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− | {{DisambigMessage|Puffle Launch (Disambiguation)}} |
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{{MinigameInfobox |
{{MinigameInfobox |
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|name= Puffle Launch |
|name= Puffle Launch |
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|imagesize= 200px |
|imagesize= 200px |
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|players= 1 |
|players= 1 |
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− | |controls= |
+ | |controls= Arrow Keys |
|room= [[Pet Shop]], some [[igloo]]s |
|room= [[Pet Shop]], some [[igloo]]s |
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+ | |date= March 14, 2011<ref name="Puffle Launch is Here!">[https://web.archive.org/web/20110712183738if_/http://community.clubpenguin.com:80/blog/2011/03/puffle-launch-is-here.php Puffle Launch is Here!]</ref> |
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− | |date= March 15, 2011 |
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− | |close= |
+ | |close= March 30, 2017 |
}} |
}} |
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+ | :''For the mobile app version of the game, see [[Puffle Launch App]].'' |
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− | '''Puffle Launch''' |
+ | '''Puffle Launch''' was a [[List of Games|game]] in ''[[Club Penguin]]'' that was released on March 14, 2011.<ref name="Puffle Launch is Here!" /> The game's focus was launching [[puffle]]s in the air through cannons to collect [[Puffle-O]]s that "went missing". In addition, the player also had to fight [[Klepto]], a crab who stole parts of various machines over the island, to continue collecting the puffle's famed treats. The game was exclusively available to [[Membership|members]] for worlds 2 and 3; though all players could play world 1, whose progress would be reset back to level 1 once the game was exited. |
+ | |||
+ | Puffles owned by the player could be used in the game (puffles released after the [[Brown Puffle|brown puffle]] were not available) and were selectable when the game started. If the player had no puffles, a red puffle would be used. Each puffle had their own unique helmet they wore. |
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==Stamps== |
==Stamps== |
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− | + | ===Easy=== |
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{| border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;" |
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!'''Name''' !! Description |
!'''Name''' !! Description |
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|} |
|} |
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− | + | ===Medium=== |
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{| border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;" |
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!'''Name''' !! Description |
!'''Name''' !! Description |
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|} |
|} |
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− | + | ===Hard=== |
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{| border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;" |
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!'''Name''' !! Description |
!'''Name''' !! Description |
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|} |
|} |
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− | + | ===Extreme=== |
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{| border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;" |
{| border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;" |
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!'''Name''' !! Description |
!'''Name''' !! Description |
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|} |
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− | == |
+ | ==Unlockables== |
+ | Various extra content could be unlocked by progressing through the game. |
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− | *Green Cannons: They go either left, right, up or down. |
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− | *Blue Cannons: They fire as your [[puffle]] has contact with it. |
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− | *Red Cannons: They spin very quickly and shoot far. Timing is a must to using it. |
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− | *Purple Cannons: They can be rotated 360 degrees manually. |
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− | *Checkered Yellow Cannons: They serve the same function as Blue Cannons, but are also mini-checkpoints. |
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− | *Green Balloons: They are powerful and trampoline-like. |
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− | *Purple Balloons: They are weak and filled with [[Cream Soda]]. |
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− | *Slow Motion Cannons: They makes the puffle slow (this cannon is only in the [[Box Dimension]]). |
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− | *Box Teleporters: They are used only in Box Dimension Levels. |
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− | *Gravity Boxes: They usually point down, tap it with your puffle and it switches up. Gravity reverses and your puffle will fall upwards instead of downwards. |
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− | *Launchers: They require the player to press the down key and use the left and right keys to change aim. They are similar to Catapults or Slingshots. |
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+ | If all the Puffle-O's in Blue Sky were collected, the [[Puffle Cannon]] was received. If all Puffle-O's in the entire game were collected, the [[Super Puffle Cannon]] was received and Time Trials were unlocked. |
