Club Penguin Wiki
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{{Archive}}
 
{{DisambigMessage|Puffle Launch (disambiguation)}}
 
 
{{MinigameInfobox
 
{{MinigameInfobox
 
|name= Puffle Launch
 
|name= Puffle Launch
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|controls= Arrow Keys
 
|controls= Arrow Keys
 
|room= [[Pet Shop]], some [[igloo]]s
 
|room= [[Pet Shop]], some [[igloo]]s
|date= March 14, 2011<ref name="Puffle Launch is Here!">[http://web.archive.org/web/20110712183738if_/http://community.clubpenguin.com:80/blog/2011/03/puffle-launch-is-here.php Puffle Launch is Here!]</ref>
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|date= March 14, 2011<ref name="Puffle Launch is Here!">[https://web.archive.org/web/20110712183738if_/http://community.clubpenguin.com:80/blog/2011/03/puffle-launch-is-here.php Puffle Launch is Here!]</ref>
 
|close= March 30, 2017
 
|close= March 30, 2017
 
}}
 
}}
  +
:''For the mobile app version of the game, see [[Puffle Launch App]].''
'''Puffle Launch''' was a [[List of Games|game]] in ''[[Club Penguin]]'' that was released on March 14<sup>th</sup>, 2011.<ref name="Puffle Launch is Here!" /> The game's focus was launching [[puffle]]s in the air through [[#Objects|cannons]] to collect [[Puffle-O]]s that "went missing". In addition, the player also had to fight [[Klepto]], a crab who stole parts of various machines over the island, to continue collecting the puffle's famed treats. The game was exclusively available to [[Membership|members]] for worlds 2 and 3; though all players could play world 1, whose progress would be reset back to level 1 once the game was exited.
+
'''Puffle Launch''' was a [[List of Games|game]] in ''[[Club Penguin]]'' that was released on March 14, 2011.<ref name="Puffle Launch is Here!" /> The game's focus was launching [[puffle]]s in the air through cannons to collect [[Puffle-O]]s that "went missing". In addition, the player also had to fight [[Klepto]], a crab who stole parts of various machines over the island, to continue collecting the puffle's famed treats. The game was exclusively available to [[Membership|members]] for worlds 2 and 3; though all players could play world 1, whose progress would be reset back to level 1 once the game was exited.
  +
  +
Puffles owned by the player could be used in the game (puffles released after the [[Brown Puffle|brown puffle]] were not available) and were selectable when the game started. If the player had no puffles, a red puffle would be used. Each puffle had their own unique helmet they wore.
   
 
==Stamps==
 
==Stamps==
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|}
 
|}
   
==Different modes==
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==Unlockables==
  +
Various extra content could be unlocked by progressing through the game.
After collecting all Puffle-O's of Blue Sky, Soda Sunset, and the [[Box Dimension]], you would get the Epic Cannon, allowing the player to access Time Trials. After completing Time Trials in under 18 minutes, you would unlock Turbo Mode. If you completed every level in Turbo Mode, you could play the Slow Motion mode.
 
   
  +
If all the Puffle-O's in Blue Sky were collected, the [[Puffle Cannon]] was received. If all Puffle-O's in the entire game were collected, the [[Super Puffle Cannon]] was received and Time Trials were unlocked.
*Time Trials were essentially the regular levels, but your times were recorded.
 
*Turbo Mode made the game faster than usual.
 
*Slow Motion made the game slower than usual, similar to the Slow Motion Cannon.
 
   
  +
In Time Trials, the fastest time the player cleared each level is displayed in the level select menu, although these times are tracked before the mode is unlocked, but are not visible until it is unlocked. If the total fastest times for all levels was 18 minutes or less, Turbo Mode was unlocked.
==Objects==
 
*Green Cannons: They went either left, right, up or down.
 
*Blue Cannons: They fired as soon as your [[puffle]] entered them.
 
*Red Cannons: They spun very quickly and shot far. Timing was a must to using them.
 
*Purple Cannons: They could be rotated 360 degrees manually.
 
*Checkered Yellow Cannons: They served the same function as Blue Cannons, but were also mini-checkpoints.
 
*Green Balloons: They were powerful and trampoline-like.
 
*Purple Balloons: They were weak and filled with [[Cream Soda]].
 
*Slow Motion Cannons: They made the puffle slow (this cannon was only in the [[Box Dimension]]).
 
*Box Teleporters: They were used only in Box Dimension Levels.
 
