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A table like the Error messages one would be nice. --Zapwire 14:00, December 30, 2009 (UTC)

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While i'm re-building the page, ill moe the content to the talk page- to add it back later:


{{Under Construction}}
:''Go [[Card-Jitsu|here]] for the actual game, [[List of (Real World) Card-Jitsu Cards|here]] for a list of the real cards, [[Belts|here]] for the exact order of all the belt colours, [[Card-Jitsu/Tactics Guide|here]] for a tactics guide and [[Card-Jitsu Fire|here]] for the related game Card-Jitsu Fire, and [[Card-Jitsu Water|here]] for Card-Jitsu Water.''

[[File:Sonicspine vs Sensei.PNG|right|thumb|300px|A player using [[Hot Sauce]] against [[Sensei]].]]

This is a '''list of power cards''' and special effects of the game ''[[Card-Jitsu]]''. You can unlock these cards with code cards when you buy " Club Penguin Card-Jitsu Trading Card Game."
 
==Cards==
===Starter Deck Power Cards===
(Note: Different player's starter deck only have one of the power cards below, unless you unlocked it with [[Club Penguin Trading Cards]]. These cards should just get you started.)

*''' Sled Race (Snow, Green, 10):''' The player's [[penguin]] disappears and summons a mound of snow and a pair of trees. Then, the user speeds down while riding on an inner tube and knocks over the opponent. When this card is played, the card with the lowest card when selected during the next round wins. This card is very uncommon to get.

*'''Firefighter (Water, Yellow, 10):''' The player's penguin now appears in a firefighter's outfit and attacks the opponent with a full force of water expelled from a hose. Like the sled race and jackhammer power cards, the firefighter power card's special ability causes the card with the lowest value while played the next round to win. This card is also quite common to get, but not as common as the fire card.

*'''Jackhammer (Fire, Yellow, 10):''' The player's penguin brings out a jackhammer, wears a hard hat, and begins to pound the ground with the jackhammer. The force of the jackhammer's pounding creates a small vibration, making the opponent bounce up and down. Similar to the sled race and firefighter power cards, the jackhammer power card has the special ability to cause the next card with the lowest value to win. This is the most common card to get.

===Series 1 (Original)===
*'''[[Catchin' Waves]] (Water, Blue, 9):''' [[Penguin|User]] puts on sunglasses and takes out surfboard then a big wave comes crashing down on other player. [[Penguin|User]] surfs around until wave goes away, then puts away board and glasses while other penguin removes a starfish from their face. When this is played, snow cards become water for this round.

*'''[[Aqua Grabber]] (Water, Orange, 10):''' [[Dojo]] becomes flooded and user swims away, later returning with the Aqua Grabber. Then user tries to pinch the other penguin with the [[Aqua Grabber]] claw, and other penguin swims away before the Aqua Grabber disappears and the dojo returns to normal. When this is scored, discard one opponent's fire card.

*'''[[Stage#Squidzoid Vs. Shadow Guy and Gamma Gal|Shadow Guy and Gamma Gal]] (Snow, Orange, 12):''' Shadow Guy and Gamma Gal are summoned and fire lightning bolts at the other penguin until he/she runs away. When this is scored, your card gets +2 for the next round.

*'''[[Ninja]] (Water, Yellow, 12):''' [[Penguin|User]] summons [[Ninja]]s to come and turn invisible and sneak up on other [[Penguin]]. Other [[Penguin]] runs away in fear before ninjas high-five and then leave. When this is scored, the opponent's card gets -2 for the next round.

*'''[[Octi|Octopus]] (Water, Purple, 11):''' [[Penguin|User]] inflates [[Octi]] and other [[Penguin]] tries to pop him but ends up flying around the room. When this is scored, discard one opponent's blue card.

*'''[[Cacti|Cactus]] (Water, Green, 11):''' [[Penguin|User]] gives other penguin a cactus. [[Penguin|User]] Tricks the other [[Penguin]] by touching the cactus and not getting hurt. When opponent tries to touch it, he/she hurts his/her flipper and it throbs. When this is scored, discard one opponent's orange card.

*'''Mighty Plunger (Fire, Red, 12):''' [[Penguin|User]] takes out a plunger and shakes the ground, just like the jackhammer. When this is scored, your card gets +2 for the next round.

*'''[[List of Natural Disasters in Club Penguin#The Avalanche|Avalanche]]''' '''(Snow, Orange, 12):''' [[Penguin|User]] takes out a pink Viking helmet and sings, causing snow to fall on other penguin. When this is scored, the opponent's card gets -2 for the next round.

*'''[[Tour Guide]] (Snow, Blue, 9):''' [[Penguin|User]] gets a tour guide hat and stand. The music from the April Fools Party starts playing, Then the user throws the hat and a map at the other player. An exclamation mark appears on top of the other player. When this is played, fire cards become snow for this round.

*'''[[AC 3000]] (Snow, Purple, 11):''' The [[AC 3000]] falls out of the sky and [[Penguin|user]] turns it on making the other [[Penguin|user]] become covered in snow. When this is scored, discard one opponent's green card.