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− | ==Furniture== |
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− | Several furniture items are obtain by doing certain tasks in the game. They allow entering the game Puffle Launch through an igloo. |
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− | *[[Puffle Cannon]]- obtained by earning all of the [[Puffle-O|Puffle O's]] in the first set of levels (Blue Sky). |
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− | *[[Super Puffle Cannon]]- obtaining all Puffle O's in the game. |
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+ | In Time Trials, the fastest time the player cleared each level is displayed in the level select menu, although these times are tracked before the mode is unlocked, but are not visible until it is unlocked. If the total fastest times for all levels was 18 minutes or less, Turbo Mode was unlocked. |
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⚫ | |||
⚫ | |||
− | *Every color [[puffle]] has their own helmet, except the [[Rainbow Puffle|Rainbow]] and [[Gold Puffle]]. |
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− | *You can take any [[puffle]] that you own into the game, even without walking them. Puffles released after the [[Brown Puffle|brown puffle]] cannot be brought into the game, as they have yet to be added to the game. |
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⚫ | |||
⚫ | |||
+ | In Turbo Mode, which can be activated or deactivated from the level select menu, the player's puffle moves much faster than usual. After reaching the goal in all 36 levels in Turbo Mode, Slow Motion was unlocked. If the A key is held in a level, slow motion is activated, functioning identical to the slow motion cannons. |
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− | ==Glitches== |
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− | *There is a glitch in level 35, in the section where the puffle would teleport madly in pattern between the boxes. Simply, the second blue cannon you see in the teleport section, miss it, fall back down to the bottom level, and you should fall all the way back to the front, but something strange would happen, and will literally break the fabric of the [[Box Dimension]]. |
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− | == |
+ | ==Objects== |
+ | ===Cannons=== |
||
− | To start with you play it in normal mode, but when you get the Epic Cannon (complete all levels 100%), you do Time Trials. If you complete Time Trials in under 18 minutes, you unlock Turbo Mode. If you complete every level in Turbo Mode, you can play levels in Slow Motion. |
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+ | {|class="wikitable sortable" |
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+ | !scope="col"|Image |
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+ | !scope="col"|Function |
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+ | |- |
||
+ | |[[File:Puffle Launch blue cannon.png|x50px|center]] |
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+ | |When a puffle enters this cannon, they are automatically launched in the direction it faces. |
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+ | |- |
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+ | |[[File:Puffle Launch green cannon.png|x50px|center]] |
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+ | |When a puffle enters this cannon, they will stay inside the cannon. Most green cannons make 90 degree turns every few seconds, although some do not move. Pressing the spacebar launches the puffle in the direction the cannon faces. |
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+ | |- |
||
+ | |[[File:Puffle Launch checkpoint cannon.png|x50px|center]] |
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+ | |When a puffle enters this cannon, they are automatically launched in the direction it faces. It also creates a checkpoint, so if a puffle respawns, it will return to the last cannon of this type it entered. |
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+ | |- |
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+ | |[[File:Puffle Launch red cannon.png|x36px|center]] |
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+ | |When a puffle enters this cannon, they will stay inside the cannon. It continuously rotates clockwise. Pressing the spacebar launches the puffle in the direction the cannon faces. |
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+ | |- |
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+ | |[[File:Puffle Launch purple cannon.png|x36px|center]] |
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+ | |When a puffle enters this cannon, they will stay inside the cannon. The direction it faces can be rotated with the left and right arrow keys. Pressing the spacebar launches the puffle in the direction the cannon faces. |
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+ | |- |
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+ | |[[File:Puffle Launch slow cannon.png|x50px|center]] |
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+ | |When a puffle enters this cannon, they will stay inside the cannon. It charges for a few seconds. Pressing the spacebar launches the puffle in the direction the cannon faces. When shot out of this cannon, puffles move very slowly for several seconds, allowing for precise movement. |
||
+ | |} |
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+ | ===Obstacles=== |
||
+ | :''These objects have no function beyond launching puffles if touched, although sometimes are meant to be used as platforms to bounce off of.'' |