*Gravity Boxes: They usually pointed down and switched up after tapping them with your puffle. Gravity reversed and your puffle would fall upwards instead of downwards.
 
*Launchers: They required the player to press the down key and use the left and right keys to change aim. They were similar to Catapults or Slingshots.
 
   
  +
In Turbo Mode, which can be activated or deactivated from the level select menu, the player's puffle moves much faster than usual. After reaching the goal in all 36 levels in Turbo Mode, Slow Motion was unlocked. If the A key is held in a level, slow motion is activated, functioning identical to the slow motion cannons.
==Furniture==
 
  +
Several furniture items were obtained by doing certain tasks in the game. They allowed entering the game Puffle Launch through an igloo.
 
 
==Objects==
*[[Puffle Cannon]]: obtained by earning all of the [[Puffle-O|Puffle O's]] in the first set of levels (Blue Sky).
 
  +
===Cannons===
*[[Super Puffle Cannon]]: obtaining all Puffle O's in the game.
 
  +
{|class="wikitable sortable"
  +
!scope="col"|Image
  +
!scope="col"|Function
  +
|-
  +
|[[File:Puffle Launch blue cannon.png|x50px|center]]
  +
|When a puffle enters this cannon, they are automatically launched in the direction it faces.
  +
|-
  +
|[[File:Puffle Launch green cannon.png|x50px|center]]
  +
|When a puffle enters this cannon, they will stay inside the cannon. Most green cannons make 90 degree turns every few seconds, although some do not move. Pressing the spacebar launches the puffle in the direction the cannon faces.
  +
|-
  +
|[[File:Puffle Launch checkpoint cannon.png|x50px|center]]
  +
|When a puffle enters this cannon, they are automatically launched in the direction it faces. It also creates a checkpoint, so if a puffle respawns, it will return to the last cannon of this type it entered.
  +
|-
  +
|[[File:Puffle Launch red cannon.png|x36px|center]]
  +
|When a puffle enters this cannon, they will stay inside the cannon. It continuously rotates clockwise. Pressing the spacebar launches the puffle in the direction the cannon faces.
  +
|-
  +
|[[File:Puffle Launch purple cannon.png|x36px|center]]
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|When a puffle enters this cannon, they will stay inside the cannon. The direction it faces can be rotated with the left and right arrow keys. Pressing the spacebar launches the puffle in the direction the cannon faces.
  +
|-
  +
|[[File:Puffle Launch slow cannon.png|x50px|center]]
  +
|When a puffle enters this cannon, they will stay inside the cannon. It charges for a few seconds. Pressing the spacebar launches the puffle in the direction the cannon faces. When shot out of this cannon, puffles move very slowly for several seconds, allowing for precise movement.
  +
|}
  +
===Obstacles===
  +
:''These objects have no function beyond launching puffles if touched, although sometimes are meant to be used as platforms to bounce off of.''
  +
{|class="wikitable sortable"
  +
!scope="col"|Image
  +
!scope="col"|Function
  +
|-
  +
|[[File:Puffle Launch green balloon.png|x100px|center]]
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|Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils far in the opposite direction the puffle touched it from. It then floats back to its default position.
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|-
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|[[File:Puffle Launch pink balloon.png|x100px|center]]
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|Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils slightly in the opposite direction the puffle touched it from. It then floats back to its default position.
  +
|-
  +
|[[File:Puffle Launch piano.png|x100px|center]]
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|Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying.
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|-
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|[[File:Puffle Launch anvil.png|x90px|center]]
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|Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying.
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|-
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|[[File:Puffle Launch cactus.png|x100px|center]]
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|Floats in place. If a puffle collides with it, they are sent flying.
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|-
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|[[File:Puffle Launch plant box 1.png|x52px|center]][[File:Puffle Launch plant box 2.png|x36px|center]][[File:Puffle Launch plant box 3.png|x52px|center]][[File:Puffle Launch plant box 4.png|x50px|center]]
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|Floats in place. If a puffle collides with it, they are sent flying, and the box recoils far in the opposite direction the puffle touched it from. It then floats back to its default position.
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|-
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|[[File:Puffle Launch exploding box.png|x56px|center]]
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|Floats in place. If a puffle collides with it, the box explodes, and they are sent flying. After a few seconds, the box reappears.
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|-
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|[[File:Puffle Launch box cube.png|x38px|center]][[File:Puffle Launch box sphere.png|x43px|center]][[File:Puffle Launch box pyramid.png|x43px|center]]
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|Floats in place. If a puffle collides with it, they are sent flying, and the box changes shape. It starts as a cube, then turns into a sphere, then into a pyramid, then back to a cube. While shaped as a pyramid, it launches puffles much farther than the other two shapes.
  +
|-
  +
|[[File:Puffle Launch cracked box.png|x44px|center]]
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|Floats in place. If a puffle collides with it, the box breaks, and they are sent flying a short distance. Reappears when the puffle respawns.
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|-
  +
|[[File:Puffle Launch multi box.png|x44px|center]]
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|Floats in place. If a puffle touches it, a smaller version of the box appears next to it. If this smaller box is touched, it creates an even smaller box, and so on until there are five boxes of increasingly smaller sizes. If the smallest one is touched, the smaller boxes return inside the original.
  +
|}
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===Special===
  +
:''These objects have special functions when interacted with.''
  +
{|class="wikitable sortable"
  +
!scope="col"|Image
  +
!scope="col"|Function
  +
|-
  +
|[[File:Puffle Launch cloud.png|x56px|center]]
  +
|Covers other objects. If a puffle touches it, it disappears, and does not reappear if the puffle respawns.
  +
|-
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|[[File:Puffle Launch fan.png|x100px|center]]
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|Either floats in place, or up and down/side to side every few seconds. If a puffle is above it, it suspends them in midair.
  +
|-
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|[[File:Puffle Launch catapult.png|x24px|center]]
  +
|If a puffle lands in the catapult, they remain inside. The catapult can be pulled back with the left, right, and down arrow keys. When the down key is let go, the puffle is flung. The more it is pulled back, the farther the puffle is flung.
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|-
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|[[File:Puffle Launch portal box.png|x50px|center]]
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|If a puffle touches the open side of the box, they are teleported to another portal box. If they touch the other sides, they are sent flying.
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|-
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|[[File:Puffle Launch gravity box.png|x50px|center]]
  +
|If a puffle touches it, its gravity is reversed, causing the puffle to fall upward. If touched again, gravity is changed back to normal.
  +
|}
   