*'''[[Puffle Roundup]] (Snow, Green, 10):''' [[Penguin|User]] summons [[Puffle]]s to stampede over the other [[Penguin|user]]. When this is scored, discard one opponent's water card.

*'''[[Iceberg|Tipping The Iceberg]] (Water, Purple, 12):''' [[Penguin|User]] makes an Iceberg appear under the [[Penguin|players]] and the [[Penguin|user]] shakes the Iceberg and catapults other penguin off. When this is scored, your card gets +2 for the next round.

*'''[[Igloo|Snowglobe Igloo]] (Snow, Yellow, 11):''' [[Penguin|User]] traps other [[Penguin]] in snow globe and shakes it up. When this is scored, discard one opponent's purple card.

*'''[[Stage#Space Adventure|Space Adventure]] (Snow, Red, 9):''' [[Penguin|User]] summons an Alien in a spaceship to come and to pick up the other [[Penguin|user]] with a beam of energy. When this is scored, opponent's Water cards cannot be played next round.

*'''[[Gadget Room]] (Fire, Blue, 9):''' [[Penguin|User]] makes The [[Gadget Room]] fall from the sky. [[Gary the Gadget Guy|Gary]] opens the door and hands the [[Penguin|user]] the [[Boom Box]]. [[Penguin|User]] puts the [[Boom Box]] on the ground and the [[Boom Box]] explodes. The force blows opponent's beak backwards and opponent quickly puts beak back to normal (An obvious reverence to the old Looney Tunes cartoons were Elmer Fudd would shoot Daffy Duck's beak out of shape). When this is played, water cards become fire for this round.

*'''[[Water Party]] (Water, Red, 9):''' [[Penguin|User]] gives other [[Penguin|user]] water wings, umbrella hat, mask and snorkel, inflatable duck, and flippers. Water begins to spray at the [[Penguin|user]] and an inflatable whale falls on top of the [[Penguin|user]]. When this is scored, opponent's Fire cards cannot be played next round.

*'''[[Night Vision Goggles]] (Fire, Green, 11):''' [[Penguin|User]] turns out the lights, puts Night Vision Goggles from the [[F.I.S.H.]] on, and walks up to the other [[Penguin|user]]. The other [[Penguin|user]] becomes scared, then turns the lights back on, looking annoyed. When this is scored, discard one opponent's yellow card.

*'''[[Dragon]] (Fire, Blue, 12):''' [[Penguin|User]] puts on the dragon costume and scares the other [[Penguin|User]] and makes him/her run away. Your character then gives an angry look and blows smoke from its nose. When this is scored, the opponent's card gets -2 for the next round.

*'''[[Jet Pack]] (Fire, Orange, 10):''' [[Penguin|User]] puts on a jetpack and flies into other [[Penguin|User]] and then flies past the screen. When this is scored, discard one opponent's snow card.

*'''[[Thin Ice]] (Fire, Purple, 11):''' The arcade came Thin Ice drops from the roof and the [[Penguin|User]] starts playing it. Music from Thin Ice starts playing. The flaming puffle makes its way around the user and melts all the squares adjacent to the opponent except one. The opponent holds up a truce flag but not before the puffle edges on his square, making him fall. When this is scored, discard one opponent's red card.

*'''[[Igloo Upgrades#Types of Flooring|Flooring Upgrade]] (Fire, Red, 9):''' [[Penguin|User]] rolling a red carpet on the opponent. When this is scored, opponent's snow cards cannot be played next round.

===Series 1.5: ([[Puffle Deck]])===
*'''[[Yarr]] (Fire, Red, 11, Puffle pack):''' Yarr poofs with his cannon and telescope and 3 pins poof behind the opponent and then [[Penguin|User]] Tells Yarr to launch the cannon. When scored discard opponent's snow card.

*'''[[White Puffle]] (Snow, Blue, 12, Puffle pack):''' A white puffle appears and gently creates a snow cloud. It then sneezes and completely freezes the opponent. While the [[Penguin|User]] laughs, the white puffle gets nervous and runs off. When this is scored discard one opponents yellow card.

*'''[[Keeper of the Boiler Room]] (Water, Green, 11, Puffle pack):''' A speaker from the [[Night Club]] appears with the Keeper on the top. Music starts playing everyone dances. The door then opens in the speaker and, as the opponent looks in,  the keeper jumps on his/her bum then the opponent falls in the speaker. A surprised face [[emote]] appears above the speaker. When this card is scored discard one opponents green card.

===Series 2===
*'''[[The Penguin Band]] (Fire, Blue, 9): '''[[Penguin|User]] uses the card and a stage appears and Stompin Bob, G Billy, Petey K and Franky line up to play a song. Lights appear at the top of the screen and they are really bright! Too bright for the other [[Penguin|User]] . They try to squint but instead fall down on the ground. When this card is played, water cards become fire for this round.

*'''[[April Fools Parties|Dojo Sketch]] (Fire, Yellow, 10):''' [[Penguin|User]] summons a pencil and the pencil quickly scribbles all over the dojo, making it look the same as in April Fools Parties. The pencil then draws a mustache, a top hat and a black bow-tie on the other [[Penguin|User]] . Then the pencil uses the eraser to erase it. It erases the penguin's beak and the [[Penguin|User]] quickly draws it back on. When this is scored, opponent's snow cards cannot be played next round.

