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|name= Puffle Launch
 
|name= Puffle Launch
 
|image= File:Puffle Launch.png
 
|image= File:Puffle Launch.png
  +
|imagesize= 200px
|players= 1 ([[Puffle]] Only)
 
  +
|players= 1
|room= [[Pet Shop]]
 
  +
|controls= Arrow Keys
|date= March 14, 2011
 
 
|room= [[Pet Shop]], some [[igloo]]s
|stamps= yes
 
  +
|date= March 14, 2011<ref name="Puffle Launch is Here!">[https://web.archive.org/web/20110712183738if_/http://community.clubpenguin.com:80/blog/2011/03/puffle-launch-is-here.php Puffle Launch is Here!]</ref>
 
|close= March 30, 2017
 
}}
 
}}
:''Not to be confused with the [[Puffle Launch App]]''
+
:''For the mobile app version of the game, see [[Puffle Launch App]].''
'''Puffle Launch''' is a [[games|mini-game]] released in March 2011. The main objective of the game is to launch puffles using cannons to catch [[Puffle O's]] to build new cannons. With the new cannons you can put in your igloo and play puffle launch in there. There is one non-member level called "Blue Sky" and two extra levels for members that are called "Soda Sunset" and "[[Box Dimension]]". The more puffle O's you get the closer you are to getting the "[[Epic Cannon]]" then you unlock "Turbo Mode" which is harder than normal mode.
+
'''Puffle Launch''' was a [[List of Games|game]] in ''[[Club Penguin]]'' that was released on March 14, 2011.<ref name="Puffle Launch is Here!" /> The game's focus was launching [[puffle]]s in the air through cannons to collect [[Puffle-O]]s that "went missing". In addition, the player also had to fight [[Klepto]], a crab who stole parts of various machines over the island, to continue collecting the puffle's famed treats. The game was exclusively available to [[Membership|members]] for worlds 2 and 3; though all players could play world 1, whose progress would be reset back to level 1 once the game was exited.
   
  +
Puffles owned by the player could be used in the game (puffles released after the [[Brown Puffle|brown puffle]] were not available) and were selectable when the game started. If the player had no puffles, a red puffle would be used. Each puffle had their own unique helmet they wore.
==Objects==
 
*Green cannons: They go whether left, right, up or down.
 
*Blue Cannon: They fire as your [[puffle]] has contact with it.
 
*Purple Cannon: Can be rotated 360 manually.
 
*Checkered Yellow Cannon: They are mini-checkpoints.
 
*Green Balloons: Powerful trampoline like.
 
*Purple Balloons: Weak, with cream soda inside.
 
*Slow Motion Cannon: It makes the puffle slow. ([[Box Dimension]])
 
*Box Teleporter: Used in Box Dimension Level
 
*Gravity Box: Usually points down, tap it with your puffle and it switches up. Gravity reverses and your puffle will fall upwards instead of downwards.
 
*Red cannons: They are very quick and shoot far. Timing is a must to using it.
 
*Launchers: They require the player to press the down key and use the left and right keys to change aim. Similar to Catapults or Slingshots
 
   
== Trivia ==
+
==Stamps==
  +
===Easy===
*Every color [[Puffle|puffle]] has their own helmet.
 
  +
{| border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
*You can take any [[puffle]] that you own into the game, even without walking them.
 
  +
!'''Name''' !! Description
*Even if you have two or more puffles of the same color it would let you pick either one.
 
  +
|-
*You could play Puffle Launch for the first time on March 14, 2011.
 
  +
|[[Begin Build stamp]]|| Collect your first piece.
*It was first confirmed that Puffle Launch was coming in a parent e-mail on February 22, 2011.
 
  +
|}
*[[White Puffle|White Puffles]] are the fastest [[puffle]] in Puffle Launch.
 
*Every 6 levels of Puffle Launch there is a [[Crab|crab]] boss battle.
 
*The default puffle in the game is [[Red Puffle|Red]], so if you take no puffle into the game, red will be used.
 
*Puffle Launch is playable on the Kindle Fire, iPad, iPhone, and iPod Touch as an [[Club Penguin Apps|application]].
 
*On September 30th, the game was released on Android phones.
 
*According to the Club Penguin Top Trumps pack, the name of the crab is [[Klepto]].
 
