system. The light could burn out any moment! The Beacon is vital to public Safety. Work Together to find the Broken system, then power it up. Stand next to the light switch Chip Maze
8 August 03, 2010 Dojo Courtyard We’ve detected a Possible threat somewhere near the Dojo. The Ninjas might be in Danger! search the area together. Look for technology that Ninjas don’t normally use, then shut it down. Hurry!  Stand near the projector Circuit Match
9 August 11, 2010 Stadium Someone has been tampering with the Island’s coin supply. We must handle this situation quietly! Investigate the Island’s cash registers. Fix the one that sets off your Spy Phone. Good Luck!   Cash register in the snack stand Firewall
10 August 16, 2010 Coffee Shop We have a situation: Someone has tampered with the steamer in the Coffee Shop. It’s turned up to dangerous levels! Go there, and power up a new safety override for the steamer. Make sure all citizens are safe. You must Hurry! Stand near the steamer Chip Maze
11 August 23, 2010 Lighthouse We’ve received information that a speaker somewhere has been rigged to cause “serious damage.” Search the Island together for it, then shut down. We can’t take any changes! Stand near the speaker in the bottom-left corner Circuit Match
12 August 30, 2010 Snow Forts We’ve detected some strange readings from the Clock Tower…We need to make sure it’s safe to use. Work Together at the Snow Fort to power up a new security system. Make sure not to alert the public!  Below Clock Tower target Chip Maze
13 September 07, 2010 Hidden Lake We’re receiving a distress signal from a wrecked vehicle. Its technology could be used against us! Work Together to track it down, then shut down it’s computer. It could be anywhere…Good Luck! Broken Aqua Grabber 3000 Firewall
14 September 14, 2010 Iceberg We must find out who's been vandalizing the Island. We suspect it may not be Herbert…We need a new radio scanner. Work Together to install the first part, out at sea. Good Luck!  Stand on the top of the small hill Chip Maze
15 September 20, 2010 Beach The scanner is only half done, but it's already been damaged. Someone is sabotaging us! Work together to find the broken part, and restart the system. It's disguised as a buoy. Buoy 6 Firewall
16 September 27, 2010 Dance Lounge The new scanner is almost done. Next week I’ll have a new Field-Ops tool ready for you. Work Together to install the last part. Look for a place to hide it. I suggest behind a curtain. The curtain near the chair on the upper-left corner Chip Maze
17 October 4, 2010 Cave The New Scanner is online! We can now locate and intercept radio signals. Great Work! Work together to find an enemy signal, and send it to me. I believe they may be underground. Floating aids near the middle window Code Break
18 October 12, 2010 Dock The signal we intercepted last week was strange. It was just a series of snapping noises. We have a hunch. Work Together to check all water vehicles for tampering. You must hurry! Hydro Hopper boat Circuit Match
19 October 18, 2010 Beach Whoever is sabotaging our investigation is very skilled. I’m working on new technology to aid us. However, we need more information. Work Together to look for more enemy signals. Check near the ocean. Right side of the bottom room area Code Break
20 October 26, 2010 Mine The signal we found was just more snapping noises. We have no choice – we must prepare our new defense. Work Together to power up the last part for next week. It’s disguised as a telephone. Puffle Rescue phone Chip Maze
21 November 02, 2010 EPF Command Room Red Alert! Our new defenses have detected an advanced computer Bug. We’re under Attack! Work Together to find the infected EPF computer, and fix it you must Hurry! Map next to System Defender The Navigator
22 November 08, 2010 Hidden Lake We’re still under attack! We’ve detected what may be a popcorn device – we must prevent another incident! The device has been hidden inside a barrel. Work Together to search the island, then shut it down. Barrel on upper-left corner Circuit Match
23 November 18, 2010 Everyday Phoning Facility Our enemies are still attacking! They’ve infected systems in the Everyday Phoning Facility – we’re locked out! Work Together to find and repair the locked system. You’ll need to breakthrough EPF security. Good luck! The telephone Firewall
24 November 26, 2010 VR Room We're still on Red Alert! Enemy programs have damaged systems in the VR Hologram Quarters. Travel down to the VR HQ, and find the broken hologram panel. Work together to power it up.  Third block from the left on the bottom side of the front wall Chip Maze
25 December 01, 2010 Cove The Attacks on EPF have stopped. Our enemies have gone quiet – thanks to the effort of our agents. We must act. Work Together to look for a new enemy signals. Search near the Ocean – It’s our only clue. Near the rope in the water Code Break
26 December 08, 2010 Plaza The signal we decoded last week said, “Our plan is working! Get the parts from the booth!” We must investigate. Work Together to look for this “booth” and repair any damage you find. Ticket booth Chip Maze
27 December 15, 2010 Ski Village We have a clue. After last week’s Field-Operation, strange tire tracks were found leaving the scene. The hidden tracks led right to the Ski Village. Search there for more enemy signals. Tour Guide Booth Code Break
28 December 23, 2010 Night Club We've decoded the message from last week: "They're onto us! Get what we need from the speakers - now!" There's something strangely familiar about all this...For now, find the speakers and fix any damage. The speaker of The Keeper of the Boiler Room The Navigator
29 December 30, 2010 Hidden Lake The Aquagrabber’s security systems just stopped an intruder from stealing its parts! We must act quickly. Work Together to make sure all other Aquagrabbers are secure. The broen Aqua Grabber Circuit Match
30 January 10, 2011 Ski Hill More parts have gone missing. A cart was stolen from the Mine, along with a set of inner tubes from the Docks. We must be prepared. I’m working on a New Spy Phone Feature. Help me finish it by upgrading the EPF antenna. Stand next to the base of the pole Chip Maze
31 January 24, 2011 Wilderness Agents – Ultimate Protobot has returned. But who rebuilt it? And where is it hiding? We need Answers! We must begin our search. Work Together to scan the wilderness for enemy signals. Be on alert for emergencies. Behind a tree on the right of the first Wilderness room Code Break G, Tech Lead You Intercepted an enemy signal. Here is the decoded message: “I can’t finish the UP10K without the final circuits, and the Elite Penguin Fools have them! Looks like it’s up to ME. Never send a robot to do a GENIUS’S job”
32 February 04, 2011 Night Club Herbert’s back – and he’s claiming HE rebuilt Protobot. This is extremely serious. They may be trying to invade systems other than ours. Check any citizen electronics for infection. DJ3K headphones The Navigator Excellent work Agent! You fixed a computer system infected by Protobot. If my calculations are correct, Protobot has not yet been fully rebuilt. We still have time to stop Herbert from finishing it. Stay on alert. I’ll have more information for you soon
33 February 16, 2011 Box Dimension Agents Help – Herbert claims he’s hidden a device inside a box. Work together to search for the device, then deactivate it. Search every box you can find! Stand at the far left corner of the platform. Circuit Match Herbert P Bear, Esquire Mwa ha ha! Well done, Elitist Pompous Frauds! You managed to find and disarm Klutzy’s alarm clock! Such heroes! Now if you'd be so kind to give me the circuits I need for Protobot, we can end this foolishness. I wait your surrender. Sincerely - Herbert
34 March 03, 2011 Recycling Plant We have evidence that Herbert and Protobot are using citizen computers for their plans. We must act quietly. Work together to search citizen computers for unusual programs. I have a new tool ready for you to use. Stand near the computer on the bottom-right desk Code Decrypt To: UP10K “Protobot! We’ve wasted enough time attacking the EPF’s System Defender! Those fowl fools are better than I thought. We need a new plan. Send the Wheelbot to my lair, I need its design. Oh and stop calling me ‘polar bear’!
35 March 09, 2011 Ski Village Red Alert! Radar is picking up a large group of incoming mini-wheel bots. We’re ready for them this time! Work together to find our new radar defense to take them out. Towards the ski lodge Grid Command WHAT??! HOW IN THE WORLD DID YOU DESTROY ALL MY BOTS?! Do you have any idea how long it took to create all of them??? They don’t just grow on trees! Mark my words – you will not be as lucky again!
36 March 14, 2011 Ice Rink Agent D has reported an unusual incident with a crab at the Stadium. We must investigate. Work together to search the entire Stadium. If you run into any locks, your Spy Phones have a new Tool. Inside the Sports booth Rhythm Lock (Inside of locker 377, you found a hidden note from Herbert!)

