Hi there Fancypantsguy,
I noticed that you've uploaded many player card images recently and replaced low-quality images. Well done fo the effort first of all! You're doing a great job :)
There is a little trick that i think might help you getting those more easily. This is your current penguin player card, and it's updated whenever you log off CP. So if you wear a certain item and then log out, this link would be updated as well. You can also use this link, which is identical, but with the background and pin removed. This way you can get a clear version with the shadow below the penguin and with clear edges of any item that you wear.
Hope this could help somehow :)
Penguin-Pal (talk) 05:20, May 8, 2014 (UTC)
When it comes to furniture items, there is a variety of ways for achiving this. The method that some users and i use for taking furniture items' images- whether it's a furniture icon or a furniture sprites:
- The first step is to download the file. It can be done either by:
- Right click the link to the SWF file and choose to download.
- Go to the SWF file, click the URL bar and press Ctrl+S. Or, select 'download' in the toolbar menu.
- Open the file using a program, such as Trillix.
- Go to the "sprites" list on the right. Press the "+" sign on its left to expand the list.
- Search for the sprite that you'd like to export (you can press it to display what it looks like).
- Now, if you're looking for a furniture sprites, follow the following sub-steps. If not, skip to step 6.
- On the sprites list, find the sprite that you want (e.g. Sprite 21, in the case of the Mossy Log).
- Press the "+" button next to it.
- You'll now see an expanded list of frames- each one represent a single arrow-key-changes image.
- Mark each one of them on the list on the right, and press the "Extract object" button on the top bar.
- A folder will appear. To view the frames, go to 701.swf → Sprites → Sprite 21. On this case, 701.swf is the name of the file from which you extracted the sprites, and Sprite21 is the sprite from which the frames of the arrow-key-changes images were extracted.
- If you followed step 5, skip to step 7. Now, mark the sprite of the furniture icon, and click the "Extract object" button at the top. A folder will appear. Go to to the folder named after your file (e.g. 701.swf), go to Sprites, and search for a file named after your sprite (e.g. Sprite 48.swf).
- For an easier access, right click the extracted files, and cut them. Paste them in your desktop.
- Open each one of these files with SWiX, and follow the instruction here.
Note that when it comes for furniture sprites, this method doesn't always include the shadow of the sprite. To add it, but there are a couple of tricks to include it as well.
In addition, some furniture items have their own sprites, so all it takes is to extract the sprite without bothering with its smaller frames.
I know that these instructions are long, but the entire process of doing all of it, especially with a bit of practice, can last no more than two minutes or so.
Penguin-Pal (talk) 06:35, May 26, 2014 (UTC)
RE:RE: Picture Help
If the link already exists in the wiki, such as a catalog link or a clothing/furniture item's link, you can use them to download the file. If not, there are 2 main options for what you can do:
- If it's an item (clothing, furniture, etc.), search for the item's name in the clothing or furniture JSON files- they list all clothing/furniture items and their IDs. Once you've find the ID associated with a given item, copy it, get a SWF link to another item from an existing page in the wiki (like this one), and replace the number in the end with the ID, then hit enter. You'd then go to the SWF file of the item that you're looking for.
- After seeing this item in CP (like opening a catalog, or viewing an item in your inventory), open a new tab, type in about:cache in the URL bar and hit enter. You'd then see a list of all recent files that were used in your browser, including SWF files from CP. If you use this method, it's recommended to do this in your igloo or another empty room (or server), if possible, as if you're in some crowded place, the list would also include clothing SWF files of other penguins' outfits.
I see you've been adding needed images to articles recently, specifically those of an item on a player card. Thank you for doing this, and I hope you keep up the good work! :)
In most cases, these steps should work (the "Using Kurst SWF Renderer" section). Another option is to go to the SWF of the background paper in CP's website, zoom in, drag to the top and take a screenshot, then drag to the bottom and take a screenshot, and then combine the two screenshots in an image editor.
Penguin-Pal (talk) 07:25, June 9, 2014 (UTC)
I see you are a LEGO fan. Well, so am I! Want to join my Mixels Wiki? mixels.wikia.com
RE:Current Player Card
You might notice that I'm not P-P. I just saw your message and knew that P-P was offline and I could reply quicker. Anyways, in the User infobox, you have to replace
|id=, you would have to put your "Friends List ID" or your SWID. You can read more about how to get your SWID here. Anyways, I see that your penguin is Verde Sal; its SWID is
f8950437-7aec-445a-b942-fc4853a1a4e8. Replace whatever is in the |image= parameter with
|id= f8950437-7aec-445a-b942-fc4853a1a4e8 to make it show your current player card. Hope my instructions weren't too hard to follow.