*'''[[Rockhopper]] (Water, Blue, 12):''' [[The Migrator]] appears, along with Rockhopper. The User spins the wheel/helm and the sail swings around and knocks the opponent off the boat. Rockhopper laughs at this, and then both him and the Migrator vanish. The opponent walks in and spits out water. When this card is played, snow cards become water for this round.

*'''[[Sensei]] (Snow, Purple, 12):''' The User steps back and Sensei appears holding a stick and a gong appears next to him. He then hits the gong and the vibrations send the opponent shaking off the screen. Sensei and his gong disappear and the opponent walks back in. When this is scored, discard one opponents water card. There is a stamp that goes with this card as well, the Sensei Card stamp.

*'''[[Anniversary Parties|Anniversary Party]] (Snow, Blue, 10) '''A cannon appears from the 3rd Anniversary and fires some cake (and 3 candles) at the opponent. Confetti then falls down above the opponent and party sounds can be heard. When this is played, fire cards become snow for this round.

*'''[[Halloween Party]] (Snow, Yellow, 11):''' The living sled bursts through the Dojo wall and the opponent falls over in fright. The sled advances on him so he runs away very quickly. The sled and the hole in the wall it made disappear and the opponent walks back in. When this is scored, discard one opponents water card.

*'''[[Stage#Quest for the Golden Puffle|Quest for the Golden Puffle]] (Water, Yellow, 10):''' Alaska and Yukon (holding the Golden Puffle) run by looking worried. The boulder then rushes in and (while missing the user) chases the opponent. The boulder passes and the opponent walks back in. When this is scored, opponent's fire cards cannot be played next round.

*'''[[Herbert]] and [[Klutzy]] (Fire, Red, 12):''' A little bump in the floor of the Dojo appears under the opponent and then Herbert's drill bursts out of the ground leaving a massive hole behind. This is a reference to the mission, Mysterious Tremors. The opponent is on the edge of the hole, wobbling, and the User blows, making the opponent fall into the hole. The hole disappears and the user walks back in. When this card is scored, discard one opponent's orange card.

*'''[[Flare Flinger 3000]] (Fire, Purple, 11):''' The Flare Flinger 3000 appears and two fireworks are flung. It then picks up the opponent and puts him/her in the remaining slot. But instead of the opponent being thrown, the Flare Flinger 3000 explodes and leaves the opponent behind. When this is scored, discard one opponent's red card.

*'''[[Construction Worker|Jackhammers]] ( Water , Purple, 9): '''Two penguins in hard hats appear either side of the opponent and start drilling. A cloud appears around the opponent and when it, and the two penguins, are gone, the opponent is inside a crate, with only his/her eyes showing. Another penguin in a hard hat comes along, picks the crate up then wheels it away. When this card is scored, discard one opponent's blue card.

*[[Bean Counters|'''Coffee Delivery Truck ''']]'''(Snow, Orange, 9):''' A Coffee truck drives by and then reverses behind the opponent. One java bag gets thrown out and lands in the middle. The opponent gives the User a frowning and a pile of java bags, [[Fluffy the Fish|fish]], anvils and flower pots land on the opponent. When this card is scored, opponents' Water cards cannot be played next round.

*'''[[Storm]] (Water, Orange, 11): '''The user puts on an umbrella hat and a grey cloud appears above the opponents head. A lightning strike barely misses the opponent and he/she runs away when it starts raining. When this card is scored, discard one opponent's fire card.

===Series 3 (Card-Jitsu Fire)===
*'''[[Cadence]] (Fire, Red, 11):''' Cadence walks in and a spotlight shines on her. She dances while the other players gaze in amazement. Cadence then stops dancing and the spotlight goes onto the opponent, indicating for them to dance. He/She cannot match up to Cadence's standards, so an audience throws snowballs at them. When this card is scored, the opponent's card gets -2 for the next round.

*'''[[Cloud Wave Bracers|Cloud Wave]] (Fire, Orange, 12): '''The user turns into a [[Ninja]], wearing the Cloud Wave Bracers, and goes invisible. They get a bucket of water and put it behind the opponent. The user appears in front of the opponent and he/she falls into the bucket of water. When this card is scored, discard all opponent's green cards.

*'''[[Snow Cannon 3000|Rockhopper's Cannon]] (Water, Green, 12): '''A user throws the snowball to [[Rockhopper]], however the opponent thinks they are aiming at them. The opponent does a raspberry to the user until they get hit by the Snow cannon, Rockhopper laughs at this. When this card is scored, the opponent's card gets -2 for the next round.

*'''[[Gary the Gadget Guy]] (Water, Orange, 11): '''[[Gary the Gadget Guy]] appears with a new [[thingamajig]]. While he drinks his coffee, the toaster shoots out toast, the paper airplane pops the balloon, a line of dominoes fall knocking the [[secret agent]] action figure fall on to the mouse trap, the baseball rolls down to the train, the train knocks over the building blocks then the bucket of water falls on the opponent. When this card is scored, the user's card gets +2 for the next round.