   
==Glitches==
+
===Medium===
  +
{| border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
*There is a fun glitch in level 35, in the section where the puffle would teleport madly in pattern between the boxes. Simply, the second blue cannon you see in the teleport section, miss it, fall back down to the bottom level, and you should fall all the way back to the front, but something strange would happen, and will literally break the fabric of the Box Dimension.
 
  +
!'''Name''' !! Description
  +
|-
  +
|[[Launch Ready stamp]]|| Build a Cannon.
  +
|-
  +
|[[Crab Attack stamp]]|| Defeat a crab boss once.
  +
|-
  +
|[[Quick Launch stamp]][[File:Membership Badge Toolbar.png|16px|right]]|| Complete all 36 levels in under 35 minutes.
  +
|-
  +
|[[Turbo Time stamp]][[File:Membership Badge Toolbar.png|16px|right]]|| Complete a level in turbo mode.
  +
|}
   
==Different modes==
+
===Hard===
  +
{| border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
To start with you play it in normal mode, but when you get the Epic Cannon (complete all levels 100%), you do Time Trials. If you complete Time Trials in under 18 minutes, you unlock Turbo Mode. If you complete every level in Turbo Mode, you can play levels in Slow Motion.
 
  +
!'''Name''' !! Description
  +
|-
  +
|[[Epic Cannon stamp]][[File:Membership Badge Toolbar.png|16px|right]]|| Build the [[Super Puffle Cannon|Epic Cannon]].
  +
|-
  +
|[[Crab Crash stamp]][[File:Membership Badge Toolbar.png|16px|right]]|| Defeat 3 crab bosses in a single play session.
  +
|-
  +
|[[Crab Battle stamp]][[File:Membership Badge Toolbar.png|16px|right]]|| Defeat 6 crab bosses in a single play session.
  +
|-
  +
|[[Supersonic Launch stamp]][[File:Membership Badge Toolbar.png|16px|right]]|| Complete all 36 levels in under 25 minutes.
  +
|-
  +
|[[Turbo Battle stamp]][[File:Membership Badge Toolbar.png|16px|right]]|| Defeat the crab in turbo mode.
  +
|}
   
  +
===Extreme===
Time Trials are like normal, but your times are recorded.
 
  +
{| border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
Turbo Mode makes the game faster than usual.
 
  +
!'''Name''' !! Description
Slow Motion makes the game slower than usual, like the Slow Motion Cannon.
 
  +
|-
  +
|[[Light Speed Launch stamp]][[File:Membership Badge Toolbar.png|16px|right]]|| Complete all 36 levels in under 18 minutes.
  +
|-
  +
|[[Turbo Master stamp]][[File:Membership Badge Toolbar.png|16px|right]]|| Complete all 36 levels in turbo mode.
  +
|}
  +
  +
==Unlockables==
  +
Various extra content could be unlocked by progressing through the game.
  +
  +
If all the Puffle-O's in Blue Sky were collected, the [[Puffle Cannon]] was received. If all Puffle-O's in the entire game were collected, the [[Super Puffle Cannon]] was received and Time Trials were unlocked.
  +
  +
In Time Trials, the fastest time the player cleared each level is displayed in the level select menu, although these times are tracked before the mode is unlocked, but are not visible until it is unlocked. If the total fastest times for all levels was 18 minutes or less, Turbo Mode was unlocked.
  +
  +
In Turbo Mode, which can be activated or deactivated from the level select menu, the player's puffle moves much faster than usual. After reaching the goal in all 36 levels in Turbo Mode, Slow Motion was unlocked. If the A key is held in a level, slow motion is activated, functioning identical to the slow motion cannons.
  +
 