This is the most important part of the signature, as it easily allows others know that you are the one who signed. Adding a signature links is done in the same way you would usually add links to a page- by wrapping with double square brackets, and you can also use a pipe sign (|) to set the link text:
[[Link target]] or: [[Link target|Link text]]
For example, a link to your page saying "Fancypantsguy8":
Which gives Fancypantsguy8
Adding colored text
Adding a colored text is done by wrapping the text with:
<span style="color: COLORNAME;">TEXT</span>
Replace COLORNAME with a color name (like
orange) or a valid color value (like
#2e47aa). And replace TEXT with the text that you want to make colored. For instance:
<span style="color: purple;">hi :)</span>
Gives hi :)
Adding background to text
You can also add a background to a text in the following way:
<span style="background: COLORNAME;">TEXT</span>
Just like with text color, replace COLORNAME with the bg color, and TEXT with the colored text. For instance:
<span style="background: wheat;">hi :)</span>
Gives hi :) You can also combine a colored with a background in the following way:
<span style="background: BGCOLOR; color: TEXTCOLOR;">TEXT</span>
BGCOLOR is the background color, TEXTCOLOR is the text color and TEXT is the text. For instance:
<span style="background: brown; color: white;">hi :)</span>
Gives hi :)
Because links have a default color in a wiki, you cannot wrap them with spans to change their text color. Therefore, you need to give the link a link text, wrapped with spans:
[[User:Fancypantsguy8|<span style="color: lime;">Fancypantsguy8</span>]]
Which gives Fancypantsguy8
Images are added just like in any other page- in the form of:
And replace File name.png with the image name, then repace the %% with the new image width (in pixels). Note that due to the image policy, an image mustn't be over 25px in height. To set it to exactly 25px in height, you can set it to:
Setting an image width to x%%px uses the given number as a height rather than a width as it will usually treat it.
You can also make an image link to a specific page, which is done using the |link= parameter:
Saving your signature
Once you've assembled your signature, go to Special:Preferences (can be accesed via the dropdown from your username at the top wikia bar). In the My Info tab, go to the Signature section. Insert your signature to the "Custom signature:" text box, make sure that the I want to use wikitext in my signature checkbox is checked, and then scroll down and press Save. All there is left now is to sign using ~~~~ to test your new signature.
The current max signature length is 1,200 characters. If you ever need to go beyond that for some reason, feel free to contact me again and ill give you instructions for how to pass this limit.
RE:Player Card Photos
You sure can :) On this blog by Sandorl, he posted a way to do exactly that. Check out his instructions (i can also give you instructions for making it transparent if needed, but i cannot stay for long but will be able to send them to ou later if you're interested).
Penguin-Pal (talk) 14:15, July 2, 2014 (UTC)
I get the same error- it's mostly temporary though. I've uploaded a saved version that i keep to swfcabin, you can find it here for now (all IDs are set to 0, just change them).
Penguin-Pal (talk) 15:23, July 2, 2014 (UTC)
RE:One More Question
There is a tutorial available, check out the parts of the following discussion:
In the second file, rather than opening it in the browser and adding the ID to the URL, it's a modified version that is programmed to load swf files from the same folder. If you download it to your computer, download to the same folder the player card swf file, and call it item0.swf. Then, open the file that you downloaded from swfcabin using Kurst, and generate the player card PNG image (don't forget to set the
seconds in Kurst to 5).
Penguin-Pal (talk) 14:52, July 20, 2014 (UTC)
RE:Crop an Image?
There are many ways to crop an image. Each image editor has a crop tool (for instance, in GIMP you can access it from the toolbox or using the Shift+C shortcut), which allows you to draw a rectangle that will determine the edges of the image.
However, there are easier ways to crop an image. GIMP also has an autocrop tool, accessible from Image → Autocrop Image, which will perfectly crop the image. If you're using Paint.NET, you can autocrop by selecting the transparent area of the background, inverting the selection, and then choosing Crop to Selection through the Image menu, or using the Ctrl + Shift + X shortcut.