*'''[[Comics|X-Treme Penguin]] (Snow, Yellow, 9):''' The inner tube, the surfboard, and the [[jetpack]] appear below the opponent. He/She then flies around the room and then fall. When this card is scored, the user's card gets +2 for the next round.

*'''[[Ghost Costume|Ghost Sheet]] (Snow, Red, 12) :''' A sheet is put onto the opponent. The user then holds up a mirror to them and they get scared and run away. When this card is scored, the opponent's card gets -2 for the next round.

*'''[[Cart Surfer]] (Snow, Green, 10):''' A track appears below the opponent. Expecting what will happens next, the user gets ready. However, the cart comes from the opposite direction and knocks the opponent into it. They then go across the screen doing tricks until the opponent falls out. When this card is scored, discard all opponent's purple cards.

*'''[[Box Dimension]] (Water, Blue, 9):''' The user gives the opponent the box and then goes in to the dimension and out. When this card is scored, the user's card gets +2 for the next round.

*'''[[Keytar]] (Snow, Purple, 9):''' The user is now wearing a keytar and a [[Halloween Scarf]]. They get ready to play and two amplifiers appear next to the user. They then play as loud as possible and the resulting sound knocks the opponent off screen. When this card is scored, discard all opponent's orange cards.

*'''[[Medieval Party]] (Fire, Yellow, 10):'''The user wears the King's Crown and controls the switchbox, while the opponent is dressed as a [[Knight]]. The user presses a button to activate the big red [[dragon]] from the party and then presses another to make the dragon breath fire, which scares the opponent. When this card is scored, discard all opponents blue cards.

*'''[[Switchbox 3000]] (Fire, Blue, 11):''' A user controls the switchbox and presses a button that would explode, the opponent sticks his tongue out at the user. The user then presses a button for a pufferfish to smash into the opponents face. When this card is scored, discard all opponents red cards.

*'''[[Gold Viking Helmet]] (Water, Purple, 10):''' The opponent is in the water while the user rides the Viking boat, while wearing the Gold Viking Helmet. When this card is scored, discard all opponents yellow cards.

===Series 3.5: (Card-Jitsu Fire Expansion  Deck)===
*'''[[Fire Ninja]] (Fire, Red, 12):''' The user comes forward and gives the opponent an birthday cupcake. Then a fire ninja jumps out of nowhere. He bows down at the opponent, drops the [[hot sauce]] he is holding and eats the cupcake. The opponent will raise his hands looking very surprised and then the Fire Ninja disappears in the fire. The user will giggle after that. When this is scored, discard one opponent's snow card.

===Series 4 (Card-Jitsu Water)===
*'''Shocktopus (Water, Yellow, 9):''' The Dojo is filled with water. Then the user swims away. The a Shocktopus appears and try to zap your opponent and chasing your opponent.

*'''[[Dance Contest]] (Snow, Purple, 12):''' The [[Dance Contest]] Floor will appear and the opponent will try to do the correct moves, but get tired out.

*'''[[Yeti Cave]] (Snow, Purple, 12):''' A Penguin Wearing the [[Yeti Costume]] will drive by in the [[Snow Cat]], and your opponent will get hit by it.

*'''[[EPF Agent]] (Snow, Blue, 10):''' The user turns into a agent and your opponent is in the tube transporter. The user use his/her EPF Spy Phone to teleport your opponent. When this is played, Fire turns to Ice this round.

*'''[[Orange Puffle]] (Fire, Blue, 9):''' A Orange Puffle appears at the users  side. Your opponent laugh because he/she thought the Orange Puffle can't do any harm. But then the Orange Puffle use it wagon with high speed and knock the opponent down. When this is played, Water turns to Fire this round.

*'''Knight's Quest (Water, Blue, 12):''' User turns into a Gold Knight. The user use the shield to block the coins falling on the user. Your opponent has no shield so the coins fell on your opponent. When this is played, Ice turns to Water this round.

*'''Island Lifter 3000 (Fire , Blue, 9):''' User holds a pencil and draw a circle under the user feet. Then the Island Lifter 3000 pulled the ground with your opponent to the sky. 

*'''Aunt Arctic Sketch (Snow, Yellow, 11):''' Aunt Arctic comes out and puts a piece of paper on the battle field. Aunt Arctic draws a printer and the printer shoots lots of paper at your opponent. Aunt Arctic gives the user a High Five. 

*'''Puffle Rescue: Ice Floes (Snow, Blue, 10):''' Your opponent wears a Puffle Rescue Suit and your opponent and the user stands on a floating iceberg. Your opponent tries to land on the next iceberg but it melted and your opponent lands on the floor. 

*'''Crab Costume (Water, Purple, 9):''' Your Penguin will have the Crab Costume on them and your opponent will laugh. Then, your Penguin will start to snap the claws on the costume and the opponent will get scared and run away.

*'''[[Hidden Lake]] Lock (Water, Orange, 11):''' The [[Underwater]] Gate Entrance will appear and the opponent will get the key. The opponent will open the door and water will burst open.

