Club Penguin Wiki
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(I will be updating this page for a few days until all Field Ops (and the important lore they contained) are documented.)
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{| class="wikitable"
 
{| class="wikitable"
  +
! # !! Date !! Room
! # !! Date !! Room !! Where !! Game !! class="explain" title="Mascots were first seen on Field op #31"| Mascot
+
!Orders!! Where !! Game !! class="explain" title="Mascots were first seen on Field op #31" | Mascot
  +
!Completion Message
 
|-
 
|-
  +
| 1 || June 15, 2010 || [[Town]]
| 1 || June 15, 2010 || [[Town]] || Stand near the "S" of the [[Night Club]] || style="background: #ffbb00; color: #000000;"| [[Circuit Match]] || rowspan="30" valign="top"| None
 
  +
|Calling all Agents! We’ve Learned that Herbert has concealed a highly dangerous Popcorn Device “near a Big letter S”. Work together to find it, then shut it down with your Spy Phone. Time is running out!|| Stand near the "S" of the [[Night Club]] || style="background: #ffbb00; color: #000000;" | [[Circuit Match]] || colspan="2" rowspan="30" valign="top" | Completion Messages were introduced in Field Op #31
 
|-
 
|-
  +
| 2 || June 23, 2010 || [[Ski Hill]]
| 2 || ? || [[Ski Hill]] || Stand next to the base of the sign || style="background: #ffbb00; color: #000000;"| [[Chip Maze]]
 
  +
|Calling All Agents! Our Security system is offline – a broken antenna has left us defenseless! Sensors show the antenna is up high, but disguised. Search the Island, then use your phone to fix it!|| Stand next to the base of the pole || style="background: #ffbb00; color: #000000;" | [[Chip Maze]]
 
|-
 
|-
| 3 || ? || [[Cave Mine]] || Stand by the large light device || [[Circuit Match]]
+
| 3 || June 29, 2010 || [[Cave Mine]]
  +
|Calling all Agents! We’ve detected an old PSA Spy Phone lost near a “large light bulb”. It must not be found by Herbert! Search the Island for the Phone, then destroy it by overloading its circuits. We’re counting on you!|| Stand by the large light device || [[Circuit Match]]
 
|-
 
|-
| 4 || ? || [[Lodge Attic]] || Standing on the red couch || [[Chip Maze]]
+
| 4 || July 05, 2010 || [[Lodge Attic]]
  +
|Calling all Agents! Our Surveillance network has had a major black out. We’re not sure what, or who, is responsible. The broken network computer is disguised inside a couch. Search the Island for it, then power it up!|| Standing on the red couch || [[Chip Maze]]
 
|-
 
|-
  +
| 5 || July 12, 2010 || [[Forest]]
| 5 || ? || [[Forest]] || Stand in the very center of the room, where a microphone was hidden || [[Circuit Match]]
 
  +
|Calling all Agents! We’ve uncovered evidence that someone is planning to ruin Music Jam. We must act Immediately! A microphone has been set to overload and wreck!|| Stand in the very center of the room, where a microphone was hidden || [[Circuit Match]]
 
|-
 
|-
| 6 || ? || [[Recycling Plant]] || Stand on the bottom-right desk || [[Firewall]]
+
| 6 || July 19, 2010 || [[Recycling Plant]]
  +
|Calling all Agents! Someone is using a computer to attack our system! The Scanner is holding…for now. Search the Island with other Agents for the computer responsible, then shut it down. You must hurry!|| Stand near the computer on the bottom-right desk || style="background: #ffbb00; color: #000000;" | [[Firewall]]
 
|-
 
|-
| 7 || ? || [[Beacon]] || Stand next to the light switch || [[Chip Maze]]
+
| 7 || July 27, 2010 || [[Beacon]]
  +
|We've detected a malfunction with part of the Beacon’s power system. The light could burn out any moment! The Beacon is vital to public Safety. Work Together to find the Broken system, then power it up.
  +
|| Stand next to the light switch || [[Chip Maze]]
 
|-
 
|-
| 8 || ? || [[Dojo Courtyard]] || Stand near the projector || [[Circuit Match]]
+
| 8 || August 03, 2010 || [[Dojo Courtyard]]
  +
|We’ve detected a Possible threat somewhere near the Dojo. The Ninjas might be in Danger! search the area together. Look for technology that Ninjas don’t normally use, then shut it down. Hurry! 
  +
|| Stand near the projector || [[Circuit Match]]
 
|-
 
|-
  +
| 9 || August 11, 2010 || [[Stadium]]
| 9 || ? || [[Stadium]] || [[Cash Registers|Cash register]] in the snack stand || style="background: #ffbb00; color: #000000;"| [[Firewall]]
 