Penguin-Pal (talk) 05:11, July 25, 2014 (UTC)
RE: Custom Shop
RE: Custom Request
Use the following URL:
After each equal sign, you can add an ID of the item (you can also do combinations). For instance;
Results a combination of the Party Hat and the Beta Hat T-Shirt, though the order of the IDs doesn't matter. You can also zoom in and then screenshot. However, it will not allow you to keep the original transparency.
Penguin-Pal (talk) 09:44, July 28, 2014 (UTC)
RE:Me Again =P
Here's the new link:
High quality images
I see that you have been adding high quality images and would like to thank you for that. If you want to get higher quality images than the ones you upload currently, then check me guide, here. Feel free checking it and informing me if it is good.
The SWF Kurst Reinderer is free. I was planning on making an image guide here. But in the meantime, you can use my image guide here.
To archive your talk page, follow these steps:
- Go to your user talk page (i suppose that you're already there if you're reading it for the first tie :P)
- Click the down arrow on the right side of the Edit button
- A dropdown will then be revealed, and select from it "Rename"
- Then, select in the text box in the
To new titleline. It should read your username. Select it, and add to its end
/Archive NUMBER, where NUMBER is the number of your new archive
- For example, for your first archive, the text in the box should be
- For example, for your first archive, the text in the box should be
- In the
Reasontext area you can mention that you're archiving your talk page
- Select "Rename page"
- Your user talk page has now been archived! Now, go back to your main talk page- it should be a redirect to the latest archive
- Edit your user talk page, remove the redirect and publish. If you have an archive box, it's recommended to add it as well when removing the redirect
I've seen some of your images -- thanks for uploading those, by the way, But please remember when uploading images to make the names 'searchable'. This can be '[Name]PC.png'/'[Name] on a player card.png'/'[Name]IG.png'/'[Name] in-game.png'
It just makes it a lot easier to search for them if you want to, plus it looks a little nicer.
You can download the player card and in-game swf files in one of the following ways:
- Right click the link to the SWF file (for the in-game and player card, right click the preview image- it links to the swf file itself) and select "save file as".
- Open the swf file itself, mark the URL bar and save using Ctrl+S.
For saving items' swf files, go to the sprites/paper swf file of an item (sprites -> in-game, paper -> player card; you can find all links in an articles name, e.g.: Party Hat -> sprites and paper). Save the files on the same folder as the one that contains the downloaded in-game and player ca penguin files. Name these paper/sprites files item0.swf (therefore it's recommended to have one folder for in-game images, and a separate folder for player card).
If you have further questions, you can contact again wolf or me.
Penguin-Pal (talk) 20:35, August 19, 2014 (UTC)
It is done by selecting the penguin in-game/player card in Kurst, and setting the "seconds" box to 5, content scale box to "10", and frame rate to "5". What this does is to capture an image each second for 5 seconds. What you will end up with is a series of 5 PNG images of the penguin. As it loads item0.swf from the folder, but as loading takes time, only the last 2 or 3 images will have the penguin with the clothing item that is saved as item0.swf.
Penguin-Pal (talk) 04:02, August 20, 2014 (UTC)
RE:What am i doing wrong??
Yes, Kurst will automatically stop after the time that you specified in the seconds box (e.g. 5 seconds), so there is no need to manually stop the process. And that's correct too- the frame rate should be set to 1.
If you're still having troubles, ill try simplify the instructions, step by step, as more as i can.
Penguin-Pal (talk) 14:20, August 20, 2014 (UTC)
Step by step (pre)
Before posting a step-by-step set of instructions, i think that the problem could be caused by the following reason(s):
- You didn't specify a folder for saving the file to (via the Select Folder button). I recommend sellecting the desktop for an easier access
- You didn't select the correct swf file to generate a PNG from. It is done by the "Select SWF" button. Choose the downloaded penguin player card file (or in game), and not the item's sprite in game/on the player card (the item itself will be imported to the swf of the penguin).
- Make sure that you've set these values:
- seconds → 5
- content scale → 10
- frame rate → 1
When you press "Start capture", a preview of the file will be presented in a popup window, and in Kurst's main window, a progress preview will be displayed, and will have a "stop rendering" button. When it has ended, the button would read "close" (for closing the progress bar- as it's over), and the preview popup window would be closed.