==Objects==
  +
===Cannons===
  +
{|class="wikitable sortable"
  +
!scope="col"|Image
  +
!scope="col"|Function
  +
|-
  +
|[[File:Puffle Launch blue cannon.png|x50px|center]]
  +
|When a puffle enters this cannon, they are automatically launched in the direction it faces.
  +
|-
  +
|[[File:Puffle Launch green cannon.png|x50px|center]]
  +
|When a puffle enters this cannon, they will stay inside the cannon. Most green cannons make 90 degree turns every few seconds, although some do not move. Pressing the spacebar launches the puffle in the direction the cannon faces.
  +
|-
  +
|[[File:Puffle Launch checkpoint cannon.png|x50px|center]]
  +
|When a puffle enters this cannon, they are automatically launched in the direction it faces. It also creates a checkpoint, so if a puffle respawns, it will return to the last cannon of this type it entered.
  +
|-
  +
|[[File:Puffle Launch red cannon.png|x36px|center]]
  +
|When a puffle enters this cannon, they will stay inside the cannon. It continuously rotates clockwise. Pressing the spacebar launches the puffle in the direction the cannon faces.
  +
|-
  +
|[[File:Puffle Launch purple cannon.png|x36px|center]]
  +
|When a puffle enters this cannon, they will stay inside the cannon. The direction it faces can be rotated with the left and right arrow keys. Pressing the spacebar launches the puffle in the direction the cannon faces.
  +
|-
  +
|[[File:Puffle Launch slow cannon.png|x50px|center]]
  +
|When a puffle enters this cannon, they will stay inside the cannon. It charges for a few seconds. Pressing the spacebar launches the puffle in the direction the cannon faces. When shot out of this cannon, puffles move very slowly for several seconds, allowing for precise movement.
  +
|}
  +
===Obstacles===
  +
:''These objects have no function beyond launching puffles if touched, although sometimes are meant to be used as platforms to bounce off of.''
  +
{|class="wikitable sortable"
  +
!scope="col"|Image
  +
!scope="col"|Function
  +
|-
  +
|[[File:Puffle Launch green balloon.png|x100px|center]]
  +
|Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils far in the opposite direction the puffle touched it from. It then floats back to its default position.
  +
|-
  +
|[[File:Puffle Launch pink balloon.png|x100px|center]]
  +
|Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils slightly in the opposite direction the puffle touched it from. It then floats back to its default position.
  +
|-
  +
|[[File:Puffle Launch piano.png|x100px|center]]
  +
|Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying.
  +
|-
  +
|[[File:Puffle Launch anvil.png|x90px|center]]
  +
|Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying.
  +
|-
  +
|[[File:Puffle Launch cactus.png|x100px|center]]
  +
|Floats in place. If a puffle collides with it, they are sent flying.
  +
|-
  +
|[[File:Puffle Launch plant box 1.png|x52px|center]][[File:Puffle Launch plant box 2.png|x36px|center]][[File:Puffle Launch plant box 3.png|x52px|center]][[File:Puffle Launch plant box 4.png|x50px|center]]
  +
|Floats in place. If a puffle collides with it, they are sent flying, and the box recoils far in the opposite direction the puffle touched it from. It then floats back to its default position.
  +
|-
  +
|[[File:Puffle Launch exploding box.png|x56px|center]]
  +
|Floats in place. If a puffle collides with it, the box explodes, and they are sent flying. After a few seconds, the box reappears.
  +
|-
  +
|[[File:Puffle Launch box cube.png|x38px|center]][[File:Puffle Launch box sphere.png|x43px|center]][[File:Puffle Launch box pyramid.png|x43px|center]]
  +
|Floats in place. If a puffle collides with it, they are sent flying, and the box changes shape. It starts as a cube, then turns into a sphere, then into a pyramid, then back to a cube. While shaped as a pyramid, it launches puffles much farther than the other two shapes.
  +
|-
  +
|[[File:Puffle Launch cracked box.png|x44px|center]]
  +
|Floats in place. If a puffle collides with it, the box breaks, and they are sent flying a short distance. Reappears when the puffle respawns.
  +
|-
  +
|[[File:Puffle Launch multi box.png|x44px|center]]
  +
|Floats in place. If a puffle touches it, a smaller version of the box appears next to it. If this smaller box is touched, it creates an even smaller box, and so on until there are five boxes of increasingly smaller sizes. If the smallest one is touched, the smaller boxes return inside the original.
  +
|}
  +
===Special===
  +
:''These objects have special functions when interacted with.''
  +
{|class="wikitable sortable"
  +
!scope="col"|Image
  +
!scope="col"|Function
  +
|-
  +
|[[File:Puffle Launch cloud.png|x56px|center]]
  +
|Covers other objects. If a puffle touches it, it disappears, and does not reappear if the puffle respawns.
  +
|-
  +
|[[File:Puffle Launch fan.png|x100px|center]]
  +
|Either floats in place, or up and down/side to side every few seconds. If a puffle is above it, it suspends them in midair.
  +
|-
  +
|[[File:Puffle Launch catapult.png|x24px|center]]
  +
|If a puffle lands in the catapult, they remain inside. The catapult can be pulled back with the left, right, and down arrow keys. When the down key is let go, the puffle is flung. The more it is pulled back, the farther the puffle is flung.
  +
|-
  +
|[[File:Puffle Launch portal box.png|x50px|center]]
  +
|If a puffle touches the open side of the box, they are teleported to another portal box. If they touch the other sides, they are sent flying.
  +
|-
  +
|[[File:Puffle Launch gravity box.png|x50px|center]]
  +
|If a puffle touches it, its gravity is reversed, causing the puffle to fall upward. If touched again, gravity is changed back to normal.
  +
|}
  +
  +
==Trivia==
  +
*The first sneak peek for the game was revealed in a parent update email in February 2011.<ref>[https://web.archive.org/web/20110811155911if_/http://media2.clubpenguin.com:80/play/emails/feb2011/parent-update.html February 2011 Parent Update]</ref>
 