  +
|Someone has been tampering with the Island’s coin supply. We must handle this situation quietly! Investigate the Island’s cash registers. Fix the one that sets off your Spy Phone. Good Luck!  
 
|| [[Cash Registers|Cash register]] in the snack stand ||[[Firewall]]
 
|-
 
|-
| 10 || August 16, 2010 || [[Coffee Shop]] || Stand near the steamer || [[Chip Maze]]
+
| 10 || August 16, 2010 || [[Coffee Shop]]
  +
|We have a situation: Someone has tampered with the steamer in the Coffee Shop. It’s turned up to dangerous levels! Go there, and power up a new safety override for the steamer. Make sure all citizens are safe. You must Hurry!
  +
|| Stand near the steamer || [[Chip Maze]]
 
|-
 
|-
| 11 || ? || [[Lighthouse]] || Stand near the speaker in the bottom-left corner || [[Circuit Match]]
+
| 11 || August 23, 2010 || [[Lighthouse]]
  +
|We’ve received information that a speaker somewhere has been rigged to cause “serious damage.” Search the Island together for it, then shut down. We can’t take any changes!
  +
|| Stand near the speaker in the bottom-left corner || [[Circuit Match]]
 
|-
 
|-
| 12 || ? || [[Snow Forts]] || Below [[Clock Tower]] target || [[Chip Maze]]
+
| 12 || August 30, 2010 || [[Snow Forts]]
  +
|We’ve detected some strange readings from the Clock Tower…We need to make sure it’s safe to use. Work Together at the Snow Fort to power up a new security system. Make sure not to alert the public! 
  +
|| Below [[Clock Tower]] target || [[Chip Maze]]
 
|-
 
|-
| 13 || ? || [[Hidden Lake]] || Broken [[Aqua Grabber 3000]] || [[Firewall]]
+
| 13 || September 07, 2010 || [[Hidden Lake]]
  +
|We’re receiving a distress signal from a wrecked vehicle. Its technology could be used against us! Work Together to track it down, then shut down it’s computer. It could be anywhere…Good Luck!|| Broken [[Aqua Grabber 3000]] || [[Firewall]]
 
|-
 
|-
| 14 || ? || [[Iceberg]] || Stand on the top of the small hill || [[Chip Maze]]
+
| 14 || September 14, 2010 || [[Iceberg]]
  +
|We must find out who's been vandalizing the Island. We suspect it may not be Herbert…We need a new radio scanner. Work Together to install the first part, out at sea. Good Luck! || Stand on the top of the small hill || [[Chip Maze]]
 
|-
 
|-
| 15 || ? || [[Beach]] || [[Buoys|Buoy]] 6 || [[Firewall]]
+
| 15 || September 20, 2010 || [[Beach]]
  +
|The scanner is only half done, but it's already been damaged. Someone is sabotaging us! Work together to find the broken part, and restart the system. It's disguised as a buoy.|| [[Buoys|Buoy]] 6 || [[Firewall]]
 
|-
 
|-
| 16 || ? || [[Dance Lounge]] || Chair on the upper-left corner || [[Chip Maze]]
+
| 16 || September 27, 2010 || [[Dance Lounge]]
  +
|The new scanner is almost done. Next week I’ll have a new Field-Ops tool ready for you. Work Together to install the last part. Look for a place to hide it. I suggest behind a curtain.|| The curtain near the chair on the upper-left corner || [[Chip Maze]]
 
|-
 
|-
| 17 || October 4, 2010 || [[Cave]] || Floating aids near the middle window || style="background: #ffbb00; color: #000000;"| [[Code Break]]
+
| 17 || October 4, 2010 || [[Cave]]
  +
|The New Scanner is online! We can now locate and intercept radio signals. Great Work! Work together to find an enemy signal, and send it to me. I believe they may be underground.|| Floating aids near the middle window || style="background: #ffbb00; color: #000000;" | [[Code Break]]
 