 
==Trivia==
 
==Trivia==
*The first sneak peek for the game was revealed in a parent update email in February 2011.<ref>[http://web.archive.org/web/20110811155911if_/http://media2.clubpenguin.com:80/play/emails/feb2011/parent-update.html February 2011 Parent Update]</ref>
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*The first sneak peek for the game was revealed in a parent update email in February 2011.<ref>[https://web.archive.org/web/20110811155911if_/http://media2.clubpenguin.com:80/play/emails/feb2011/parent-update.html February 2011 Parent Update]</ref>
*Every color [[puffle]] had their own helmet, except the [[Rainbow Puffle|Rainbow]] and [[Gold Puffle]], which are not playable.
 
*You could take any [[puffle]] that you own into the game, even without walking them. Puffles released after the [[Brown Puffle|brown puffle]] could not be brought into the game, as they were not added to the game.
 
 
*Even if you had multiple puffles of the same color, you could pick whichever puffle you want to play.
 
*Even if you had multiple puffles of the same color, you could pick whichever puffle you want to play.
 
*Puffle Launch was playable on the Kindle Fire, iPad, iPhone, iPod Touch and Android devices through the [[Puffle Launch App]].
 
*Puffle Launch was playable on the Kindle Fire, iPad, iPhone, iPod Touch and Android devices through the [[Puffle Launch App]].
  +
*Many of the obstacles from this game also appeared in [[Jetpack Boost]].
*There were leftovers of an unused level editor.<ref>https://tcrf.net/Club_Penguin_(Adobe_Flash)#Puffle_Launch</ref>
 
  +
*Cannons similar in appearance to the Green and Red cannons from this game appeared in Jetpack Boost. These cannons shot snowballs instead of puffles and made the noise of the [[Snowball Cannon|Snowball Cannons]] from [[Puffle Rescue]].
*The cannons worked similarly to the Barrel Cannons from the ''[[wikipedia:Donkey Kong|Donkey Kong]]'' franchise, first appearing in ''[[wikipedia:Donkey Kong Country|Donkey Kong Country]]''.
 
 
==Glitches==
 
*There was a glitch in level 35, in the section where the puffle would teleport madly in pattern between the boxes. Simply, the second blue cannon you could see in the teleport section, you had to miss it, fall back down to the bottom level, and you should fall all the way back to the front, but something strange would happen, and would literally break the fabric of the [[Box Dimension]].
 