*Even if you had multiple puffles of the same color, you could pick whichever puffle you want to play.
 
*Puffle Launch was playable on the Kindle Fire, iPad, iPhone, iPod Touch and Android devices through the [[Puffle Launch App]].
  +
*Many of the obstacles from this game also appeared in [[Jetpack Boost]].
  +
*Cannons similar in appearance to the Green and Red cannons from this game appeared in Jetpack Boost. These cannons shot snowballs instead of puffles and made the noise of the [[Snowball Cannon|Snowball Cannons]] from [[Puffle Rescue]].
   
 
==Gallery==
 
==Gallery==
<gallery captionalign="left">
+
<gallery>
 
Puffle-launch.jpg
 
Puffle-launch.jpg
 
PuffleRedLaunchgame11.jpg
 
PuffleRedLaunchgame11.jpg
  +
PuffleLaunchdownload.jpg
puffleLaunchdownload.jpg
 
  +
Puffle Launch BSL.jpg
Icon.jpg
 
  +
Puffle-Launch App Icon.png
 
</gallery>
 
</gallery>
   
==SWF==
+
===Puffles===
  +
<gallery widths="130">
*[http://media1.clubpenguin.com/play/v2/games/cannon/cannon.swf Puffle Launch (.swf)]
 
  +
Puffle Launch Puffle Blue.png|[[Blue Puffle|Blue]]
*[http://media1.clubpenguin.com/play/v2/games/cannon/menus.swf Menue]
 
  +
Puffle Launch Puffle Red.png|[[Red Puffle|Red]]
*[http://media1.clubpenguin.com/play/v2/content/local/en/membership/game_puffle_launch.swf Membership notice]
 
  +
Puffle Launch Puffle Pink.png|[[Pink Puffle|Pink]]
  +
Puffle Launch Puffle Black.png|[[Black Puffle|Black]]
  +
Puffle Launch Puffle Green.png|[[Green Puffle|Green]]
  +
Puffle Launch Puffle Yellow.png|[[Yellow Puffle|Yellow]]
  +
Puffle Launch Puffle Purple.png|[[Purple Puffle|Purple]]
  +
Puffle Launch Puffle White.png|[[White Puffle|White]]
  +
Puffle Launch Puffle Orange.png|[[Orange Puffle|Orange]]
  +
Puffle Launch Puffle Brown.png|[[Brown Puffle|Brown]]
  +
</gallery>
   
  +
==Names in other languages==
  +
{{Language
  +
|pt= Lança-Puffle
  +
|fr= Aéro Puffle
  +
|es= Puffle al viento
  +
|de= Puffle-Flug
  +
|ru= Пафл лётчик
  +
}}
  +
  +
==SWF==
 
*[https://skihill.net/media1.clubpenguin.com/play/v2/games/cannon/cannon.swf Puffle Launch]
 
*[https://skihill.net/media1.clubpenguin.com/play/v2/games/cannon/menus.swf Menus]
 
*[https://skihill.net/media1.clubpenguin.com/play/v2/content/local/en/membership/game_puffle_launch.swf Membership notice]
 