*'''[[Field-Ops]] (Fire, Red, 12):''' Your Penguin will turn into an [[Elite Penguin Force]] Agent and will press a button on their Spy Phone. Tiles from Bypass The System! Field-Op will appear coming down on your opponent. They will burst through one and hit their head on another row.

*'''Puffle Washer (Water, Yellow, 10):''' Your opponent will get stuck in the Puffle Washer at the top. They will then get sucked through and come out as a block.

*'''[[The Veggie Villain]] (Water, Blue, 12):''' A giant cardboard Herbert will appear and scare your opponent away. Klutzy will drop it and walk away.

*'''Puffle Rescue: Underground (Fire, Red, 12):''' Your opponent will have The Puffle Rescue Underground level suit on. Then, they will get carried away by 2 Bats.

*'''Popcorn Device (Fire, Purple, 11):''' The Popcorn Device will appear and will explode, sending popcorn out at the opponent while the user gots the popcorn and eats the popcorn.

*'''[[Double Necked Guitar]] (Snow, Orange, 9):'''Your penguin will have The Orange Guitar on them and start to play it. Music Notes will hit your opponent in the face.

*'''[[EPF Spy Phone]] (Snow, Yellow, 11):'''Your opponent tries to throw a snowball at you but you use your EPF Spy Phone to disappear. Then your player appears and throws snowball at your opponent.

*'''[[Flare]] (Fire, Yellow, 10):'''Flare will appear, breathe some fire to make a loop and he will jump through it onto the opponent's head.

*'''Recipe for Disaster (Snow, Orange, 9):'''The user will give the opponent a pizza, but then the user calls Herbert and Herbert was angry because your opponent ate his pizza. Then Herbert chase after your opponent.

*'''[[Green Hard Hat]] (Water, Orange, 11):'''Your Penguin will wear the Green Hard Hat and will start to drill trees. Your opponent will get blasted away by a huge tree that grows.

*'''[[Haunted House]] (Fire, Yellow, 10):''' The Haunted House will replace the Dojo. Your opponent wasn't afraid. But then instruments float behind your opponent and plays really loud and disappear. Your opponent was getting scared then the instruments plays loud again and scares your opponent.

*'''Fire Dragon  (Fire, Purple, 11):''' The Dragon will appear behind your opponent. It will breath smoke and shoot fire out of its mouth. Your opponent will run away. ( Same with Medieval Dragon Card in Series 3 )

*'''[[Puffle Rescue]] (Water, Yellow, 10):'''A fan will appear beneath your opponent, and the fan then makes a bubble and traps the opponent inside. The fan disappears, and the bubble pops. The opponent lay flat on the floor.

===Series 4.5 (Card-Jitsu Water Collector Tins/Bonus Tins)===
*''' Water Sensei (Water, Blue, 12)''' This card can only be found in the Card-Jitsu Water Sensei Tin or the Card-Jitsu Water Ninja Tin. This card has no purpose in the game and there is no code cards that unlock this card. 

*''' Water Ninja (Water, Yellow, 11)''' This card can only be found in the Card-Jitsu Water Ninja Tin. Like said before, you can find these cards in stores. Still, this card has no purpose. You can't unlock this card. You can only use this card in real life against your friends at home.

===Series 5 (Card-Jitsu Water: The Second Wave)===
*''' [[Water Dojo]]  ( Water, Purple, 11 ):''' The Water Dojo appears and in front of your opponent is a Water Ninja Statue with a Water Mask. Then the Mask Opens and water flows out and splash in to your opponent. The a fish pops out in the water ninja mask and spits out water at your opponent.

*''' Wii Rollin' Riot (Snow, Yellow, 11):''' Your penguin and opponent appear at a snow field, then your penguin rolls a snowball while the opponent is still confused where he/she is then the user bumps into the opponent, sending them flying, then both penguins appear back at the dojo.

*''' [[System Defender]] (Fire, Yellow, 10):''' Ultimate Protobot appears. He turns and looks at the opponent who freaks out but then the protobot turns away and goes off the screen, and the opponent is relieved. Then a whole load of bugs come and crush the opponent and the user laughs.

*''' Coins For Change Goal! (Water, Orange, 11):''' A green pipe appears above the opponent's head. Three coins fall out of the pipe and onto the opponent's head. The opponent pulls out an umbrella and deflects the next four coins. Then the opponent sticks it's head out from under the umbrella and a whole load of coins fall on the opponent. Then the opponent spits out a coin.

*''' Green Puffles In Jet Pack Adventure (Fire, Yellow, 10):''' You and your opponent both have jet packs. Then both of you fly up and up in to the sky. But you and your opponent is starting to ran out of fuel. Then a Fuel Box comes in. Then a Green Puffle comes and pushes the Fuel Box to you and give you fuel while your opponent falls down and crash in the Dojo Floor.

*'''  Sensei Water Battle (Water, Blue, 9):''' The game of the water dojo appears then he or she falls but grabs on to a stamp. Then the opponent realizes that the stamp is to fall off the waterfall. Then the user giggles while the opponent falls off the waterfall. 