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+ | {|class="wikitable sortable" |
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+ | !scope="col"|Image |
||
+ | !scope="col"|Function |
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+ | |- |
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+ | |[[File:Puffle Launch green balloon.png|x100px|center]] |
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+ | |Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils far in the opposite direction the puffle touched it from. It then floats back to its default position. |
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+ | |- |
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+ | |[[File:Puffle Launch pink balloon.png|x100px|center]] |
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+ | |Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils slightly in the opposite direction the puffle touched it from. It then floats back to its default position. |
||
+ | |- |
||
+ | |[[File:Puffle Launch piano.png|x100px|center]] |
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+ | |Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying. |
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+ | |- |
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+ | |[[File:Puffle Launch anvil.png|x90px|center]] |
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+ | |Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying. |
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+ | |- |
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+ | |[[File:Puffle Launch cactus.png|x100px|center]] |
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+ | |Floats in place. If a puffle collides with it, they are sent flying. |
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+ | |- |
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+ | |[[File:Puffle Launch plant box 1.png|x52px|center]][[File:Puffle Launch plant box 2.png|x36px|center]][[File:Puffle Launch plant box 3.png|x52px|center]][[File:Puffle Launch plant box 4.png|x50px|center]] |
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+ | |Floats in place. If a puffle collides with it, they are sent flying, and the box recoils far in the opposite direction the puffle touched it from. It then floats back to its default position. |
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+ | |- |
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+ | |[[File:Puffle Launch exploding box.png|x56px|center]] |
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+ | |Floats in place. If a puffle collides with it, the box explodes, and they are sent flying. After a few seconds, the box reappears. |
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+ | |- |
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+ | |[[File:Puffle Launch box cube.png|x38px|center]][[File:Puffle Launch box sphere.png|x43px|center]][[File:Puffle Launch box pyramid.png|x43px|center]] |
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+ | |Floats in place. If a puffle collides with it, they are sent flying, and the box changes shape. It starts as a cube, then turns into a sphere, then into a pyramid, then back to a cube. While shaped as a pyramid, it launches puffles much farther than the other two shapes. |
||
+ | |- |
||
+ | |[[File:Puffle Launch cracked box.png|x44px|center]] |
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+ | |Floats in place. If a puffle collides with it, the box breaks, and they are sent flying a short distance. Reappears when the puffle respawns. |
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+ | |- |
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+ | |[[File:Puffle Launch multi box.png|x44px|center]] |
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+ | |Floats in place. If a puffle touches it, a smaller version of the box appears next to it. If this smaller box is touched, it creates an even smaller box, and so on until there are five boxes of increasingly smaller sizes. If the smallest one is touched, the smaller boxes return inside the original. |
||
+ | |} |
||
+ | ===Special=== |
||
+ | :''These objects have special functions when interacted with.'' |
||
+ | {|class="wikitable sortable" |
||
+ | !scope="col"|Image |
||
+ | !scope="col"|Function |
||
+ | |- |
||
+ | |[[File:Puffle Launch cloud.png|x56px|center]] |
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+ | |Covers other objects. If a puffle touches it, it disappears, and does not reappear if the puffle respawns. |
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+ | |- |
||
+ | |[[File:Puffle Launch fan.png|x100px|center]] |
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+ | |Either floats in place, or up and down/side to side every few seconds. If a puffle is above it, it suspends them in midair. |
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+ | |- |
||
+ | |[[File:Puffle Launch catapult.png|x24px|center]] |
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+ | |If a puffle lands in the catapult, they remain inside. The catapult can be pulled back with the left, right, and down arrow keys. When the down key is let go, the puffle is flung. The more it is pulled back, the farther the puffle is flung. |
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+ | |- |
||
+ | |[[File:Puffle Launch portal box.png|x50px|center]] |
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+ | |If a puffle touches the open side of the box, they are teleported to another portal box. If they touch the other sides, they are sent flying. |
||
+ | |- |
||
+ | |[[File:Puffle Launch gravity box.png|x50px|center]] |