===Music===
 
===Music===
*[http://media1.clubpenguin.com/play/v2/content/global//music/124.swf Regular Music]
+
*[https://skihill.net/media1.clubpenguin.com/play/v2/content/global/music/124.swf Regular music]
*[http://media1.clubpenguin.com/play/v2/content/global//music/123.swf Boss Music]
+
*[https://skihill.net/media1.clubpenguin.com/play/v2/content/global/music/123.swf Boss music]
*[http://media1.clubpenguin.com/play/v2/content/global//music/122.swf Crab Boss Defeated Music]
+
*[https://skihill.net/media1.clubpenguin.com/play/v2/content/global/music/122.swf Crab Boss Defeated music]
  +
  +
==References==
  +
{{Reflist}}
  +
 
{{Games}}
 
{{Games}}
[[Category:Games]]
 
[[Category:Puffles]]
 
[[Category:Puffle Games]]
 
[[Category:Games after Disney]]
 
 
[[Category:Pet Shop]]
 
[[Category:Pet Shop]]
[[Category:Singleplayer Games]]
+
[[Category:Puffle Launch]]

Revision as of 21:35, 24 May 2020

Puffle Launch
Puffle Launch
Information
Players 1
Controls Arrow Keys
Minigame location Pet Shop, some igloos
Date released March 14, 2011[1]
Date closed March 30, 2017
For the mobile app version of the game, see Puffle Launch App.

Puffle Launch was a game in Club Penguin that was released on March 14, 2011.[1] The game's focus was launching puffles in the air through cannons to collect Puffle-Os that "went missing". In addition, the player also had to fight Klepto, a crab who stole parts of various machines over the island, to continue collecting the puffle's famed treats. The game was exclusively available to members for worlds 2 and 3; though all players could play world 1, whose progress would be reset back to level 1 once the game was exited.

Puffles owned by the player could be used in the game (puffles released after the brown puffle were not available) and were selectable when the game started. If the player had no puffles, a red puffle would be used. Each puffle had their own unique helmet they wore.

Stamps

Easy

Name Description
Begin Build stamp Collect your first piece.

Medium

Name Description
Launch Ready stamp Build a Cannon.
Crab Attack stamp Defeat a crab boss once.
Quick Launch stamp
Membership Badge Toolbar
Complete all 36 levels in under 35 minutes.
Turbo Time stamp
Membership Badge Toolbar
Complete a level in turbo mode.

Hard

Name Description
Epic Cannon stamp
Membership Badge Toolbar
Build the Epic Cannon.
Crab Crash stamp
Membership Badge Toolbar
Defeat 3 crab bosses in a single play session.
Crab Battle stamp
Membership Badge Toolbar
Defeat 6 crab bosses in a single play session.
Supersonic Launch stamp
Membership Badge Toolbar
Complete all 36 levels in under 25 minutes.
Turbo Battle stamp
Membership Badge Toolbar
Defeat the crab in turbo mode.

Extreme

Name Description
Light Speed Launch stamp
Membership Badge Toolbar
Complete all 36 levels in under 18 minutes.
Turbo Master stamp
Membership Badge Toolbar
Complete all 36 levels in turbo mode.

Unlockables

Various extra content could be unlocked by progressing through the game.

If all the Puffle-O's in Blue Sky were collected, the Puffle Cannon was received. If all Puffle-O's in the entire game were collected, the Super Puffle Cannon was received and Time Trials were unlocked.

In Time Trials, the fastest time the player cleared each level is displayed in the level select menu, although these times are tracked before the mode is unlocked, but are not visible until it is unlocked. If the total fastest times for all levels was 18 minutes or less, Turbo Mode was unlocked.

In Turbo Mode, which can be activated or deactivated from the level select menu, the player's puffle moves much faster than usual. After reaching the goal in all 36 levels in Turbo Mode, Slow Motion was unlocked. If the A key is held in a level, slow motion is activated, functioning identical to the slow motion cannons.