|-
 
|-
| 18 || October 12, 2010 || [[Dock]] || [[Hydro Hopper (boat)|Hydro Hopper boat]] || [[Circuit Match]]
+
| 18 || October 12, 2010 || [[Dock]]
  +
|The signal we intercepted last week was strange. It was just a series of snapping noises. We have a hunch. Work Together to check all water vehicles for tampering. You must hurry!|| [[Hydro Hopper (boat)|Hydro Hopper boat]] || [[Circuit Match]]
 
|-
 
|-
| 19 || October 19, 2010 || [[Beach]] || Right side of the bottom room area || [[Code Break]]
+
| 19 || October 18, 2010 || [[Beach]]
  +
|Whoever is sabotaging our investigation is very skilled. I’m working on new technology to aid us. However, we need more information. Work Together to look for more enemy signals. Check near the ocean.|| Right side of the bottom room area || [[Code Break]]
 
|-
 
|-
| 20 || ? || [[Mine]] || [[Puffle Rescue]] phone || [[Chip Maze]]
+
| 20 || October 26, 2010 || [[Mine]]
  +
|The signal we found was just more snapping noises. We have no choice – we must prepare our new defense. Work Together to power up the last part for next week. It’s disguised as a telephone.|| [[Puffle Rescue]] phone || [[Chip Maze]]
 
|-
 
|-
| 21 || ? || [[EPF Command Room]] || Map next to [[System Defender]] || style="background: #ffbb00; color: #000000;"| [[The Navigator]]
+
| 21 || November 02, 2010 || [[EPF Command Room]]
  +
|Red Alert! Our new defenses have detected an advanced computer Bug. We’re under Attack! Work Together to find the infected EPF computer, and fix it you must Hurry!|| Map next to [[System Defender]] || style="background: #ffbb00; color: #000000;" | [[The Navigator]]
 
|-
 
|-
| 22 || ? || [[Hidden Lake]] || Barrel on upper-left corner || [[Circuit Match]]
+
| 22 || November 08, 2010 || [[Hidden Lake]]
  +
|We’re still under attack! We’ve detected what may be a popcorn device – we must prevent another incident! The device has been hidden inside a barrel. Work Together to search the island, then shut it down.|| Barrel on upper-left corner || [[Circuit Match]]
 
|-
 
|-
| 23 || ? || [[Everyday Phoning Facility]] || The telephone || [[Firewall]]
+
| 23 || November 18, 2010 || [[Everyday Phoning Facility]]
  +
|Our enemies are still attacking! They’ve infected systems in the Everyday Phoning Facility – we’re locked out! Work Together to find and repair the locked system. You’ll need to breakthrough EPF security. Good luck!|| The telephone || [[Firewall]]
 
|-
 
|-
  +
| 24 || November 26, 2010 || [[VR Room]]
| 24 || ? || [[VR Room]] || Third block from the left on the bottom side of the front wall || [[Chip Maze]]
 
  +
|We're still on Red Alert! Enemy programs have damaged systems in the VR Hologram Quarters. Travel down to the VR HQ, and find the broken hologram panel. Work together to power it up. || Third block from the left on the bottom side of the front wall || [[Chip Maze]]
 
|-
 
|-
| 25 || ? || [[Cove]] || Near the rope in the water || [[Code Break]]
+
| 25 || December 01, 2010 || [[Cove]]
  +
|The Attacks on EPF have stopped. Our enemies have gone quiet – thanks to the effort of our agents. We must act. Work Together to look for a new enemy signals. Search near the Ocean – It’s our only clue.|| Near the rope in the water || [[Code Break]]
 
|-
 
|-
| 26 || ? || [[Plaza]] || Ticket booth || [[Chip Maze]]
+
| 26 || December 08, 2010 || [[Plaza]]
  +
|The signal we decoded last week said, “Our plan is working! Get the parts from the booth!” We must investigate. Work Together to look for this “booth” and repair any damage you find.|| Ticket booth || [[Chip Maze]]
 
|-
 
|-
| 27 || ? || [[Ski Village]] || [[Tour Guide Booth]] || [[Code Break]]
+
| 27 || December 15, 2010 || [[Ski Village]]
  +
|We have a clue. After last week’s Field-Operation, strange tire tracks were found leaving the scene. The hidden tracks led right to the Ski Village. Search there for more enemy signals.|| [[Tour Guide Booth]] || [[Code Break]]
 