*''' G and The Machine (Fire, Red, 12):''' The Dojo is now in the Wilderness Expedition Puzzle Part and then a telephone rang. Your Opponent picks it up but nothing answer then suddenly, a barrel swings and hit your opponent in the belly.

*'''[[Keeper of the Boiler Room]] (Water, Green, 11, Puffle pack):''' (NOTE: RARE CARD) A speaker from the [[Night Club]] appears with the Keeper on the top. Music starts playing everyone dances. The door then opens in the speaker and, as the opponent looks in, he is also pushed in. A surprised face [[emote]] appears above the speaker. When this card is scored discard one opponents green card. ( I know this card is old but this card is part of Card-Jitsu Water Second Wave! Don't Delete this!)

*''' Holiday Dojo Lights (Snow, Blue, 10) :''' [[Penguin|User]] summons Christmas lights to cover the Dojo floor. Then, two ninjas swoop down from nowhere, grab and pull the string of lights, tangling up the opponent, also dangling them in the air. Then, the ninjas jump of screen and your opponent falls to the floor. The round this card is played, all Fire cards turn to Snow.

*''' Fire Dojo Challenge (Fire, Blue, 9):''' (Same animation as the fire ninja card from series 3.5)

*'''[[Puffle Roundup]] (Snow, Green, 10):''' [[Penguin|User]] summons [[Puffle]]s to stampede over the other [[Penguin|user]]. When this is scored, discard one opponent's water card. ( I know this card is from series 1 but I check and this card comes with this Card-Jitsu Second Wave Set!)

*''' Puffle Rescue (Water, Blue, 12 ):''' Your opponent wears a Puffle Rescue Suit and your opponent and the user stands on a floating iceberg. Your opponent tries to land on the next iceberg but it melted and your opponent lands on the floor. ( NOTE: This card animation is the same with Card-Jitsu Water Power Card: Puffle Rescue: Ice Floes)

*''' Brown Puffle Cliff ( Water, Yellow, 10):''' A brown puffle will appear. A zap machine will appear and turn the opponent into a cookie. The brown puffle will run to eat the opponent.

*''' Fire Ninja Force (Fire, Red, 12):''' (Same animation as the fire ninja card from series 3.5)

*''' Giant Pearl (Water, Purple, 9):''' [[Dojo]] becomes flooded and user swims away, later returning with the Aqua Grabber. Then user tries to pinch other penguin's butt with the [[Aqua Grabber]] claw, and other penguin swims away before the Aqua Grabber disappears and the dojo returns to normal. ( Note: This card animation is the same as the Aqua Grabber Power Card in Series 1)

*''' Elite Puffle: Flare (Snow, Purple, 12):''' (NOTE: RARE CARD) Flare will appear, breathe some fire to make a loop and he will jump through it onto the opponent's head. (This card animation is the same as the one in Series 4!)

*''' Adventurous Red Puffle (Fire, Purple, 11 ):''' Yarr poofs with his cannon and telescope and 3 pins poof behind the opponent and then [[Penguin|User]] Tells Yarr to launch the cannon. ( Note: This card animation is the same as the power card in series 1.5: Puffle Deck!)

*''' Elite Comm Class Agents (Water, Purple, 9):''' (NOTE: RARE CARD) The user becomes a tech agent and uses his hand computer to type in some information. Then three blue targets float down and target the opponent who is then pelted with about six snowballs all at once. Then everything goes back to normal.

*'''Water Stamps (Water, Yellow, 10):''' (Same as Water Sensei Power Card)

*''' EPF under Attack! (Snow, Purple, 12)''' (NOTE: RARE CARD) (Same animation as EPF Comm Class Agents card)

*''' EPF Agents (Water, Orange, 11) :''' (NOTE: RARE CARD) (Same animation as Elite Agent in Series 4)

*''' Enemies of the System (Snow, Orange, 9) :''' (same animation as System Defender power card)

*''' White Puffle (Snow, Blue, 12):''' (This card came back from the Puffle Deck)

*''' Halloween Swamp (Snow, Orange, 9):''' Dojo turns into the Dark Chamber from Halloween. Opponent thinks of combination to get through door. User hits all of the keys really hard and surprises the opponent, who covers their ears. Battlefield goes normal again.

*''' Prepare For Pumpkins (Snow, Blue, 10):''' Pumpkin lands in the Dojo. It has a face and scares the opponent. Opponent runs away.

*''' Yarr (Fire, Red, 11):''' (This card came back from the Puffle Deck)

*''' Finding Rockhopper (Snow, Yellow, 11):''' (Same animation as [[Migrator]] card)

*''' Puffle Partying (Fire, Yellow, 10):''' This card cannot be unlocked online.

*''' Puffle Science (Water, Purple, 11):''' This card cannot be unlocked online.

===Series 6 (Card-Jitsu Snow)===
Rumors say that Card Jitsu Snow will come out in November 2011 but it didn't, instead, a Card Jitsu Party. Card Jitsu Fire came out is November 2009 and Card Jitsu Water came out in November 2010. But Card Jitsu Snow didn't come out in November 2011. People say that is will come out in 2012. Some say there will be a beta hat power card or a snow dojo power card or even more stuff about EPF.