   
 
==Gallery==
 
==Gallery==
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|ru= Пафл лётчик
 
|ru= Пафл лётчик
 
}}
 
}}
 
==See also==
 
*[[Puffle Launch App]]
 
   
 
==SWF==
 
==SWF==
*[http://icer.ink/media1.clubpenguin.com/play/v2/games/cannon/cannon.swf Puffle Launch]
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*[https://skihill.net/media1.clubpenguin.com/play/v2/games/cannon/cannon.swf Puffle Launch]
*[http://icer.ink/media1.clubpenguin.com/play/v2/games/cannon/menus.swf Menus]
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*[https://skihill.net/media1.clubpenguin.com/play/v2/games/cannon/menus.swf Menus]
*[http://icer.ink/media1.clubpenguin.com/play/v2/content/local/en/membership/game_puffle_launch.swf Membership notice]
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*[https://skihill.net/media1.clubpenguin.com/play/v2/content/local/en/membership/game_puffle_launch.swf Membership notice]
 
===Music===
 
===Music===
*[http://icer.ink/media1.clubpenguin.com/play/v2/content/global/music/124.swf Regular music]
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*[https://skihill.net/media1.clubpenguin.com/play/v2/content/global/music/124.swf Regular music]
*[http://icer.ink/media1.clubpenguin.com/play/v2/content/global/music/123.swf Boss music]
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*[https://skihill.net/media1.clubpenguin.com/play/v2/content/global/music/123.swf Boss music]
*[http://icer.ink/media1.clubpenguin.com/play/v2/content/global/music/122.swf Crab Boss Defeated music]
+
*[https://skihill.net/media1.clubpenguin.com/play/v2/content/global/music/122.swf Crab Boss Defeated music]
   
 
==References==
 
==References==

Revision as of 21:35, 24 May 2020

Puffle Launch
Puffle Launch
Information
Players 1
Controls Arrow Keys
Minigame location Pet Shop, some igloos
Date released March 14, 2011[1]
Date closed March 30, 2017
For the mobile app version of the game, see Puffle Launch App.

Puffle Launch was a game in Club Penguin that was released on March 14, 2011.[1] The game's focus was launching puffles in the air through cannons to collect Puffle-Os that "went missing". In addition, the player also had to fight Klepto, a crab who stole parts of various machines over the island, to continue collecting the puffle's famed treats. The game was exclusively available to members for worlds 2 and 3; though all players could play world 1, whose progress would be reset back to level 1 once the game was exited.

Puffles owned by the player could be used in the game (puffles released after the brown puffle were not available) and were selectable when the game started. If the player had no puffles, a red puffle would be used. Each puffle had their own unique helmet they wore.

Stamps

Easy

Name Description
Begin Build stamp Collect your first piece.

Medium

Name Description
Launch Ready stamp Build a Cannon.
Crab Attack stamp Defeat a crab boss once.
Quick Launch stamp
Membership Badge Toolbar
Complete all 36 levels in under 35 minutes.
Turbo Time stamp
Membership Badge Toolbar
Complete a level in turbo mode.

Hard

Name Description
Epic Cannon stamp
Membership Badge Toolbar
Build the Epic Cannon.
Crab Crash stamp
Membership Badge Toolbar
Defeat 3 crab bosses in a single play session.
Crab Battle stamp
Membership Badge Toolbar
Defeat 6 crab bosses in a single play session.
Supersonic Launch stamp
Membership Badge Toolbar
Complete all 36 levels in under 25 minutes.
Turbo Battle stamp
Membership Badge Toolbar
Defeat the crab in turbo mode.

Extreme

Name Description
Light Speed Launch stamp
Membership Badge Toolbar
Complete all 36 levels in under 18 minutes.
Turbo Master stamp
Membership Badge Toolbar
Complete all 36 levels in turbo mode.

Unlockables

Various extra content could be unlocked by progressing through the game.

If all the Puffle-O's in Blue Sky were collected, the Puffle Cannon was received. If all Puffle-O's in the entire game were collected, the Super Puffle Cannon was received and Time Trials were unlocked.

In Time Trials, the fastest time the player cleared each level is displayed in the level select menu, although these times are tracked before the mode is unlocked, but are not visible until it is unlocked. If the total fastest times for all levels was 18 minutes or less, Turbo Mode was unlocked.

In Turbo Mode, which can be activated or deactivated from the level select menu, the player's puffle moves much faster than usual. After reaching the goal in all 36 levels in Turbo Mode, Slow Motion was unlocked. If the A key is held in a level, slow motion is activated, functioning identical to the slow motion cannons.