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+ | |If a puffle touches it, its gravity is reversed, causing the puffle to fall upward. If touched again, gravity is changed back to normal. |
||
+ | |} |
||
⚫ | |||
− | Time Trials are like normal, but your times are recorded. |
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⚫ | |||
− | Turbo Mode makes the game faster than usual. |
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⚫ | |||
− | Slow Motion makes the game slower than usual, like the Slow Motion Cannon. |
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⚫ | |||
==Gallery== |
==Gallery== |
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Puffle-launch.jpg |
Puffle-launch.jpg |
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PuffleRedLaunchgame11.jpg |
PuffleRedLaunchgame11.jpg |
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+ | PuffleLaunchdownload.jpg |
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− | puffleLaunchdownload.jpg |
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− | Icon.jpg |
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Puffle Launch BSL.jpg |
Puffle Launch BSL.jpg |
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⚫ | |||
</gallery> |
</gallery> |
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+ | |||
===Puffles=== |
===Puffles=== |
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<gallery widths="130"> |
<gallery widths="130"> |
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</gallery> |
</gallery> |
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+ | ==Names in other languages== |
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− | ==See also== |
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+ | {{Language |
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⚫ | |||
+ | |pt= Lança-Puffle |
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− | |||
+ | |fr= Aéro Puffle |
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⚫ | |||
+ | |es= Puffle al viento |
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⚫ | |||
+ | |de= Puffle-Flug |
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+ | |ru= Пафл лётчик |
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+ | }} |
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==SWF== |
==SWF== |
||
+ | *[https://icer.ink/media1.clubpenguin.com/play/v2/games/cannon/cannon.swf Puffle Launch] |
||
− | *[http://www.disney.co.uk/disney-games/play/club-penguin/puffle-launch/ The Game] |
||
− | *[ |
+ | *[https://icer.ink/media1.clubpenguin.com/play/v2/games/cannon/menus.swf Menus] |
− | *[ |
+ | *[https://icer.ink/media1.clubpenguin.com/play/v2/content/local/en/membership/game_puffle_launch.swf Membership notice] |
− | *[http://media1.clubpenguin.com/play/v2/content/local/en/membership/game_puffle_launch.swf Membership notice] |
||
− | |||
===Music=== |
===Music=== |
||
− | *[ |
+ | *[https://icer.ink/media1.clubpenguin.com/play/v2/content/global/music/124.swf Regular music] |
− | *[ |
+ | *[https://icer.ink/media1.clubpenguin.com/play/v2/content/global/music/123.swf Boss music] |
− | *[ |
+ | *[https://icer.ink/media1.clubpenguin.com/play/v2/content/global/music/122.swf Crab Boss Defeated music] |
+ | |||
⚫ | |||
⚫ | |||
{{Games}} |
{{Games}} |
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− | [[Category:Games]] |
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[[Category:Pet Shop]] |
[[Category:Pet Shop]] |
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[[Category:Puffle Launch]] |
[[Category:Puffle Launch]] |
Revision as of 18:52, 7 January 2019
Puffle Launch | |
---|---|
Information | |
Players | 1 |
Controls | Arrow Keys |
Minigame location | Pet Shop, some igloos |
Date released | March 14, 2011[1] |
Date closed | March 30, 2017 |
- For the mobile app version of the game, see Puffle Launch App.
Puffle Launch was a game in Club Penguin that was released on March 14, 2011.[1] The game's focus was launching puffles in the air through cannons to collect Puffle-Os that "went missing". In addition, the player also had to fight Klepto, a crab who stole parts of various machines over the island, to continue collecting the puffle's famed treats. The game was exclusively available to members for worlds 2 and 3; though all players could play world 1, whose progress would be reset back to level 1 once the game was exited.
Puffles owned by the player could be used in the game (puffles released after the brown puffle were not available) and were selectable when the game started. If the player had no puffles, a red puffle would be used. Each puffle had their own unique helmet they wore.
Stamps
Easy
Name | Description |
---|---|
Begin Build stamp | Collect your first piece. |
Medium
Name | Description |
---|---|
Launch Ready stamp | Build a Cannon. |
Crab Attack stamp | Defeat a crab boss once. |
Quick Launch stamp | Complete all 36 levels in under 35 minutes. |
Turbo Time stamp | Complete a level in turbo mode. |
Hard
Name | Description |
---|---|
Epic Cannon stamp | Build the Epic Cannon. |
Crab Crash stamp | Defeat 3 crab bosses in a single play session. |
Crab Battle stamp | Defeat 6 crab bosses in a single play session. |
Supersonic Launch stamp | Complete all 36 levels in under 25 minutes. |
Turbo Battle stamp | Defeat the crab in turbo mode. |
Extreme
Name | Description |
---|---|
Light Speed Launch stamp | Complete all 36 levels in under 18 minutes. |
Turbo Master stamp | Complete all 36 levels in turbo mode. |
Unlockables
Various extra content could be unlocked by progressing through the game.
If all the Puffle-O's in Blue Sky were collected, the Puffle Cannon was received. If all Puffle-O's in the entire game were collected, the Super Puffle Cannon was received and Time Trials were unlocked.