|-
 
|-
| 28 || ? || [[Night Club]] || The speaker of [[The Keeper of the Boiler Room]] || [[The Navigator]]
+
| 28 || December 23, 2010 || [[Night Club]]
  +
|We've decoded the message from last week: "They're onto us! Get what we need from the speakers - now!" There's something strangely familiar about all this...For now, find the speakers and fix any damage.|| The speaker of [[The Keeper of the Boiler Room]] || [[The Navigator]]
 
|-
 
|-
| 29 || ? || [[Hidden Lake]] || The broen [[Aqua Grabber]] || [[Circuit Match]]
+
| 29 || December 30, 2010 || [[Hidden Lake]]
  +
|The Aquagrabber’s security systems just stopped an intruder from stealing its parts! We must act quickly. Work Together to make sure all other Aquagrabbers are secure.|| The broen [[Aqua Grabber]] || [[Circuit Match]]
 
|-
 
|-
| 30 || ? || [[Ski Hill]] || Pole || [[Chip Maze]]
+
| 30 || January 10, 2011 || [[Ski Hill]]
  +
|More parts have gone missing. A cart was stolen from the Mine, along with a set of inner tubes from the Docks. We must be prepared. I’m working on a New Spy Phone Feature. Help me finish it by upgrading the EPF antenna.|| Stand next to the base of the pole || [[Chip Maze]]
 
|-
 
|-
| 31 || January 25, 2011 || [[Wilderness (room)|Wilderness]] || Behind a tree on the right of the first Wilderness room || [[Code Break]] || rowspan="2"| [[Gary]]
+
| 31 || January 24, 2011 || [[Wilderness (room)|Wilderness]]
  +
|Agents – [[Ultimate Protobot 10000|Ultimate Protobot]] has returned. But who rebuilt it? And where is it hiding? We need Answers! We must begin our search. Work Together to scan the wilderness for enemy signals. Be on alert for emergencies.|| Behind a tree on the right of the first Wilderness room || [[Code Break]] || rowspan="2" | [[Gary|G]],
  +
Tech Lead
  +
|You Intercepted an enemy signal. Here is the decoded message: “I can’t finish the UP10K without the final circuits, and the Elite Penguin Fools have them! Looks like it’s up to ME. Never send a robot to do a GENIUS’S job”
 
|-
 
|-
| 32 || ? || [[Night Club]] || [[DJ3K]] headphones || [[The Navigator]]
+
| 32 || February 04, 2011 || [[Night Club]]
  +
|Herbert’s back – and he’s claiming HE rebuilt Protobot. This is extremely serious. They may be trying to invade systems other than ours. Check any citizen electronics for infection.|| [[DJ3K]] headphones || [[The Navigator]]
  +
|Excellent work Agent! You fixed a computer system infected by Protobot. If my calculations are correct, Protobot has not yet been fully rebuilt. We still have time to stop Herbert from finishing it. Stay on alert. I’ll have more information for you soon
 
|}
 
|}
  +
==Lore learned==
#Go to the [[Box Dimension]], stand near the box at the top left opposite the exit and follow the instructions.
 
  +
*As discovered on Field Ops #2 & #30, the ski pole from the Ski Hill is an EPF antenna in disguise..
#Go to the [[Recycling Plant]] stand near the computer and follow the instructions.
 
  +
*As discovered on Field Ops #4, the red couch from the Lodge Attic is actually an EPF network computer in charge of the Surveillance network in disguise.
#Go to the [[Ski Village]], stand in between the [[Ski Lodge]] and the [[Everyday Phoning Facility]] and follow the instructions.
 
#Go to the [[Stadium]], stand in the 'Sports' stand and follow the instructions.
 
#Go to the [[Mine Shack]], stand in the Herbert Snow Statue and follow the instructions.
 
#Go to the [[Cave]], and stand in the center of the middle window (the grey one)
 
#Go to the [[Lodge Attic]], and stand by the suitcase and follow the instructions.
 
#Go to the [[Iceberg]], and stand on the left side of the iceberg and follow the instructions.
 
#Go to the [[Dock]] by the trees in the top right, and follow instructions.
 
#Go to the [[Coffee Shop]] and stand in the plant between the two red couches and follow the instructions.
 