Protobot – I think those pesky penguins are on to us. They must have decrypted our messages! For now, only send messages with the crabs. We have to take down the EPF communication system!

37 March 21, 2011 Mine Shack Red Alert! Protobot is jamming our entire communication network. We need to get it back online ASAP. Your Spy Phones have a new tool. Find the source of Protobot’s signal, and give it a taste of its own medicine. Behind the Herbert snow statue Tumblers G, Tech Lead Good work Agent! You jammed Protobot’s signal, and restored EPF communications. It will take a few days for me to work out all the bugs, but we’ll be back online in no time. Be ready though – Protobot may try this strategy again.
38 March 28, 2011 Underground Pool Herbert and Protobot seem to gone quiet again. Now is the time for us to gather intelligence. Let’s turn our attention to the crabs. Work together to look for signals where crabs can be found. Stand next to the middle window Code Break Rookie, Comm Lead Hey fellow Elite Agent, good work finding this signal! Here's what it said: "Click click clickety! O_O Click ka-click. =P " I'm 36% sure that this is from a crab. I'm going to try translating it. Wish me luck!
39 April 05, 2011 Lodge Attic Rookie is working on the crab translations, so let’s investigate for more secret messages. Work together to search the Island for clues. Check anything with a lock – like chests, suitcases or lockers. The briefcase next to the ledder Tumblers Herbert P Bear, Esquire (You discovered a letter from Herbert.) "Protobot! Those cursed agents are still a step ahead of us. Be more careful where you're hiding your messages. Don't do ANYTHING until we have a plan. Let's wait until the next noisy celebration to strike!"
40 April 15, 2011 Iceberg The newspaper has announced an Earth Day Party coming on April 21. That’s when we expect Herbert and Protobot to strike! We suspect they’re discussing the announcement now. Work Together to scan remote areas for scrambled radio signals. Left most corner Tumblers Protobot, 10,000 (You intercepted a radio signal from Protobot.)

Attention Herbert: A new party has been announced. Code named: 'Earth Day'. Purpose: Celebrate the environment.

Proposal: Target natural areas during event. Operation: Total Devastation.

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Trivia

  • As discovered in Field Ops 2 and 30, the ski pole from the Ski Hill is an EPF antenna in disguise.
  • As discovered in Field Op 4, the red couch from the Lodge Attic is actually an EPF network computer in charge of the Surveillance network in disguise.

See also