If none of these work, i'll post the steps.
Penguin-Pal (talk) 14:59, August 20, 2014 (UTC)
Ok, so here's a set of simplified instructions. Close Kurst and then follow them:
- Save the player card swf (lets call it "penguin.swf")
- Save the item's player card version to the same folder (e.g. save both to your desktop). Name it "item0.swf"
- Open Kurst
- Press "Select swf" and choose the "penguin.swf" file
- Press "Select folder" and choose a folder to extract the images to (i also recommend the desktop for that)
- Set the "frame rate" text box to 1
- Set the "sconds" text box to 5
- Set the "content scale" text box to 10
- Press "start capture"
- A folder named the swf that you converted should appear in the folder that you chose (on this example, a folder named "penguin" in your desktop)
- Open the file that has the item on it with an image editor (e.g. Photoshop, GIMP or Paint.NET)
- Crop the image
Funny story :P I'm just happy to hear that you've found the source for the issue earlier and that it works well for now. For in-game images, by the way, you do the same process, only with the in-game swf that wolf has linked to, and the item's in-game sprites file.
Penguin-Pal (talk) 15:53, August 20, 2014 (UTC)
The easy way is to open the file with JPEXS, go though the shapes list, and right click and delete all the transparent-black (look gray) and transparent-green shapes, then saving. If other items were removed, first open the file using Trillix, go to the frames menu and extract Frame 0. Then use this file and repeat the process that i introduced at the beginning.
Penguin-Pal (talk) 03:19, August 21, 2014 (UTC)
RE:Obtaining SWF Links
In almost all cases, that is be possibly by opening the room swf file (using SwfModify or Trillix, for instance) and extracting the shape or movie clip/sprite that is responsible to the total object that you're interested in. Then, to get a PNG version, either open the file and screenshot in the browser, directly convert with Kurst (and set a proper scaling dimensions, with a trial and error). But if the file is extremelty small, you can first enlarge the file and only use Kurst afterwards, using one of the following methods:
- Use Hey.you's file for enlarging items' icons. It works similar to the player card and in-game files- you need to name your other swf file item0.swf, but it should work just as well with other files.
- Use this method or this.
In some uncommon cases, the object that you want to get an image of may not be easily extracted, contain other shapes, or is part of a seperate file that is added tot he room swf afterwards. In this case, feel free to contact me again, and ill try to help.
P.S. at the hours on which i'm not online, if you need a quick reply you can also contact Hey.you or Kallie- they are usually online then due to our time zones.
Penguin-Pal (talk) 19:55, August 26, 2014 (UTC)
In a nutshell, to do that when extracting for 5 seconds, you would need to follow the following steps:
- Extract using SwfModify MovieClip 2 from the in-game item swf
- Create a large image with your editor (e.g. 3000px, width and height)
- Load the cut-off version
- Create a new layer, and paste the version of the penguin before the cut-off has loaded, and position it correctly above the penguin below
- In Kurst, choose Movie Clip 2, set the scale value to 40, 1 frame and for 1 second. Copy the PNG file that you are left with (the whole item)
- Come back to the file that you've created on step 2. Create a third layer, and correctly paste the new whole item on top of the cut-off item
- Delete the layer with the cut-off item. Merge the other layers, crop and save
To extract an image, do the following steps:
- Open trillix
- Select Open Flash file, or Ctrl + O
- A list of opened SWF files will be displayed on the right. Press the "+" button next to the file that you want to reveal the objects that it contains
- Now a sub list of object types will be revealed below it. Press one of these sub lists to see all its components. You are likely to find what you want either in the Shapes or in the Sprites lists
- Double-click the shape that you want will select it
- When doing it on the first time, a sub list below the object type sub list is also revealed, and the item that you've double-clicked will be selected. In the trial version, you can pick up to 2 shapes, by checking the boxes next to what you want. hen it comes for marking the anme, only 1 item can be selected this way (what double-clicking does)
- To extract, press the "Extract objects" button at the top
- A folder containing your objects will pop up. Navigate until you find what you need (suppose you extracted Shape 1 from a file called 413.swf, open the folder "413.swf" → "Shapes" → the file "Shape 1 .swf")
- You can now move it to your desktop, for an easier access.