Objects

Cannons

Image Function
Puffle Launch blue cannon
When a puffle enters this cannon, they are automatically launched in the direction it faces.
Puffle Launch green cannon
When a puffle enters this cannon, they will stay inside the cannon. Most green cannons make 90 degree turns every few seconds, although some do not move. Pressing the spacebar launches the puffle in the direction the cannon faces.
Puffle Launch checkpoint cannon
When a puffle enters this cannon, they are automatically launched in the direction it faces. It also creates a checkpoint, so if a puffle respawns, it will return to the last cannon of this type it entered.
Puffle Launch red cannon
When a puffle enters this cannon, they will stay inside the cannon. It continuously rotates clockwise. Pressing the spacebar launches the puffle in the direction the cannon faces.
Puffle Launch purple cannon
When a puffle enters this cannon, they will stay inside the cannon. The direction it faces can be rotated with the left and right arrow keys. Pressing the spacebar launches the puffle in the direction the cannon faces.
Puffle Launch slow cannon
When a puffle enters this cannon, they will stay inside the cannon. It charges for a few seconds. Pressing the spacebar launches the puffle in the direction the cannon faces. When shot out of this cannon, puffles move very slowly for several seconds, allowing for precise movement.

Obstacles

These objects have no function beyond launching puffles if touched, although sometimes are meant to be used as platforms to bounce off of.
Image Function
Puffle Launch green balloon
Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils far in the opposite direction the puffle touched it from. It then floats back to its default position.
Puffle Launch pink balloon
Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils slightly in the opposite direction the puffle touched it from. It then floats back to its default position.
Puffle Launch piano
Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying.
Puffle Launch anvil
Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying.
Puffle Launch cactus
Floats in place. If a puffle collides with it, they are sent flying.
Puffle Launch plant box 1
Puffle Launch plant box 2
Puffle Launch plant box 3
Puffle Launch plant box 4
Floats in place. If a puffle collides with it, they are sent flying, and the box recoils far in the opposite direction the puffle touched it from. It then floats back to its default position.
Puffle Launch exploding box
Floats in place. If a puffle collides with it, the box explodes, and they are sent flying. After a few seconds, the box reappears.
Puffle Launch box cube
Puffle Launch box sphere
Puffle Launch box pyramid
Floats in place. If a puffle collides with it, they are sent flying, and the box changes shape. It starts as a cube, then turns into a sphere, then into a pyramid, then back to a cube. While shaped as a pyramid, it launches puffles much farther than the other two shapes.
Puffle Launch cracked box
Floats in place. If a puffle collides with it, the box breaks, and they are sent flying a short distance. Reappears when the puffle respawns.
Puffle Launch multi box
Floats in place. If a puffle touches it, a smaller version of the box appears next to it. If this smaller box is touched, it creates an even smaller box, and so on until there are five boxes of increasingly smaller sizes. If the smallest one is touched, the smaller boxes return inside the original.

Special

These objects have special functions when interacted with.
Image Function
Puffle Launch cloud
Covers other objects. If a puffle touches it, it disappears, and does not reappear if the puffle respawns.
Puffle Launch fan
Either floats in place, or up and down/side to side every few seconds. If a puffle is above it, it suspends them in midair.
Puffle Launch catapult
If a puffle lands in the catapult, they remain inside. The catapult can be pulled back with the left, right, and down arrow keys. When the down key is let go, the puffle is flung. The more it is pulled back, the farther the puffle is flung.
Puffle Launch portal box
If a puffle touches the open side of the box, they are teleported to another portal box. If they touch the other sides, they are sent flying.
Puffle Launch gravity box
If a puffle touches it, its gravity is reversed, causing the puffle to fall upward. If touched again, gravity is changed back to normal.

Trivia

  • The first sneak peek for the game was revealed in a parent update email in February 2011.[2]
  • Even if you had multiple puffles of the same color, you could pick whichever puffle you want to play.
  • Puffle Launch was playable on the Kindle Fire, iPad, iPhone, iPod Touch and Android devices through the Puffle Launch App.
  • Many of the obstacles from this game also appeared in Jetpack Boost.
  • Cannons similar in appearance to the Green and Red cannons from this game appeared in Jetpack Boost. These cannons shot snowballs instead of puffles and made the noise of the Snowball Cannons from Puffle Rescue.

Gallery

Puffles

Names in other languages

Language Name
Portuguese Lança-Puffle
French Aéro Puffle
Spanish Puffle al viento
German Puffle-Flug
Russian Пафл лётчик

SWF

Music

References