#Go to the [[EPF Command Room]], stand near the computer that has the Club Penguin map, and follow instructions.
 
#Go to the [[Cove]], stand on the left side of the rock, and follow instructions.
 
#Go to the [[Cave]], go to the bottom right corner, and follow instructions.
 
#Go to the [[Ski Village]] go to the pot of the yellow flowers on the [[Everyday Phoning Facility]] and follow the instructions.
 
#Go to the [[Mine]], then go into the [[Cave Mine]], go over to the machine, and follow instructions.
 
#Go to [[Classified Area]], by entering the [[Ice Cave]], and going through the Laser Mazes. Then trap Herbert in a Mini AC3000. During the [[Great Snow Race]] party.
 
#Go to the [[Boiler Room]], stand on the left side of the File Cabinet, and follow instructions.
 
#Go to the [[Snow Forts]], and stand next to the [[Clock Tower]], and follow instructions.
 
#Go to the [[Hidden Lake]] and stand on the waterfall, and follow instructions. Beneath the [[Forest]], via hole under the boulder.
 
#Go to the [[EPF Command Room]] during the [[Halloween Party 2011]] and stand next to the [[System Defender]] game, and follow instructions.
 
#Go to the [[Night Club]] and stand next to the pumpkin with shades on top of one of the speakers.
 
#Go to the [[Mine]] and stand on the left side of the [[Puffle Rescue]] game.
 
#Go to the [[Pet Shop]] and stand to left of the toy puffle plasma ball. This field op was given to protect [[Pufflescape]].
 
#Go to the [[Cove]], and stand on the right buttom corner. This field op was probably located there because all the elements are found there.
 
# Go to the [[Candy Dimension]] and go to the Candy cane (right) on the hill.
 
#Go to the [[Dance Lounge]] and go to the [[Unplugged Arcade Machine]]
 
# Go to the bottom right computer inside the [[Recycling Plant]], and follow instructions.
 
#Go to the [[Snow Forts]] and go up the ladder
 
#Go to the [[Pizza Parlor]] and go to the till
 
#Go to the [[Beach]] and stand by the biggest mushroom on the ground
 
#Go to the [[Dock]] and stand by the near town tree
 
#Go to the [[EPF Command Room]] and stand near the west of tube transporter
 
#Go to the [[Cove]] then waddle all the way until your penguin reaches near the rocks.
 
#Go to the [[Lighthouse]] and go to next to the microphone.
 
#Go to the [[EPF Command Room]] and stand at the middle of the EPF screen.
 
#Go to the [[Pizza Parlor]] and stand near the cash register.
 
#Go to the [[Recycling Plant]] and walk until your penguin is near the computer.
 
#Go to the [[Beach]],enter the [[Migrator]],sail to the [[Swashbuckler Trading Post]],sail it again,and you will be in [[Dinosaur Island]],sail it again,and you have sailed to [[Shipwreck Island]] and go to the right spot that is near a cave with green light.
 
#Go to the [[Migrator]]. Waddle next to he hug fan right below the gas tank.
 
#Go to the [[Ski Hill]] and stand next to the antenna.
 
#Go to the [[Dance Lounge]] and walk until you reach next to Food Maker 3000.
 
#Go to the [[Hidden Lake]] and waddle over to the Aqua Graber.
 
#Go to the [[Snow Forts]]. Enter the [[Box Dimension]] and waddle next to the candy cane.
 
#Go to the [[Dance Lounge]] and waddle to the Unplugged Arcade Machine.
 
#Go to the [[Recycling Plant]] and waddle next to the computer.
 
#Go to the [[Snow Forts]], climb up the ladder then waddle to outside of the treehouse.
 
#Go to the [[Pizza Parlor]] and go behind the counter.
 
#Go to the [[Beach]] then waddle next to the green tree.
 
 
 
==See also==
 
==See also==
 
*[[Field-Op]]s
 
*[[Field-Op]]s

Revision as of 23:19, 11 November 2019

The following is a list of Field-Ops- the former EPF tasks- and their location.

List of Field-Ops

The "Mascots" row represent characters that appeared in the EPF Phone, after finishing certain Field-ops. Game cells in orange represent games on their first appearance.