Congrats on your rollback promotion! In case you do not know already what a rollback does, you can read about it here. I suggest being on the Special:RecentChanges page often to easily watch activity on the wiki. Be sure to use your rights wisely :)
Here are a few other scenarios when rollbacking is useful:
- An edit included info that is clearly incorrect or other fanon tra.
- A user made several incorrect edits. Rather than undoing them all with the same summary, you can undo only 1 if you want and rollback the rest.
- Where an unrelated category was added.
- Although uncommon, you can rollback an edit where the only change was adding a file that doesnt exist or has been deleted by now.
Re: High Quality Images
That's the method I use. I set the content scale to 2.8 for player card images and 2.3 for sprites. This produces player card images that are around the same size as images taken from Club Penguin's avatar database, and sprite images that are around the same size as if you zoomed in all the way in Google Chrome and took a picture of your penguin's sprite. I decided on these image sizes so that users who used the avatar database and zooming in methods wouldn't feel like their images weren't good enough, even though they are perfectly fine (the images are currently only 185px in item article galleries, so uploading images larger than the ones I am uploading wouldn't make a difference anyway). However, at this point, I wouldn't mind changing my content scales. I'm open to suggestions for new content scales if you would like for me to upload larger images.
--Hey.youcp 17:48, September 6, 2014 (UTC)
I see that you upload lots of images to the wiki. Nice work first of all! I just wanted to let you know that you can override existing files, by going to the filepage, pressing the "File History" tab, and then pressing "Upload a new version of this file". This way there arent lots of unused files left during the process.
Penguin-Pal (talk) 14:10, September 19, 2014 (UTC)
Thanks for letting me know (hope to see you next wednesday :) ). You can update your status here to:
|style="background: black; color: white;"|Away
It can be moved via the dropdown, though if im correct, only admins can use this feature. If that's the case, we can ask wikia to allow all users that are 4 days or more to be able to access it, or create a special group for that.
Penguin-Pal (talk) 14:43, October 11, 2014 (UTC)
For now you can upload over the existing file, or just to upload as a new file and replace the old one where it appears. I'll ask Wikia about access to file renaming. If you find problematic file anmes that are highly-used, you can also list them somewhere for now (in a sandbox or even a text file in your desktop).
Penguin-Pal (talk) 15:25, October 12, 2014 (UTC)
RE:Club Penguin Wiki
First of all, i think you've been doing and still doing a great work in the wiki, regardless of how much others do, rollback or not ;) There haven't been much vandalism recently compared to recent years, so i won't be surprised if you haven't found much vandal edits across the wiki to revert. Though as for editing, you dont have to worry if some users are more active than others- it's just the way wikis normally are, and there will still be plenty of stuff to do.
If eventually you feel like you want to discontinue your contribution in here, it's your right, of course, though remember that you'll still always be welcome to join again or visit :)
Anyway, in case you decide to quit, please notify me or another admin, so we'll update the relevant wiki pages.
Penguin-Pal (talk) 12:03, November 20, 2014 (UTC)
Hi Fancy (or Sal :P),
Wikia allows you to rename your account here, BUT note that it cannot be changed back or renamed a second time, so once renamed you wont be able to change it back to Fancypantsguy8 or change the username again. There's some info about renaming accounts here.
Penguin-Pal (talk) 18:18, November 21, 2014 (UTC)
Name Change & Rights
Hi Fancypants! :)
I have seen that you recently changed your name to Verde Sal, cool name.
I see that you do not have the Rollback tag on your profile, do you have access to the Rollback rights still?
If you don't you can let me know and I will contact the administration.
Regards, Callum! :)
Enjoy every moment of your holidays!
17:54, December 20, 2014 (UTC)
Happy (late) New Year 2015!
Hey <insert name here>. Happy (late) New Year 2015! Here's a collage of all the users and characters from CP, CP Wiki, and the CP Spanish Wiki. Try to find yourself! If you do not find yourself, then I seriously apologise since
- It was full
- Perhaps you didn't have a custom penguin of your penguin
Either way, I highly appreciate for a wonderful 2014 and a bright new year 2015.
Hello, it seems I have finally found you. I know you as Fancypantsguy8. From the Lego Message Boards. (wiki) I was trying to reestablish contact with people from there, especially those who have left and are extremely old. Could I please talk to you? My name on LMBW was BraveNewRoyalty