Objects

Cannons

Image Function
Puffle Launch blue cannon
When a puffle enters this cannon, they are automatically launched in the direction it faces.
Puffle Launch green cannon
When a puffle enters this cannon, they will stay inside the cannon. Most green cannons make 90 degree turns every few seconds, although some do not move. Pressing the spacebar launches the puffle in the direction the cannon faces.
Puffle Launch checkpoint cannon
When a puffle enters this cannon, they are automatically launched in the direction it faces. It also creates a checkpoint, so if a puffle respawns, it will return to the last cannon of this type it entered.
Puffle Launch red cannon
When a puffle enters this cannon, they will stay inside the cannon. It continuously rotates clockwise. Pressing the spacebar launches the puffle in the direction the cannon faces.
Puffle Launch purple cannon
When a puffle enters this cannon, they will stay inside the cannon. The direction it faces can be rotated with the left and right arrow keys. Pressing the spacebar launches the puffle in the direction the cannon faces.
Puffle Launch slow cannon
When a puffle enters this cannon, they will stay inside the cannon. It charges for a few seconds. Pressing the spacebar launches the puffle in the direction the cannon faces. When shot out of this cannon, puffles move very slowly for several seconds, allowing for precise movement.

Obstacles

These objects have no function beyond launching puffles if touched, although sometimes are meant to be used as platforms to bounce off of.
Image Function
Puffle Launch green balloon
Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils far in the opposite direction the puffle touched it from. It then floats back to its default position.
Puffle Launch pink balloon
Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils slightly in the opposite direction the puffle touched it from. It then floats back to its default position.
Puffle Launch piano
Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying.
Puffle Launch anvil
Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying.
Puffle Launch cactus
Floats in place. If a puffle collides with it, they are sent flying.
Puffle Launch plant box 1
Puffle Launch plant box 2
Puffle Launch plant box 3
Puffle Launch plant box 4
Floats in place. If a puffle collides with it, they are sent flying, and the box recoils far in the opposite direction the puffle touched it from. It then floats back to its default position.
Puffle Launch exploding box
Floats in place. If a puffle collides with it, the box explodes, and they are sent flying. After a few seconds, the box reappears.
Puffle Launch box cube
Puffle Launch box sphere
Puffle Launch box pyramid
Floats in place. If a puffle collides with it, they are sent flying, and the box changes shape. It starts as a cube, then turns into a sphere, then into a pyramid, then back to a cube. While shaped as a pyramid, it launches puffles much farther than the other two shapes.
Puffle Launch cracked box
Floats in place. If a puffle collides with it, the box breaks, and they are sent flying a short distance. Reappears when the puffle respawns.
Puffle Launch multi box
Floats in place. If a puffle touches it, a smaller version of the box appears next to it. If this smaller box is touched, it creates an even smaller box, and so on until there are five boxes of increasingly smaller sizes. If the smallest one is touched, the smaller boxes return inside the original.

Special

These objects have special functions when interacted with.
Image Function
Puffle Launch cloud
Covers other objects. If a puffle touches it, it disappears, and does not reappear if the puffle respawns.
Puffle Launch fan
Either floats in place, or up and down/side to side every few seconds. If a puffle is above it, it suspends them in midair.
Puffle Launch catapult
If a puffle lands in the catapult, they remain inside. The catapult can be pulled back with the left, right, and down arrow keys. When the down key is let go, the puffle is flung. The more it is pulled back, the farther the puffle is flung.
Puffle Launch portal box
If a puffle touches the open side of the box, they are teleported to another portal box. If they touch the other sides, they are sent flying.
Puffle Launch gravity box
If a puffle touches it, its gravity is reversed, causing the puffle to fall upward. If touched again, gravity is changed back to normal.

Trivia

  • The first sneak peek for the game was revealed in a parent update email in February 2011.[2]
  • Even if you had multiple puffles of the same color, you could pick whichever puffle you want to play.
  • Puffle Launch was playable on the Kindle Fire, iPad, iPhone, iPod Touch and Android devices through the Puffle Launch App.
  • Many of the obstacles from this game also appeared in Jetpack Boost.
  • Cannons similar in appearance to the Green and Red cannons from this game appeared in Jetpack Boost. These cannons shot snowballs instead of puffles and made the noise of the Snowball Cannons from Puffle Rescue.

Gallery

Puffles

Names in other languages

Language Name
Portuguese Lança-Puffle
French Aéro Puffle
Spanish Puffle al viento
German Puffle-Flug
Russian Пафл лётчик

SWF

Music

References