|Minigame location||Coffee Shop|
Club Penguin App
Cove, Dock, and Forest (only during Smoothie Smash Grand Opening)
|Date released||August 30, 2012|
|Date closed||March 30, 2017|
Smoothie Smash was a game in Club Penguin. Players had to bounce on a conveyor belt and smash fruit in order to make smoothies. The game was released on August 30, 2012, during the middle of the Adventure Party: Temple of Fruit party. It was playable at the smoothie counter area of the Coffee Shop. The release of the game was celebrated with a grand opening event of the renovated Coffee Shop and the new game.
On July 10, 2012, thedrum.uk first reported the news of Innocent Smoothies for Kids teaming up with Club Penguin to promote healthy eating. It began talking about the item unlocking promotion with codes. In the last part of the article, it mentioned Rockhopper visiting for the Adventure Party: Temple of Fruit, and an exciting new game where kids can mix their own smoothies.
Finally, in the Club Penguin Times a week before the party began, Rory announced construction of the new game in the Coffee Shop, revealing the official name and the release date. On August 27, 2012, Happy77 shared a sneak peek photo on the What's New Blog, saying that the game (Smoothie Smash) would be out that Thursday. When the game released, it was unveiled along with the newly renovated Coffee Shop.
The regular mode just required you to smash the given fruit on the belt without touching the belt. You had a time limit of 2 minutes each game.
At the bottom of your screen, a penguin customer with a smoothie order would appear (cards with the fruit in the smoothie order would appear at the bottom of your screen, with the leftmost fruit being elevated to highlight it). When you smashed the first fruit in the order, the card of the second fruit would elevate, showing that you had to now smash that fruit, then the third, and so on. Note that you did not need to look at the cards of the smoothie order — if the fruit that you must smash is currently on the conveyor belt, it would have a white outline around it.
The game awarded points based on how many correct fruit you smashed, and awarded greater amounts of points for the more correct consecutive fruit that you smashed. At the bottom right corner of your screen was a meter that showed how many consecutive correct fruit you smashed. The meter capped at 5. Smashing the incorrect fruit or touching the conveyor belt would reset the meter to zero.
Scoring: smashing a correct fruit would give 10 points, smashing a second consecutive correct fruit would give 20 points, the third consecutive correct fruit smashed would give 30 points, the fourth consecutive correct fruit would give 40 points, the fifth consecutive correct correct smashed fruit would give 50 points (and as the meter capped at 5, the sixth and up consecutive correct fruit smashed would give 50 points).
While smashing an incorrect fruit awarded no points and reset the counter of consecutive fruits to zero, touching the conveyor belt was worse because it resulted in your penguin (and some fruit) to fall off of the conveyor belt, losing several precious seconds (as you would wait for your penguin to respond).
If you landed on the correct fruit several consecutive times (believed to be between 10–15 times), a clock would pass the top of the screen which could be caught to add an extra ten seconds to the game clock.
The survival mode did not have any customers and your penguin had a health bar. Similarly to the regular mode, there were fruits that your penguin could jump on to smash on the conveyor belt. However, also on the conveyor belt were occasional obstacles (e.g. anvil, bomb) that you needed to avoid, touching either the anvil or the bomb would lose a bit of your penguin's health bar. You had to also avoid touching the conveyor belt (as in Regular mode), touching the conveyor belt would cause your penguin to fall off the conveyor belt and consequently losing a bigger amount of your penguin's health bar. Smashing fruit with your penguin would increase your penguin's health bar. When your penguin's health bar went to zero, the game ended.
List of Fruits and Other Objects
- Green apple
- Extra Time
|Fruit Squeeze stamp||Complete 5 recipes in 1 game.|
|Shipshake stamp||Serve Rockhopper.|
|Berry Smart stamp||Serve Aunt Arctic.|
|Beary Berry stamp||Serve Herbert.|
|Tasty Treat stamp||Complete 10 recipes in 1 game.|
|Fruit Splatter stamp||Smash 10 correct fruit in a row.|
|Fruit Power stamp||Last 2 minutes in Survival Mode.|
|Deflector stamp||Take no damage for 2 minutes in Survival Mode.|
|Energizer stamp||Complete 20 recipes in 1 game.|
|Fruit Stomper stamp||Smash 20 correct fruit in a row.|
|Smoothie Warrior stamp||Last 4 minutes in Survival Mode.|
|Smoothie Survivor stamp||Take no damage for 3 minutes in Survival Mode.|
|Smoothie Zing stamp||Complete 30 recipes in 1 game.|
|Fruit Smasher stamp||Smash 50 correct fruit in a row.|
|Smoothie Master stamp||Last 8 minutes in Survival Mode.|
|Smoothie Hero stamp||Take no damage for 4 minutes in Survival Mode.|
- During the Adventure Party: Temple of Fruit, the game was playable at the Coffee Shop, Forest, Dock and Cove, but when the party ended, the Coffee Shop was its permanent area.
- In Survival mode, the conveyor belt got faster the longer you survived. The conveyor belt also got faster when you smashed more correct fruits continuously in Regular mode.
- Every time you smashed 10–15 fruits in a row in Regular Mode, there would be a time bonus for you to catch. Catching the time bonus added 10 seconds to your game clock.
- Even when Rockhopper has sailed away he still appeared in the game, even without being on the island.
- Aunt Arctic and Herbert's smoothies were the only smoothie recipes that did not begin with a banana or a green apple.
- Once you completed the game, it would say "Smoothie" Your coins earned- ____
- On the Club Penguin App, you could press the bomb on the title screen to switch to survival.
Herbert P. Bear
Fruits and Other Objects
Names in other languages
|Spanish||Puré de frutas|