# Date Room Orders Where Game Mascot Completion Message
1 June 15, 2010 Town Calling all Agents! We’ve Learned that Herbert has concealed a highly dangerous Popcorn Device “near a Big letter S”. Work together to find it, then shut it down with your Spy Phone. Time is running out! Stand near the "S" of the Night Club Circuit Match Completion Messages were introduced in Field Op #31
2 June 23, 2010 Ski Hill Calling All Agents! Our Security system is offline – a broken antenna has left us defenseless! Sensors show the antenna is up high, but disguised. Search the Island, then use your phone to fix it! Stand next to the base of the pole Chip Maze
3 June 29, 2010 Cave Mine Calling all Agents! We’ve detected an old PSA Spy Phone lost near a “large light bulb”. It must not be found by Herbert! Search the Island for the Phone, then destroy it by overloading its circuits. We’re counting on you! Stand by the large light device Circuit Match
4 July 05, 2010 Lodge Attic Calling all Agents! Our Surveillance network has had a major black out. We’re not sure what, or who, is responsible. The broken network computer is disguised inside a couch. Search the Island for it, then power it up! Standing on the red couch Chip Maze
5 July 12, 2010 Forest Calling all Agents! We’ve uncovered evidence that someone is planning to ruin Music Jam. We must act Immediately! A microphone has been set to overload and wreck! Stand in the very center of the room, where a microphone was hidden Circuit Match
6 July 19, 2010 Recycling Plant Calling all Agents! Someone is using a computer to attack our system! The Scanner is holding…for now. Search the Island with other Agents for the computer responsible, then shut it down. You must hurry! Stand near the computer on the bottom-right desk Firewall
7 July 27, 2010 Beacon We've detected a malfunction with part of the Beacon’s power system. The light could burn out any moment! The Beacon is vital to public Safety. Work Together to find the Broken system, then power it up. Stand next to the light switch Chip Maze
8 August 03, 2010 Dojo Courtyard We’ve detected a Possible threat somewhere near the Dojo. The Ninjas might be in Danger! search the area together. Look for technology that Ninjas don’t normally use, then shut it down. Hurry!  Stand near the projector Circuit Match
9 August 11, 2010 Stadium Someone has been tampering with the Island’s coin supply. We must handle this situation quietly! Investigate the Island’s cash registers. Fix the one that sets off your Spy Phone. Good Luck!   Cash register in the snack stand Firewall
10 August 16, 2010 Coffee Shop We have a situation: Someone has tampered with the steamer in the Coffee Shop. It’s turned up to dangerous levels! Go there, and power up a new safety override for the steamer. Make sure all citizens are safe. You must Hurry! Stand near the steamer Chip Maze
11 August 23, 2010 Lighthouse We’ve received information that a speaker somewhere has been rigged to cause “serious damage.” Search the Island together for it, then shut down. We can’t take any changes! Stand near the speaker in the bottom-left corner Circuit Match
12 August 30, 2010 Snow Forts We’ve detected some strange readings from the Clock Tower…We need to make sure it’s safe to use. Work Together at the Snow Fort to power up a new security system. Make sure not to alert the public!  Below Clock Tower target Chip Maze
13 September 07, 2010 Hidden Lake We’re receiving a distress signal from a wrecked vehicle. Its technology could be used against us! Work Together to track it down, then shut down it’s computer. It could be anywhere…Good Luck! Broken Aqua Grabber 3000 Firewall
14 September 14, 2010 Iceberg We must find out who's been vandalizing the Island. We suspect it may not be Herbert…We need a new radio scanner. Work Together to install the first part, out at sea. Good Luck!  Stand on the top of the small hill Chip Maze
15 September 20, 2010 Beach The scanner is only half done, but it's already been damaged. Someone is sabotaging us! Work together to find the broken part, and restart the system. It's disguised as a buoy. Buoy 6 Firewall
16 September 27, 2010 Dance Lounge The new scanner is almost done. Next week I’ll have a new Field-Ops tool ready for you. Work Together to install the last part. Look for a place to hide it. I suggest behind a curtain. The curtain near the chair on the upper-left corner Chip Maze
17 October 4, 2010 Cave The New Scanner is online! We can now locate and intercept radio signals. Great Work! Work together to find an enemy signal, and send it to me. I believe they may be underground. Floating aids near the middle window Code Break