In Time Trials, the fastest time the player cleared each level is displayed in the level select menu, although these times are tracked before the mode is unlocked, but are not visible until it is unlocked. If the total fastest times for all levels was 18 minutes or less, Turbo Mode was unlocked.
In Turbo Mode, which can be activated or deactivated from the level select menu, the player's puffle moves much faster than usual. After reaching the goal in all 36 levels in Turbo Mode, Slow Motion was unlocked. If the A key is held in a level, slow motion is activated, functioning identical to the slow motion cannons.
Objects
Cannons
Image | Function |
---|---|
When a puffle enters this cannon, they are automatically launched in the direction it faces. | |
When a puffle enters this cannon, they will stay inside the cannon. Most green cannons make 90 degree turns every few seconds, although some do not move. Pressing the spacebar launches the puffle in the direction the cannon faces. | |
When a puffle enters this cannon, they are automatically launched in the direction it faces. It also creates a checkpoint, so if a puffle respawns, it will return to the last cannon of this type it entered. | |
When a puffle enters this cannon, they will stay inside the cannon. It continuously rotates clockwise. Pressing the spacebar launches the puffle in the direction the cannon faces. | |
When a puffle enters this cannon, they will stay inside the cannon. The direction it faces can be rotated with the left and right arrow keys. Pressing the spacebar launches the puffle in the direction the cannon faces. | |
When a puffle enters this cannon, they will stay inside the cannon. It charges for a few seconds. Pressing the spacebar launches the puffle in the direction the cannon faces. When shot out of this cannon, puffles move very slowly for several seconds, allowing for precise movement. |
Obstacles
- These objects have no function beyond launching puffles if touched, although sometimes are meant to be used as platforms to bounce off of.
Image | Function |
---|---|
Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils far in the opposite direction the puffle touched it from. It then floats back to its default position. | |
Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils slightly in the opposite direction the puffle touched it from. It then floats back to its default position. | |
Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying. | |
Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying. | |
Floats in place. If a puffle collides with it, they are sent flying. | |
Floats in place. If a puffle collides with it, they are sent flying, and the box recoils far in the opposite direction the puffle touched it from. It then floats back to its default position. | |
Floats in place. If a puffle collides with it, the box explodes, and they are sent flying. After a few seconds, the box reappears. | |
Floats in place. If a puffle collides with it, they are sent flying, and the box changes shape. It starts as a cube, then turns into a sphere, then into a pyramid, then back to a cube. While shaped as a pyramid, it launches puffles much farther than the other two shapes. | |
Floats in place. If a puffle collides with it, the box breaks, and they are sent flying a short distance. Reappears when the puffle respawns. | |
Floats in place. If a puffle touches it, a smaller version of the box appears next to it. If this smaller box is touched, it creates an even smaller box, and so on until there are five boxes of increasingly smaller sizes. If the smallest one is touched, the smaller boxes return inside the original. |
Special
- These objects have special functions when interacted with.
Image | Function |
---|---|
Covers other objects. If a puffle touches it, it disappears, and does not reappear if the puffle respawns. | |
Either floats in place, or up and down/side to side every few seconds. If a puffle is above it, it suspends them in midair. | |
If a puffle lands in the catapult, they remain inside. The catapult can be pulled back with the left, right, and down arrow keys. When the down key is let go, the puffle is flung. The more it is pulled back, the farther the puffle is flung. | |
If a puffle touches the open side of the box, they are teleported to another portal box. If they touch the other sides, they are sent flying. | |
If a puffle touches it, its gravity is reversed, causing the puffle to fall upward. If touched again, gravity is changed back to normal. |
Trivia
- The first sneak peek for the game was revealed in a parent update email in February 2011.[2]
- Even if you had multiple puffles of the same color, you could pick whichever puffle you want to play.
- Puffle Launch was playable on the Kindle Fire, iPad, iPhone, iPod Touch and Android devices through the Puffle Launch App.
Gallery
Puffles
Names in other languages
Language | Name |
---|---|
Portuguese | Lança-Puffle |
French | Aéro Puffle |
Spanish | Puffle al viento |
German | Puffle-Flug |
Russian | Пафл лётчик |