==List of possible effects==
*When you see a picture of a 9 and a 1 with curved arrows around them in the game, this means that if both players play the same element, the card with a lower value will win.
*When you have a +2 or -2 on top of your penguin, that means the value of your card will change depending on the symbol. This is why 2 is the lowest card value.
*When you see a colored card or element with a bomb on it come to your side, it will discard a certain type of cards (green card with bomb discards your green cards)
*When you see two elements and an arrow in between go on top of your card, this means that all water cards become fire, fire becomes snow, or snow becomes water.

==Gallery==
===Cards===
====Fire Cards====
<gallery captionalign="left">
Carpet.jpg|[[Igloo Upgrades]]
yarrcard.png|[[Yarr (Rockhopper's Puffle)|Yarr]]
Cadence_Power_Card.png|[[Cadence]]
fops.PNG|[[Field-Op]]s
Neccessary.PNG|[[Puffle Rescue]] - Caves
mightyplungercard.png|Mighty Plunger
herbertklutzycard.png|[[Earthquake Driller]]
jetpackcard.png|[[Jet pack]]
cloudwavecard.png|[[Cloud Wave Bracers|Cloud wave]]
flare.PNG|[[Flare]]
dojodrawingcard.png|[[Dojo]] Sketch
medievalpartycard.png|[[Medieval Parties|Medieval Party]] [[Dragon]]
cpcpension10-s1.PNG|[[Hard Hat|Jackhammer]]
nightvisiongogglescard.png|[[Night Vision Goggles]]
penguinbandcard.png|[[Penguin Band]]
gadgetroomcard.png|[[Gadget Room]]
switchboxcard.png|[[Switchbox 3000]]
dragoncard.png|[[Green Dragon Costume|Green Dragon]]
thinicecard.png|[[Thin Ice]]
flareflinger3000card.png|[[Flare Flinger 3000]]
fd.PNG|[[Ye Knight's Quest 2]] [[Dragon]]
</gallery>

====Water Cards====
<gallery captionalign="left">
Cactus.jpg|[[Cacti|Cactus]]
Firefighter.jpg|[[Firefighter Jacket|Fire Fighter]]
Tti.jpg|[[Iceberg|Tip The Iceberg]]
Ninjacard.jpg|[[Ninja]]
Octi.jpg|[[Octi|Octopus]]
Surf.jpg|[[Catchin' Waves]]
Ag.jpg|[[Aqua Grabber]]
Senseinewcardpirate.jpg|[[Rockhopper]]
Senseinewcard45.jpg|[[Construction Worker]]
Senseinewcard13.jpg|[[Stage|Quest for the Golden Puffle]]
Senseinewcard14.jpg|[[Storm]]
Golden_Viking_Helmet_Power_Card.png|[[Gold Viking Helmet]]
Snowcannon_3000_Power_Card.png|[[Snow Cannon 3000|Rockhopper's Cannon]]
Box_Dimension_Power_Card.png|[[Box Dimension]]
keepercard.png|[[Keeper of the Boiler Room]]
waterpartycard.PNG|[[Water Party 2008|Water Party]]
g.png|[[Agent G]]
csgc.PNG|[[Orange Octopus]]
drillgreen.PNG|[[Green Hard Hat]]
lock.PNG|[[Hidden Lake|Hidden Lake Door]]
pufflewasher.PNG|[[Puffle Washer]]
</gallery>

====Snow Cards====
<gallery captionalign="left" orientation="landscape">
Sac.jpg|[[Space Adventure]]
Haunting_of_Viking_Opera_Power_Card.png|[[Ghost Costume]]
dnh.PNG|[[Orange Double Necked Guitar]]
Scandgg.jpg|[[Shadow Guy]] & [[Gamma Gal]]
Arc.jpg|[[PSA Mission 4: Avalanche Rescue|Avalanche]]
Senseinewcard33.jpg|[[Bean Counters|Coffee Delivery Truck]]
Xtreme_Jetpack_SUrf_Cartz_Power_Card.png|[[X-Treme Penguin (Comics)|X-Treme Jet Pack Surf Cart]]
Sgc.jpg|[[Igloos|Snow Globe Igloo]]
Spyphone.PNG|[[EPF Spy Phone]]
halloweenpartycard.png|[[Halloween Parties|Halloween Party]]
Pruc.jpg|[[Puffle Roundup]]
Cart_Surfer_Power_Card.png|[[Cart Surfer]]
Src.jpg|[[Sled Racing]]
Tgc.jpg|[[Tour Guide]]
Senseinewcard18.jpg|[[3rd Year Anniversary Party]]
whitepufflecard.png|[[White Puffle]]
Keytar_Power_Card.png|[[Keytar]]
Ac3000c.jpg|[[AC 3000|AC3000]]
dancecontest.PNG|[[Dance Contest]]
Senseinewcard.jpg|[[Sensei]]
yeticave.PNG|[[Yeti Cave]]
</gallery>