18 October 12, 2010 Dock The signal we intercepted last week was strange. It was just a series of snapping noises. We have a hunch. Work Together to check all water vehicles for tampering. You must hurry! Hydro Hopper boat Circuit Match
19 October 18, 2010 Beach Whoever is sabotaging our investigation is very skilled. I’m working on new technology to aid us. However, we need more information. Work Together to look for more enemy signals. Check near the ocean. Right side of the bottom room area Code Break
20 October 26, 2010 Mine The signal we found was just more snapping noises. We have no choice – we must prepare our new defense. Work Together to power up the last part for next week. It’s disguised as a telephone. Puffle Rescue phone Chip Maze
21 November 02, 2010 EPF Command Room Red Alert! Our new defenses have detected an advanced computer Bug. We’re under Attack! Work Together to find the infected EPF computer, and fix it you must Hurry! Map next to System Defender The Navigator
22 November 08, 2010 Hidden Lake We’re still under attack! We’ve detected what may be a popcorn device – we must prevent another incident! The device has been hidden inside a barrel. Work Together to search the island, then shut it down. Barrel on upper-left corner Circuit Match
23 November 18, 2010 Everyday Phoning Facility Our enemies are still attacking! They’ve infected systems in the Everyday Phoning Facility – we’re locked out! Work Together to find and repair the locked system. You’ll need to breakthrough EPF security. Good luck! The telephone Firewall
24 November 26, 2010 VR Room We're still on Red Alert! Enemy programs have damaged systems in the VR Hologram Quarters. Travel down to the VR HQ, and find the broken hologram panel. Work together to power it up.  Third block from the left on the bottom side of the front wall Chip Maze
25 December 01, 2010 Cove The Attacks on EPF have stopped. Our enemies have gone quiet – thanks to the effort of our agents. We must act. Work Together to look for a new enemy signals. Search near the Ocean – It’s our only clue. Near the rope in the water Code Break
26 December 08, 2010 Plaza The signal we decoded last week said, “Our plan is working! Get the parts from the booth!” We must investigate. Work Together to look for this “booth” and repair any damage you find. Ticket booth Chip Maze
27 December 15, 2010 Ski Village We have a clue. After last week’s Field-Operation, strange tire tracks were found leaving the scene. The hidden tracks led right to the Ski Village. Search there for more enemy signals. Tour Guide Booth Code Break
28 December 23, 2010 Night Club We've decoded the message from last week: "They're onto us! Get what we need from the speakers - now!" There's something strangely familiar about all this...For now, find the speakers and fix any damage. The speaker of The Keeper of the Boiler Room The Navigator
29 December 30, 2010 Hidden Lake The Aquagrabber’s security systems just stopped an intruder from stealing its parts! We must act quickly. Work Together to make sure all other Aquagrabbers are secure. The broen Aqua Grabber Circuit Match
30 January 10, 2011 Ski Hill More parts have gone missing. A cart was stolen from the Mine, along with a set of inner tubes from the Docks. We must be prepared. I’m working on a New Spy Phone Feature. Help me finish it by upgrading the EPF antenna. Stand next to the base of the pole Chip Maze
31 January 24, 2011 Wilderness Agents – Ultimate Protobot has returned. But who rebuilt it? And where is it hiding? We need Answers! We must begin our search. Work Together to scan the wilderness for enemy signals. Be on alert for emergencies. Behind a tree on the right of the first Wilderness room Code Break G,

Tech Lead

You Intercepted an enemy signal. Here is the decoded message: “I can’t finish the UP10K without the final circuits, and the Elite Penguin Fools have them! Looks like it’s up to ME. Never send a robot to do a GENIUS’S job”
32 February 04, 2011 Night Club Herbert’s back – and he’s claiming HE rebuilt Protobot. This is extremely serious. They may be trying to invade systems other than ours. Check any citizen electronics for infection. DJ3K headphones The Navigator Excellent work Agent! You fixed a computer system infected by Protobot. If my calculations are correct, Protobot has not yet been fully rebuilt. We still have time to stop Herbert from finishing it. Stay on alert. I’ll have more information for you soon

Lore learned

  • As discovered on Field Ops #2 & #30, the ski pole from the Ski Hill is an EPF antenna in disguise..
  • As discovered on Field Ops #4, the red couch from the Lodge Attic is actually an EPF network computer in charge of the Surveillance network in disguise.

See also