===Power Cards Effects===
<gallery>
-2.jpg|-2
2.jpg|+2
Disfire.jpg|Discard a fire card
Diswater.jpg|Discard a water card
Disyellow.jpg|Discard a yellow card
Noplayfire.jpg|Cannot play with fire cards
Noplaysnow.jpg|Cannot play with snow cards
Noplaywater.jpg|Cannot play with water card
Snowwater.jpg|Snow card become water card
Switch.jpg|Next turn the lower value card wins
Waterfire.jpg|Water card become fire card
Dispurple.jpg|Discard a purple card
Disorange.jpg|Discard an orange card
Firesnow.jpg|Fire card become snow card
Disblue.jpg|Discard a blue card
Dissnow.jpg|Discard a snow card
Disgreen.jpg|Discard a green card
</gallery>

===Screenshot and Animation Gallery===
<gallery orientation="landscape" captionalign="left">
Fire Card.gif|A Normal Fire Card.
Picture123e4rt5678.png|[[Sensei]] using a [[System Defender]] card!
Drill Power Card.gif|The Drill Power Card.
Firefighter Power Card.gif|The Firefighter Power Card.
Sled Race Power Card.gif|The [[Sled Racing]] Power Card.
Dragon V sensei.png|A player scaring the [[Sensei]] with the dragon power card.
Tour Guide Power Card.gif|The [[Tour Guide]] Power Card.
The Shadow Guy and Gamma Gal Power Card.gif|[[Sensei]] uses a rank 12 card to summon [[The Stage|Shadow Guy and Gamma Gal]].
Ninja Power Card.gif|The [[Ninja]] Card.
Surf Power Card.gif|The Surf Power Card.
Space Adventure Power Card.gif|The [[Space Adventure]] Card.
Thin Ice Power Card.gif|The [[Thin Ice]] Power Card.
Tip the Iceberg Power Card.gif|The Tip the [[Iceberg]] Power Card.
The Mighty Plunger Power Card.gif|The Mighty Plunger Card
Puffle Roundup Power Card.gif|The [[Puffle Roundup]] Card
White puffle card playing.gif|The [[White Puffle]] Card
Snow Globe Igloo Power Card.gif|The Snow Globe Card
The Opra Power Card.gif|The Opra Power Card.
Igloo flooring.gif|The Igloo Flooring Card.
Night Vision Goggles Power Card.gif|The [[Night Vision Goggles]] Power Card
Octi Power Card.gif|The [[Octi]] Power Card.
Sensei_ac_3000.PNG|[[Sensei]] using the [[AC 3000|AC3000]] on another [[Penguin|player]].
Aqua Grabber Power Card.gif|The [[Aqua Grabber]] Power Card
Cactus Gift Power Card.gif|The Cactus Power Card.
Boom Box Power Card.gif|The [[Boom Box]] Power Card
PowerCardKeeper.jpg|Keeper of the Boiler Room Power Card.
YarrCard.jpg|Yarr Power Card in action against Sensei.
April Fools Pencil card.gif|The [[April Fools' party]] Power Card.
Senseinotlscard.jpg|[[Halloween Party]] Card.
Senseiherbertpowercard.jpg|The [[Herbert]] and [[Klutzy]] card. This card has led people to believe Sensei is in league with [[Herbert]].
Flareflingerjitsu.png|The [[Flare Flinger 3000]] power card.
Construction Jitsu.png|The Construction power card.
Party  Jitsu.png|The 3rd Anniversary Party card.
Storm Jitsu.png|The [[Storm]] power card.
Sensei power card.gif|The [[Sensei]] power card (which is quite strange when you are using it against Sensei or when he is using it against you).
CP Band Jitsu.png|The [[Penguin Band]] power card.
Against_sensei4.png|The [[Rockhopper]] card in action against sensei.
CardJitsuPowerCardSenseiMirrorandGho-1-.gif|Sensei using the new [[Ghost Costume|Ghost Sheet]] Card.
Cart surfing card.gif|A player using the [[Cart Surfer]] card against their opponent.
Keytar card.gif|Sensei using the Keytar Card.
Snow cannon.gif|Sensei using the [[Snow Cannon 3000|Rockhopper's Cannon]] Card.
Switch box 3000.gif|Sensei using the [[Switchbox 3000]] Card.
Cadence card.gif|Sensei using the [[Cadence]] Card.
Hydro Hopper Comic card.gif|Sensei using the [[Comics|X-Treme Jetpack]] card.
Medieval party card.gif|Sensei using the [[Medieval Party]] card.
Gary make cp a better place card.gif|Sensei using the [[Gary the Gadget Guy]] card.
Viking boat and Viking hat card.gif|Sensei using the [[Gold Viking Helmet]] card.
Ninja Cloud Wave card.gif|Sensei using the [[Cloud Wave Bracers|Cloud Wave]] card.
Box Demension card.gif|The [[Box Dimension]] card.
JetPackpowercard.png|Sensei colleting fuel in [[Green Puffle]]s in [[Jet Pack Adventure]]
</gallery>

==See also==
*[[Card-Jitsu]]

Penguin-Pal (talk) 16:09, September 17, 2012 (UTC)

SWF

Or any other ID,
Penguin-Pal (talk) 17:22, September 17, 2012 (UTC)

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